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Sony

Sony Promises Better Face Identification Through Depth-Sensing Lasers (theverge.com) 46

An anonymous reader quotes a report from The Verge: Speaking with Bloomberg last week, Sony's sensor division boss Satoshi Yoshihara said Sony plans to ramp up production of chips to power front and rear 3D cameras in late summer, responding to demand from multiple smartphone manufacturers. Though Yoshihara is geeked about the potential for augmented reality applications, the most intriguing aspect of this new tech would appear to be a better form of face identification than we currently have. The Face ID approach that Apple first brought into use on the iPhone X -- and others like Xiaomi, Huawei, and Vivo have since emulated -- works by projecting out a grid of invisible dots and detecting the user's face by the deformations of that grid in 3D space. Sony's 3D sensor, on the hand, is said to deploy laser pulses, which, much like a bat's echolocation, creates a depth map of its surroundings by measuring how long a pulse takes to bounce back. Sony's sensor chief argues this produces more detailed models of users' faces, plus it apparently works from as far away as five meters (16 feet).
Sony

Sony Boosts 3D Camera Output After Interest From Phone Makers (bloomberg.com) 56

Sony, the biggest maker of camera chips used in smartphones, is boosting production of next-generation 3D sensors after getting interest from customers including Apple. From a report: The chips will power front- and rear-facing 3D cameras of models from several smartphone makers in 2019, with Sony kicking off mass production in late summer to meet demand, according to Satoshi Yoshihara, head of Sony's sensor division. Sony's bullish outlook for 3D cameras provides much needed optimism to the global smartphone industry, which is suffering a slowdown as consumers find fewer reasons to upgrade devices. The Tokyo-based company has started providing software toolkits to outside developers so they can experiment with the chips and create apps that generate models of faces for communication or virtual objects for online shopping. "Cameras revolutionized phones, and based on what I've seen, I have the same expectation for 3D," said Yoshihara, who has worked for more than a decade on wider industry adoption of cameras in smartphones. "The pace will vary by field, but we're definitely going to see adoption of 3D. I'm certain of it."
Amiga

Rare Amiga Bought on eBay For $2,500 (eurogamer.net) 56

Long-time Slashdot reader Mike Bouma shared Eurogamer's report about a rare Amiga 3000 auctioned on eBay: Mike Clarke, who worked at legendary UK game company Psygnosis from 1992 to 1999 doing audio work, rescued this particular Amiga 3000 from destruction after it had been placed down in a corridor, ready to be thrown out. Over 20 years later, Clarke is selling it on eBay... According to Clarke, this Amiga 3000 was first used by artist Jeff Bramfitt, who scratched his initials in the top of the case in pen "just in case someone took it off his desk".

Bramfitt used the machine to work on the title screens for Carthage, Infestation, Shadow of the Beast 2 and more classic Amiga games, but its headline claim to fame is it was used to create the original Amiga Lemmings intro and logo. Lemmings, which came out for the Amiga in 1991, was developed by DMA Design (now Rockstar North) and published by Psygnosis before the latter was bought by Sony. Later, it was used for Microcosm (3DO, Mega-CD), Scavenger IV (aka Novastorm, Mega-CD, FM Towns), and unreleased games such as No Escape, a tie-in with the Ray Liotta film, aka Penal Colony for Mega-CD.

Files for all of these games and more remain on this Amiga 3000's hard drive. "I think the above games were all in 1993, which was a very busy year because we got bought by Sony and alongside working on games by third-party developers, Sony pushed all of these film licenses onto us and gave us almost no time to make them," Clarke said. This Amiga 3000 is not without its problems, however. The floppy drive doesn't work anymore and the hard drive is "temperamental", which means you might have issues booting the thing up.

After 16 bids, the Amiga sold for £1,850 -- about $2,300 USD -- plus another £170 ($215 USD) for shipping.

"So much early gaming history has been lost mostly because, much like the BBC erasing Doctor Who tapes, nobody valued it when it was happening," Clarke tells Eurogamer. "I was the only person who saw the historical value in rescuing these machines and I also rescued over 800 development disks that were going to be binned at the time."
Businesses

Apple iPhone Supplier Foxconn Planning Deep Cost Cuts (bloomberg.com) 85

Foxconn, Apple's biggest assembler of iPhones, is planning to cut $2.9 billion from expenses in 2019 as it faces "a very difficult and competitive year." According to Bloomberg, citing an internal company memo, "The iPhone business will need to reduce expenses by [about $900 million] next year and the company plans to eliminate about 10 percent of non-technical staff." For reference, Foxconn's spending in the past 12 months is about $6.7 billion. From the report: Foxconn assembles everything from iPhones and laptop computers to Sony PlayStations at factories in China and around the world. Foxconn has been hit by a slowing smartphone market, while trade tensions with the U.S. add to global uncertainty. The company will conduct an in-depth review of managers with an annual compensation of more than $150,000, according to the memo. Other cuts include a planned [$433 million] reduction in expenses at Foxconn Industrial Internet Co., its Shanghai-listed offshoot. "The review being carried out by our team this year is no different than similar exercises carried out in past years to ensure that we enter into each new year with teams and budgets that are aligned with the current and anticipated needs of our customers, our global operations and the market and economic challenges of the next year or two," Foxconn said in a statement to Bloomberg.
XBox (Games)

PlayStation 4 Outsold Xbox One and Switch in October (venturebeat.com) 71

October was a huge month for both software and hardware, and -- once again -- Sony is benefiting from that excitement. PlayStation 4 outperformed the Xbox One and Nintendo Switch both in terms of dollars and units sold in October. That's according to industry-tracking firm The NPD Group. From a report: And as is usual for PlayStation 4, it is still seeing year-over-year growth, according to NPD analyst Mat Piscatella. "PlayStation 4 hardware unit sales achieved an all-time October high for the platform," Piscatella said. "While PlayStation 4 hardware dollar sales reached its highest point for an October month since October 2014." This was actually one of the best Octobers for any PlayStation console ever. "October 2018 unit sales of PlayStation 4 reached the highest mark for any PlayStation hardware platform in an October month since the PlayStation 2 in October 2002," said Piscatella.
PlayStation (Games)

Blockchain Gaming Is Coming to the PS4 (sludgefeed.com) 48

An anonymous reader shares a report: The relatively new blockchain gaming industry is about to take a massive step forward as non-fungible tokens (NFTs) are making their way onto the PlayStation 4. Arcade Distillery, a game developer that creates titles for PS Vita, PS4, Xbox One and Nintendo Switch, is gearing up to launch a new game for the PS4 built around the Ethereum (ETH) blockchain. Plague Hunters is a single-player-focused, turn-based strategy RPG with some PvP elements and the sequel to the successful Plague Road.

The game, which will be free-to-play and feature a marketplace for P2P transactions, has passed the Sony review process, passing all of PlayStation's terms and conditions, despite containing numerous elements of blockchain tech. This marks the first time any blockchain game has been able to accomplish this feat. Similar to other blockchain games, it looks like Plague Hunter's in-game assets, including units, weapons and other items, will be pegged to NFTs.

Businesses

PlayStation Begins Collecting Amusement Tax From Chicago Users (chicagotribune.com) 165

schwit1 writes: PlayStation users in Chicago on Wednesday began paying a 9 percent tax on streaming content as the gaming company starts complying with a city levy. The Sony-owned company joins other streaming services including Spotify, Netflix and Hulu in complying with the charge, which took effect three years ago. The city's amusement tax, which used to apply mostly to concert and sporting event tickets, was extended to include streaming services in 2015. That includes charges paid for playing games, according to Chicago's Finance Department. Some tech companies have fought the additional 9 percent charge. Apple filed a lawsuit against the city in August alleging the tax on its music streaming services was illegal and discriminatory. That suit is pending in Cook County Circuit Court. Meanwhile, Apple is not collecting the tax. In 2015, a group of Netflix, Amazon Prime, Spotify, XBox Live and Hulu users sued Chicago in Cook County, alleging the tax violates federal law. The judge ruled in the city's favor in May, and the streaming service users appealed the decision. The case is pending in state Appellate Court.
Technology

It's Becoming Increasingly Unlikely that We'll See a Major Shift To Virtual Reality Any Time Soon (theoutline.com) 298

An anonymous reader shares a report: VR was supposed to be a revolution, with companies like Oculus pioneering a whole new way for gamers and non-gamers alike to be immersed in digital environments -- but that excitement has markedly cooled. The media has gone through several cycles of fawning, optimistic prognostication, and... wishful thinking? -- but for all the hype we have very little consumer interest to show for it. Oculus sold off to Facebook and has become little more than a parlor trick Mark Zuckerberg shows off at every F8 event. As Ben Thompson recently noted, the bet on the company is an awkward fit for Facebook that strays from Zuckerberg's strengths in several ways.

Oculus founder Palmer Luckey is now tooling around on right wing defense projects, while co-founder Brendan Iribe has just left the company amid rumors of future headsets being shelved. Several prominent studios have shut down or ceased VR efforts, including Viacom and AltspaceVR, and Microsoft is a steadfast "no" when it comes to dipping its toes in the water via the Xbox. Sony has boasted about sales of the PSVR hitting 3 million in two years, but there are 82 million PS4 units in the hands of consumers (and keep in mind that Microsoft sold 35 million Kinects but still discontinued the product). With cumbersome hardware (which, let's be honest, looks really stupid to most people), absurd PC requirements, and nearly no AAA titles to lure the curious into the world of VR, it's becoming increasingly unlikely that we'll see a major shift to virtual reality any time soon.

Also worth noting: if you're looking to Magic Leap for a kind of bridge to the future with its AR efforts, don't get too wound up. Brian Merchant's excellent and detailed feature story for Gizmodo on the company's struggles to get around the same hardware, software, and consumer adoption issues that plague VR make it clear there is no easy answer in this space. In my opinion -- as someone who watched this new generation of virtual reality emerge from the earliest days, and was one of its biggest fans -- VR adoption will only happen when the barrier to entry is akin to slipping on a pair of sunglasses (and even then it's no sure thing). Most people don't want to wear a bulky headset, even in private, there's no must have "killer app" for VR, and no one has made a simple plug-and-play option that lets a novice user engage casually. Everyone I know who's tried a VR headset is blown away by the experience, but no one really wants to go deep on it except for what amounts to a rounding-error percentage of enthusiasts.
Further reading: 'We Expected VR To Be Two To Three Times as Big', Says CCP Games CEO.
XBox (Games)

Microsoft Research Publishes Prototypes For Phones and Tablets Gaming Controllers (windowscentral.com) 14

According to a recently published paper by Microsoft Research team, the company could be looking to launch physical controllers for mobile devices. From a report: The research paper documents some of the popular solutions to gaming via a touch screen, while hailing the Nintendo Switch and PlayStation Portable (PSP) for circumventing touch-based control limitations with full joysticks and buttons. From the paper [PDF]: As smartphones and tablets have become pervasive, so has mobile gaming. Not surprisingly, popular games for these platforms are focused on touchscreen-based interaction. However, many types of game are less well-suited to mobile devices. Despite systems like AdaptControl which can adapt to the 'drift' typically occurring when using virtual on-screen controls, touchbased emulations of traditional gaming controls like Dpads, buttons and joysticks are often unsatisfactory.

Mobile gaming devices like the Sony PlayStation Portable and Nintendo's DS and Switch are dedicated mobile gaming platforms which overcome these limitations via physical controls. The success of the Switch is testament to the value of mobile gaming with physical controls. A number of cheaper products allow a smartphone to be clipped into or onto a modified handheld gaming controller; these include the ION iCade mobile, the GameCase, the GameVice and products from Moga. However, the fixed form of these accessories means they are bulky and inflexible.

Cloud

The Future of the Cloud Depends On Magnetic Tape (arstechnica.com) 164

An anonymous reader quotes a report from Bloomberg: Although the century-old technology has disappeared from most people's daily view, magnetic tape lives on as the preferred medium for safely archiving critical cloud data in case, say, a software bug deletes thousands of Gmail messages, or a natural disaster wipes out some hard drives. The world's electronic financial, health, and scientific records, collected on state-of-the-art cloud servers belonging to Amazon.com, Microsoft, Google, and others, are also typically recorded on tape around the same time they are created. Usually the companies keep one copy of each tape on-site, in a massive vault, and send a second copy to somebody like Iron Mountain. Unfortunately for the big tech companies, the number of tape manufacturers has shrunk over the past three years from six to just two -- Sony and Fujifilm -- and each seems to think that's still one too many.

The Japanese companies have said the tape business is a mere rounding error as far as they're concerned, but each has spent millions of dollars arguing before the U.S. International Trade Commission to try to ban the other from importing tapes to America. [...] The tech industry worries that if Sony or Fujifilm knocks the other out of the U.S., the winner will hike prices, meaning higher costs for the big cloud providers; for old-line storage makers, including IBM, HPE, and Quantum; and, ultimately, for all those companies' customers. [...] Although Sony and Fujifilm have each assured the trade commission that they could fill the gap if their rival's products were shut out of the U.S., the need for storage continues to grow well beyond old conceptions. Construction is slated to begin as soon as next year on the Square Kilometer Array, a radio telescope with thousands of antennas in South Africa and Australia meant to detect signals emitted more than 13 billion years ago. It's been estimated the project could generate an exabyte (1 billion gigabytes) of raw data every day, the equivalent of 300 times the material in the U.S. Library of Congress and a huge storage headache all by itself.

DRM

Sony Tries Using Blockchain Tech For Next-Gen DRM (engadget.com) 100

Sony announced Monday that it's using blockchain technology for digital rights management (DRM), "starting with written educational materials under the Sony Global Education arm of the business," reports Engadget. "This new blockchain system is built on Sony's pre-existing DRM tools, which keep track of the distribution of copyrighted materials, but will have advantages that come with blockchain's inherent security." From the report: Because of the nature of blockchain, which tracks digital transactions in records that are particularly difficult to forge or otherwise tamper with, its application as a DRM tool makes sense and may also help creators keep tabs on their content. Currently, it's up to creators themselves (or the companies they create for) to monitor their contents' rights management. Sony's system could take over the heavy lifting of DRM. The way blockchain works allows Sony to track its content from creation through sharing. This means that users of the blockchain DRM tool will be able to see -- and verify -- who created a piece of work and when. Sony Global Education is the current focus of the DRM tool, but going forward, the company hints that the rest of its media -- including entertainment like music, movies, and virtual reality content -- may be protected the same way.
Businesses

45 Out of 50 Electronics Companies Illegally Void Warranties After Independent Repair, Sting Operation Finds (vice.com) 79

U.S. PIRG -- a non-profit that uses grassroots methods to advocate for political change -- found that 90 percent of manufacturers it contacted claimed that a third party repair would void its warranty. "PIRG researched the warranty information of 50 companies in the Association of Home Appliance Manufacturers (AHAM) -- an industry group of notorious for lobbying to protect is repair monopolies -- and found that 45 of them claimed independent repair would void their warranty," Motherboard reports. From the report: PIRG poured over the documentation for 50 companies such as Bissell, Whirlpool, and Panasonic to document their warranty policies. When it couldn't find clear language about warranty and repair, it reached out to the companies via their customer service lines. The overwhelming majority of the companies told PIRG that independent repair would void the warranty.

The 1975 Magnuson-Moss Warranty Act states that no manufacturer who charges more than $5 for a product can put repair restrictions on a product they're offering a warranty on. In May, the U.S. Federal Trade Commission sent warning letters to Sony, Microsoft, Nintendo, HTC, Hyundai, and ASUS for violating the act by threatening to void the warranties of customers who repaired their own devices. Within 30 days, many of the companies had complied and changed the language on their websites around independent repair. It was a step in the right direction, but the PIRGs survey of the AHAM members shows that there's still a lot of work to do.

Android

Razer Phone 2 Launches With Notch-less Display, Wireless Charging, and RGB Lighting (anandtech.com) 72

Last November, Razer unveiled a smartphone designed for gamers who value performance and power over bells and whistles like waterproofing and wireless charging. At an event Wednesday night, Razer took the wraps off its successor, aptly named Razer Phone 2, which sports a brighter, notch-less, 5.72-inch IGZO LCD display with a 2560x1440 resolution and HDR, wireless charging, IP67 water- and dust-resistance rating, and RGB lighting behind the Razer logo on the rear. Given the addition of waterproofing and wireless charging, the Razer Phone 2 appears to be much more well-rounded than its predecessor, making the decision all the more difficult when shopping for a premium, high-end smartphone. AnandTech reports: This display is rated at 645 nits peak, up to 50% higher than the previous Razer Phone, and also supports HDR. Razer states that the display also has wide color gamut, which turns out to be 98.4% of DCI-P3. Also on the front, it has two front facing speakers in identical positions to the previous generation, and it has a front facing camera and sensor (albeit with swapped positions). That front camera is an 8MP f/2.0 unit, capable of recording at 1080p60, a user-requested feature for streaming and selfie recording. The front of the device is Corning Gorilla Glass 5, an upgrade from GG3 in the last generation.

When we move to the rear, things change much more noticeably. Instead of the aluminum rear, Razer has a full Gorilla Glass 5 back, which helps enable Qi Wireless Charging, a much requested feature. This is alongside QuickCharge 4+ through a Type-C cable. On the rear we have the dual cameras, this time placed in the center just above the logo. This time around Razer has gone with a 20MP Sony IMX363 f/1.75 main camera with OIS, and an 8MP Sony IMX 351 f/2.6 telephoto camera to enable some extra zoom functionality. Below the cameras is the Razer logo, which has a full 16.8million color RGB LED underneath which users can adjust through the onboard Chroma software.
The Razer Phone 2 is still very much power-focused, as it features Qualcomm's latest Snapdragon 845 CPU with a "vapor chamber cooling" which can allow the phone to draw 20-30% more power than other flagships. There's 8GB of LPDDR4X memory, 64GB of UFS storage with support for a microSD card, and a whopping 4,000mAh. Razer says their new smartphone will be priced at $799 and will start shipping in mid-November.
Network

'Why I Bid $700 For a Stolen PSN Account' (vice.com) 102

Patrick Klepek tells the story of a PlayStation Network user who had their 13-year-old account stolen via what appears to be a social engineering scheme against Sony. Klepek managed to track it down and start negotiating for its release. An anonymous Slashdot reader shares an excerpt from the report: 1,200. That's how much someone is asking for a PlayStation Network account I've been investigating for the past few weeks. "Secure," the person calls it, claiming the account will "never be touched" by the original owner again. "He won't be getting it back," they claim. More than a thousand dollars? That's a little rich for my blood, and so I counteroffer: $700. "Btc?" they respond, accepting my bid. (BTC refers to bitcoin. The majority of transactions like this take place using cryptocurrency; it's generally harder, but not impossible, to trace.) I didn't purchase the account, of course. But I could -- anyone could, if they only knew where to look. This account wasn't on a shady market because someone was clumsy with their digital security. They had a strong password and two-factor authentication. When they were notified about problems with their account, they called Sony and asked for help. Despite all this, despite proving their identity over and over, they lost access to their PSN account, including any trophies earned or any games purchased. It was gone...well, sort of. The original owner no longer had access, but this person -- the individual asking for $1,200 but who quickly and without hesitation dropped to $700 -- did.
[...]
More than likely, Sony itself is a victim of a clever social engineering scheme, in which a user, or series of users, repeatedly spammed their representatives, until it found someone willing to accept the limited information they did have, and calculated the system would eventually lock the account in their favor. Even a "failed" social engineering attempt can be a success, if the person calling comes away with new information about the account. Every company in the world can fall victim to social engineering, as there are no true fail safes. But Sony's setup seems especially ripe for it. Why didn't the system get flagged as "sensitive" sooner? Why can a user flip off two-factor authentication over the phone? How can an account get abandoned, when it's still active? There are ways Sony could have prevented this from happening.
In the end, the original account owner was magically handed the account. "Sony promised that they were going to set it up so no reps could make any changes," the account owner said, "but they are still investigating how this happened."
PlayStation (Games)

Sony Says PlayStation 4 Successor is Coming, But Doesn't Call it PS5 Yet (cnet.com) 68

Sony's president has confirmed that the company is working on the next PlayStation, but stopped short of calling it "PlayStation 5." From a report: "At this point, what I can say is it's necessary to have a next-generation hardware," Kenichiro Yoshida told the Financial Times on Monday. He didn't give a sense of the form the next PlayStation might take, but FT sources suggested that it wouldn't be a major departure from the PS4 and that its fundamental architecture would be pretty similar. The report suggests Sony isn't quite ready to jump from consoles to cloud-based gaming, even as direct competitors such as Microsoft and potential ones like Google reveal game streaming services.
Businesses

Nintendo President: Our Future Is As an 'Entertainment' Company (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Nintendo of America President and COO Reggie Fils-Aime appeared at Seattle's Geekwire Summit on Wednesday to speak broadly about the company's future, and, while the talk didn't include new product reveals, it proved illuminating about what to expect from the big N in the future. The short version: Nintendo would rather be defined as an "entertainment" company, not a gaming one. Fils-Aime says the company currently has three "pieces of business": a dedicated video game business ("the way most of our consumers interact with us"), a mobile gaming business, and "leveraging our intellectual property (IP) in a variety of ways." The latter includes previously announced plans for a Universal Studios attraction in Osaka, Japan (still slated to open ahead of Tokyo's next Olympics hosting run in 2020) and a Super Mario film produced by Illumination Entertainment (Minions, Despicable Me). When asked about Nintendo's future focus on a company-wide level, Fils-Aime said: "It's about Mario, Zelda, Pokemon -- all these wonderful intellectual properties. How we leverage these across a variety of entertainment platforms is how we're looking to grow the company."

He went on to say that he doesn't see Xbox and PlayStation as competitors. Ars reports: "He counted the exact number of minutes per day and said that outside of the time a consumer spends eating, sleeping, working, and going to school, 'all of the rest of that time is entertainment time. That's what I compete for, minute by minute. That time you spend surfing the Web, watching a movie, watching a telecast of a conference: that's all entertainment time we're competing for. My competitive set is much bigger than my direct competitors in Sony and Microsoft. I compete for time. When I do that, I have to be creative and innovative in order to win that battle.'"
Entertainment

Amazon Announces New Fire TV Stick Featuring 4K Support, and All-New Alexa Voice Remote (engadget.com) 41

Amazon is refreshing its Fire TV Stick to add support for Ultra HD and HDR in the new device. Engadget: With a base of active users that's 25 million strong, it's launching the Fire TV Stick 4K, delivering Ultra HD and HDR streaming through an HDMI dongle that costs a modest $50. The stealthy device isn't as affordable as Roku's $40 Premiere, but it's also billed as the first media stick to support Dolby Atmos, Dolby Vision and HDR10+. You won't have to settle for lower-quality output just to save some cash or avoid using your TV's built-in apps. The device also ships with Amazon's newer Alexa Voice Remote (included with the Fire TV Cube), touting Bluetooth, "multidirectional" infrared and some much-needed buttons for power, volume and muting. You'll have more reason to use the remote, as well. Amazon noted that in-app Alexa control is coming to a number of more specialized video services, including AMC, HBO Now and Sony Crackle.
PlayStation (Games)

PlayStation 4 Changes Crossplay Policy, Begins Fortnite Testing (venturebeat.com) 44

Sony announced this week a major policy shift regarding crossplay with other consoles. PlayStation 4 previously wouldn't allow online games to connect to Xbox One or Switch players. This week, Sony is starting a beta test for Fortnite crossplay. From a report: Crossplay between consoles once seemed like a fantasy, but Xbox One and Switch have enabled people to play together for games like Fortnite and Rocket League. PlayStation 4 would permit crossplay with PC players, but it refused to connect to other consoles. Sony's excuse stated that such crossplay would hamper its capability to deliver a consistent experience. But the decision drew criticism from PS4 fans, especially those that were angry when they tried to install Fortnite on their Switch and found out they couldn't carry over their PS4 progress.
PlayStation (Games)

PlayStation Now Is Making Its Games Downloadable (kotaku.com) 32

PlayStation revealed in a blog post that PS Now subscribers will be able to download most PS4 and PS2 games currently in the PS Now Library and play them locally, offline. "Almost all PS4 games in the service, including Bloodborne, God of War 3 Remastered, NBA 2K16, and Until Dawn, will be available for download, in addition to the PS Now lineup of classic PS2 games remastered for PS4," the announcement reads. "This feature will be gradually rolled out to PS Now subscribers over the next couple of days, so if you don't see the feature on your PS Now today, make sure to check back again soon." Kotaku reports: While being connected to the internet isn't required to play PS Now games once they've been downloaded, the support page says your system will have to go online "every few days" in order to validate the PS Now subscription. In the past, PS Now had been exclusively for streaming games to your PS4. When it was announced in 2014, it was building off of Sony's 2012 acquisition of the Gaikai video game streaming service. While it offered a way for people to play older games on the newer console (since, unlike Xbox One, the PS4 isn't backwards compatible), it was hardly ideal due to problems with latency and its reliance on a consistently strong internet connection. Honestly, the only surprise here is that Sony didn't make this move sooner.
PlayStation (Games)

Sony Announces PlayStation Classic, a $100 Mini PS1 (polygon.com) 130

Sony announced Wednesday that it will release the PlayStation Classic micro console on December 3. It will cost $100 and come with 20 built-in games. From a report: Like Nintendo's NES Classic and SNES Classic, the PlayStation Classic will come packed with a list of beloved hits from the system's original library. There will be 20 games in all, but Sony only announced five of them today: Final Fantasy 7, Jumping Flash, R4: Ridge Racer Type 4, Tekken 3 and Wild Arms. "All of the pre-loaded games will be playable in their original format," the company said in an announcement post on the PlayStation Blog. Sony plans to launch the PlayStation Classic worldwide on Dec. 3 -- the 24th anniversary of the PlayStation's release. (The PS1 debuted in Japan on Dec. 3, 1994, and Sony didn't bring it to the West until September 1995.) The retro console will retail for $99.99 in the U.S., 89.99 pound in the U.K., 99.99 euro in Europe and 9,980 yen in Japan. For that price, customers will get the system and two controllers. The gamepads are full-size replicas of the PS1's original controller, not the DualShock, so they and don't include analog sticks or vibration. As you can see in the gallery above, the gamepads are wired USB devices that plug into the console in the same spot as the original system's controller ports.

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