FIRST Robotics Competition Starts Today 92
cscx writes: "Today is the kickoff day of the 2002 FIRST Robotics Competition. For those of you that don't know what FIRST (Dean Kamen, Segway, IT) is, it's an organization meant to interest high-school students in science and engineering by giving them 6 weeks to build a complete functioning robot. (By the way, FIRST is what most likely inspired BattleBots) Teams, although they require funding to pay for the kits, receive many different mechanical and electrical (the programmable control system kicks ass! :) parts in the kits, along with full copies (donated by the companies) of Autodesk Inventor, Character Studio, 3D Studio Max, and Reactor, as well as Microsoft Office XP, Frontpage, and Project. There is a live webcast of the kickoff, with an unveiling of the game at 11:00 EST." Update: 01/05 16:15 GMT by T : Here's a link to the webcast information page; the webcast is available in WMF and RealMedia formats, and will be archived as RealMedia.
You're wrong. (Score:1, Informative)
Actually Battlebots is a rip off of the British Robot Wars.
Re:You're wrong. (Score:1)
No. It's the other way round!...
Robot Wars is a poor rip-off of battlebots
Re:You're wrong. (Score:2)
Battlebots. (Score:1)
What I want to know is why Battlebots is being carried by the Comedy Network here in Canada. What the hell does Battlebots have to do with comedic television programming? The only thing I could come up with is the fact that it still meets with the Comedy Network's slogan: "Time Well Wasted."
I know the question sounds pretty anal retentive, but I can remember back to when Ren and Stimpy was being broadcast by Muchmusic, and it got yanked off the air when people complained to the CRTC (Canadian Radio and Telecommunications Commission... kinda like the FCC for you south-of-the-border types) that it didn't belong on Much because it wasn't "music related programming."
Um. How far offtopic am I now?
MIT Robots (Score:3, Informative)
* - there seemed to be two prevailing strategies: one was to put as many ping-pong balls into your base/hole/area/whatever the other was to put just a few (sometimes just one) and then block your opponents ability to put any (or few) into their base/hold/area/whatever.
Great (Score:1)
Hints About the Game (Score:4, Informative)
Dean also said that Disney is in some super-secret marketing scheme with the Segways to "make them available more quickly..." with something to do with the Regional and National competions. It will be unveiled in a few weeks.
Pnematics Information (Score:2)
Re:Pnematics Information (Score:2)
Lea
Re:Pnematics Information (Score:1)
You can use pneumatics successfully, if you do it right!
--LF3
Re:Pnematics Information (Score:1)
Really? my team did quite well last year in the ocmpetition, when pneumatics was a major part of the robot.
Re:I as supposed to be in it (Score:1)
Early Introduction to ENG fields == Good; (Score:1)
Not only does this allow males to explore engineering fields, but this introduces engineering to females at a lower level than college courses. I feel early introduction to technical fields is fundamental in opening the door for more females to enter, and be accepted, in to these "male-dominated" fields.
It's good to see that companies are donating software and kits, but I'll be impressed if they burn their own ROMs and use erector sets.
Re:Early Introduction to ENG fields == Good; (Score:3, Informative)
As for females, I was one of them. You will see women on these teams, but most often as cheerleaders, on both the engineer-built and the student-built teams. I'm not making any statements about who chose that role for them, simply noting that there are very few women who are, for example, drivers or part of the pit crews. And if you are part of the pit crew, people from OTHER TEAMS will not pay attention to you and push you out of the way in an effort to look at your robot (information gathering, not real curiosity). I simply hope they don't treat their own members like that.
And it's not that the companies donate kits. They donate money (part of which goes to pay the entry fee, and if you pay the entry fee, you get the kit -- which is NOT all the materials you need); they donate engineer's time; they donate use of their shops.
Lea
Re:Early Introduction to ENG fields == Good; (Score:2, Interesting)
We all know about the other teams we face that are run by engineers, and we still beat them. Every year we've gone to the nationals in florida... It's a shame that the engineers in other teams are taking all the work away from the kids... the learning experience you get from being on the team (and participating... not cheerleading) is enoumous, and the engineers should just sit back a little more, and let the kids do more of the work...
Things like this are cool (Score:2)
I almost wish I had a reason to make something like this myself.
-Pete
Re:Things like this are cool (Score:1)
How much of a reason do you need?
How about just for fun - as a hobby!
Re:Things like this are cool (Score:1)
Money saving tip (Score:1)
The US Postal Service will do a much better job of destroying your equipment, at a lower cost.
FIRST is great but (Score:1)
A promising sign (Score:2, Flamebait)
Re:Think Different (Score:1)
Saddening to see the term robotics used for what is really just an exercise in control system implementation. These remote controlled miniature go-karts are fun to watch, arguably, but it has very little to do with robots.
In my country we don't have "battle bots", but the BBC runs a program called Robot Wars that features grown men bellowing like grannies at a wrestling match at these things, which have names like Attila, Toe-grinder, Sir Bash-a-lot, and whatnot.
Re:A promising sign (Score:1)
Correction... (Score:2, Informative)
There's a lego mindstorms league too (Score:4, Interesting)
What They Really Learn (Score:4, Insightful)
Re:What They Really Learn (Score:2)
I know the rationale for letting this continue is that some students "aren't as well prepared" as those from more affluent areas, and that this allows them a way to participate, and that they "might learn something." I don't see that going on on the engineer-led teams. I've never been on one, but I see that you agree with me
Lea
Re:What They Really Learn (Score:2, Insightful)
Re:What They Really Learn (Score:1)
Dean made this clear in his keynote speech. He said that it's purpose is definitely not to educate, but rather to "inspire" and make them recognisant of technology.
Re:What They Really Learn (Score:1)
I've got lots of photos of out team's activities so far this year on my web site. I plan to add more soon, and to add photos from last years regional and nation competitions.
Eric, http://www.InvisibleRobot.com/
Re:What They Really Learn (Score:1)
We also did the BEST competition earlier this year, and due to the downturn in the economy and the fact that one of the companies they worked for layed off a lot of people and we ended up loosing most of our mentors, even when we had them they did not do much work, the students (including myself) did the work with advice from the mentors, which is the reason they are suposed to be there, not to build the damn thing.
well sorry for the ranting and bad spelling......
Learn more from watching Junkyard Wars (Score:2, Interesting)
In my opinion, the kids would learn more if corporations got out of it. It's always apparent when some kid brings a project to school that you know his parents put together for him, and that's what this looks like. What's the point? Sit the kid down in front of a couple hours of junkyard wars, give them a Lego mindstorm set (at the most) and then let them do the work.
And all the cheering just makes it a little too much like those friday night high school football games. uh, thanks, but no.
Re:Learn more from watching Junkyard Wars (Score:2)
And trust me, while you get motors, and wheels, you don't get any of the other parts. You get odds and ends. There is NOT enough stuff in there to build a robot. You need metal, you need to work it (unless you're one of the PVC teams). There's a lot of design and implementation work there -- it's just a question of who is doing it.
Lea
Re:Learn more from watching Junkyard Wars (Score:1)
JPL & 2001 FIRST (Score:2, Informative)
Autodesk Inventor???? (Score:1)
Give them a basic package so at least they could get something done. Giving a package like inventor to high school kids is like giving tanks to the high school fencing team.
Slightly off topic, but worthy of discussion (Score:1)
What the crap is that all about? It makes me think that Real is trying to simply irritate you into paying 10 bucks for the player...what a scam.
Re:Why Real Sucks (Score:1)
Hosted at my school (Score:2)
OT: Drexel (Score:1)
Rules too confusing... (Score:1)
Re:Rules too confusing... (Score:1)
Re:Rules too confusing... (Score:1, Interesting)
Re:Rules too confusing... (Score:2)
For those interested in the parts (Score:3, Informative)
Re: (Score:1)
Botball (Score:2, Interesting)
On the topic of high school robotics...
I was involved in a high school robotics competition called Botball [botball.org], organized by the KISS Institute for Practical Robotics [kipr.org]. This program involved constructing autonomous robots out of Lego Technic parts, using Interactive C to write programs to control them.
The controller used was MIT's Handyboard [handyboard.com], and the Botball game involved collecting ping pong balls and other such items to be depostited in a goal to score points (with various complexities coming into play). One part of the competition was head-to-head; two teams' robots then battled it out to see who could score more points.
The Botball program offers high school students exposure to engineering and software development concepts, as well as problem solving with specific goals and deadlines, all in a team setting. With competition at the regional and national levels, the program is challenging and rewarding for students. And it's a lot of fun too.
DAMMIT! (Score:2)
Re:DAMMIT! (Score:1)
Its gonna be fun (Score:1)
All that I knew is that NASA(?) was giving our school 10,000$ to compete in some competition.
The fun thing is that I am in North Dakota, but our regionals are in St. Louis!(Any LUG meetings there?)
Maybe my teacher will keep her site for us [geocities.com] updated.
(No Comment on the logo or motto...I was working that day and missed all of it, so much for tux being on our logo)
MIT Competition Was Battlebot Inspiration (Score:1)
Rats! (Score:1)
I'm the lucky one. (Score:1)
For the Uninformed and the Nay-Sayers (Score:5, Insightful)
As many of you probably realize, there's much, much more that goes into a team's season that simply building the robot. Here's a rough breakdown of the 'season':
-Kickoff: The game, the rules, and the items supplied to the teams are described and distributed.
-Design: Students and corporate engineers work together to design a robot that performs the necessary tasks to play the game with the materials they are allowed to use. Concepts become sketches, sketches become designs, designs become blueprints.
Construction: The robot is put together. Students and engineers fabricate the frame and construct the robot. Control, drive, pneumatic, and sensory systems are installed.
Programming: The electronic control system (based on Parallax's BASIC Stamp) is programmed.
Testing and Practice: The robot is tested, and bugs are worked out. Drivers are selected, and practice playing the game.
The ideal final product is a high-performance robotic athlete. This all happens within 6 weeks. The robot is then shipped to be approved for competition.
There's even more that goes on during the pre-competition season. Funds are raised (this isn't cheap, by any means), and community awareness is promoted. On several occasions, my team has taken robots from previous years and visited local elementary and junior-high schools. There are also several non-game awards, such as the Chairman's Award, awards presented by Autodesk, Judge's award, and awards for sportsmanship and community involvement.
The regional and national competitions are some of the most intense and exciting times any engineering or computer science student will ever experience. Besides controlling the robot for the few brief minutes of actual gameplay, students and engineers repair their robot in the Pit, scope out their competition and potential allies, and support the team from the stands. No two robots are the same; some do one part of the game better, others are good all-around. Each team's robot has a different way of getting the job done, despite the fact that each team received the same materials from the Kickoff.
The competition is fierce. There are stellar victories and crushing defeats. However, the fun and friendliness between opponents is (in most cases) preserved.
This is only a short and rather poor description of FIRST. To get a more whole picture, talk with students and engineers who have participated/are participating in FIRST. There's a very good chance that there's a team at a high school near you!
Now, addressing some of those whose experiences and opinions are not similar to mine (the arguments):
Concerning DeadBugs' "What They Really Learn"
I am sorry to learn that this is how your team works. Your team is missing the point of FIRST by miles. The idea behind FIRST is that the students do most of the designing and creation, and the engineers help and guide them. Some robots in the competition are 75% or more student-built. And yes, these robots can do very well (3rd place nationals). IMHO, your team needs evaluate itself in light of the ideas and purposes of FIRST, and get on the right track.
Concerning cwhittenburg's "Learn more from Junkyard Wars"
First, the teams are most definitely not provided with all the parts they need. Far from it. Teams must purchase much of the items and supplies that are used to construct the robot. The team can also pick and choose which items from the supplied kit they will use on their robot. One of the kit's major purposes is to ensure that robots are not too dissimilar. With the items that are supplied to the teams, the team has several different types of each basic item from which to choose. Continuing with your analogy, this is similar to being provided with several different engines, several different transmissions, several different wheels, etc. It's up to the team to get all these to work together. Also, some items can be significantly modified and customized.
Second, some robots are, very unfortunately, designed, constructed, and programmed mostly by the professional engineers on a team instead of the students. This is contrary to the ideas and purposes behind FIRST. (See above response to "What They Really Learn")
That's my perspective, as a former FIRST Team member and a current senior in high school. The only reason I'm not involved now is the fact that I don't have enough free time to devote myself to extracurricular activities. I'd jump without hesitation at the chance to become involved again.
--LightForce3
Comments/Replies appreciated
Re:For the Uninformed and the Nay-Sayers (Score:1)
A tip to any FIRST team member reading this, don't use very much steel. It's too heavy.
thoughts on game? (Score:1)
Speaking as a member of last years co-champions (team 125 w00t!), I've found the program very inviting scalable according to interest. It gets a little boged down by all the philosophy Dean and Woodie spiel out in thier speaches/lectures, but then again he might have a point. I love the retro dance music at competitions too.
You can't realy get an idea about what the competitions are like without being there, and i'd advise all you hardware geeks out there to drop by at any local competitions and check it out.
Team 98 (Score:2, Interesting)
We will not be able to compete this year.
You see, we are one of the few teams without any form of engineering support from a large corporation. All we have is some donated framing. We have been able to survive until this year, because the requirements for registration were just to sign up. Now there is a 'point' system to even get on a waiting list. It is almost impossible to get in if you don't WIN a regional match. That means you must enter many, many regionals to have a good shot at nationals.
These registrations cost a very large amount of money. In the past, registration for nationals was $6,000, and regionals were about the same. To have a fair shot of getting in, I have calculated that my team must spend at least $15-20k in registrations alone. The robot would cost another $4,000, far exceeding my school's $12,000 budget for the team.
I'm sure we could find a NASA, United Tech, or Delphi sponsor for engineering, but then we would no longer do most of the work. We decided that the best way to go was sponsor-less, in the hopes that we would recieve experience in building the thing, as we did last year. It was a great learning experience, and great fun too.
We now must decide what to do. Sell out, or close shop. Rest in peace, US FIRST.
Really it all comes from MIT's 2.70/2.007 course (Score:1)
Professor Alexander Slocum currently teaches it, Prof. Woody Flowers taught it previously.
The finals are generally carried on PBS.
Re:Really it all comes from MIT's 2.70/2.007 cours (Score:1)
Re:Really it all comes from MIT's 2.70/2.007 cours (Score:1)
2.70 is from the Mechanical Engineering Dept,
with the emphasis on Mechanical Design.
The Comp.Sci/Electrical Eng. department picked up on the idea and created a class called "6.270".
They also created the Handyboard and Interactive C. The emphasis is a balance between mechanical systems, electrical sensors, and programming autonomous interactive systesm.
The 6.270 equipment later formed the foundation of Lego Mindstorms.
(P.S. When I write that a "department" created something, it should be noted that it was really the outstanding contributions of several truly dedicated and talented individuals. Unfortunately, I don't remember all their names anymore... but I'm thankful for their effort anyway. I still have my hand-assembled Handyboard, and work with it regularly)
Not just robotics (Score:1)
My three years of experience have been in the comp. anim. team, experimenting with modeling, animation, and texturing & lighting. The competition gives students a chance to get their hands on top quality modeling/animation software ("educational" version, and full if you win; I dunno what the difference is) legitamitely. That is, of course, in addition to team ethic, a trip to Orlando with a Disney inter-park pass, and so on, which I picked up from my time in it as well.
Winning Design Strategy (Score:3, Interesting)
If anyone out there is planning on competing, DON'T USE A CLAW DESIGN. It's not reliable, and it's quite slow, as well. Instead, go with the simpler and much more effective "loop" design. Build two metal circles just a bit wider than the ball's diameter and cover them with the red, grippy textured rubber that comes in the construction kits. Then, mount the two circles an inch or two apart at the end of your manipulation arm, and put a pneumatic pump inside the arm with some more of the grip material at the end of the piston. To move balls, just get the loops over the ball, then activate the pump to lock it in place. This will work much better than a claw which, despite looking really cool, will very frequently drop the ball when jarred.