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Science

BACKLIGHT: The Relativistic Raytracer 24

An anonymous contributor writes "Antony Searle, a physics student at the Australian National University has issued the first public release of BACKLIGHT. From his web page: "In essence a four-dimensional raytracer, [BLACKLIGHT] produces scenes demonstrating the optical effects of special relativity - delayed observation, angular aberration, Doppler shifting and the headlight effect." Check out the Movies section as well. "
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BACKLIGHT: The Relativistic Raytracer

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  • Does anyone have the IDO for IRIX 5.3 or 6.2 who might be willing to compile this puppy for those of use who don't have it?

    Looks cool.
  • Spaciba!

    I'll try to check it out tonight...
  • Gorillas did a good job with bananas... :)
  • I liked the movies. My Xanim was *really* choppy though.

    I wonder if there is a way to simulate the effects on the actual waves of light, shifting them to higher frequencies and such. That would be spooky, we would start seeing Radio and TV stations as points of light, I wonder what we'd see looking backward.

    freaky...
    ^~~^~^^~~^~^~^~^^~^^~^~^~~^^^~^^~~^~~ ~^~~^~
    ABORTED effort:
    Close all that you have.
  • My 8th grade science project incorperated red/blue 3d stereo effects. I remember wishing (and I still wish) I could see an animation of a hypersphere rotation. The Scientific American I got it from had some stills.

    My hypersphere project was mothballed when I couldn't figure out a good way to simplify a hypershpere into a frame.

    (not bragging, just showing how its been a long standing interest of mine)
    ^~~^~^^~~^~^~^~^^~^^~^~^~~^^^~^^~~^~~~^~~^~
    ABORTED effort:
    Close all that you have.
  • Maybe one day...

    At the moment quake doesn't even model Newtonian
    physics 100%.

    I read that a forthcoming game "Max Payne" will be the first to bother giving bullets velocity, mass etc, and
    actually model their paths -- the current model is to make the bullet instantaneously hit the first object in its path.
  • This is really nifty. If there's someone out there who's into modeling and raytracing, could you make a short clip visualizig the Picard maneuver?
  • by dew ( 3680 )
    Very cute -- I'd seen 4D raytracers before, but never one that incorporated relativistic effects. =)
    David E. Weekly (dew)
  • that i understand any of that, but i think the movies look pretty neet!
  • Celeron 300a @ 463
    bl-op csg.srs -> 8.12sec with x11amp playing ( no stutter at all), rc5des chunking ( nice -19), afterstep, gnome panel, netscape, etc.. 101 processes in all and 10meg into swap w/128meg ram.

    I'm compiling egcs19990103 to see if it will improve any more.

  • Hey, is this cool or what?

    Plus, it compiles on Linux "out of the box."

    gcc -o backlight backlight.cpp

    Chris
  • I hope someone will port this to Linux! It would be awesome to have this in Linux!
    NaTaS
  • Check out John Walker's web site at:
    http://www.fourmilab.ch/cship/cship.html [fourmilab.ch]

    He started posting this stuff a couple of years ago. I believe he has made the resources available. It's a wonderful site.
  • Thnks for your interest everyone.

    Re Quake Mod - real time is a BIG problem (certainly can't be raytraced!)

    Re John Walker's page, I think it is just plain wrong. And POV-Ray can't be readily modified...

    Feel free to e-mail me with questions/comments

    acsearle@ozemail.com.au

C makes it easy for you to shoot yourself in the foot. C++ makes that harder, but when you do, it blows away your whole leg. -- Bjarne Stroustrup

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