Python Developer Builds Moon Lander Game As an Alexa Skill (amazon.com) 19
Long-time Slashdot reader mni12 writes: Anybody interested to try out this "retro game" Amazon Alexa skill I created? Just say "Alexa, enable moon lander".
DESCRIPTION:
Your mission is to land the Apollo 11 Lunar Module to the surface of the Moon.Alexa will help you by reading out your altitude and velocity. Houston Mission Control is also monitoring your descend using telemetry. The telemetry data is shown on your Alexa companion app or website.
HOW TO PLAY:
You control the descent by throttling the rocket engine burn."Burn 100" will give maximum 100% thrust and "Burn 0" will give you no thrust.You can use any value between 0 and 100 to control the descent velocity.
The game starts at 1000 meters with descent velocity of -50 meters/second.The maximum landing velocity is 5 meters/second and you have 75 seconds to complete the mission.If you make a successful landing, you will be added on the Leader board with your score and ranking.
In a discussion on Reddit, the Python developer behind the game also remembers watching Neil Armstrong and Buzz Aldrin's actual 1969 moon landing on TV. "I added some 1969 sound clips from Apollo 11 mission to make the game experience sound more real...."
The original submission also offers some more hints about winning the game, while Wikipedia has a whole page devoted to the "Lunar Lander videogame genre," noting that the first version was created in 1969 on a PDP-8.
DESCRIPTION:
Your mission is to land the Apollo 11 Lunar Module to the surface of the Moon.Alexa will help you by reading out your altitude and velocity. Houston Mission Control is also monitoring your descend using telemetry. The telemetry data is shown on your Alexa companion app or website.
HOW TO PLAY:
You control the descent by throttling the rocket engine burn."Burn 100" will give maximum 100% thrust and "Burn 0" will give you no thrust.You can use any value between 0 and 100 to control the descent velocity.
The game starts at 1000 meters with descent velocity of -50 meters/second.The maximum landing velocity is 5 meters/second and you have 75 seconds to complete the mission.If you make a successful landing, you will be added on the Leader board with your score and ranking.
In a discussion on Reddit, the Python developer behind the game also remembers watching Neil Armstrong and Buzz Aldrin's actual 1969 moon landing on TV. "I added some 1969 sound clips from Apollo 11 mission to make the game experience sound more real...."
The original submission also offers some more hints about winning the game, while Wikipedia has a whole page devoted to the "Lunar Lander videogame genre," noting that the first version was created in 1969 on a PDP-8.
astronaut played this game (Score:3, Funny)
Re:astronaut played this game (Score:4, Interesting)
And should you want to play Atari's 1979 version ("Lunar Lander"), I was lucky enough to find one last year [gallopingghostarcade.com]. (I am not connected to this place, but had a nice time.)
Re:astronaut played this game (Score:4)
I have that game on both my Atari 2600 and my Commodore 64 (but with a different name). It's unique in being one of very few games that uses the hi-resolution mode (320x240), since it's only two colors.
Most games of the period used 160x240 to allow multicolor mode.
Re: (Score:2)
A student in the dorms once hooked up a model of the lander in his room with thread, pulleys, and a stepper and you could play the game that way on his text-only computer.
Re: astronaut played this game (Score:2)
Ok, that is excellent
Oh, hell no. (Score:2)
"Alexa, please launch thermonuclear weapons."
"Yes, I'm fucking sure, you cow."
Prog (Score:2)
Skills? Do they actually call programs "Skills"? Wow.