BACKLIGHT: The Relativistic Raytracer 24
An anonymous contributor writes "Antony Searle, a physics student at the Australian National University has issued the first public release of BACKLIGHT. From his web page: "In essence a four-dimensional raytracer, [BLACKLIGHT] produces scenes demonstrating the optical effects of special relativity - delayed observation, angular aberration, Doppler shifting and the headlight effect." Check out the Movies section as well. "
Port for IRIX? (Score:1)
Looks cool.
Port for IRIX? (Score:1)
I'll try to check it out tonight...
who needs bullets? (Score:1)
Doppler Realism (Score:1)
I wonder if there is a way to simulate the effects on the actual waves of light, shifting them to higher frequencies and such. That would be spooky, we would start seeing Radio and TV stations as points of light, I wonder what we'd see looking backward.
freaky...
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ABORTED effort:
Close all that you have.
8th grade science project (Score:1)
My hypersphere project was mothballed when I couldn't figure out a good way to simplify a hypershpere into a frame.
(not bragging, just showing how its been a long standing interest of mine)
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ABORTED effort:
Close all that you have.
Quake mod? (Score:1)
At the moment quake doesn't even model Newtonian
physics 100%.
I read that a forthcoming game "Max Payne" will be the first to bother giving bullets velocity, mass etc, and
actually model their paths -- the current model is to make the bullet instantaneously hit the first object in its path.
Coll stuff (Score:1)
Cute (Score:1)
David E. Weekly (dew)
I'm not gonna pretend (Score:1)
For a 40% time reduction... (Score:1)
bl-op csg.srs -> 8.12sec with x11amp playing ( no stutter at all), rc5des chunking ( nice -19), afterstep, gnome panel, netscape, etc.. 101 processes in all and 10meg into swap w/128meg ram.
I'm compiling egcs19990103 to see if it will improve any more.
Already works (Score:1)
Plus, it compiles on Linux "out of the box."
gcc -o backlight backlight.cpp
Chris
Port it! (Score:1)
NaTaS
Been done before (Score:1)
http://www.fourmilab.ch/cship/cship.html [fourmilab.ch]
He started posting this stuff a couple of years ago. I believe he has made the resources available. It's a wonderful site.
Thanks from BACKLIGHT Author (Score:1)
Re Quake Mod - real time is a BIG problem (certainly can't be raytraced!)
Re John Walker's page, I think it is just plain wrong. And POV-Ray can't be readily modified...
Feel free to e-mail me with questions/comments
acsearle@ozemail.com.au