Information Requested for NASA-Based MMORPG 144
Teancum writes "By now, most people are aware of the U.S. Army's video game, America's Army. It turns out that NASA has submitted a Request for Information for what would be a NASA-themed MMORPG of its own. The deadline for the proposals is February 15th. NASA's plans focus on education. 'A NASA-based MMO built on a game engine that includes powerful physics capabilities could support accurate in-game experimentation and research. It should simulate real NASA engineering and science missions in a medium that is comfortable and familiar to the majority of students in the United States today.' This certainly doesn't deserve to get thrown onto the traditional dust heap of educational proposals for a half-baked game that nobody will actually play."
zerg rush kekekeke (Score:5, Funny)
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Re:zerg rush kekekeke (Score:5, Funny)
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No Lisa Nowak jokes yet? (Score:3, Funny)
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or maybe green (Score:2, Funny)
Red-shift is the new purple.
Oh good! (Score:2)
Re:Oh good! (Score:4, Funny)
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Yes, but... (Score:1)
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Can I buy a... (Score:2)
Meanwhile, NASA launches still make me yawn (Score:5, Interesting)
How realistic? (Score:5, Insightful)
Anyway, the basic of what NASA is known for is space and rocketry missions. So for STEM (Science/Tech/Eng/Math), this covers most of this. I do not know how they will cover engineering - designing rocket engines? Heat shield tests? Vehicle-debris impact simulation?? The incredible-machine-like workshops?
Math is the most hopeless area to try to stimulate. Since they want to gear this towards regular school (high school and younger) students, not PhD math students, all they can hope for is arithmetic. Sure, they can have "difficult problems" like "solve linear system of equations", but that is not what higher level math is about. Math is about logic and nothing else. Not arithmetic.
I wish them luck. They should really think *hard* about what they want from something like this. The American Army (AA) game is a relatively simple shooter with emphasis on some "formal" training and more realistic combat (which is less fun, BTW). The NASA game may be ok only if it targets people already interested in science and allows these people to interact with each other. If the game is dumbed down to the "regular student" level, they'll end up with no one there. The geeks will think the game sucks as it provides not enough challenge and the others will think it is just some stupid "educational" game.
NASA, design it for geeks first please, and maybe you'll get what you want in the end.
Re:How realistic? (Score:5, Insightful)
If you think about it, most Americans don't really understand space science. They don't understand the basic theory, they don't understand the pragmatic limitations, and (perhaps most importantly) they don't necessarily see the long-term benefits of advanced scientific research. Maybe setting up the game as more of a high-level Sim type game would work.
So you want a framework for a game? How about a Space Race. Players form guild-like Research Groups, all vying for achievements. The Groups would be striving for various achievements, like building a space telescope, landing a person on the Moon, mapping out the surface of Saturn, etc. To succeed in any of these tasks requires a lot of research (which takes in-game time and money), but you are rewarded in several ways. First off, you gain Prestige when you do something headline-worthy, especially if you're the first Group to manage it, but the Prestige is only instrumental - it earns you more funds and qualified manpower (because kids who saw your Moon Landing grow up and study astronomy), which you re-invest into new research.
The real goal of the game, though, is unlocking Knowledge, which you do in all sorts of ways. Some achievements (Hubble) might give you not very much Prestige, but they'll continue to accrue Knowledge over time. Others (space shuttle stuff) might give you a good boost in Prestige when your Group needs it, but aren't a great investment long-term because they don't give as much Knowledge. And as the Knowledge rolls in, players start to see the consequences. Ten game-years after your telescope launch, for example, you might get a note about how medical researchers have adopted your optics research to revolutionize heart surgery (based on a true story, I think).
I think it could definitely work as a high-level game like this; the question is how in-depth you can get. Would it make sense to have players in the Group actually playing as Aerospace Engineers, Electronics Experts, Optics Researchers, Physicists, etc.? Maybe they could manage it through a sort of abstracted skill-based minigame system: for example, the Physicist plays his minigame for as long as he wants, racking up Physics Research points (which the Group leader is responsible for funneling into the various projects the Group is running) but costing his Group money by the minute. That way, Groups could have managed budgets and so on without forcing players to play a certain number of hours every day. (The hot-shot "Physicist" players would be the ones who really excel at that minigame, so they have the best ratio of Research earned to time played.)
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You would have to contend with a budget, payload mass, various instruments that you may or may not be able to afford, computer architectures (we all know that there is more computing power in a PS/3 than a typical NASA probe.... show the kids why), ability to "program" the probe both before and "in flig
Re: I'll settle for just one factoid... (Score:2)
Yep.
When you click the "External Viewpoint" button, you'd better get total silence. Millions of people have raged at Hollywood because fake explosions sell tickets.
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One of my favorite childhood games.
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The first post on this article summary was hilarious. Zerg Rush FTW! Great, now I don't have to defend myself in making the comparison to Blizzard here. With that out of the way, here's my biggest fear for this project: WoW is such a big success because of the sense of satisfaction it gives you. There's so much to do, and everytime you [levlup, earn a new epic item, kill a boss, buy a new mount, hit 70, advance your professions] you feel really good. You feel you're making progress.
But think of how y
Re:How realistic? (Score:5, Insightful)
Your points are absolutely valid in your context, but I think we are dangerously placing the cart before our collective ass.
Just like the military, NASA has experienced declining general interest. This is not a SETI-esque venture to solve the great mysteries of space travel, nor is it some kind of "Last Starfighter" quest for an Alex Rogan [imdb.com]. It is a valid, overdue tossing of kerosene onto a thirsty and faltering flame; a genuine attempt to generate interest among young people regarding space exploration, and we both can support something like that.
It's sort of a "hook em' while they're young" deal, and the casualty-to-mission rating of NASA is nothing like that of the Army. The excitement factor of NASA pales in comparison to that of the Army. Hopefully, this game lands where these demand curves intersect.
Last Starfighter kicks ass!
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Fine, I'll bite (Score:2)
1) interpret it as a military expenditure, the constitution allows the federal government to spend money toward the national defense.
2) The research effects the economy, whether or not it's more beneficial leaving it in the hands of the tax payers than is a matter of debate(Research is a market failure that we try to fix with patents, but even they don't provide enough incentive for very long-term research). This research effects multiple states, and so we then can justify it
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I think there's a good bit of potential for a NASA game. I'll be interested in seeing what they come up with.
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the NASA experience: a guy sitting at a desk drinking coffee, working on his computer for a while, reading, and bullshitting with co-workers about the game last weekend & where to go to eat for lunch.
Yep. that will sell like hotcakes.Project: Space Station? (Score:3, Informative)
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Seriously, this game [mobygames.com] still is one of the deepest, most engrossing games I've ever played. =) Especially fun when you're trying to out-compete an opponent's station. This game cries for a modern remake. =)
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I played the IBM CGA graphics version. I've tried getting the C64 version on my GP2X, but it seems glitchy.
It's about time (Score:1)
MMO or MMORPG? (Score:4, Insightful)
Notice that it refers to MMOs and not necessarily MMORPGs which, IMHO, is the most common kind of MMO. The two primary activities in MMORPGs are questing and grinding, and I don't think those activities lend themselves to accomplishing the goals NASA has set out.
So, how are they going to make this fun?
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That's a tough question - because a great deal of what NASA does bears much greater resemblence to questing and grinding than it does to any other aspect of gameplay.
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You could pick up "Lobying" as a profession, and grind Congress for reputation.
What's it going to be called? (Score:5, Funny)
What's it going to be called, My Space?
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Next headline: NASA buys Myspace (Score:1)
Orbiter - free space flight sim (Score:4, Interesting)
Re:Orbiter - free space flight sim (Score:4, Informative)
All that NASA is looking for right now is a 5 page treatment of different ideas they can use for developing such a game, and suggestions like the one you just made is precisely what NASA is looking for. Even if you don't necessarily even desire to be involved in writing a game like this, presenting a whole bunch of excellent ideas that can be used by others who are willing to take it further can only be beneficial.
I certainly hope that by posting here on slashdot, that the potential talent pool can be substantially increased and give some excellent suggestions. Unfortunately, by posting here on slashdot it is also going to give a whole pile of trollish submissions as well, so I hope I haven't killed this poor NASA admin with a mountain of ideas.
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Unfortunately, Orbiter is not "FOSS".
anyone want to join my hardcore raiding guild? (Score:2)
kek
Eve-online? (Score:4, Interesting)
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Also, it would be cool if it had an unlimited research system, so that it was player based research that allowed access to new, more distant places.
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New game with new memes (Score:5, Funny)
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that one line there is why I will never play any sort of online RPG
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Time to cut the PR budget (Score:2)
The thing NASA does best is PR. Of which they do too much. Their PR budget should be cut back, and NASA's funding for non-flight projects should be shifted to NSF.
Martin Schweiger's Orbiter? (Score:2)
http://orbit.medphys.ucl.ac.uk/orbit.html [ucl.ac.uk]
I would **LOVE** to see the ideas implemented in his simulator (real Newtonian physics, Multi Function Display orbital computers, Interplanetary transfer orbits, great physics engine) implenented in a MMO environment.
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That should be *the* primary feature of this MMO. Forget graphics, gameplay or anything else. The physics engine should be solid enough that this becomes more than just a playground. Something like a highly capable sandbox for newtonian physics that could allow budding aerospace engineers to block out everything from mission plans to designing basic spacecraft for other players to use.
My favourite part (Score:1)
Five stars, will definitely play again.
- RG>
First thought: (Score:5, Interesting)
But then I thought about it. I'm a huge supporter of shutting down the shuttle program--IMHO, it jumped the shark a long time ago. My taxes could be much better spent on newer and more innovative space programs or even could be better spent here on earth. Who needs NASA anyhow? It's a DINOSAUR. A relic of the space race and the cold war. Let Richard Branson and the private sector innovate the "next stage". Let capitalism fund the new space race; they will do it better and cheaper than any bloated, corrupt, and inept government agency ever could.
BUT THEN... I thought about my childhood; I remembered how important the space missions seemed at the time, how important they were to our national identity. We had the Space Shuttle, and We we doing Important Things. In Space. I thought about it again. I remember sitting cross-legged on the floor in Mrs. Bartlett's class when I watched the Challenger crew "slip the surly bonds". I thought about the congressional hearings and the first time I learned what an o-ring was. I remember hearing that perhaps Christa Mcauliffe and the other crew members might have been alive during their inexorable plunge back to the ocean and how horrible that must have been. I remember seeing the reconstructed orbiter in that hangar on the news.
Since then I have followed the goings on at NASA with a somewhat skewed perception. I though it was cool how they were able to land that craft on that asteroid, and I smugly laughed at how much longer those Mars rovers have lasted down there than anyone had expected (yeah I know the engineers purposely underestimated the lifespans). I also recall with sadness the Columbia, but how we would not let that deter us. I've viewed every flight since with skepticism, but still. Space is The Future, and we're still there. I often wonder when the next mission to the moon will occur and who will undertake it. I'm a fan of science fiction, and the space program is sci-fi turned reality.
So. Perhaps the thought of a NASA-based video game, let alone an MMO, brought back the thought of my innocent childhood, back when NASA meant The Space Shuttle, and I had a three-foot-long paper model of Columbia hanging in my bedroom. How awesome would it be to explore our near-Earth environment, or maybe even the solar system without repercussion? No Challenger disaster, no Columbia breakup; no launch-pad fires and no explosions. Let me take the wheel, don that space suit, and explore the cosmos right here from my comfy chair. Let me fly through Google Sky in a realistic simulator, and let me turn over rocks on Mars; I want to go ice-fishing on Europa.
Yeah, I'd buy into that. Ooh, neat!
Cheers~
I'm creating an "administrator" class character (Score:2)
Klingons (Score:1, Funny)
Where do I sign up? (Score:1)
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Realistic? (Score:2)
I love the idea of a NASA MMO... But I don't think it's got -any- scientific use at all.
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Robot Wars (Score:2)
WOOT! (Score:2, Funny)
SWEET! I just looted a Nosecone of Negligence off A Disgruntled Engineer!
Simulating new propulsion models (Score:2)
My PK will be named Columbia... (Score:1)
Umm... (Score:1, Informative)
They play it because it's a free online FPS game that was well made.
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Not that I support a game used to recruit people in the army but played it once and for some reason I had to watch a medic training presentation in order to become spec ops or something. I actually read somewhere on the net that some guy helped save two people involved in a car accident using that training.
It doesn't teach about the army but is more like a military training tool to teach you the basics and perhaps a little bit
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Yeah I remember watching that part of the game to. I found it interesting and somewhat educational, but that's not what was running through my mind when I was installing it.
Please... (Score:5, Funny)
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NASA Grand Theft Auto (Score:1)
Secret Weapon (Score:2, Funny)
Virtual Space Camp Perhaps (Score:2)
While I've always loved NASA... (Score:2)
Asteroids: The FPS (Score:2)
Is there ANY chance that this could become a simulator for Asteroid Defese? Role-play the intricacy, both physics and political of all that it will take, from threat determination to mitigation. Who pays for what? Who does what? Do we get to use nukes? Whose? Whose button? What if if fails, where do the people on the impact ellipse migrate to? "It will impact the Pacific. If we try to move it, we may fall short and it will land on India." US says "ok
Sim Colony (Score:2)
Yah, this one will be fun... (Score:5, Funny)
nasagame: use probe messenger
You are now online with Messenger
nasagame (Messenger): where
In slingshot maneuver.
Time to Mercury: 1137 days.
nasagame (Messenger): look
I see stars, albeit not too clearly.
nasagame (Messenger): exit
Messenger is now offline
nasagame: launch rocket
It's too cloudy. And your next rocket launch isn't for 184 days.
nasagame: build interplanetary probe
You don't have Senate Approval to build more probes.
Try going to a Senate Hearing
nasagame: go to senate hearing
You are now at a senate hearing.
Senator Lieberschvine asks you to justify section 10.4.3.17.2 of your budget.
nasagame (Senate Hearing): quit
Are you sure you want to quit? There's not many jobs for people with Ph.D's in physics.
Senator Lieberschvine is getting annoyed you haven't answered his question.
nasagame (Senate Hearing): exit
Senate rules forbid you from leaving until you address Senator Lieberschvine's question.
Senator Lieverschvine is pounding on his table.
nasagame (Senate Hearing): request bathroom break
You are in the bathroom.
nasagame (Senate Bathroom): climb through window
You have left Senate Hearings.
You have generated +150 Hate from Senator Lieberschine.
nasagame: build interplanetary probe
You don't have Senate Approval to build more probes.
Try going to a Senate Hearing
nasagame: status of voyager2
Status: Processing "take picture" request you submitted 2 hours ago.
Download status: 371 of 22154 bits received (0.0515 bits per second; 117 hours remaining)
nasagame: watch TV
Senator Lieberschine in on TV calling for your resignation.
President Bush has announced a 40% cut to your current funding to help pay for the Iraq War.
You see an ad for "Truck Driving School" and think it sounds appealing
nasagame: down not across
You have logged out.
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Great... (Score:2)
A Tale in the Martian Desert (Score:1)
Nasa Game (Score:1)
LOW OXYGEN!! Which crew member to do you execute? (Score:1)
Seriously though, this type of game is not cheap to make or to keep up and running. The vast majority of them fail miserably and become giant money pits. Try smaller games first. Like a game where the player 1. manipulates a satellite with the shuttles remote arm and
2. a game where the player has to build a spacecraft to t
What I have so far. :-) (Score:2)
Think Big. NASA's MMO network should eventually have a worldwide support involving hundreds to thousands of NASA personnel who seed content into the system or supervise the system in various ways. It might entail tens of thousands of server nodes as well as extensively involve users machines for local processing. Naturally, some parts of the operation of the system might be outsourced, like to Amazon's or Sun's pay-as-you-go virtualized cloud computing
Compelling Game Play (Score:1)
There are plenty of cool things NASA do, that could be turned into compelling game play.
* design a new space ship or habitat (think sim city in space)
* launch your ship, explore the solar system and see Saturn's rings up close (obviously you'd have a 'skip ahead in time'
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Re:games (Score:5, Insightful)
It would be ungodly expensive to teach everyone the science behind it all. (And not just for NASA/schools, either.) What better solution than to allow anyone even slightly interested in space flight to learn all about it for under $200/year? Hell, NASA could even try to make use of all the idle cycles on every player's machine to run simulations (with users' permission, of course).
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I think the added emphasis explains my confusion sufficiently.
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