AI

Blizzard and DeepMind Turn StarCraft II Into An AI Research Lab (techcrunch.com) 52

Last year, Google's AI subsidiary DeepMind said it was going to work with Starcraft creator Blizzard to turn the strategy game into a proper research environment for AI engineers. Today, they're opening the doors to that environment, with new tools including a machine learning API, a large game replay dataset, an open source DeepMind toolset and more. TechCrunch reports: The new release of the StarCraft II API on the Blizzard side includes a Linux package made to be able to run in the cloud, as well as support for Windows and Mac. It also has support for offline AI vs. AI matches, and those anonymized game replays from actual human players for training up agents, which is starting out at 65,000 complete matches, and will grow to over 500,000 over the course of the next few weeks. StarCraft II is such a useful environment for AI research basically because of how complex and varied the games can be, with multiple open routes to victory for each individual match. Players also have to do many different things simultaneously, including managing and generating resources, as well as commanding military units and deploying defensive structures. Plus, not all information about the game board is available at once, meaning players have to make assumptions and predictions about what the opposition is up to.

It's such a big task, in fact, that DeepMind and Blizzard are including "mini-games" in the release, which break down different subtasks into "manageable chunks," including teaching agents to master tasks like building specific units, gathering resources, or moving around the map. The hope is that compartmentalizing these areas of play will allow testing and comparison of techniques from different researchers on each, along with refinement, before their eventual combination in complex agents that attempt to master the whole game.

Businesses

Americans Are Dying Younger, Saving Corporations Billions (bloomberg.com) 274

An anonymous reader quotes a report from Bloomberg: Steady improvements in American life expectancy have stalled, and more Americans are dying at younger ages. But for companies straining under the burden of their pension obligations, the distressing trend could have a grim upside: If people don't end up living as long as they were projected to just a few years ago, their employers ultimately won't have to pay them as much in pension and other lifelong retirement benefits. In 2015, the American death rate -- the age-adjusted share of Americans dying -- rose slightly for the first time since 1999. And over the last two years, at least 12 large companies, from Verizon to General Motors, have said recent slips in mortality improvement have led them to reduce their estimates for how much they could owe retirees by upward of a combined $9.7 billion, according to a Bloomberg analysis of company filings. "Revised assumptions indicating a shortened longevity," for instance, led Lockheed Martin to adjust its estimated retirement obligations downward by a total of about $1.6 billion for 2015 and 2016, it said in its most recent annual report.

Mortality trends are only a small piece of the calculation companies make when estimating what they'll owe retirees, and indeed, other factors actually led Lockheed's pension obligations to rise last year. Variables such as asset returns, salary levels, and health care costs can cause big swings in what companies expect to pay retirees. The fact that people are dying slightly younger won't cure corporate America's pension woes -- but the fact that companies are taking it into account shows just how serious the shift in America's mortality trends is.

Science

Blocking a Key Enzyme May Reverse Memory Loss, MIT Study Finds (mit.edu) 29

A better treatment for Alzheimer's patients may be on the horizon thanks to new research from MIT. Researchers at MIT's Picower Institute for Learning and Memory have discovered that they can reverse memory loss in mice by blocking an enzyme called HDAC2. From the study: For several years, scientists and pharmaceutical companies have been trying to develop drugs that block this enzyme, but most of these drugs also block other members of the HDAC family, which can lead to toxic side effects. The MIT team has now found a way to precisely target HDAC2, by blocking its interaction with a binding partner called Sp3. "This is exciting because for the first time we have found a specific mechanism by which HDAC2 regulates synaptic gene expression," says Li-Huei Tsai, director of MIT's Picower Institute for Learning and Memory and the study's senior author. Blocking that mechanism could offer a new way to treat memory loss in Alzheimer's patients. In this study, the researchers used a large protein fragment to interfere with HDAC-2, but they plan to seek smaller molecules that would be easier to deploy as drugs. Picower Institute postdocs Hidekuni Yamakawa, Jemmie Cheng, and Jay Penney are the lead authors of the study, which appears in the Aug. 8 edition of Cell Reports.
Businesses

Monsanto Was Its Own Ghostwriter For Some Safety Reviews (bloomberg.com) 48

Reader schwit1 writes: Dozens of internal Monsanto emails, released on Aug. 1 by plaintiffs lawyers who are suing the company, reveal how Monsanto worked with an outside consulting firm to induce the scientific journal Critical Reviews in Toxicology to publish a purported independent review of Roundups health effects that appears to be anything but. The review, published along with four subpapers in a September 2016 special supplement, was aimed at rebutting the 2015 assessment by the International Agency for Research on Cancer (IARC) that glyphosate is a probable human carcinogen (PDF). That finding by the cancer-research arm of the World Health Organization led California last month to list glyphosate as a known human carcinogen. It has also spurred more than 1,000 lawsuits in state and federal courts by plaintiffs who claim they contracted non-Hodgkin lymphoma from Roundup exposure. Monsanto disclosed that it paid Intertek Group Plc consulting unit to develop the review supplement, entitled An Independent Review of the Carcinogenic Potential of Glyphosate. But that was the extent of Monsantos involvement, the main article said. The Expert Panelists were engaged by, and acted as consultants to, Intertek, and were not directly contacted by the Monsanto Company, according to the reviews Declaration of Interest statement. Neither any Monsanto company employees nor any attorneys reviewed any of the Expert Panels manuscripts prior to submission to the journal.
Science

Playing Action Video Games May Be Bad For Your Brain, Study Finds (www.cbc.ca) 116

An anonymous reader shares a report:Playing first-person shooter video games causes some users to lose grey matter in a part of their brain associated with the memory of past events and experiences, a new study by two Montreal researchers concludes. Gregory West, an associate professor of psychology at the Universite de Montreal, says the neuroimaging study, published Tuesday in the journal Molecular Psychiatry, is the first to find conclusive evidence of grey matter loss in a key part of the brain as a direct result of computer interaction. "A few studies have been published that show video games could have a positive impact on the brain, namely positive associations between action video games, first-person shooter games, and visual attention and motor control skills," West told CBC News. To date, no one has shown that human-computer interactions could have negative impacts on the brain -- in this case the hippocampal memory system." The four-year study by West and Veronique Bohbot, an associate professor of psychiatry at McGill University, looked at the impact of action video games on the hippocampus, the part of the brain that plays a critical role in spatial memory and the ability to recollect past events and experiences.
Space

Can Primordial Black Holes Alone Account For Dark Matter? 135

thomst writes: Slashdot stories have reported extensively on the LIGO experiments' initial detection of gravity waves emanating from collisions of primordial black holes, beginning, on February 11, 2016, with the first (and most widely-reported) such detection. Other Slashdot articles have chronicled the second LIGO detection event and the third one. There's even been a Slashdot report on the Synthetic Universe supercomputer model that provided support for the conclusion that the first detection event was, indeed, of a collision between two primordial black holes, rather than the more familiar stellar remnant kind that result from more recent supernovae of large-mass stars.

What interests me is the possibility that black holes of all kinds -- and particularly primordial black holes -- are so commonplace that they may be all that's required to explain the effects of "dark matter." Dark matter, which, according to current models, makes up some 26% of the mass of our Universe, has been firmly established as real, both by calculation of the gravity necessary to hold spiral galaxies like our own together, and by direct observation of gravitational lensing effects produced by the "empty" space between recently-collided galaxies. There's no question that it exists. What is unknown, at this point, is what exactly it consists of.

The leading candidate has, for decades, been something called WIMPs (Weakly-Interacting Massive Particles), a theoretical notion that there are atomic-scale particles that interact with "normal" baryonic matter only via gravity. The problem with WIMPs is that, thus far, not a single one has been detected, despite years of searching for evidence that they exist via multiple, multi-billion-dollar detectors.

With the recent publication of a study of black hole populations in our galaxy (article paywalled, more layman-friendly press release at Phys.org) that indicates there may be as many as 100 million stellar-remnant-type black holes in the Milky Way alone, the question arises, "Is the number of primordial and stellar-remnant black holes in our Universe sufficient to account for the calculated mass of dark matter, without having to invoke WIMPs at all?"

I don't personally have the mathematical knowledge to even begin to answer that question, but I'm curious to find out what the professional cosmologists here think of the idea.

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