

Formula 1 Design 10
How do Formula 1 teams design a new car in only 5 months? Partially because of new software which allows every piece of the car (including the semi-naked driver) to be modeled in 3D to calculate its aerodynamics before it is made. It amazes me how the design process has improved when you think a Mercedes S class used to take 10 years to design in 1986.
Formula 1 traction control et all (Score:2)
Annoucing the OPEN SOURCE engine management software foundation
Dedicated to getting your driver ahead the open source way. Let the competition see your engine management code, who cares. Our coders are so cryptic that they won't be able to do a thing. We can develop complex traction control systems (which are now legal) in weeks using the talents of thousands of coders from around the world that have never actually seen a real race car.
Re:maybe too fast? (Score:1)
A new way to design new cars? (Score:1)
I remember reading something about Ford using a room full of supercomputers to do modeling. This should be the standard method for designing a car these days - model the whole thing using the F1 modeling software and crash test using supercopmuter modeling. Add in the fact that since you're using computer modeling to design the cars, you can engineer the cars to tighter tolerances and get a much more reliable car. I'm surprised that we don't hear of more companies taking advantage of this.
maybe too fast? (Score:1)
Not new (Score:2)
FEA isn't new, CFD isn't new.
I dind't see any new software.
The impressive part is they can manage a 500 person team so well, that is pretty damn impressive.
the illusion of safety... (Score:2)
"Our skilled team of engineers has been laboring over this car for the last 10 years to maximize efficiency and driver safety"
or...
"...so I took the modeling software home, and my 14 year old son started playing with it, and next thing you know, 5 months later, he came up with something that actually looked technically feasible! So we built it!"
Maybe I'm just a bit too cynical, but I'll take the mercedes S-class, thankyouverymuch...
although it's probably rooted in my deep-seated fear of convenience. For instance, I'd never fly anything I built. That's why you never see any of those ultralight helicopter kits in my garage
Re:A new way to design new cars? (Score:1)
The software does help, but you can only design for tolerances which you can build to. If I specify a flat surface with +/-0.0005 inches over the square-foot area, but I smooth out that surface with a river rock, my tolerances mean squat. Designing parts and systems with tighter tolerances than can be built is pointless.
Louis Wu
"One of life's hardest lessons is that life's lessons are hard to learn."
f1 and distributed computing (Score:1)
Re:Formula 1 traction control et all (Score:1)
Re:A new way to design new cars? (Score:1)
Model something simple with some FEA software and from basic mechanical principles, you'll get two different answers, one of them is more likely correct.
Computer modelling is nice, I use to think it was the solution to everything, till I took a course in FEM, and did a bit of CFD work. You're better off with Free Body Diagrams and a calculator.
Computer modelling is still only appropriate to get an idea what is going on without doing much real work.
Using CAD/CAE software to check the fits and intereferences of parts is one place where computers beat out the manual methods today.
Maybe in the future widespread computer modelling will work, but right now it is in its infancy and people tend not to realize this since it makes nice coloured plots.