Virtual Reality Creates False Memories 193
moon_monkey writes "There's an interesting post on NewScientistTech's blog about virtual reality inducing false memories during a recent experiment (pdf). Ann Schlosser at the University of Washington tested students' ability to learn how to use a real digital camera by operating a virtual one. Although those students who used the virtual camera found it easier to remember how the camera worked, they also experienced more 'false memories'. As the post points out, could this be a serious problem for VR going forward?"
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Money for nothin'... (Score:3, Funny)
Simple (Score:2, Insightful)
I'm confused (Score:5, Insightful)
Re:I'm confused (Score:5, Insightful)
The memories are false because things did not really happen as the test subjects remembered.
If you have the time and/or inclination, read up on the research of Dr. Elizabeth Loftus. She (and others) have demonstrated that it is trivial to create false memories in people. More importantly, once a false memory has been created, it is otherwise indistinguishable from a real one. That means a person cannot rid themselves of a false memory any more than they can rid themselves of a real memory. The implications of this are significant.
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Re:I'm confused (Score:5, Insightful)
In another study, someone showed it was ridiculously easy to alter test subject's childhood memories to include things that could never have happened.
Human memory is a read-write filesystem, and recalling a memory overwrites it, recalling it with suggestions offered by the outside world can easily alter them.
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Disclaimer: If this post doesn't make any sense, it's because I'm really, REALLY tired...
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Re:I'm confused (Score:5, Interesting)
Now as I don't have a reliable memory I have to have a system of storing information in the real world and I often see issues of parity between the real world information that I know to be correct (why would I lie to myself?) and memories which can't possibly exist. Maybe VR will make more people aware of these memory short falls that they've never noticed before (or blamed on alcohol!) though I can't see it causing any more problems than that.
In other words - "I know what I know" (Score:3, Funny)
In a similar vein, people have beliefs that are just as "false". And there you have the basis for most of humanities problems.
Homo Sapiens brains just don't work right, depending on my definition of right, and you cannot disabuse me of that notion.
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But that's not a new problem. It's long been known that eyewitness testimony is highly unreliable, owing to the brains ability to "fill in" details of events with extra information. The classic example is of course the intro Psych course where an unknown assailant kills someone before the whole class, then runs from the room. Ask everyone in the room to describe the assailant and what occurred and you're liable to get as many different stories as there are people. The brain has a way of smoothing over memories and adding in extra bits of information it correlates with experiences to help aid in recall, but this of course leads to degradation of the memory's "truth." THis result should really not come as much of a shock.
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Re:I'm confused (Score:5, Funny)
The classic example is of course the intro Psych course where an unknown assailant kills someone before the whole class, then runs from the room.
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They had brought about 20 people on a tour of some desert area and they bumped into a cop stopping them from going into a certain area.
They questioned them all about a month later and the stories ranged from Aliens landing to crashed US military jet to a murder.
Of course my recollection could be false memories too.
Wikipedia - Prime Example? (Score:2)
Not False Memories (Score:2)
Now you do have people who get into trouble by mixing reality and fantasy. Take the 4 year old who scared aware theives by surprising them in his red Power Ranger suit [dailyindia.com].
The phenomena of mi
Dreams (Score:2)
One time I asked someone if she'd finished with a cassette I'd loaned her. Turned out I hadn't loaned her anything, I'd just had a dream where I had... Sure enough, I checked the rack and the tape was there.
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Hmm (Score:2)
Re:Neo, is that you? (Score:2)
EGA memory (Score:5, Funny)
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Duh (Score:3, Insightful)
Re:Duh (Score:4, Informative)
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Quaid, get your ass to MARS! (Score:3, Informative)
Did these guys miss the Matrix?
Even in the movie Total Recall this was beaten to death. And in Do Androids Dream of Elctric Sheep.
So nothing really new here to see, an idea that is more than 30 years old?
Anyway, Arnold beat these researchers to it.
Puto
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There is a slight gap between "reality" and "entertainment".
According to this research, the gap may be more slight than you credit.
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No where in my post do I state anything about Neo screwing up in the real world from something he learned in VR.
I am not a huge Matrix fan. It could have been better. I prefer Equilibrium.
Puto
Re: Scifi Books, History, Truth, VR, and Fantasy (Score:3, Insightful)
History (narrative) draws conclusions from the factoids, and creates historical principles. Subject to the caveat that these are only as good as the person drawing the conclusions, these historical principles have much truth, but become open to interpretation.
Contemporary fiction deliberately masks most/all factoids to sculpt a specific scenario necessary
"False memories"? (Score:5, Interesting)
The blog post and the preprint make reference to the notion that people who experienced a "virtual" digital camera were more capable with the real thing...but also "remembered" things about it that weren't true, based on questions asked.
I fail to see how this is "inducing" false memories. Could this possibly be a function of the fact that the simulation isn't 100% accurate, and that "false" "memories" about the item (determined by the number of specific or leading questions that are incorrectly answered) would be reduced as the simulation gets more and more close to, well, reality?
Besides, I think we could do a study and prove that plenty of people have "false memories" with regard to the actual capabilities of real devices...
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So how do you distinguish getting a false memory from just forgetfulness/confusion?
Re:"False memories"? (Score:4, Interesting)
Did you find the viewfinder easy to use? Yes. No. N/A.
The person doing the survey may answer yes or no, ignoring the N/A option, even though there was no viewfinder on the virtual camera. Aha! They must have a false memory of the camera because they expected to see a viewfinder! Wow, how interesting. Or, ya know, they just didn't notice the N/A option because all of the previous questions were straight Yes/No answers.
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Cause people assume, you know, surveys aren't trying to test them with trick questions.
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The false memories from VR land are probably only there because the possibilities are wider in VR than in real-life. We'd be less inclined to apply the restrictive set of real-life rules we've spent decades learning as we grow up to VR - a new environment with new rules.
So you could argue that in RL we'd apply restrictive rules to say, the functionality of a camera, but in VR we wouldn't apply the same rules (It can fly! It can turn into a duck!). So if I'm going to imagine that
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This may be stating the obvious, but people don't always remember things 100% correctly in actual reality either.
For instance, my wife swears up and down that sh
Rule #1 of Slashclub: (Score:2)
Rule #2 of Slashclub:
Don't try to talk about Slashclub with your wife.
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This isn't really big cause for concern or big brother fears or anything, though. False memories are completely mundane; everybody has them. They're one of the big reasons why eyewitness testimony is becoming less and less trusted in courts - it turns out that one of the easiest ways to induce false memories is to grill somebody about a situation over and over (like,
Today, a young man.... (Score:5, Funny)
Re:Today, a young man.... (Score:5, Funny)
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-Rick
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I said "Then forgive me."
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hahaha.. no. Someone saying something funny that is also what you want to hear doesn't make them smart.
Gut reaction (Score:5, Interesting)
Or, perhaps the simplest answer...your students are dumb, they couldn't remember all of the instructions 100% accurately and screwed them up. Upon questioning their stupidity they responded "the computer...it...it gave me false memories! TETSUOOOOOO!!!!!!!!!!!"
Something like that.
Just like real memories... (Score:5, Interesting)
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Doubtful (Score:5, Interesting)
On significant things, like jumping off a ledge and flying; well - we might be able to distinguish between RL and VR in those circumstances.
In bad-analogy-land, if I was to swap a few keys on your keyboard you might find it confusing for a bit, but if I were to paint it green, you'd probably notice (unless it was already green of course).
Of course, where you draw the line between subtle and significant is a whole other argument. But I think the human brain does that already to some extent; remembering important things and discarding irrelevant things.
Serious problem? Doubtful.
This will help VR for advertisement (Score:3, Interesting)
Dupe! (Score:5, Funny)
Nice and cool, except ... (Score:2)
I Believe There is a Name for That Condition: (Score:2)
Re:I Believe There is a Name for That Condition: (Score:5, Funny)
i'll get my coat
I expect there is no one phenomenon of memory (Score:5, Insightful)
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Really? NO! (Score:2)
Not a comparison of Reality and Virtual Reality (Score:2, Interesting)
In fact, the study leads me to believe that experiences in reality will produce almost as many false memories as the 'object interactive' VR expereinces
"Indeed, scholars argue that although learning via physical experience with a product is vivid, it can create an illusory sense of competence (Hoch and Deighton 1989)"
Here, the 'object interactive' VR experiences create more vivid memories than the 'picture site'.
"Likewise, Bartlett (1932) argued that reconstructive memory is more likely to occur with rich than simplified materials because in the former case, individuals are more likely to "fill in" the missing pieces of their memories"
What's more vivid than real experiences? Arguably, because people are less familiar with the VR environment, they might be more prone to produce memories so that their minds can make sense of what occurred
The culprit (Score:2)
newflash? (Score:2)
Newflash: VR can mislead people and give them a false sense of confidence about what they think they know.
You mean (Score:2)
Finally Contributing to the Real World (Score:2)
Other good examples of VR transferance
No worries (Score:2, Funny)
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Vmember Me? (Score:2)
Feedback is the return loop of interactivity, after the "sensitive" send loop.. VR is usually (some would say theoretically certainly, as
Nothing to do with VR (Score:5, Interesting)
No. It is going to create a problem for the concept of memories, which have always been volatile and unreliable, but for some reason are perceived as accurate fact-recall centers in our brain. Something has to force people to adjust how they think of "memories," and this suggests it might be VR.
Research into "flash-bulb" memories (e.g. "I can remember exactly where I was when I heard about the Challenger") has shown that people's confidence in their memory for small details is barely correlated with the amount of detail they actually recall correctly. Elizabeth Loftus's research into eyewitness accounts and false memories have already shown that it is possible to plant even completely false memories with a reasonable success rate, much less small differences in an otherwise real memory like whether a street sign in a video was a stop or a yield, or what specific features a digital camera has.
from the blog: "It wasn't tested, but I assume real experiences don't generate false memories to the same degree."
Actually, I would assume the opposite: allowing people to play with a real camera briefly would have the same effect.
Nothing new and not specific to VR (Score:2)
idiotic phrase (Score:2)
I want to know what marketroid fool started the irritating trend of using "going forward" instead of the perfectly serviceable "in the future" and "from now on". It's not that I'm against new and interesting additions to the language; it's just that "forward" and "backward" have traditionally been used as indications of progress--- e.g. "we will be going forward with our plan to kill half the sales department". Clearly, the use of "going forward" to enc
Re:idiotic phrase and optimistic too (Score:2)
Virtual? (Score:2)
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For example, give a youngster today a picture of an Atari 2600, claim it's a video game from a long time ago, and ask them what they *think* it can do. This reflects the story on Slashdot from having kids play old video games... they were terribly disappointed.
Their imagination drove up their expectations. I believe this is nothing more than the same phen
Does It Really Matter? (Score:2)
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Sounds like cyber psychosis waiting to happen.
i heard.... (Score:2, Funny)
vr creates false mammaries? (Score:2)
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Problem? (Score:2)
I'd love some false memories, if I could control what I'm "remembering." While they're at it, could they erase some real memories?
Dupe (Score:2)
If this is Virtual then I'm in The Matrix.
If it's real, I may still be in The Matrix.