Drawing on Air With Haptics in 3D 62
Roland Piquepaille writes "In a recent article, PhysOrg.com reports that a team of computer scientists at Brown University has developed 'Drawing on Air', a haptic-aided interface to help artists to create 3D illustrations while wearing a virtual reality mask. 'The technique introduces two new strategies, using one hand or two hands, to give artists the tools they need for drawing different types of curves, and for viewing and editing their work.' The researchers hope that these techniques will improve the precision with which scientists can interact with their 3D data using a computer. This also would help artists to illustrate complicated artistic, scientific, and medical subjects."
Porn (Score:5, Funny)
Re:Porn (Score:4, Funny)
No. (Score:3, Funny)
(Clicks AC button)
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Back to "Tactile" (Score:3, Informative)
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More importantly this kind of thing isn't new. (Score:2)
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Awesome. So I take it you're all for lumping my IBM model M in the same category as VR systems that let me sculpt air, you know, since the model M is famous for its "tactile" response...
Please wake me when the whole fucking net devolves into a bitchfest over word choice. I've an over/under on it.
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Re:Back to "Tactile" (Score:4, Informative)
Wikipedia disagrees with you: "Although haptic devices are capable of measuring bulk or reactive forces that are applied by the user it should not to be confused with touch or tactile sensors that measure the pressure or force exerted by the user to the interface."
This isn't an author being pretentious. If the word 'tactile' had been used, this article would be full of complaints that there's no actual 'touching of surfaces' involved. It would have put the wrong picture in people's heads. It was the right use of the word and it wasn't a case of somebody showing off their Mr Spockian vocabulary.
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Quote: "Drawing on Air uses drawing guidelines, force feedback, and two-handed interaction". [emphasis mine]
Quote: "... intuitively adjust line thickness by applying pressure against an imaginary 3D surface, making drawing in the air feel similar to pushing a pai
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Dictionary definitions aside, in practice "haptic" and "tactile" mean different things. It's perhaps a blurry line, but in general "tactile" interfaces relies primarily on touch (an external sense), while haptic interfaces may rely on both touch and proprioception [wikipedia.org] (and interoceptive sense).
Re:Back to "Tactile" - Parent is incorrect, mods (Score:1)
Example: Jackson Pollock was possibly the most haptic painter of all time. He was also one of the least tactile.
In this context, the system is haptic because it encodes gestures. It is not tactile because it does not provide tactile feedback. You draw on ai
GP correct. Don't mod Parent informative. (Score:2)
Haptic free dictionary [thefreedictionary.com] "haptic Pronunciation (hptk) adj. Of or relating to the sense of touch; tactile."
Same page
"Adj. 1. haptic - of or relating to or proceeding from the sense of touch; "haptic data"; "a tactile reflex; Synonym : tactile,,tactual".
There is NOTHING about gesture in the definition and only tactile mention. In other word the parent post above me is NOT informative.
Re:Back to "Tactile" (Score:5, Funny)
And your comment is nothing but a very long winded way of proving yourself ignorant. Haptics in virtual reality encompasses much much more than just tactile feedback. And yes, I work in a VR lab so this is (finally) something I'm relatively knowledgeable about. Tactile feedback (like beauty) is only skin deep. Full blown haptic feedback goes much further than that. Compare a vibrotactile array (which is just a grid of cell-phone vibrators, really) with a device like a Sensable PHANToM pen or Chapel Hill's molecular docking simulator, which have more in common with robot arms than vibrators.
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Most of the time, we split the sense of touch into those categories:
* tactile sense: addresses the pressure receptors placed underneath the skin, which are denser at the tip of the fingers, in the palms and on the lips and the tongue.
* proprioceptive sense: our internal hear receptors that give us a sense of balance. Als
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Open source powered (Score:5, Interesting)
Action (Score:3, Interesting)
Been there, done that. (Score:4, Interesting)
About 18 months ago, I implemented a similar mechanism in Python, using the "WorldViz" toolkit, to prototype an engineering training concept where I work. Too bad the project didn't get more funding, it was a blast.
While wearing goggles and data gloves, the user could use various hand gestures to perform different actions. You could point at virtual items, then "levitate" them to new positions. Or you could use a two-finger pointing gesture to "paint" lines in mid-air. Your other hand became a palette, and tapping the palette let you change colors. These drawings were to be saved back into a CAD format.
I also saw a group of artists made a similar system about the same time, whereby they moved a tracking wand through space to "draw" a piece of furniture. The drawing was downloaded into a 3D stereolith program, and a plastic prototype of the furniture was created. Very organic, very cool ideas.
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Seriously, what were the advantages over simply creating the drawing in a CAD package in the first place?
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The purpose of the system was to get a large number of people in many field locations "used to" the physical size and to practice procedures related to large expensive equipment, long before the actual equipment was delivered. The alternative was to build a lot of expensive physical mockups. The drawing capability was added to help sketch-author some of the training materials, because some training scenarios are only discovered while doing the procedures physically.
The people developing the procedures
Haptics in gaming (Score:4, Interesting)
The neat thing here is that Penumbra is an ideal title to use the technology with. Puzzle-solving in the game is mostly physics based and you use mouse gestures (of a sort) to interact with physics objects in the game's world. Simple example: point crosshair at a filing cabinet drawer, hold down mouse button, drag mouse backwards to pull open the drawer. There's more to it than that, and maybe its a bit gimmicky, but its pretty neat nonetheless and with a haptic controller so that you could gesture in three dimensions and get some sensation of the object your virtual "hand" was interacting with... well, I'd love to give it a try anyway.
Alli
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Been available with a bunch of little games for tech demo purposes (and a full Half-Life 2 mod) for a while. Free (non-commercial) software SDK. Only a couple hundred bucks instead of a few thousand for previous devices.
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http://home.novint.com/ [novint.com]
I tried it out the other day, was very cool.
Very Similar to IMAX's "Sandde" System (Score:2, Interesting)
I'd love to play with it (Score:1)
Guess I'll be waiting a couple of years for the commercial release of it.
Well (Score:1)
I wonder how accurate this software is...
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"Drawing-on-air" prior art (Score:3, Funny)
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goggles (Score:1)