BattleBots & ESPN Strike TV Deal 120
NMajik writes "Although BattleBots has been largely removed from the public eye since episodes stopped airing years ago, a new deal has recently been struck with ESPN to return combat robots to the living room. Episodes will be broadcast as a series on ESPNU and ESPN2 after filmed at the competition in June 2008. This is the first notable progress towards televised combat robotics in years."
pretty sure (Score:5, Funny)
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Umm... Grammar? Spelling? (Score:1, Funny)
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Look at the keyboard! (Score:1, Funny)
Look at the "U" on the keyboard.
What's the closest key? "8"
That's right - "The Ocho" is just over the horizon!
(Now, if only all the commentators were cute blonds in dominatrix gear...)
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However, he really is talking about ESPNU. If you even bothered to look stuff up before assuming you know everything about everything you wouldn't have made that post.
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*boards the failboat*
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However, the post you are replying to was really talking about ESPN8. If you had any sense of humor at all you wouldn't have made that post.
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I already boarded the failboat once, I gotta board it again?
*shameful head hang*
*boards the failboat*
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However ESPN is the 'Entertainment and Sports Programming Network' and if fighting robots isn't a sport, it certainly is entertainment.
(Now if only all the commentators were Bob Costas in dominatrix gear...)
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I just threw up in my mouth a little...
Ah but it's fun to speculate... (Score:3, Interesting)
Re:Ah but it's fun to speculate... (Score:5, Funny)
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You'll probably want to stick to EM attacks that won't knock out members of the audience.
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The only problem is the manslaughter charge and the wrongful death suit.
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It was an interesting show, although I hated how they tried to "WWF" it, and it did get a bit repetitive after a while. I think one interesting change they could do would be to ban wheels. That'd add a lot of creativity to the robot designs. A lot more snakes, walkers, perhaps even some "rollers"
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Win by default?
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For both competitions, BattleBots would like to open the door to a new "anything goes," experimental class. There are NO rules and NO weights for this class.
Re:Ah but it's fun to speculate... (Score:5, Informative)
The rules are here [battlebots.com], if you don't mind pdfs.
Weapon types that aren't allowed in the normal class include electricity and electromagnetic weapons (no EMP or Tesla coils), weapons that require significant cleanup (sand, oil, liquids, ball bearings), weapons intended to obscure vision (smoke, strobe lights), thermal weapons (no explosives or cutting torches, although you can use explosives to, say, drive a piston), mechanism fouling weapons (nets, tarps, caltrops), and no mutually destructive mechanisms.
There are also restricted weapons. Projectiles are allowed, but must be on a tether of no more than 8' in length. Covering weapons are allowed, but must be rigid and controllable. Airbags are allowed, but must conform to the rules for pneumatics, and can't be used as mechanism fouling weapons when deflated. Flywheels need to be installed properly, so that they don't fly off or apart while spinning. Large springs (20 lbs of force to extend or compress) need to be armed by the bot, not manually, and need to be able to be released manually without causing damage to the person doing the releasing.
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SB
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Pack it tight, do much with some restriction forcing a development avenue.
Re:Ah but it's fun to speculate... (Score:4, Interesting)
I think more important than what's allowed on the robots is what kind of surface will they be playing on. When they're played on very smooth, very flat surfaces, it becomes all about wedges and flippers. Every robot has a skirt with less than 1cm clearance on all sides, and the winners are the ones that can slip under that skirt.
If they changed it so that the games were played on uneven, non smooth surfaces, maybe even some dirt/grass, water, etc. you'd have to have exposed wheels / tracks. Wedges / flippers would no longer have a massive advantage.
Survival of the fittest in robot fighting competitions is, like all other survival of the fittest contests, based on the environment. If the environment is varied enough that one niche player can't dominate everything, you'll get much more interesting fights, and much more variety in design.
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Re:Ah but it's fun to speculate... (Score:4, Informative)
Even if there isn't an audience, there's still the crews to think about. People have to work around the robots to repair them (many of the rules involve safeguarding the robot when it's around people), and to load them into and out of the arena. Also, some of these robots get torn up pretty badly, hence rules relating to making sure the robots aren't hazardous to clean up after they've gotten heavily damaged.
MOD PARENT UP! (Score:1)
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Comment removed (Score:5, Insightful)
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Once, "artificial intelligence" meant a self-aware machine consciousness, one that could pass any Turing test. Now it is commonly used to describe something as simple as an expert system that can employ rules to perform one specialized task.
Once, "virtual reality" referred to complete sensorium immersion into an artificial world a la "Johnny Mnemonic" or "Drea
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Automated remote controlled cars is freaking awesome.
A whole new field of malfunctions can occur.
We need AI. (Score:2)
I always wanted to see a show that combined Battle Bots and Junkyard Wars too. You have one day and one garbage dump to put together the coolest bot you can and then have them tear each other apart. Otherwise it can become to much a competition of who can spend the most money.
I'm surprised the military doesn't sponsor these kinds of shows. It can only lead to more interest and more experience in b
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On ideas for weapons... how about a capacitor that discharges when your bot gets touched by another bot.... very passive aggressive but effective... just send your bot into the kill path of another and see if you can withstand the first hit long enough to totally disable the other bot. Maybe a little bori
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Jk of course. Loved xfiles but you see my point....
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Joe Rogan (Score:2)
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Awesome (Score:5, Insightful)
That and Betelgeuse from the Howard Stern show.
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Pervert!
We watched him on TV and laughed at what the chicks did for him obviously
About time! (Score:5, Interesting)
The humor was funny, but the sportscasting was awful. Weird stats, rarly any good discussion over what happened or any more details. The after-fight interviews were pretty much just, "How did you feel about winning?". And the crazy stats and numbers rarely had any relation to the judges scores, which were glossed over and never explained.
We always wished ESPN would have shown it.. THEY at least know how to host a sporting event. Hopefully they will treat Battle Bots just like any other sport this time around, explaining judge decisions, giving people a better idea of why someone wins, focusing on the exciting parts more than long, long clips about someones garage.
Here's to hoping we get lucky and ESPN doesn't screw it up this time around.
Re:About time! (Score:5, Interesting)
If ESPN treats the sport at least half as well as NBC did with American Gladiators, We may be in for a treat!
ESPN has a rep to keep up, and sports show crews tend to be fanatics. So there is much upside.
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A rep to keep up? They show Scrabble tournaments!!! I saw a dominoes tourney on there once. I've also seen darts and billiards. If you've seen any of those, you'd notice the coverage crews were anything but fanatic or even enthusiastic.
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****
There was one that did amazingly well, though that was different. It had a giant triangle assembly that spun. With 10lb sledgehammers on the ends. Wedge bots were helpless against it because they would get mauled before they could get in range.
Which is why they need to make it *less* restrictive. There are always ways to counter a
Honestly... (Score:2, Interesting)
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boring (Score:2)
maybe if it got some funding behind it and some interesting idea's came out of it it's be more fun, but the designs are all predictable and revolve around the overhead axe or a flipping motion.
Re:boring (Score:5, Interesting)
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That would be cool.
Robot Wars... (Score:5, Informative)
Was an awesome program, with a whole load of different teams, ranging from a 13 year old girl with her Dad to a major university grad team and a Army engineers team.
Was pretty decent in it's day. Maybe they should bring this back.
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I vaguely rememember seeing the US variant, but only one episode. Certainly the UK variant had better presentation.
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Big battles are fun, but what you need is the extra skill and variance of the games like Gauntlet and the variety of "trials" they did
http://en.wikipedia.org/wiki/Robot_wars [wikipedia.org]
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Let's be fair now (Score:1)
DARPA (Score:2)
Don't Discount ESPN (Score:1)
Though ESPN may seem like a junket of jocks crazy on sports, the cable network has a solid past of coverage on topics outside of conventional sports. Case in point, they have successfully covered the World Series of Poker, National Paintball Championships and soon to be MLG (Major League Gaming). Each of these areas had little to no coverage in the past, while the production quality was quite poor. The World Series of Poker after being made popular on ESPN grew into one of their most popular shows, while th
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I've never introduced Rugby to a friend who didn't enjoy watching it over American Football.
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jeez.... (Score:2, Insightful)
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And for all you Battletech fans... (Score:4, Funny)
Next up on ESPN: Davion vs Steiner, live from Solaris VII!
(maybe we should get these guys [mechaps.com] involved to speed up the process).
Kornheiser vs Wilbot (Score:2)
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Essence of nerd quote: (Score:2)
How to improve the show (Score:5, Insightful)
1. Do something about the wedge/flipper bots. There are plenty of methods to deal with them that don't involve a simple ban on the design type. But trust me when I say that BattleBots was being done in by what appeared to be a never ending supply of squat cheese wedges.
Why spend time engineering a novel robot when you could stick a motor and a hydraulic arm into a wedge and have a good chance at winning?
2. Give them a real amount of time to fight. Comedy Central tried to cram the whole tournament into something that was far to short. Let the damned things fight.
2.1: Let the damned things fight. The course doesn't need to be 'extreme' and deadly. Sure, put in a few obstacles but don't turn the course into a third opponent. Nothing like watching a good battle only to see one opponent DQ'd after some goofy piece of scenery flips over for no reason.
Imagine watching a UFC match. The opponents have separated after an amazing show on the mat. They are circling one another, knowing that if they show the other any opening that it will be taken advantage of. This is a fight to go down in history books gentlemen. I haven't seen one like this since... Opps, there goes the trap door. Bob Tartarsky wins.
3. It doesn't need to be the WWF/WWE to be entertaining. No need for over the top announcers that act like 8 yr olds on meth. Keep the commentary on topic and interesting, not loud and idiotic.
4. This one follows number 3. We can get our bikini babes on the internet, you are not SPIKE tv.
5. Give a reasonable stipend to the robots that compete. These things are expensive, but are expected to enter into a fight where their entire investment could be flushed away. The designer of the robot shouldn't have to be a wiz at getting sponsorship. Don't ban sponsorship, but give the anti-social geeks a chance.
6. Consider price caps in addition to weight restrictions. I'd be interested in seeing the $10k robots fight the $10k robots.
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I think the best way to deal with it is just for the bots to evolve. There were plenty of wedge-resistant bots showing up in later seasons, and it doesn't necessarily have to dictate the entire design. A lot of bot makers were too into maki
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I think that there should be real obstacles in the arena as well as varying terrains and levels. So, for instance, if you are against a wedge bot, you can just roll up onto a raised area(a few inches higher than the surrounding areas) or maybe move over to the astroturf area.
As for things that damage them, while I'm not a fan, it's mostly because you were right - they lacked any
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1: It's a legitimate concern, one that crops up time and again in the builder community. The simple answer is, basically nothing can be done about it. We want to encourage everyone to join the sport, including people who don't have an extreme amount of technical skill, and a wesgebot is the simplest kind to build. Many teams build a wedge for their first robot, just to "learn the ropes", and then go on to build
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Think 'Ninja Warrior'. They give it enough time, and intially allow 100 people to participate in the first round. This gives them a good pool of talent out of which we get to see the real competitors at the other end. (Unfortunately for NW, some of the returning talent makes a simple mist
Host? (Score:1)
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YES. (Score:1)
Faster than Light (Score:1)
Only one thing travels faster than the speed of light, and thats bad news.
And excerpt from Douglas Adams.
Uh... Yeah... (Score:2)
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This thread will slowly devolve (Score:2)
please, please please (Score:2)
Also, have a class with only 2 restrictions:
a) weight
b) must contain everything it uses.
I would to see these RC devices spray liquads, shoot electricity, and attemp EMP attacks.
Both those classes would be a better RnD Lab in the long run, and be really spectacular.
Passive Voice Makes Baby Jeebus Cry (Score:1)
It's not funny any more (Score:2)
It's not funny any more. Not since the US Army started deploying their killbots in Iraq and Afghanistan.
The moment when mobile robotics got serious can be pinpointed. It was on the first day of the 2005 DARPA Grand Challenge. Now, remember that the 2004 Grand Challenge had been a total joke. None of the vehicles really worked. Some of them crashed in the starting gate. Some of them rolled over. None made it more than a few miles along an easy course. The whole thing was just embarrassing to everyone