NASA Playing With Unreal Engine For Virtual World 116
An anonymous reader writes "Daniel Laughlin, Project Manager for NASA's Learning Technologies Office spoke at the International Space Flight Museum in SecondLife and said that they are using the Unreal 3 Engine to create a synthetic world for training. The mission? The moon by 2020, and Mars by 2035. He said, 'We are combining the efforts of a commercial game developer, two universities and two NASA mission directorates into the project. If we can't check off all three boxes at the end, then we'll have done a poor job.'"
Cool (Score:3, Funny)
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Re:Cool (Score:5, Funny)
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"What eyes cant see..."
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KFG
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Your mission should you decide to accept it.... (Score:4, Funny)
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Re:Your mission should you decide to accept it.... (Score:5, Funny)
The moon is full of aliens trying to destroy us.
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Sweet.. (Score:5, Funny)
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Well, Duh. (Score:2)
Oblig. (Score:4, Funny)
Why UT3? (Score:1, Interesting)
Sheesh. Money to burn.
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This is precisely the kind of project that could both benefit and benefit from the FOSS paradigm, especially considering the duration of the projects. Who knows what's going to happen to Epic over the next 20-odd years?
I know this is really just NASA wanting so
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That's a fairly sweeping statement. I guess ogre being not particularly good and needing bringing up to speed was why they were one of the Google Summer of Code participants?
You might want to, oh I don't know, actually find out about the OSS tech you slate before hitting the submit button.
I suggest http://www.ogre3d.org/index.php?option=com_content &task=view&id=394&Itemid=2 [ogre3d.org] would be a good place to start. Then if y
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Yes, exactly. And its a far cry for UT, lacking physics and other features. And even in rendering other open source packages like OpenSceneGraph are a lot better. (And are used at NASA on other projects). Remember, NASA is looking for results, now, not for a long development cycle...
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Uh, yeah. If it was good and up to speed, it wouldn't have needed to be a google summer of code participant. See, the summer of code was for writing code. Stop me if this isn't making sense, and I'll see if I can use smaller words.
I hate this fucking argum
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Ohhhhhh I seeeeeeee. How wrong of me. I thought that the summer of code was for mentoring up-and-coming talented coders. But now I look at the participants I can see how they're all badly-engineered products that need improving....lets take a few at random, shall we?
http://code.go [google.com]
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Ogre is only a rendering engine. Unreal is not only that, it include the necessary high level framework, scripting integration, and editing tools to make a game.
There is no open source equivalent of this stuff that I know of at the time. And all that high level and toolset stuff is hard to get right, even for most video game companies who often develop awful solutions for this stuff.
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Sauerbraten [sauerbraten.org]
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However, as far as I could tell, while editing the scenery is easy and flexible, adding new kind of entities can't be just done with some scripting and editing some properties.
But this is very cool indeed. With some development, that thing could have the potential to put second life to shame.
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Given that it can be done in-game, my guess is that a talented programmer could add this functionality pretty quickly.
Absolutely. All Sauerbraten needs is server access level control (so you can limit who can
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Ogre3D is mainly a graphics engine (Ogre stands for Object-Oriented Graphics Rendering Engine), where as the Unreal Engine is a complete game engine with graphics, AI, networking code, physic
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This is ancient news, really.
I was developing another product back in 2001, and we evaluated the Unreal kit back then. As a part of our evaluation, we were shown an ISS model which had been developed with NASA cooperation for some projects they were pursuing back then. Since that time, geeks like Shuttleworth and Ansari have been to the real ISS, and soon Simonyi too. The world of software has changed in radical ways in a very few years.
Re:Why UT3? (Score:4, Interesting)
NASA wants the engine to enabler, not to become an obstacle they themselves have to fix every time they encounter a shortcoming. This is not to put down engines like Ogre3D at all. But if they have the money to spend, why not spend it on a system that is robust and is well-supported.
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This would be a fun project (Score:4, Insightful)
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Sure - they'd love to work on it. The question is, can they actually bring anything useful to the table? Designing a simulator/trainer with reasonable fidelity is a very different thing from designing a game.
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A few years ago I was talking to an awesome developer that I knew. We were talking about Linux. He made a statement that really stuck to me. He said "I love Linux. It's such a great p
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9.8 m/s/s (Score:3, Funny)
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Virtual Heroes (Score:1)
http://www.virtualheroes.com/ [virtualheroes.com]
There is a USA Today News release talking about this very thing.
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I agree, though; The project is ambitious, and without the proper funding I'm not sure that it will happen. The Democratic party tends to spend more on socialism^H^H^H programs. We'll see, though. I think that everyone can see that R&D in the space program has created enormous benefits for everybody. Hopefully NASA will get the funding it needs and more.
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Don't get me wrong, I think spending money on space, for space, is justifiable. But not because, hey, there's a 0.01% chance that it will result in an improved vaccum cleaner or a tasty breakfast beverage.
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The U.S. *did* great in the space race against the Soviet Union. Then they started working on the shuttle (and the space station to compete with MIR), then in the early 90s the Soviet Union imploded.
Suddenly there was only a token competitor (nothing against the Russian space program, but the Russian people had other more pressing domestic concerns).
Now we're seeing the rise of a Chinese and Indian space program, and the
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Right, I can't get enough of this free healthcare and free education here in the states! Oh wait. For reference the money spent in Iraq could have funded a manned Mars mission. Maybe two. You can thank the republicans for that.
Sure,the moon program was started by Eisenhower but it was JFK who paid for it, pushed it, and made it happen. He was a democrat.
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The Democrats took us into space(Kennedy, Johnson). Republicans took us out of it(Nixon).
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And it was the hard work of thousands of dedicated technical people that took us into space, not some cocksucking politicians.
I really wish all Party loyalists would just die already.
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great idea (Score:1)
I am not sure on UT3.. but with the second engine in a mod like Red Orchestra you could see the limitations of it.
For instance... snipping across the map w/ full res up. The trees disappear on the horizon allowing you to shoot people through them. The dead guy thinks he was concealed behind some branches.
I assume the UT3 engine will take care of this
In time, a virtual earth to run/
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I assume the UT3 engine will take care of this
Yes, on the moon and mars you will be unable to snipe through the trees.
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The Unreal Engine? (Score:2)
Duke Nukem (Score:4, Funny)
By then they can start using Duke Nukem Forever.
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Wrong engine (Score:5, Funny)
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shiny 3d (Score:1)
if the simulator gets to the point it simulates the stress and forces on all hardware involved to some insanely small degree, thats awesom
Safety memorandum (Score:5, Funny)
To: Sim training participants
From: SIMCOM
A number of items have come to our attention regarding the simulation procedures for the upcoming moon landing, and clarification is required on a number of points:
1. Rocket jumping or use of stun grenades for propulsion will not be feasible, please stop requesting these items from the mission planners.
2. As you will be physically on the moon, there will be no "l4gging".
3. Please do not accuse fellow trainees of "hax". It has become a growing morale issue.
4. "Pwnage" is not an approved item in the radio communication guide for NASA missions. Please stick with standardized phrasing for clarity.
5. When on the moon, the action of "strafing" sideways will not be practical in the EVAsuits, so please take this into consideration. Also, there have been a number of collisions and falls in the hallways from sim trainees attempting to employ this walking method. The base physician has speculated that the unnatural gait is causing people to literally "trip over themselves", so please stop.
6. Two of the inflatable habitats have lost pressurization during tests because of inadvertent puncturing. Subsequent interviews have revealed that trainees were looking for "wall hacks" and accidentally damaging the structure. This could cause a significant safety problem during the mission, so please use care.
Finally, the practice of attaching large "sig" images to all internal e-mails has become disruptive. The use of animated gifs with flashing text and, in some unfortunate cases, nudity, has become both a workplace harassment hazard as well as a visual distraction. Please use the standard signature generator to create a plain text sig with your contact information.
Regards,
SIMCOM
Office of simulation
Is the metric of success wrong? (Score:4, Interesting)
Please don't tell me that this project is mainly driven by the desire to include as many different organizations together. This sounds like trying to have the space shuttle being built in as many congressional districts as possible to spread the pork around.
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Sadly, the quote lacks context - it was a reply to a question, and we don't know what the question was.
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I mostly agree with you. But show us one of these, that use normal hardware, is multiuser (multiplayer?), as sound, and has good tools to create content. Yea,that, give us urls.
Simulation? (Score:2, Funny)
Doom 3 engine... (Score:2)
The last words... (Score:1)
Second Life is a BAD example of Virtual world. (Score:2, Informative)
This is getting as annoying as my mom constantly referring to herself as 'surfing the blogs' and for pretty much the same reasons.
Note to article writers: referring to Second Life as some sort of euphemism for Virtual World does a huge disservice to the many, many shared-world 3d engines that are out there, as well simply convincing everyone that you don't know anything about it.
Second Life is an absolutely horrific application of virtual w
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In SL, you're not given a mission, per se, to have to solve. There are no enemies, other than those you make yourself. Enemies can't kill you in SL unless you're in a zone with HP enabled. You're also not limited with world gravity (not worrying about the l
Settings their sights a bit low (Score:2)
NASA World Wind integration? (Score:2)
And SL is waaay behind (Score:1)
Particle Weapons (Score:1)
Mooseberry Rocket Fuel and a hull of Upsidasium (Score:2)
Havok (Score:1)
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Pro Gamers **ARE** NASA Astronauts (Score:1)
In other news, since 2035, the Olympics have become purely virtual. No longer do athletes train their physical bodies, as we've all learned in 2025 that it's definitely mind over body. This
High Earth Orbit comments (Score:2)
Much cheaper (Score:1)
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No, nautical mile probably will not be used even when Mars is terraformed. Even if it is used, it will not be the same as the Earth's nautical mile.
Here lies the definition:
Nautical Mile is the a minute of arc along a meridian of the Earth. [wikipedia.org]