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NASA Mars

NASA Needs Your Help Building a VR Mars Simulator (vrscout.com) 28

Iamthecheese writes: The Mars XR Operations Support System is a virtual environment making use of [Epic Games'] Unreal Engine 5. [NASA is seeking to gather contributions to "replicate the harsh conditions of Mars in order to better train the next generation of astronauts," reports VRScout.] There is a $70,000 prize to be split between 20 contestants. It will be awarded to those with the best assets and scenarios.

There are five (5) different categories to participate in, with particular scenarios to explore in each category:

-Set Up Camp
-Scientific Research
-Maintenance
-Exploration
-Blow Our Minds

I'm guessing little green men will feature heavily in submissions. In any case, it's not just a chance to earn money, but prove oneself to potential employers. Prize and contest information here.

This discussion has been archived. No new comments can be posted.

NASA Needs Your Help Building a VR Mars Simulator

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  • Do we really need VR for this?
    • It might help with immersion, but no amount of VR is going to fully and properly prepare "boots on the ground" (as if NASA will EVER do that...) for the lowered gravity, the radical temperature differences between sun and shade, the near dead-quiet even in a sandstorm, or the bloody persistence of the dust contamination.

      • by Tom ( 822 )

        No, but it's better than having no exposure before going there.

      • You make it sound like astronauts will go outside without an environmental suit on. The suit will take care of temperatures, and sounds inside the suit or base will be like on Earth while they'd have been unlikely to hear anything from outside of it anyway (not that it's hard to simulate quiet, all you need are earplugs). Dust decontamination procedures can certainly be simulated on Earth too, and there are plenty of substances that can simulate annoyance with it too.

        • No. I mean inside an environment suit.

          The temperature difference between sun and shade is not insubstantial. the suit will require thermal regulation that is pretty damned amazeballs. Between -80F and -200F. Learning to stay out of the shade, so your suit's power pack does not go flat in minutes, instead of hours, is rather important.

          When traversing outside the habitat inside the environment suit, not hearing wind will be unsettling. The atmosphere is so rarified, that it does not conduct sound well. More

  • by ZiggyZiggyZig ( 5490070 ) on Saturday May 07, 2022 @04:32AM (#62511494)

    So we're supposed to develop a game for free, with original art and code, and hope to be awarded a grand prize of $3.500?

    And by the act of entering the context, we grant a right of perpetual use of our work, for free, to NASA, as per the legal agreement [herox.com], even if we do not win?

    Seriously, I didn't expect NASA to fall that low.

    • So we're supposed to develop a game for free, with original art and code, and hope to be awarded a grand prize of $3.500?

      Welcome to the Open Source Metaverse . . . folks put in a lot work for no direct benefit.

      Of course, if you do win, you will probably land a juicy contractor gig with NASA.

      Or maybe the publicity will attract some other folks with money to your project.

    • So we're supposed to develop a game for free, with original art and code, and hope to be awarded a grand prize of $3.500?

      I wonder what the monthly salary of the person who organized this is?

  • by Camembert ( 2891457 ) on Saturday May 07, 2022 @07:21AM (#62511652)
    I find this inspiring. It is like an open source project that may attract also artful people rather than mainly programmers.
    For example, it could be a fun class assignment for people who study 3D to build something interesting together for this project.
    • A lot of the data for Mars is already going to come from agencies like NASA. Heck some of the models for vehicles and building could come from them.

  • This seems to me like the sort of thing they should be able to handle themselves.
  • So where do we hide the BFG-9000, and do we avoid stepping on green carpet?

  • by Osgeld ( 1900440 )

    As much money as NASA consumes to produce absolutely nothing, you would think that one asshole in the entire organization could make a rock simulator ... but no, they need YOUR help

    • So studying our solar system is "producing absolutely nothing"? Your definition of nothing is a poor one. NASA has a lot of problems, but to say they've done nothing is absolutely bonkers. That's like saying a restaurant has done nothing after you finish eating and can't see your food anymore. I get it. Your anti-NASA for whatever reason. But being anti-NASA doesn't mean you get to throw facts out the window in an attempt to make your argument.
  • Purpose is... (Score:5, Interesting)

    by groobly ( 6155920 ) on Saturday May 07, 2022 @11:51AM (#62512006)

    The purpose of this is not to get help or innovation. The purpose is to increase engagement from the public and positive press coverage. NASA's funding relies primarily on how much the public likes them. This is all about PR, not about engineering or science.

  • NASA understands: you can only do something first once. But you can announce you're going to do something first an infinite number of times, and reap the rewards that come from attention and interest.

    I've lost track of how many times NASA has announced we're going to Mars

    • by cusco ( 717999 )

      No, what you read was not a NASA announcement, it was some politician. NASA doesn't set its priorities and objectives, they're set by Congress and the president. Every president since Bush the Elected has announced that the US was going to the moon, but not a single one of them has worked at getting the budget in place to do any such thing.

      NASA sent men to the moon with a maximum of 4.5% of the federal budget. They're currently under 0.45%, and have been for over a generation. In the meantime the mili

  • NASA this is already created as stationeers, just on Unity
  • I can see the folks at Stress Level 0 doing some very interesting work here....

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