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The Courts

Ericsson Sues Apple Again Over 5G Patent Licensing (reuters.com) 20

Sweden's Ericsson has filed another set of patent infringement lawsuits against Apple in the latest salvo between the two companies over royalty payment for use of 5G wireless patents in iPhones. From a report: Both companies have already sued each other in the United States as negotiations failed over the renewal of a seven-year licensing contract for telecoms patents first struck in 2015. Ericsson sued first in October, claiming that Apple was trying to improperly cut down the royalty rates. The iPhone maker then filed a lawsuit in December accusing the Swedish company of using "strong-arm tactics" to renew patents. "Ericsson has refused to negotiate fair terms for renewing our patent licensing agreement, and instead has been suing Apple around the world to extort excessive royalties ... we are asking the court to help determine a fair price," an Apple spokesman said on Tuesday. Patent lawsuits are quite common among technology companies because every dollar saved could amount to significant amounts over the duration of the agreement, with companies such as Ericsson charging $2.50 to $5 for every 5G handset.
Iphone

Apple Tells US Senators Tech Bills Will Harm iPhone Privacy (bloomberg.com) 45

Apple warned U.S. senators that bipartisan antitrust legislation aimed at curbing the power of big technology companies would harm the privacy and security of American iPhone users if enacted into law. From a report: On Tuesday, Apple sent a letter to Senate Judiciary Committee Chair Dick Durbin, the panel's ranking Republican Chuck Grassley, Antitrust Subcommittee Chair Amy Klobuchar, and the subcommittee's ranking Republican, Mike Lee. The letter, which was obtained by Bloomberg News, underscores Apple's continued push to protect its App Store from government oversight and changes that would disrupt its business model. "After a tumultuous year that witnessed multiple controversies regarding social media, whistle-blower allegations of long-ignored risks to children, and ransomware attacks that hobbled critical infrastructure, it would be ironic if Congress responds by making it much harder to protect the privacy and security of Americans' personal devices," Tim Powderly, Apple's senior director of government affairs, said in the letter. "Unfortunately, that is what these bills would do."
Iphone

Apple May Have Dropped Built-In Noise Cancellation On the iPhone 13 (engadget.com) 30

Apple's "Noise Cancellation" accessibility feature may have been permanently removed from the iPhone 13 series," according to Engadget, citing a report last week from 9to5Mac. The feature was designed to improve call quality by "[reducing] ambient noise on phone calls when you are holding the receiver to your ear." From the report: "Phone Noise Cancellation is not available on iPhone 13 models, which is why you do not see this option in [the Accessibility] settings," Apple support told one of 9to5Mac's readers. When the reader asked for clarification, the support team confirmed that the feature is "not supported." Questions about noise cancellation came up on Reddit and Apple support pages shortly after the phone went on sale, with readers noticing that it was no longer available on the Accessibility page. The feature is still available with iOS 15 on past iPhone models, but is nowhere to be found on the iPhone 13.
Apple

Apple AR Headset Could Cost Consumers Over $2,000 (appleinsider.com) 67

Apple's long-rumored mixed-reality headset could cost consumers over $2,000 when it eventually ships, with a report claiming the expensive development and components justifies the potential price. From a report: The lengthly development process of the Apple VR headset has resulted in a long wait for its release, with a possibility of a launch in late 2022 or delayed into 2023. While it is anticipated to be a premium device, with pricing rumors between $1,000 and $3,000, Apple may be planning to go closer to the middle of that range. Apple has internally discussed price points for the headset "above $2,000," according to Bloomberg's Mark Gurman in his "Power On" newsletter. Though Apple usually does charge a premium for its hardware over its rivals, the company is apparently doing so because of "some of its internal technologies."
Desktops (Apple)

Humble Subscription Service Is Dumping Mac, Linux Access In 18 Days (arstechnica.com) 37

An anonymous reader quotes a report from Ars Technica: Humble, the bundle-centric games retailer that launched with expansive Mac and Linux support in 2010, will soon shift a major component of its business to Windows-only gaming. The retailer's monthly subscription service, Humble Choice, previously offered a number of price tiers; the more you paid, the more new games you could claim in a given month. Starting February 1, Humble Choice will include less choice, as it will only offer a single $12/month tier, complete with a few new game giveaways per month and ongoing access to two collections of games: Humble's existing "Trove" collection of classic games, and a brand-new "Humble Games Collection" of more modern titles.

But this shift in subscription strategy comes with a new, unfortunate requirement: an entirely new launcher app, which must be used to access and download Humble Trove and Humble Games Collection games going forward. Worse, this app will be Windows-only. Current subscribers have been given an abrupt countdown warning (as spotted by NeoWin). Those subscribers have until January 31 to use the existing website interface to download DRM-free copies of any games' Mac or Linux versions. Starting February 1, subscription-specific downloads will be taken off the site, and Mac and Linux versions in particular will disappear altogether. Interestingly, the current Trove library consists of 79 games, but Humble says that the Trove collection will include "50+ games" starting February 1. This week's warning to Humble's Mac and Linux subscribers notes that "many" of the current Trove games will appear on the Humble Launcher, which is likely a nice way of saying that some of the existing games will not -- perhaps around 20 or so, based on the aforementioned numbers. Despite these changes, Trove's selection of games will remain DRM-free. FAQs about the Humble Launcher suggest that subscribers can download Trove files and continue accessing them in DRM-free fashion, no Humble Launcher or ongoing subscription required. The same promise has not been made for the more modern game collection found in the new Humble Games Collection.

Apple

Apple's New VR/AR Headset Risks Being Delayed Until 2023 (bloomberg.com) 9

Apple is considering pushing back the debut of its mixed-reality headset by at least a few months, potentially delaying its first major new product since the Apple Watch in 2015, Bloomberg News reported Friday, citing people familiar with the situation. From the report: The headset -- a high-end device that blends virtual and augmented reality -- was targeted for an unveiling at Apple's annual Worldwide Developers Conference in June, followed by a release later in the year. But development challenges related to overheating, cameras and software have made it harder to stay on track, said the people, who asked not to be identified because the matter is private. That could push the announcement until the end of 2022 or later, with the product hitting shelves by 2023, the people said.
IOS

Fortnite Sneaks Back Onto iPhone By Way Of GeForce Now (kotaku.com) 13

It's been 518 days since Apple kicked Fortnite off of the App Store after Epic Games tried to bypass its payment system. Now the popular free-to-play battle royale is once again playable on iPhones, sort of. From a report: Starting next week, Fortnite will be available on iOS by way of streaming, as part of an upcoming closed beta for Nvidia's GeForce Now game streaming program. "Fortnite on GeForce NOW will launch in a limited-time closed beta for mobile, all streamed through the Safari web browser on iOS and the GeForce NOW Android app," Nvidia announced on its blog today. "The beta is open for registration for all GeForce NOW members, and will help test our server capacity, graphics delivery and new touch controls performance."

GeForce Now, subscriptions for which range from free to $200 a year for the premium tier, lets users stream games they already own to PCs, tablets, and smartphones. It's one way to make blockbuster PC games portable, or to play them on rigs with beefier specs than the ones people already have at home. In Fortnite's case, GeForce Now subscribers will soon be able to stream the shooter to iOS devices and play it using touch controls via Apple's Safari. The browser workaround is one way companies like Microsoft have been able to get their game streaming platforms on iPhones despite Apple's ban on allowing them inside its App Store. Now its bringing back the game that kicked off a massive, messy, year-long legal battle that's still raging to this day.

Google

Game Maker Says Apple, Google Selling Rip-offs in New Lawsuit (reuters.com) 35

The maker of the popular game "PlayerUnknown's Battlegrounds" says in a new U.S. lawsuit that a Singapore-based company made rip-off versions of its game, and Apple and Google have refused to stop selling them. From a report: Krafton alleged Monday in a Los Angeles federal court complaint that Garena Online's "Free Fire" games copy several copyrighted aspects of PUBG: Battlegrounds, including its game structure and in-game items, equipment, and locations. Released in 2017, Battlegrounds was one of the first and most successful "battle royale" games, a popular genre that now includes "Fortnite" and "Call of Duty: Warzone." Korea-based Krafton's complaint said Battlegrounds has sold more than 75 million copies. The complaint said Garena, owned by Singapore-based Sea Ltd, began selling Free Fire through Apple and Google's app stores in 2017, and started selling another infringing game called "Free Fire MAX" last year. According to Krafton, Apple and Google have distributed hundreds of millions of copies of the Free Fire games. The complaint says Garena generated more than $100 million in revenue from Free Fire sales in the U.S. in the first three months of 2021. Krafton also named Google's YouTube as a defendant for allegedly hosting videos of Free Fire gameplay, as well as a Chinese film that Krafton says is a live-action dramatization of its game.
Microsoft

Microsoft Hires Key Apple Engineer To Work on Custom Chips (bloomberg.com) 27

Microsoft lured away a veteran semiconductor designer from Apple as it looks to expand its own server-chips efforts, Bloomberg News reported Wednesday, citing people with knowledge of the matter. From a report: Mike Filippo will work on processors within Microsoft's Azure group, run by Rani Borkar, said the people, who asked not to be identified because the move hasn't been announced. A Microsoft spokesman confirmed the hire of Filippo, who also has worked at Arm and Intel. The move suggests that Microsoft is accelerating a push to create homegrown chips for its servers, which power Azure cloud-computing services. The focus on custom chips follows similar efforts by Alphabet's Google and Amazon, Microsoft's biggest cloud rivals.
Desktops (Apple)

Apple May Be Done With Intel Macs, But Hackintoshes Can Still Use the Newest CPUs (arstechnica.com) 53

An anonymous reader quotes a report from Ars Technica: Apple hasn't stopped selling Intel Macs just yet, but it's safe to say that we'll never see a Mac with one of Intel's 12th-generation Core processors in it. But that minor detail isn't stopping the Hackintosh community from supporting new Intel and AMD processors and platforms. The developers behind OpenCore, the most powerful and actively maintained bootloader for loading macOS on standard PC hardware, improved its Alder Lake support in this month's release, version 0.7.7. In a blog post over the weekend, the developers also detailed their efforts to update OpenCore and its associated software to work with Intel's Z690 chipset.

The key to building a functional Hackintosh is normally to build a PC that's as close as possible to actual Intel Mac hardware -- most crucially, the CPU, GPU, and chipset. OpenCore's job is to bridge whatever gap is left between your PC and real Mac hardware so that macOS boots and works properly. It adds support for reading and booting macOS filesystems, loads kernel extensions to support additional hardware, tells macOS how to handle your system's audio outputs and USB ports, and spoofs hardware to take advantage of macOS's built-in support (if, for example, your PC has a GPU that is similar to but not quite identical to a GPU included in a real Intel Mac). As OpenCore has developed and matured, it has gotten better at bridging larger and larger gaps between PC hardware and "real" Macs. It can get old versions of macOS like Tiger (10.4) and Snow Leopard (10.6) up and running on old hardware, and it can even be used to run newer macOS versions on real Macs that Apple has dropped from the official support list. It can even run macOS on AMD processors, albeit with some caveats for software that relies on Intel-specific functionality. The still-active Hackintosh Reddit community is full of people running macOS on all kinds of different hardware.

It's that sort of flexibility that will keep macOS working on 12th-generation Intel CPUs and the Z690 chipset. All of that said, running macOS on newer hardware isn't for the faint of heart, and some things just aren't going to work. Trying to use 12th-gen processors' new efficiency cores (or E-cores) can also cause general slowdowns because macOS doesn't know how to best distribute work between the different types of cores -- macOS doesn't (and never will) support Intel's "Thread Director" technology, which needs to be baked into your operating system to get the best performance. The GPUs from 11th- and 12th-generation Intel processors also won't work in Hackintoshes because they were never supported in real Macs, so you would need to rely on a dedicated AMD GPU to handle display output and other tasks (in real Intel Macs, even iMacs and MacBook Pros with dedicated GPUs still use the integrated Intel GPUs for video and photo encoding and decoding). Apple is still adding support for newer AMD GPUs in macOS releases, presumably so those cards can work in the Mac Pro -- the Radeon RX 6900 series, 6800 series, and RX 6600 XT are all supported -- but Apple could easily decide to stop supporting newer GPUs whenever it wants. And Nvidia GPUs aren't supported at all.

Apple

Apple Submits Plans To Allow Alternative Payment Systems in South Korea (reuters.com) 13

South Korea's telecommunications regulator said on Tuesday Apple had submitted plans to allow third-party payment systems on its App Store to comply with a law banning major app store operators from forcing software developers to use their payments systems. From a report: The Korea Communications Commission (KCC) had requested Apple and Alphabet's Google to submit compliance plans after the bill was passed in August last year and went into effect in September. Google announced its plans to allow alternative payment systems in South Korea in November to comply with the amended Telecommunication Business Act, dubbed the "anti-Google law."
Programming

App Store Developers Made About $60 Billion in 2021, Apple Says (bloomberg.com) 18

Apple said that developers have generated more than $260 billion in revenue since the App Store launched in 2008, up about $60 billion from the figure it reported a year ago. From a report: The iPhone maker made the announcement Monday as part of a summary of the performance of its digital services across 2021. The company said the App Store generated a "new yearly record for App Store developer earnings last year" and that App Store sales between Christmas Eve and New Year's Eve rose in the double digits from the same period a year ago. Apple didn't say how much it generated during that week in 2021 but previously said it made $1.8 billion during that period of 2020.
Privacy

Some Carriers Are Blocking iPhone Users From Enabling iCloud Private Relay (9to5mac.com) 77

Some European carriers, including T-Mobile/Sprint in the United States, are blocking iCloud Private Relay access when connected to cellular data. As 9to5Mac reports, "This feature is designed to give users an additional layer of privacy by ensuring that no one can view the websites that they visit." From the report: Apple says that Private Relay is a feature designed to give users another layer of privacy when browsing the web. The first relay is sent through a server maintained by Apple, and the second is a third-party operator. The feature was announced at WWDC last June and initially slated for inclusion in iOS 15. Apple ultimately shipped the feature as a "public beta," meaning that it is disabled by default in the newest iOS 15 and macOS Monterey releases. You can manually enable it by going to Settings on your iPhone, tapping your name at the top, choosing iCloud, and choosing "Private Relay."

T-Mobile was among the carriers in Europe that signed an open letter expressing concern about the impact of Private Relay. The carriers wrote that the feature cuts off networks and servers from accessing "vital network data and metadata and could impact "operator's ability to efficiently manage telecommunication networks." In the UK, carriers including T-Mobile, EE, and others have already started blocking Private Relay usage when connected to cellular data. 9to5Mac has also now confirmed that T-Mobile is extending this policy to the United States. This means that T-Mobile and Sprint users in the United States can no longer use the privacy-preserving iCloud Private Relay feature when connected to cellular data.
The report notes that T-Mobile appears to be "in the process of rolling it out," so some users might still be able to use the feature -- at least for now. "The situation could also could vary based on your location or plan," the report adds.

UPDATE: T-Mobile Says It Has 'Not Broadly Blocked' iCloud Private Relay, Blames iOS 15.2 Bug For Errors
Iphone

Green Texts In iMessages Nudges Teens To Use iPhones (appleinsider.com) 195

Slashdot reader PolygamousRanchKid quotes a report from Apple Insider: Apple's color-coding of SMS communications in green in iMessage plays a role alongside other feature in getting teenagers to switch from Android to iPhone, a report claims, with a pressure to fit in with their peers promoting moves to turn their messages blue. The use of green and blue to show whether a message to a user is made through iMessage or via other devices has become more than a simple convenience indicator for users. It's also a form of status indicator, showing the user not only owns an iPhone, but can also make use of features on the platform that others cannot. In a profile of the color-indication system by the Wall Street Journal, teenagers and students explain how not having an iPhone and seeing green messages are seemingly a negative to them.

New York masters student Jocelyn Maher said she was mocked by her friends and younger sister when dating, if the potential suitor used Android. 'I was like, Oh my gosh, his texts are green,' and my sister literally went Ew, that's gross,'' said Maher.

Apple is apparently well aware that iMessage is a serious draw to its users, with it surfacing in the Epic-Apple trial as part of a series of claims it was used to lock users into its ecosystem. Epic pointed to statements by senior Apple management that the company had blocked the creation of an Android version of iMessage.

The Wall Street Journal headlined its piece, "Why Apple's iMessage Is Winning: Teens Dread the Green Text Bubble."
Security

Threat Actors Can Simulate IPhone Reboots and Keep IOS Malware On a Device (therecord.media) 23

An anonymous reader quotes The Record: In a piece of groundbreaking research published on Tuesday night, security firm ZecOps said that it found a way to block and then simulate an iOS restart operation, a technique that they believe could be extremely useful to attackers who may want to trick users into thinking they rebooted their device and as a result, maintain access for their malware on that infected system.

The technique is of extreme importance and gravity because of the way the iPhone malware landscape has evolved in recent years, where, due to advances in the security of the iOS operating system, malware can't achieve boot persistence as easily as it once did.... As a result, many security experts have recommended over the past year that users who might be the target of malicious threat actors regularly reboot devices in order to remove backdoors or other implants.... But in a blog post on Tuesday, ZecOps said that the iOS restart process isn't immune to being hijacked once an attacker has gained access to a device, in a way to perform a fake restart where the user's device only has its UI turned off, instead of the entire OS.

Intel

Apple Loses Lead Apple Silicon Designer Jeff Wilcox To Intel (appleinsider.com) 38

Apple Silicon leader and T2 security processor developer Jeff Wilcox has left Apple to rejoin Intel and oversee architecture for all Intel System-on-a-Chip (SoC) designs. AppleInsider reports: As Apple heads to the end of its self-imposed two-year transition from Intel to its own Apple Silicon, the company has lost the leader of its M1 development team. Jeff Wilcox originally joined Apple from Intel in 2013, and is now returning to that company as it works on introducing new processors. "After an amazing eight years I have decided to leave Apple and pursue another opportunity," wrote Wilcox on his LinkedIn page. "It has been an incredible ride and I could not be prouder of all we accomplished during my time there, culminating in the Apple Silicon transition with the M1, M1 Pro and M1 Max SOCs and systems. I will dearly miss all of my Apple colleagues and friends."

"I'm pleased to share that I have started a new position as Intel Fellow, Design Engineering Group CTO, Client SoC Architecture at Intel Corporation," he continued. "I could not be more thrilled to be back working with the amazing teams there to help create groundbreaking SOCs. Great things are ahead!" Wilcox returned to Intel at the start of January 2022. It's not yet known who Apple intends to replace him with as Director, Mac System Architecture. Nor is it known whether Apple tried to keep Wilcox.
Further reading: Apple Aims To Prevent Defections To Meta With Rare $180,000 Bonuses for Top Talent
Google

Google To Rival Apple by Further Deepening Ties Among Devices (bloomberg.com) 23

Alphabet's Google used the annual CES technology conference to showcase upcoming deeper ties among its devices and preview support for unlocking more cars with Android phones. From a report: The enhancements announced Wednesday included more quickly pairing accessories with devices running Google's Android and Chromebook laptop software, unlocking devices with Google software via smartwatches running Google's Wear OS and sharing content across products. The new features mirror work Apple has done with its software and hardware, an effort that has led consumers to buy more types of Apple devices. The Cupertino, California-based technology giant has long touted its ecosystem as superior to Google's because of tight integration, and now Google is trying to rival that experience.
The Courts

Lawsuit Says Google Pays Apple To Keep Away From Internet Search Market (pymnts.com) 76

A class action lawsuit has been filed in California against Google, Apple and the CEOs of both tech giants for allegedly violating antitrust laws, according to a press release. The complaint calls for the breakup of Google and Apple into separate and independent companies in keeping with the precedent of the of Standard Oil company into Exxon, Mobile, Conoco, Amoco, Sohio, Chevron and others, the release stated. PYMNTS.com reports: Charges in the suit allege that Google and Apple have agreed that Apple would keep out of the internet search business against Google, according to the release. It also claims Google shares its search profits with Apple and gives Apple preferential treatment for all Apple devices; annual multi-billion-dollar payments by Google to Apple not to compete in the search business; suppression of smaller competitors to keep them from the search sector; and acquiring competing companies. Allegations also include higher advertising rates than rates that would be in a competitive system, the release stated.

Attorneys are seeking an end to the alleged billion-dollar payments to Apple from Google and asking the court to prohibit non-compete agreements between the two companies and end the profit-sharing agreement and the preferential treatment for Google on Apple devices, according to the release. "These powerful companies abused their size by unlawfully foreclosing and monopolizing major markets which in an otherwise free enterprise system would have created jobs, lowered prices, increased production, added new competitors, encouraged innovations and increased the quality of services in the digital age," Joseph M. Alioto of Alioto Law, who is representing the plaintiffs, said in the release.

Displays

Apple's Upcoming AR/VR Headset To Feature Three Displays (macrumors.com) 21

Apple's mixed reality headset that's set to launch in 2022 will be equipped with three displays, according to a research report shared today by display analyst Ross Young. MacRumors reports: The display configuration will include two micro OLED displays along with one AMOLED panel, with Sony set to supply the micro OLED displays that Apple will use. The micro OLED displays will be the main displays for the headset, but it's not yet known just what the AMOLED display will be used for. Modern VR headsets don't use AMOLED technology because the pixel density is too low, so it's possible that Apple is going to add it for low-resolution peripheral vision.

Sony recently showed off a 4K display with 4000 pixels per inch designed for use with VR headsets, and the report suggests that it's possible Sony developed this display specifically for Apple. If Apple is indeed using this Sony technology, an assumed array of 4000 x 4000 pixels indicates the display for the headset will measure in at 1.4 inches diagonally. This kind of advanced display configuration will come at a "high price," and Young suggests that the headset will cost several thousand dollars, which is in line with previous reports that have indicated a price of around $3,000.

Bug

An Apple HomeKit Bug Can Send iOS Devices Into a Death Spiral (theverge.com) 22

Security researcher Trevor Spiniolas has discovered a vulnerability "capable of locking iOS devices into a spiral of freezing, crashing, and rebooting if a user connects to a sabotaged Apple Home device," reports The Verge. From the report: The vulnerability [...] can be exploited through Apple's HomeKit API, the software interface that allows an iOS app to control compatible smart home devices. If an attacker creates a HomeKit device with an extremely long name -- around 500,000 characters -- then an iOS device that connects to it will become unresponsive once it reads the device name and enter a cycle of freezing and rebooting that can only be ended by wiping and restoring the iOS device. What's more, since HomeKit device names are backed up to iCloud, signing in to the same iCloud account with a restored device will trigger the crash again, with the cycle continuing until the device owner switches off the option to sync Home devices from iCloud.

Though it's possible that an attacker could compromise a user's existing HomeKit-enabled device, the most likely way the exploit would be triggered is if the attacker created a spoof Home network and tricked a user into joining via a phishing email. To guard against the attack, the main precaution for iOS users is to instantly reject any invitations to join an unfamiliar Home network. Additionally, iOS users who currently use smart home devices can protect themselves by entering the Control Center and disabling the setting "Show Home Controls." (This won't prevent Home devices from being used but limits which information is accessible through the Control Center.)

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