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Fable 2 Follow Up a "Significant Scientific Achievement"? 87

In a bold statement, game developer Peter Molyneux is claiming that his new Fable 2 follow up is a "significant scientific achievement". His unbridled excitement stems from years of work on AI, simulation, and character interaction. "Fortunately for fans of Molyneux-style hyperbole, the man is back with wide-eyed, reins-off enthusiasm of his own future work. [...] In Molyneux's own words, 'I think it's such a significant scientific achievement that it will be on the cover of Wired.'"
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Fable 2 Follow Up a "Significant Scientific Achievement"?

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  • I'll still play it (Score:5, Insightful)

    by Uncle Focker ( 1277658 ) on Tuesday May 20, 2008 @06:01PM (#23483364)
    It won't be what he's boasting but I'll play it and probably enjoy it. If they can deliver even half of what they claim, then I'll be satisfied.
  • hahaha (Score:5, Insightful)

    by deathtopaulw ( 1032050 ) on Tuesday May 20, 2008 @06:06PM (#23483438) Homepage
    Am I the only one who loves Peter Molyneux and his crazy claims about his upcoming works?
    It's funny every time, also it's fun to let the imagination run wild a bit... the problem is in the fans taking it to heart so strongly.
  • Significance? (Score:5, Insightful)

    by JustinOpinion ( 1246824 ) on Tuesday May 20, 2008 @06:16PM (#23483558)

    I think it's such a significant scientific achievement that it will be on the cover of Wired.
    Not to be a jerk, but truly "significant scientific achievements" end up on the cover of Science Magazine or Nature Magazine, not Wired.

    Getting on the cover of Wired is more of a significant marketing achievement.

    More seriously, if this is actually a scientific advance, then it would be published in peer-reviewed journals, scrutinized by the community, and (if worthy) built upon by others. It isn't really science if you keep the secrets of your techniques locked up, and don't allow others to see/understand what you're doing. And it's certainly not a "significant achievement" if all you're doing is using the same techniques that are well-established in the field. Grandiose claims of novelty need correspondingly rigorous evidence.
  • Re:I predict... (Score:2, Insightful)

    by Daimanta ( 1140543 ) on Tuesday May 20, 2008 @06:32PM (#23483836) Journal
    and I predict that this post will be a significant scientific achievement in the field of karma hitchhiking.
  • by PotatoFarmer ( 1250696 ) on Tuesday May 20, 2008 @06:54PM (#23484160)
    Half? If the original Fable is any indication with regard to planned vs. included features, prepared to be unsatisfied.
  • Re:Same Old Moly!! (Score:3, Insightful)

    by Moraelin ( 679338 ) on Wednesday May 21, 2008 @02:25AM (#23488732) Journal

    I don't know if it's going to be a scientific achievement, but if it's a Molyneux game, it will probably suck. But it's going to have REALLY nice graphics!

    Actually, Fable was a very nice, if too short, game. Still, it was great fun.

    That said, the guy does brag way too much, and there is a chance that this kind of self-hype will sink any game, no matter how good. For example a lot of B&W's flaws would have been easier to swallow, if it hadn't been for the hype promising the moon and the stars and everything that the game didn't actually have as released.
  • Re:sigh (Score:3, Insightful)

    by vertinox ( 846076 ) on Wednesday May 21, 2008 @09:17AM (#23491442)
    Why does anyone bother to report Molyneux's hype?

    Well because some of us have extreme nostalgia for Populous, Powermonger, and of course the holy grail called 'Syndicate'.

    Way back in the early 90s, back when I first got Syndicate to run on my 486 with 4mb of ram with the right boot disk configuration I was floored and once I figured out how to get it to play with sound I was really into the whole game for several hundred (if not thousand) hours of my life.

    Sadly, I never played Dungeon Master for some odd reason (maybe I was too much into Quake at the time) by the mid to late 90's.

    Anyways... Flash forward 10 or 15 years and those games are forgotten and Black and White elicited yawns from many people. I personally played it for a few hours and then sort of just threw my people against the mountain side or into the ocean with my creature and moved on to other games.

    I personally never played Fable and some people call it the greatest game they have ever played and others just shrugged at it saying it was an ok game but nothing revolutionary.

    To be fair, the best comparison of Molyneux is George Lucas who as we all know made 3 amazing movies and then made some mediocre sequels. Really... I think it all went down hill once Bullfrog got axed or whatever happened to that company.

    So maybe... Just maybe he'll pull off another Populous or Syndicate and thats what most people are hoping for, but I'm not holding my breathe. I'm still bitter about Episode I and Syndicate 2.
  • by steveo777 ( 183629 ) on Wednesday May 21, 2008 @11:50AM (#23493472) Homepage Journal
    Yeah, the easy way to do that? IIRC you simply equip the stick that you start the game with and go to town on things. Or just the weakest weapon you can find.
  • Re:sigh (Score:3, Insightful)

    by Gorath99 ( 746654 ) on Wednesday May 21, 2008 @02:23PM (#23495550)

    Don't forget Magic Carpet []. That game was bloody amazing!

    Imagine this: it's just a year after the original Doom was released with its (for the time) amazing 2.5D game engine. Now this other game comes along that has dynamically lighted, fully morphable terrain. It has dynamic music that changes when the player enters a fight, reflections in the water, distance fog, transparency, a particle system, mouse controls, 8 player multiplayer, support for VR headsets, and, get this, it even had a red-green Stereogram [] mode! (Think those 3D images that you look at with red-green glasses.)

    And the spells, my god. The things you could do with those. You had spells that would cause the ground to rise up at any place of your choosing and form a castle that would act as your base, you could cause tornadoes to appear, or meteors to crash down and leave a huge crater. You still don't see effects like that in most games, and Magic Carpet did it all in 1994!

    To this day it's still by far the most amazing game I've ever played.

1 Angstrom: measure of computer anxiety = 1000 nail-bytes