
Blender 4.5 LTS Released (nerds.xyz) 9
BrianFagioli shares a report from NERDS.xyz: Blender 4.5 has arrived and it's a long-term support release. That means users get two full years of updates and bug fixes, making it a smart choice for anyone looking for stability in serious projects. Whether you're a solo artist or part of a studio pipeline, this version is built to last. Here's a list of key features and changes in this release:
- Vulkan backend replaces OpenGL (faster, smoother UI)
- Adaptive subdivision up to 14x faster with multithreading
- New Geometry Nodes: Camera Info, Instance Bounds
- GPU-accelerated compositor nodes with standardized inputs
- New Boolean solver: Manifold (cleaner, faster mesh operations)
- UV maps visible in Object Mode + improved selection behavior
- Grease Pencil render pass and Geometry Nodes integration
- Improved file import support: PLY, OBJ, STL, CSV, VDB
- Deprecations: Collada, Big Endian, legacy .blend, Intel Mac support
- Cycles OptiX now requires NVIDIA driver v535+
- New shader variants for add-on developers (POLYLINES_*, POINT_*)
~500 bug fixes across all major systems
- Vulkan backend replaces OpenGL (faster, smoother UI)
- Adaptive subdivision up to 14x faster with multithreading
- New Geometry Nodes: Camera Info, Instance Bounds
- GPU-accelerated compositor nodes with standardized inputs
- New Boolean solver: Manifold (cleaner, faster mesh operations)
- UV maps visible in Object Mode + improved selection behavior
- Grease Pencil render pass and Geometry Nodes integration
- Improved file import support: PLY, OBJ, STL, CSV, VDB
- Deprecations: Collada, Big Endian, legacy .blend, Intel Mac support
- Cycles OptiX now requires NVIDIA driver v535+
- New shader variants for add-on developers (POLYLINES_*, POINT_*)
~500 bug fixes across all major systems