Game Theory at 190mph 351
cameronm writes "A recent article in Slate discusses the value of NASCAR racing as a tool to study Game Theory. You can view the original study at FirstMonday."
"Buy land. They've stopped making it." -- Mark Twain
NASCAR (Score:4, Interesting)
Winner's Circle (Score:3, Interesting)
Re:Winner's Circle (Score:2, Informative)
This study only concerns drafting tracks. (Score:5, Interesting)
At two tracks on the NASCAR schedule (Daytona and Talladega), restrictor plates are used (I won't get into the religious war as to why the plates are used). The effect is that due to the cars being "underpowered" as (compared to the circuit's grip and traction potential), the cars do not maximize the track, they are able to negotiate the entire course without having to lift or brake. Due to the artificially enhanced draft effect, no car is able to pull away from the pack. Hence there is a continual chess game using this effect to work your way to the front, for gaining points for leading, and to be at the right spot for the last lap. Part of the chess game is teaming up to create temporary alliances to maximize the draft.
While the draft effect is a crucial part at other high speed tracks on the circuit (Michigan, Charlotte, etc), the effect is the most important aspect at Talladega and Daytona.
Re:This study only concerns drafting tracks. (Score:5, Interesting)
>cars running nose to tail (starting at about 130
>MPH+)
I don't think you really need the speed to see this effect. Truckers see more efficiency with a trailer than a cab, and do better with tandem trailers. They like to draft each other, saves fuel.
You are correct.... (Score:5, Interesting)
Re:You are correct.... (Score:2)
Yes, I see. Restrictor plates snd rednecks who can only turn left.
Banked turns! I forgot the banked turns!
Re:This study only concerns drafting tracks. (Score:5, Funny)
Not just truckers, but regular cars as well. When I'm on the freeway, I get right behind another car so we both can save a little gas. To let them know I'm there, I beep my horn and flash my high beams.
For some reason, though, everyone I do this to gives me the finger. Some people, I swear.
Re:NASCAR (Score:2, Insightful)
The crew and the mechanics have amazing skillsets.
The drivers are athletes. It's hot in those cars, especially wearing an asbestos suit. The suspension is built for handling, not for comfort, so it's a bone-jarring teeth-loosening experience.
NASCAR? (Score:2, Funny)
Re:NASCAR? (Score:2, Funny)
No, studying online Sims-Mart shoppers' habits for cultural development of a virtual world.
Re:NASCAR? (Score:5, Funny)
What's next? Studying Wal-Mart shoppers' habits for the cultural development of the Western world???
Hey, this is big stuff. Game theory applies to the fans, too. The tension of a decision such as "Do I throw a beer at the guy in the next row?" have important game theory connotations. If you throw your beer at him, you don't have a beer anymore. Complex stuff.
Re:NASCAR? (Score:2)
A highly complex game theory analysis yeilds the following optimum strategy:
Always wait to finish your beer then throw the empty at him.
-
Re:NASCAR? (Score:2)
A can, on the other hand, sends a real message.
WalMart (Score:2, Interesting)
I'm not saying that Walmart is good or bad. The way they use controls over their distribution and those implications of control are pretty nasty, but on the other hand I can't see how many places in rural America would be better off if there hadn't been a Walmart. It simply gives rural America better access to consumer goods than main street type small businesses could possibly afford to, covering goods that might not otherwise make it into smaller markets.
Take a cue from Randy Quaid in 'Vegas Vacation': (Score:2)
To ensure you always have a beer at hand, hang a six-pack of cans from your belt using the plastic retaining loops - Porta-Beer(tm)!
So that's why NASCAR is so boring ... (Score:2, Funny)
p.s If you don't get it then you didn't read the article
Re:So that's why NASCAR is so boring ... (Score:2, Insightful)
While I agree with you, generally, keep in mind soaps have been and continue to be popular. It's certainly a key part of Pro-Wrestling, which has outlasted my predictions. I've always figured the key attraction of NASCAR was 2+ hours to get roaring drunk, a few exciting crashes, then scream your fool head off during the last lap. Seems a perfect way to spend an afternoon, when you think about it.
Re:So that's why NASCAR is so boring ... (Score:3, Insightful)
In my experience...
Fans at stock car races tend to behave better than fans at baseball, football, hockey and soccer games. Fights and arrests are very rare. It's a good place to bring the kids.
Many tracks allow you to bring your own cooler of beer into the stands. Cookouts in the parking areas are the norm. You'll never meet friendlier people.
Sure, crashes can be exciting, but real race fans hate to see drivers getting hurt. They would rather see clean wheel-to-wheel racing.
Winston Cup is actually far from the best racing Nascar has to offer. Watch the Modifieds at Loudon if you ever get the chance and you'll see what I mean.
Re:So that's why NASCAR is so boring ... (Score:2)
Marketers know how to use that difference to their benefit, but it leaves most of us wondering why our media are being used for insane purposes when we're not watching them.
Re:So that's why NASCAR is so boring ... (Score:2, Troll)
WTF are you talking about? Nobody, I mean NOBODY in their right minds reads the articles on slashdot.
Why fans like NASCAR (Score:3, Interesting)
Re:Why fans like NASCAR (Score:2, Insightful)
Re:Why fans like NASCAR (Score:5, Informative)
On the other hand, most teams and drivers will bend over backwards to do things for the fans. They have appearances, they sign autograph after autograph at special sessions and right in their locker room, the garage area. This has slowed down a bit. It had gotten so bad that they had to issue Hot and Cold passes because asshole fans got in the way (last year, Tony allegedly pushed a fan out of his way on the way to his trailer. Ends up they were just trying to egg him on.). The new rule was made to protect fans from flying tools, cars, and to give the racers some time to get away. Now they can walk from their RV to their trailer without a crowd behind them when it's close to practice times and race time. Imagine if football or baseball was this way even a little. It would never happen.
Very rarely do you hear racers bad mouthing each other and 2 years ago when Dale Earnhardt Sr. Died, there was an outpouring from fans AND drivers.
NASCAR drivers are usually clean cut. OH they may toss back some clydesdales, but that's about it. You don't hear much about this driver is doign this and this driver is doing that. Noone to my knowledge has ever been caught doing drugs and you usually don't hear of them beating their wives either. They are generally alot better then the majority of the public, but human all the same.
NASCAR is more then just getting in your car and going fast. You got to MAKE SURE your car is fast. Tweak the camber hear, round of track bar there...a few tenths of a pound of air in a tire, patching your car so it's still aerodynamic. NASCAR racing can be incredibly geeky and usually is. Races like Daytona and Talledega are like chess matches instead of races. Get the help of the draft to get ya up front. Block the others to stay up front. No when to pit and when to stay out. When to two tire and when to get 4 new tires.....on and on. Crew Chiefs not only have to know alot about cars, they have to be able to interpret the driver and tell the pit crew what to do on a pitstop. They calculate fuel mileage so they know to the lap when they can stop to get tires and gas. They also do quick thinking on the spot when a driver has some damage to his car. NASCAR is one of the most complex sports of all since it's really more then just the driver and the car. Recently, they added crew names to the pit crews uniforms. Without men like Chocolate Meyers and Slugger Labbe, these guys would be driving Go Karts. NASCAR IS A COMPLEX sport as well as a honerable one. One I am proud to show my son and say go ahead and give it a try Not like other sports where you don't need people of high intelligence.
Have you tried F1? (Score:5, Insightful)
The BMW engine is much better in the straightaway, however the McLaren is better at the corners, and Ferrari are the best at tight spaces. It really makes it multi-dimensional compared to the Ford, Chevy, and Dodge cars that are the only allowed types on the field. NASCAR emphasises the driver, while F1 (any formula racing for that matter) focuses on the car. The nerd will go for F1 any day, while the Sociologist will watch NASCAR.
Stock Cars vs Open Wheel (Score:3, Insightful)
Re:Why fans like NASCAR (Score:3, Informative)
Actually, most drivers are lucky if they win a few races in their entire career. see for yourself [nascar.com]
Re:Why fans like NASCAR (Score:2)
complexity of the track??!? (Score:2)
It's no the complexity or simplicity of the track, that is unimportant.
Yes, those ovals can certainly be tricky, what with all the turning left and going straight...
*boggle*
hmm, they missed an important part (Score:5, Interesting)
I am sure that contributes to a WHOLE other dimension of it - how do you know if the guy's going out for "fresh breath" or passing?
Re:hmm, they missed an important part (Score:2)
As for how to tell if somebody is passing, the firstmonday article notes that for a pass, the trailing car will drop about 1 1/2 to 2 car lengths back, then run up for a slingshot, whereas they get air on their radiators by merely dropping back about 1/2 of a car length.
Spotters around the track tell the drivers what's going on around them, so it's not so much a game of mirrors as it is a game of spotters giving radio contact.
Hard to explain to CS people... (Score:5, Insightful)
Racing is a weird dance between tech and mental, especially on an amateur scale where you are the mechanic, crew chief, transport driver, racer and the lunch chef.
It is indeed a HUGE mental game, but in my case (motorcycle roadracing) it is mostly played with yourself. The organization I race with (AFM) [afmracing.org] is stricly road courses, and not a lot of drafting is required but the technical challenges are many and varied during a race weekend.
Give it a shot sometimes before you knock it. Racing requires hugely varied skills and a whole boatload of maturity and perserverance.
-jim
Re:Hard to explain to CS people... (Score:3, Insightful)
Now that's a *real* game of speed chess.
You do realize that part of your post really set you up for some zingers in this forum, but I'm not going near it with somebody else's ten foot pole.
( By the way, I once did original research on two wheeled vehicle dynamics back in the mid 70's. A much more fascinating field than cars)
KFG
Re:Hard to explain to CS people... (Score:3, Interesting)
Probably because nascar is just as boring and slow as chess to watch.
Seriously, I'm not just trying to make take a cheap shot, I do have a line of thought here.
I always find that games and sports, that are fun to participate in are the least fun to watch.
Soccer is incredebly fun to play, but I gladly admit that the game is slow to watch. (Unless you *really* care about the end score)
Hockey is the exact opposite, fun to watch, but just a crowded mess to play.
Me, I'd love to get behind the wheel of a racing car on the oval track and apply some of that game theory. But watching others is (IMHO) just plain dull.
Re:Hard to explain to CS people... (Score:3)
Re:Hard to explain to CS people... (Score:3, Funny)
Hmm, I'm surprised this isn't something that appeals to more slashdot readers, considering how proficient most are at playing with themselves :-)
Re:Hard to explain to CS people... (Score:5, Interesting)
The basic philosophical premise has always been man to man combat. Ben Hur in the modern age.
European racing grew out of an entirely different concept. There the idea was the "test." Pitting the machines of different manufacturers against each other to see which one could best negotiate its way between two points over the road. The driver was considered largely incidental. There merely because someone had to be there to operate the machine.
While the two styles have converged somewhat over the course of a century, their unique orginal philosophies are still evident as they are performed today.
As well as in their respective audiences.
KFG
Re:Hard to explain to CS people... (Score:5, Informative)
This is incorrect. While european auto racing did stem from testing the superior vehicles that europe produces, the driver has always been a celebrated element. The "checkered flag" which nascar fans seem to enjoy so much was first used by the Germans.
My largest (technology oriented) complaints with nascar are the ancient technology used in the engines (pushrod V8's, what is this the 1950's?) and the fact that it's called "stock car" racing. There is not one single part in common between the nascar ford taurus and the ford taurus you get at the ford dealer. nascar is not stock car racing. Real stock car racing is called "Touring Car" racing, where the cars are basically showroom stock, as they are at any dealership.
Not any more... (Score:4, Informative)
If you want to see cars which bear some resemblance to production race, it's either a production car category like Porsche Cup, or group N rally (the World Rally cars are very heavily modified).
My favourite racing categories are actually motocross bikes or dirt speedway racing, which in terms of spectator entertainment crap all over the open-wheel categories, NASCAR, Touring Cars, and even rallies (you don't get to see enough of the course in a rally, sadly). The other nice thing about supercross is that you can actually buy the bikes the pros use (well, not quite, but very, very close).
Re:Not any more... (Score:2, Interesting)
interesting note on Group N rally cars - these cars actually perform poorer than the street cars in some cases due to the strict regulations placed on these cars. Check out the latest issue of Sport Compact Car for the exact numbers.
Re:Hard to explain to CS people... (Score:2)
The overhead valve, pushrod V8 engine is a very elegant design which is still favored over OHC for *many* applications. OHC can make more power per liter, but only because the engine can spin faster. But who cares? Give it a little more displacement, a little less gear, and turn it a litle slower.
OHV has better low-end torque, is more compact, and is more reliable due to the lower speeds and lack of a convoluted timing chain/belt system.
We've been there and done that OHC thing. The fastest Corvette's of the 1990's used a 32 valve DOHC 5.7 liter v8. Today's fastest Vette is faster, cheaper and more powerful, but it uses a 16 valve 5.7 liter pushrod v8.
Well, if you're Derek Zoolander... (Score:2)
An Economics Professor.. (Score:3, Insightful)
Perfect. There's one one winner, so that's unique. There's 3 that place, so that's scarce. There's a handful that get points in the series, so that's common.
Video games stack up about the same, leaving physics and other sciences out of it for a moment. Feed the ego with wins or temorary need for sense of accomplishements with little tokens, like collecting rings in Sonic or a kick that sends a little blood splashing in some fighter game. Yeah, I lose games quite often, but I still try to limit the availibility of pluses to winners, even acting as a spoiler if that's all I can do (which I did very nicely today, thank you very much :-) Nice to see all the dymanics, which I already knew from other racing sports. (even engaged in a little drafting today on the end of my ride, yeah, buddy you didn't lose me, I'm right behind you going just as fast as you and you're starting to huff and puff and I'm fresh, guess what comes next...) I was considering the whole economic model of a couple games a few days ago, considering why some work and some don't. Games have economies, even single player, so a good economic model, besides just how many win, place or show, helps.
Nascar Racing Game (Score:2)
Still, doesn't mean I am ever going to pick one up.
GameTab [gametab.com] - Game Reviews Database
Former hater. (Score:5, Interesting)
Races play out a lot like a chess game, there is an immense amount of strategy involved. Hell there is a concerted effort going on with everyone at very high rates of reaction times... one fuckup and bam they all go down. NASCAR really gets a bum rap because of the stupid commercials, southern drawls and history. But for techies and people willing to look past it's somewhat boring motif there is a somewhat rewarding experience there.
Then again I also like any kind of car racing. Perhaps one too many hours of Gran Tourismo broked my brain.
Re:Former hater. (Score:4, Informative)
There's a lot of science and engineering involved with NASCAR...which is why the modern drivers are more engineers than mechanics...
This is also one reason why I think the current drivers and crews are much better role models than most of our athletes in traditional sports (football, baseball, boxing, etc)...
Re:Former hater. (Score:2)
That said, Soccer is effing boring.
Watch Hockey instead. It's the same game, but it's played 50 times faster, and contact is encouraged.
American Football is 22 guys getting in a fight 100 times a game. There's absolutely nothing boring about that. Rugby and Australian-rules football are almost as violent, but aren't as well punctuated by the play structure.
>>I actually began to pay real attention
>as opposed to counterfeit or virtual attention?
As opposed to the sort of backhanded attention I'm paying you for being an intransigent dick.
>Watching any race just to see the wrecks is like drinking alcohol for the express purpose of vomiting.
You're mistaking watching for driving. Without the wrecks in the first 199.9 laps, crossing the line at the end is the only thing to see, and that takes a millisecond these days.
The higher accident rate in NASCAR as compared with other kinds of racing is due to two things. 1. They race in large packs because of the rules limiting the differences between the vehicles and because of the simple course design. 2. The vehicles are domed, which means they generate lift over their roofs. Ever seen what happens when one loses the suction from its airdams? They fly farther than the Wright Brothers' first powered flight, by a ton. And then start rolling and throwing major components everywhere.
Techies don't enjoy the races in the same way that the generic NASCAR fan does. Techies pay attention to the aerodynamics and resource management. Cooters want to see a crash or make five bucks from betting their brother Bubba-Chunkwhite.
Again. Soccer is boring. There's no way around that. The game is played virtually the same by preadolescents and professionals. Opportunities for excitement come hours apart, and consist mostly of watching grown men hug each other. Not that there's anything wrong with that.
Re:Former hater. (Score:3, Funny)
Q.
Changing Times (Score:4, Insightful)
Baseball - a slow, serene game played with a wooden bat, a cloth ball, and cowhide mitts on a broad, grassy field - surged in popularity just when the industrial revolution was taking hold, leaving masses of urban workers and shopkeepers yearning for the pastoral peace and quiet of the fabled agricultural age. They could relive this for a day by attending a baseball game. By extension, no wonder stock-car racing - a fast, furious sport contended on a paved roadway with snarling, smelly machines operated by hand - is surging in popularity at the very time the computerized information revolution is transforming our society from top to bottom. Stock-car racing expresses the industrial age more than does any big sport in America.
I think this is interesting, because perhaps these are reasons why people are having a hard time adjusting to the "new" era.
in the first 37 comments... (Score:5, Interesting)
However, I think one thing that people overlook is the level of creativity the teams have to have to make their car superior to the next team's. This year, all the makes have to fit the same set of templates -- that is, the cars have to be practically the same shape, whether a Chevy, Ford, Pontiac, or Dodge. Meaning no make has a particular aerodynamic advantage over another, and teams can't tweak the shape of their car for more speed. NASCAR has strict rules on engine specifications and suspension setup. There's a lot of engineering work in these cars that, while not necessarily directly applicable to street cars the way, say, World Rally Championship technology is, still helps the automakers develop more efficient, better performing, safer cars. Teamwork matters in NASCAR -- many a race has been won or lost just because of how well the pit crew did their job.
can somebody fill me in... (Score:2)
is there a set of rules or conventions or sponsorships that conspire against import cars? im surprised there arent any japanese or german models out there. just curious.
Re:can somebody fill me in... (Score:2)
For NASCAR the vechicle needs to be manufactered in north america (North America Stock Car???). This year the daytona 500 had the first Toyota vechicle because it was made in some US plant.
Re:in the first 37 comments... (Score:2, Interesting)
I'm sure the cars are all the same shape now because Ford & Chevy got upset about last year. Last year Dodge started to pull ahead of the pack (while staying within the rules) and the Chevy teams got NASCAR to change a few rules to make their cars, and only their cars, a little faster. Same thing happened in the early 70s - Dodge was kicking Ford & Chevy's ass, so Ford & Chevy got the rules rewritten to the point where Dodge would have to develop a whole new engine just to stay in the game. So they bailed instead.
The whole thing is rigged. Not as blatant as F1, but it is. The cars quit being "stock" years ago and at the same time innovation, creativity and technology has been stifled.
Great Description of Drafting Tactics (Score:5, Informative)
I am not a big racing fan and have never really understood the allure, but the section Basic Dynamics of Drafting [firstmonday.dk] is a fantastic read. It gives great insight into tactics used by these highly skilled drivers.
Tit for Tat (Score:3, Informative)
Cooperation in competition to win and GT? Check out Tit-for-Tat [brembs.net], as well as a bunch of other things [abc.net.au] for more examples.
My favorite part was: "It takes two to pass one."So it's a science of it's own. (Score:5, Insightful)
When videocameras became a household item, we all thought that it would be easy to make quality vacation movies only to discover that watching hours of TV and movies does not give you the skills. As they say in France "pouvez vous avoir la grande honte pour traduire ceci", he who thinks he knows everything, knows nothing.
In the case of Nascar there's is also added a lot of "padding/filling" to make the broadcasts more interesting. This is done in many programs so that people who don't know about the "rules/mechanics/physics" about the actual driving, can be entertained too.
Re:So it's a science of it's own. (Score:2)
>ceci
Errr, I only got as far as second year French in college, but, what you said is more like:
"Shame on you for translating this?"
>he who thinks he knows everything, knows nothing.
Celui qui pense il sait tout, ne sait pas rien?
Pro cycling is similar (Score:5, Insightful)
It's funny that NASCAR and pro cycling occupy almost opposite public images in the North American gestalt: hirsute, homegrown, working class sport vs. effete, Euro, vaguely yuppie-ish sport. But the sports' underlying structures (strategy, tactics, etc.) are surjective.
Re: Pro cycling is similar (Score:2, Interesting)
Let me give some examples of how cyclng is more intricate than NASCAR:
- The person in front of a group is putting in more effort than the rest of the group. Therefore everybody takes turns at the front of the group and the group is constantly rotating ("cycling").
- Although the wind-effect is levelling the field, there are still people who are better (are fitter) than others. As said in the article, the differences between nascars are minimal. Also there are specialists in every team: Sprinters, Climbers, Loners, Rain-people, Coblle, etc.
- In a burst effort, you can get clear of your group. But you can only do that a few times, therefore you have to play your cards right.
- Not to mention team tactics. Cyclist who are designated as a "helper" (in Dutch "knecht") is obliged to put effort into getting his teammate into a good position, an action which removes all chances of him winning. Sometimes that means thaking the front position in a group. This often escalates to an entire team (about 7 persons) at the front of the pack; racing like mad.
But positioning is also vital. When the pack makes a sprint the positioning and timing in the pack is vital. Since the pack is constanly rotating (usually the ouside goes faster than the inside, followed by the outside becoming the inside) it's a question of timeing. Also if the pack makes a turn, the cyclist on the outside has to make a lot more distance than the inside. Being on the wrong side of the curve will cost you 10 places, at least!
I could go on and on and on...
Re: Pro cycling is similar (Score:5, Insightful)
Let me give some examples of how cyclng is more intricate than NASCAR:
- The person in front of a group is putting in more effort than the rest of the group. Therefore everybody takes turns at the front of the group and the group is constantly rotating ("cycling").
This is also often done in NASCAR although its not planned. If you run at the front of the pack all day long unless you have an absolutely peerless car you're going to ruin your car for the end of the race. You won't have anything left for the end of the race and you'll likely end up further back in the pack. Often times drivers will wave other drivers by and let them pass so they'll have something for the mad scamble at the end of the race.
- Although the wind-effect is levelling the field, there are still people who are better (are fitter) than others. As said in the article, the differences between nascars are minimal. Also there are specialists in every team: Sprinters, Climbers, Loners, Rain-people, Coblle, etc.
To say that there aren't many differences between cars ignores the tens of thousands of man hours (not to mention the billions of dollars spent yearly on a single car) setting up, experimenting with and tuning these cars. There are also specialists who only drive road courses and other drivers who do well at superspeedways etc. Everyone has their strengths.
- In a burst effort, you can get clear of your group. But you can only do that a few times, therefore you have to play your cards right.
If you burst free from the pack at a superspeedway the other cars behind you begin drafting. The "train" of cars will gain momentum and blow by you. After that no one will let you back in the draft and you're left there wondering how you've suddenly gone from 1st to 20th place in the space of a few laps.
- Not to mention team tactics. Cyclist who are designated as a "helper" (in Dutch "knecht") is obliged to put effort into getting his teammate into a good position, an action which removes all chances of him winning. Sometimes that means thaking the front position in a group. This often escalates to an entire team (about 7 persons) at the front of the pack; racing like mad.
These types of things happen all the time in NASCAR with people on the same team. Also, many times drivers will make temporary alliances with each other to help one another advance their position. This makes for interesting pit road politics at times.
Again, neither sport is better or harder than the other but... That said there are lots of things a NASCAR driver has to endure that a cyclist will never see. Strapped to a 200mph rocket for two hours at Talladega (Florida) in the summer when the temperature outside can touch 100deg F and engine temperatures run about 300-350deg F and you begin to know the meaning of the word heat inside the car. Drivers have to wear fire suits, helmets and other saftey equiment in this heat. A driver's foot is seperated from the engine only by inches and at the end of the day he/she can have 2nd and 3rd degree burns on their feet when the heat of the engine eventually burns through their fire retardant boots. Thay my friend is hot.
Anyone who's played enough of the game NASCAR 200x will know that there is more to the sport than throwing back Buds and "hollerin'." A winning NASCAR team is a dance of technology, skill, hard work and just plain luck at times. I could go on and on about the many facets of NASCAR but all most
Imagine this in the office (Score:5, Funny)
Joe: What the hell is Bill doing ducked behind Milton over there? He's been right up his ass all day.
Ted: He's drafting. It's a new way to climb the corporate ladder. He was yelling "It takes two to pass one!" over the whole lunch break. I can't blame him, though. He's gotten five promotions this week.
Joe: That sounds like a pretty good idea. Maybe I'll try that with the new girl in accounting.
Re:Imagine this in the office (Score:2)
Ted: You know that new girl in accounting?
Milton: Yep.
Ted: Well Joe tried drafting too close and bumped her spoiler. She defected and Joe dropped all the way back to the end of the unemployment line.
Milton: Ouch.
-
Game Theory + Nascar = ... (Score:4, Funny)
I suspect NASCAR is not an ideal example (Score:4, Informative)
Most of all: cycling. There's more flexibility for overtaking - a limitation in track racing. Other than that, the nature of the competition is similar - slipstreaming and darfting.
Another comparison I thought of is the board game Diplomacy, because there's more time to think, and betrayal is all but inevitable: in order to win, you will have to screw your allies if you are on the path to success. This is not necesarily the case in nascar where you may be happy to lose now because it's meaningless whether you come fourteenth or fifteenth. In diplomacy, there is a status attached to mere survival. I admit, there is a path to stalemate whereby you honour your agreements. However, it is rare.
However, I found the point of the article - regarding where accidents happen - to be very interesting.
Re:I suspect NASCAR is not an ideal example (Score:2)
Another comparison I thought of is the board game Diplomacy
But would a story about using board games to study game theory make slashdot? Where's the gimmick?
First Monday a bunk journal? (Score:3, Funny)
I've read about 3 papers from that 'peer reviewed' journal and they just seem like little soapboxes for the authors; I could read through the linked paper, it was reading like an editorial....
I thought it was just the author of the papers I was reading but I am begining to think its' encouraged by the journal..
A quick scan of the paper doesn't really show any data..I see words like 'agents' and 'complexity' but not much data...unless someone can give a convincing arguments otherwise I stand by my assertion that it's just a load of bunk.
most common complaint (Score:4, Funny)
Just once, can't we turn right?
I suppose they can relate to derek zoolander.
A Parallel With Real Life? (Score:5, Interesting)
The real world must be a lot simpler than I have always believed, or perhaps they should be studying a sport like european bicycle road racing [cyclingnews.com], which shares the cooperation/competition thing, but has nine or ten guys per team in scenarios where, because of terrain or the type of race, certain teams/riders can excel and have a real chance to win one day, but not the next, and everyone knows what everyone else's strengths and weaknesses are. Also, things like national loyalty, even between riders on different teams, often plays into things, as well as riders "thanking" other teams for giving them a nice contract for the upcoming season, and blowing off their current team.
It's a heartless sport really, much like life.
Please god no (Score:2, Funny)
John Nash (Score:3, Insightful)
John Von Neuman - game theory etc.. (Score:3, Insightful)
restrictor plate 'racing' (Score:5, Interesting)
There are 36 races in the NASCAR season. Four of them, including the Daytona 500, are run with restrictor plates on the carburetors (which limits the horsepower). The effects that these plates have on the cars and the race are many, but the net effect is that they equalize the cars to a ridiculous degree. What this means is that the draft becomes the only away to get an advantage on another car and so you absolutely need a 'buddy' to run with you if you want to make a pass. This is the phenomenon that is explored in the Slate article.
Now, there are some interesting things that go on during a NASCAR restrictor plate race: the cooperation with opponents, the constant need of strategy, the frequent teamwork, etc. And hey, the game theory applications in the referenced articles are pretty neat. It is indeed a high-speed chess game. But as someone else already said here, one thing is it NOT, is racing.
Rest assured that most of the races in the NASCAR season still boil down to a good old fashioned "run the car as fast as you can, the best man wins". For sure, drafting strategy still comes into play in some of the other races on the larger tracks, but it's not the one and only thing that determines every position on the track. In this poster's opinion, it's a shame that the great Daytona 500 is sullied by restrictor plates.
Note: Restrictor plates were mandated by NASCAR as a safety measure, but the way they equalize everybody's speed causes extremely congested groups of cars, and that has led to some really huge crashes. One could argue that Dale Earnhardt's death is partly attributable to the restrictor plate rule. It's a very controversial issue.
Restrictor Plate Safety (Score:5, Insightful)
1) Daytona and Talledega are LONG
2) Daytona and Talledega are HIGHLY BANKED
That combination of the length of the track and especially the high banking (which provides gobs of extra cornering force) means that the cars can sustain astronomical top speeds without needing major revolutions in tire technology or wing-and-undertray levels of downforce. It's the banking that lets 'em run flat out.
NASCAR was running over 200 MPH at Daytona in the 60's, back when the cars really were production based and had stones for tires. With modern (for NASCAR) tires and suspensions, that banking could probably support speeds in excess of 260 MPH before the cars got cornering-force limited and had to slow down on corner entry.
Now with the frontal area that they have, no NASCAR car is going to be turning 260 with even unrestricted engines. The power consumed by aero drag is a function of the square of the speed, so it takes more power for the same delta v the faster you go. There's a limit to how much power you can squeeze out of even an unrestricted motor, so the real top speed would probably be somewhere in the 235 area.
But note that the guy who makes 5 HP more than his neighbor is only going to make a small fraction of a MPH more in terminal velocity.
So guess what pulling the restrictor plates off did? You get the EXACT SAME scenario as you had with the plates on, except now the speeds are 30-50 MPH faster. And kinetic energy (that must be dissipated in a crash) is a function of the square of velocity squared as well....
As bad as a Big Wreck at a buck ninety is, that pales in comparision to the same wreck at 230. And these aren't 1500lb Champ cars, these are 3600lb locomotives.
The problem with restrictor plates isn't that they cause the tight grouping of cars and the inability to pass unassisted - that's the fault of the banking. The big issue with the restrictor plate is that it takes a tremendous amount of engineering to try and coax extra air through that plate, and to get the engine to run in the odd environment the plate creates in the intake manifold. R&D costs for a 'plate engine run easily 10 times higher than a short track motor.
What NASCAR should do is make the actual engine displacement for the superspeedways smaller. Make 'em run a 3 litre V6. That'd bring costs way down while still preserving the safety.
DG
Linux or NASCAR (Score:3, Insightful)
Fat, beer drinking, rabid fans.
Might be a NASCAR race...
Might be a Linux convention.
Seriously, being a devoted NASCAR fan AND a Systems Engineer, I obviously fall into a small demographic. But as several posters have noted earlier, NASCAR is SO much more than hicks in fast cars doing silly beer commercials. The crew chiefs, mechanics and fabricators that work on these cars are "hackers" in the true sense of the word, much more than most of us will ever be. Team work, dedication, commitment, attention to detail, creativity... I image any of these terms will be familiar to coding teams or engineering teams no matter whether you live in the southeastern US, or southeastern India. F1 and Rally Racing are technically challenging and exciting to watch, but if nothing else, NASCAR racing is just plain fun. Envite some friends over, fire up the grill, open up a cold one, put on that Harvick t-shirt and spend 4 hours watching a Bristol or Richmond night race. If nothing else, maybe it will get your mind off coding for a few hours and help improve your social skills all at the same time
Then again, maybe I'm just weird. I'm from Kentucky and I'm a "rabid" NHL fan, also
As one of the few geeks... (Score:3, Informative)
1) Stock car racing isn't always like this; this is the norm at Daytona or Talladega, but smaller tracks have different dynamics. Also, simply saying this is "NASCAR" is also misleading; the "NASCAR Craftsman Truck Series" is just as much NASCAR as the "NASCAR Winston Cup Series" they're talking about here, and the trucks run differently, even at Daytona. (The trucks have unrestricted motors, and instead rely on the fact that they have to punch a bigger hole in the air to keep them at "safe" speeds. This leaves sufficient power to bring back one-on-one moves like a slingshot)
2) NASCAR drivers aren't all "he". Shawna Robinson, Deborah Renshaw, and Tina Gordon would probably argue that point.
3) The comment that racers get more aggressive when they're worried about losing more so than winning is questionable-- it seems more to me that the agressiveness level is a function of how many laps are left, and not position on the track. The reason backmarkers tend to wreck more often is their car isn't handling as well, which is why they're back there in the first place...
On the other hand, the game theory aspect is pretty spot-on, and it gets even better than what the article noted: Many race teams field more than one car. So there are some cars out there that a driver can trust more so than the others, since they're teammates. Finishing second to your teammate isn't nearly as painful as finishing second to somebody else-- pays the same, but if you didn't win, it's much better to have not won by helping your teammate do so. The game mechanics are notably more complex than the article notes, and may even be as complex as the auto mechanics...
Interesting, But... (Score:3, Informative)
To make matters more complex, those two racers have to have enough guile to draft longer than they pull...so that they have more energy for the sprint against each other for the win.
Still...that racing where drafting is involved (motorsports, cycling, whatever) is extremely complex from a game theory perspective is nothing new...
Re:Game Theory? (Score:2, Informative)
http://shop.store.yahoo.com/doverpublications/0
KFG
Re:Game Theory? (Score:5, Informative)
GT can be applied to games, since games generally consist of a set of choices. But the term is more often heard in economic circles: stock market, insurance calculations, portfolio planning... But don't limit it to that either. GT can be applied to most any sort of competition, such as competition for food sources between predator species, or trying to find the shortest/quickest way through the lines at a supermarket.
A number of different factors influence your choices. How much information do I know? How much information does my opponent(s) know? Do they know I know what they know? Can I influence my opponent's choices such that we both get a better outcome? All these things will change my strategy.
Re:Game Theory? (Score:2, Funny)
For once, I feel slightly smarter after reading slashdot instead of feeling like someone has attempted a lobotamy on me with a vacuum cleaner.
Re:Game Theory? (Score:2)
"I'd rather have a full bottle in front of me than a full frontal lobotomy."
Better luck next time!Re:Game Theory? (Score:2, Interesting)
Still, despite the fact that its not very readable, its fairly en vogue in Political Science to either use Rat. Choice or to trash Rat. Choice.
Re:Game Theory? (Score:2)
Scissors cuts Paper.
Paper covers Stone.
Stone breaks Scissors.
It turns out that the optimum strategy is to choose each with 1/3 probability.
It also turns out that if either player plays optimally, it doesn't matter what the other player does.
Another cutie is the Prisoner's Dilemma.
It is to both prisoners' advantage if both keep mum, but it's to each prisoner's advantage if he rats and his partner keeps mum.
The first kind is called a zero-sum game. Each player's gain is the other player's loss. It also applies very well to questions of where and when to attack.
Non-zero-sum games get "interesting". There is probably a good case to be made for altruism since it doesn't do much good to be the best of your species if your species goes extinct.
Re:Game Theory? (Score:3, Informative)
John Nash is _not_ the originator of Game Theory. John von Neumann is. Do a google search on him.
Nash had many interesting ideas relating to all sorts of fields including economics and game theory, but he did not originate either one. Von Neumann, on the other hand, created an entirely new field of mathematics which is interrelated with economics, political science, sociology and others. If you ever get a chance to read von Neumann's books, I highly recommend it.
Re:Game Theory? (Score:2)
He's going on my foes list. -1 idiot moderation well.... forever. Thanks Antifreeze
Re:Game Theory? (Score:2)
Re:A more interesting study... (Score:2)
Re:A more interesting study... (Score:5, Insightful)
Well, why aren't there more White basketball players? Or, early in the 20th century you might have asked "why are so many basketball players Jewish?". That's right. Jewish.
It's because basketball started in Springfield, MA and took hold first in Northeastern cities that were populated by Jewish immigrants at the time. When that demographic became successful, the inner city became more Black, but the basketball infrastructure (hoops, gyms, cold winters, confined spaces) remained. The Blacks took to it.
Same deal with NASCAR, except that it sprang out of moonshiners outrunning the revenuers. Moonshiners were mostly white, so NASCAR drivers were mostly white. Originally, racism certainly played a part in it too, but probably not as much as we might imagine.
Asking this question is a bit like asking why there are so many Asian guys who like to do martial arts, while so few of them are to be found at quilting bees. It's just part of the culture.
TROLL? (Score:2)
Re:Reminds me of a physics article (Score:4, Funny)
Re:Reminds me of a physics article (Score:5, Insightful)
Using as a guide what the networks, including ESPN will run (even late at night): Basketball, baseball, soccer, football, tennis, golf, hockey, billiards, chess, various "slam-dunk" style contests, strongman/American Gladiator-type competitions, convention human/bicycle/boat racing, every Olympic event I can think of (though one or two may fit the bill, it's hard to remember them all), the list goes on. None of these things involve cooperation with oppenents. About the only thing I've ever seen on ESPN that might fit the bill is some wierd moves in Poker that might be based on unspoken alliances, but I'm just speculating and that's not as obvious as it is in NASCAR.
In fact I'm not a NASCAR fan but this does give me a new respect for the sport.... interestingly, based on this article I now mentally classify NASCAR as next to Poker, requiring psychological manuevering, "social capital", and some luck (in the form of good pit crews, along with traditional luck) to win. I guess only a game theorist could stick car racing and poker "closer together" then car racing and bike racing and consider it perfectly logical...
Re:Reminds me of a physics article (Score:2, Informative)
Drafting is the central feature of bicycle racing, and in a different form temporary cooperation is common in running (though less for drafting and more to prevent yourself from getting jostled). It also happens in adventure racing, which is popular enough that its biggest event (the Eco-Challenge [ecochallenge.com]) is fairly well-known.
Re:Reminds me of a physics article (Score:2)
There was a rule that every car had to make a pit stop during the segment. The crew chief of the 99 realized that because their pit stall was *before* the finish line, they could make their stop on the very last lap and avoid having to accelerate back up to race speed. That move was worth about 45 seconds, which is HUGE!
Nascar didn't think of this when they made the rules. As the white flag came out, the announcers were still trying to figure out why the team hadn't made the mandatory pit stop. None of the other teams thought of it. It was a thing of beauty.
The crew chief, Frank Stoddard, is from Maine, and obviously has a different perspective on "getting thay-ah from hay-ah".
Mallet? (Score:2)
Re:Mallet? (Score:2)
Re:NASCAR just more dumbing down of America (Score:5, Insightful)
I'm not a fan of any of those entertainments, but really they do not strike me as any more insipid or stupid than past popular entertainments. Time tends to filter the stuff we see from past decades - only the (relatively) good stuff survives. If you think back to earlier decades (or visit a museum if you are not old enough to remember more than one or two past decades) then you will see that most entertainment has always been moronic.
Re:NASCAR just more dumbing down of America (Score:2)
Well slashdot is a form of entertainment.... errr, nevermind.
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In support of parent (Score:3, Funny)
BTW, was the original poster trying to be funny when he claimed that NASCAR racing, professional wrestling, country music, and reality shows were the three greatest contributors to the plummeting American IQ? He should add the level of mathematics in public schools to that list, and bring it up to a round seven.
Re:Game theory, try tedium (Score:3, Insightful)
The 1969 Dodge Daytona Superbird NASCAR version went in excess of 220 MPH on the bonneville salt flats. The most powerful street version was said to be capable of 180 MPH. That is one SERIOUSLY riced up Honda. Besides, how big of a geek do you have to be to think that technology plays a hand in everything? Even if you ignore the modern suspension that these cars have, racing is against a man and his machine vs another man and his machine. Racing would be racing if they were in steam powered buggies or the latest computer controlled coil-on-plug, solenoid valve super concept cars.
Eh (Score:4, Informative)
Re:MOD PARENT UP!!111111 (Score:2)
There's more physics, science and strategy in running a modern stock car than setting up Apache on a Linux machine, bud. Most NASCAR fans are very familliar with the science behind the strategies and methods that make the winners win - hardly the prevue of "rednecks" with an "unsurprising lack of intelligence". They would also grasp the reason for your insipid comments - an appauling lack of good will towards your fellow man.
Geek though you may be, you and I are nothing special in relation to "the big picture". You really shouldn't look down upon people who can do something far better than you can (unless you actually _can_ build, then drive a car for 500 miles averaging over 170MPH). If I were you, I'd get off that high horse you're riding.
Just a bit of friendly advice from someone who's been there.
Soko