Computer Game Predicts Player Moves 89
willatnewscientist writes "A couple of Hungarian researchers have developed a computer game that knows when you're going to press the 'jump' button ... 2 seconds before you do it. The researchers use neural networks to analyse several type of biofeedback signal — heart rate, EEG and skin conductance — and discovered that skin conductance alone is enough to predict a jump up to 2 seconds beforehand. They say the technique could ultimately be used to make aircraft controls that respond more quickly to a pilot's actions. But it could also be used to create so-called 'frustration games' that respond to a player's actions before they occur."
Reminds me of that story Predictor (Score:5, Informative)
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Re:frist pist (Score:5, Funny)
Big deal? (Score:3, Funny)
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You haven't played against some players (Score:2)
My favourite example from way back when I still played CS goes like this:
So I just pick the first server that's not full or empty, from a list sorted by ping. It has only 2 players, but everyone has to start somewhere. More will probably come.
The first thing I notice is that suspiciously I'm assigned to counter-terrorist, whi
Guessing Game (Score:1)
Re:Guessing Game (Score:5, Funny)
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Misleading (Score:1)
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It reminds me of people who practice martial arts and learn to read when/how someone is going to attack by looking at which muscles are tensing and such.
And while I can see why people are mocking the entire 'aircraft' potential, any system that could potentially reduce reaction time by reading what someone will do faster then their body can do it could have application.
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I'll remember that, next time I'm fighting naked ninja's.
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Unfortunately.... (Score:5, Funny)
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Hands-free "mental mouse" (Score:2)
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shameless plug for my alma mater: go brown!
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So is any kind of mental mouse already commercially available?
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I'm hopefully not the first person to think of this...
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Here's info on the research into non-invasive versions:
http://en.wikipedia.org/wiki/Brain-computer_inter
Must be an easy game.. (Score:3, Interesting)
Re:Must be an easy game.. (Score:5, Interesting)
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Human reaction time is about 1/4 of a second (Score:3, Interesting)
If I start "flowing" enough my conscious mind doesn't even get in the way (hence the 'twitch' appellation), that's how I come out on top. Economy of thought.
That's how the martial arts masters work. No thought involved. And it's why even if you know and understand the techniques intellectually, you'll still get your arse handed to you by a street thug if you haven't practised several times a week, for years.
Interestingly the flinch reaction is actually faster than the regular reaction time, about twice as fast, 0.15s but the response is hardwired into the brain, you can't do
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Re:Must be an easy game.. (Score:4, Funny)
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At any rate, this is just 1 more study that says our bodies give off unconscious signals... -yawn-
Matrix (Score:5, Interesting)
Neo: What vase?
Oracle: That vase.
Neo: I'm sorry--
Oracle: I said don't worry about it. I'll get one of my kids to fix it.
Neo: How did you know?
Oracle: Ohh, what's really going to bake your noodle later on is, would you still have broken it if I hadn't said anything?
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Ow my head.
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Re:Matrix (Score:5, Insightful)
Oh, and it probably would have been more relevant to make a cutesy reference to Minority Report.
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That mask..! (Score:1, Funny)
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Bring on the Frustration Game (Score:3, Funny)
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Anyhow, it had difficulty options, and the hardest difficulty setting was "Impossible."
Turns out it
Doesn't sound all that impressive. I suspect ... (Score:1)
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Re:Doesn't sound all that impressive. I suspect . (Score:1)
So... it just plays itself? (Score:3, Funny)
Subsequent Releases (Score:2)
2 seconds? (Score:2)
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Yeah that's my thought as well. Think of a platform scroller like Mario or something like that, where you are running along and can see there's a jump ahead you'll need to make. That's the sort of thing this system is predicting. If you have to jump because something is suddenly flying at you fast, I doubt it would pick up that blip in your skin in time for its "frustration" reaction to have relevance.
I'm also not sure
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That's smart. (Score:5, Funny)
*Pilot cruising around Washington DC on anti-Terrorist patrols*
(Thinking to himself)
"Oh wow, I'm like... right over the White House now, it would like totally suck if I accidentally shot a"
*Missle launches at White House*
"Oh crap!! Do NOT think about launching missles!!"
*Missles launch at various historical monuments*
"Craaaaaap!! My Sarge is gonna KILL M"
*Plane explodes*
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Human consciousness (Score:3, Interesting)
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Danger in the cockpit (Score:2, Insightful)
Re:Danger in the cockpit (Score:4, Funny)
I can perhaps see a car or plane's AI going into a "ready" state, perhaps doing a fast check of control systems in preparation for some action of the driver/pilot.
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Please, Don't be a Zombie...
Setup (Score:2)
It wouldn't act on the command before the pilot commanded, but it could do some "setup" (light up the buttons the pilot will want to use to make them easier to find, bring up data relating to the task, etc.). Some high-end cars have similar features (they tense up the seat-belt if you hit the breaks hard, and get the airbag ready).
Good computer tools do something like this already, just in a more primitive way. Imagine that when you are almost finished writing an email, the computer could bring up the sen
Meanwhile at a gaming tournament... (Score:5, Funny)
Old news (Score:1)
http://www.phi-t.de/mousegame/ [phi-t.de]
It uses a neural net to predict your next move.
It's bad enough (Score:1)
Health Warning (Score:1)
News Anchor 2: In other news, employers have noticed a sharp increase in the number of 'sickies' by employees. This absence from work is reportedly costing billions, a phenomenon being experienced worldwide. The cause of the epidemic is not yet known.
How to beat the bots (Score:2)
That should be easy to get around, just drink a helluva lot of Jolt & coffee, then play a very cautious strategy...
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This won't be used in aviation (Score:2)
Frustration Games (Score:1, Funny)
Ha Ha (Score:2)
Seriously, while this might work for games like Mario (Hmm. That's a hole. Maybe I should jump?) I don't see it working on anything fast-paced.
premature ejection (Score:1)