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Sony Needs To React to Microsoft 84

Ars Technica's Opposable Thumbs column discusses comments by Ubisoft president Yves Guillemont. Mr. Guillemont's kind words for the 360 prompted thumbs poster Ben Kuchera to think even less well of Ken Kutaragi's recent arrogant windbag statement. Essentially, Mr. Kuchera is of the opinion that at this stage of the game Sony not only should 'care', they should be worried. From the article: "I wonder what the talk is within Sony... are they talking about the increased competition this generation, or do they all share Kuturagi's confidence? This isn't the same fight they had with the Dreamcast and the Xbox: in that case they had Sega's last system that never enjoyed EA's support, and Microsoft's first, unproven piece of hardware. Now they are up against Microsoft's second system, with very strong software support and online support, and the very popular and affordable Wii."

Prelaunch Wii Kiosks Only at GameStop, Pre-Order News 70

saintory writes to mention a Dallas Morning News article about Gamestop's annual new product conference. Employees and new vendors were given a chance to take a look at the upcoming next-gen consoles, and a few details about the Wii retail strategy were revealed. For example, Gamestop will be the only place to demo the Wii prior to the November 19th launch. More frustratingly, "GameStop has not yet decided when, or even if, it will offer pre-orders for the new systems ... Last year, at the launch of Microsoft's Xbox 360, GameStop accepted more pre-orders before Christmas than it was able to satisfy. Microsoft's manufacturing problems turned into GameStop's angry customer problems. 'We did learn a lesson last year,' said Steve Morgan, president of GameStop. 'I think the lesson is caution and optimism at the same time.'" Update: 10/03 18:20 GMT by Z : Okay, there is *some* pre-order news. I was told last week to contact the Gamestop folks today (Tuesday) for details. At least at my local Madison store, they're going to be accepting preorders as of Monday the 16th (two weeks from yesterday). One would assume they're not some sort of 'rebel' store, so this is probably along the lines of what we can expect nation-wide.

How the Wii Was Born 97

saintory writes "Ars Technica has an article up looking at how the Wii was born. It's a nice overview of how Nintendo's culture came up with the 'new-gen' system." More from the article: "'Diverging from the road map takes a fair amount of courage,' [Engineer Shiota] said, 'especially when we didn't have a clear image of what we were going to do with this hardware.' However, once he saw the power level reduction (from one-third to as little as one-fourth that of current hardware) he was very excited. Instead of competing on 'how many more times the CPU is going to be faster, how much more memory is going to be on the machine, and how many more polygons can be rendered' he saw Nintendo as being able to do something different and unique."

Commodore 64 Titles Join Wii's Virtual Console 197

TechDock writes "Gamasutra reports that several Commodore 64 games will be emulated on the Wii's virtual console." From the article: "Although no specific titles were named, the only indications so far are of titles from now defunct U.S. developer Epyx, maker of the likes of Impossible Mission and the Summer/Winter/World/California Games series. Best known for their work on the 8-bit Commodore 64 home computer, Epyx also designed the prototype Lynx console for Atari as well as several of its games." I'm thinking we need Ghostbusters, Defenders of the Crown, Maniac Mansion, and (of course) Boulder Dash.

Peter Moore Plugs the Wii60 Again 153

Next Generation is reporting that Peter Moore has once again raised the concept of the 'Wii60', a gamer who has chosen to buy an Xbox 360 and a Wii, instead of ... that other guy's product. From the article: "In a canny piece of anti-Sony propaganda he said, 'Dual platform ownership of Xbox 360 and Wii could be as high as 40% depending on what territory we are talking about. The influence of the Wii-60 movement seems to be growing enormously.' ... But the mischievous Liverpudlian could not resist expressing some doubts about Nintendo's machine. 'The controller is innovative but it remains to be seen how innovative your shoulder will feel after an hour's play.'"

Wii Opera Browser is Free Until Next Year 213

Wowzer writes "Nintendo is serious about giving casual game console users multi-functionality by offering not just a weather, news, and photo channels, but a free internet browser with the Wii at the November 19th U.S. launch. From the article: 'Opera's full Web browser is available for download from the Wii Shop Channel. Nintendo has stated that they will offer Opera free of charge as a temporary promotion for all [worldwide] Wii users until June 2007.'"

1 Million Wii Units At Launch 123

Ars Technica is reporting on Nintendo's announcement that there will be 1 Million Wii units available at launch in the United States. Not only is that an impressive number of units, it's twice what the 360 launched with, and more than twice what Sony will be offering when it launches in the same month. From the article: "If Nintendo sells that many systems on the first day, and they turn a profit on every system sold, Nintendo is going to have some very rosy financials heading into the holiday season. If they're making money on systems as well as games, and gamers embrace the virtual console, this may be one of the most successful launches in gaming history. We'll see if they are able to deliver the numbers they're talking about here; a launch that large would be a major coup for Nintendo, and would give them a running start towards getting their systems into the homes of as many customers as possible." So, despite some disappointment at the later-than-hoped-for launch date, it looks like Nintendo is making good use of its time.

Play PS3 Title flOw Right Now 62

The folks at the Tokyo Game show are sending back high resolution screens of titles like Heavenly Sword and Warhawk, but a smaller title that will be on the console is available to play now. Recommended by Tycho in Friday's post to Penny Arcade, the game fl0w has more to offer than just good looks. It's actually a part of a designer's thesis, using the concept of flow theory to make a title more enjoyable for the player. Despite its roots in academia, this beautiful gem may go on to have a fond place in the hearts of console gamers. Joystiq has a hands on with the PS3 version: "FlOw was running at 525p (480p) -- the graphics were akin to what we've seen the Nintendo Wii produce. We aren't sure if the title will available brick-and-mortar or as a download (or even packaged in the console's hard drive). If priced correctly, flOw could end up an essential title similar to what Geometry Wars represents for the Xbox 360 -- a small, casual game with mass appeal sold for pure profit." Download the game, and give it a try.

Iwata Interviews Wii Developers 32

Knuckles writes "On the Wii website, President of Nintendo Satoru Iwata conducts an extensive interview with the developers of the Wii. The interview comes in two volumes with three parts each. Iwata actually asks many tough questions, such as: 'In general, no engineer hates higher performance. As an engineer, didn't you experience any inner conflict when it was decided that we would not necessarily take Wii in the direction of sheer horsepower alone?' The interview is the start of a series according to the Wii website." More from the article: "Yes, it wouldn't look very natural beside a TV if it was too toy-like. And likewise, it wouldn't really be an amusing form of entertainment if it looked like some kind of AV equipment. With this in mind, we came up with 'A Design for Everyone', a concept created in order to allow as many people to use Wii as possible. Making Wii into a device that everyone likes is more important to us than a having fiercely individualistic design."

Twilight Princess Mirrored on Wii 178

conigs writes "As some of you may or may not know, Link will appear right-handed in the Wii version of Twilight Princess (as opposed to the left-handed Link seen since Ocarina of Time). In order to accomplish this, Nintendo has mirrored the entire game. This includes maps, since they were apparently designed with a left-handed Link in mind." Kotaku says that this will even be true in the GameCube version of Princess, to avoid confusion.

Will the Wii Work? 425

Today BusinessWeek is running an article asking Will Nintendo's Wii Strategy Score? With the Tokyo Game Show this week, they run down the trials facing Nintendo's little-box-that-could both here in the States, and in Japan. From the article: "Few expect truly dedicated gamers to choose the Wii over the PS3 or Xbox. And ultimately, the advantage may go to Sony. Yuta Sakurai, an analyst at Nomura Securities in Tokyo, expects the PS3 to sell 71 million units by 2011, compared with 40 million units for the Wii. Microsoft, meanwhile, is planning a stripped-down version of the Xbox without a hard-disk drive and other accessories that will cost about $250 in Japan, where the U.S. software maker has endured disappointing results."

Sam And Max May Be Wiibound 66

1up reports that fan outcry to Nintendo may result in Sam and Max on the Wii. From the article: "Telltale contacted 1UP last Friday, letting us know gamers can stop pestering the company, as Telltale received a call from Nintendo earlier that afternoon. 'They took notice! We got a phone call from Nintendo this afternoon. We'll take it from here - please don't email them anymore!,' said Telltale's Web Coordinator Emily Morganti to 1UP, who also wrote the original blog asking gamers to begin virtually rioting."

The Pressures on the Next Nintendo Console 341

With the launch of Nintendo's next-gen offering a little more than two months away, the importance that Nintendo is placing on this console is finally becoming apparent. Dyed-in-the-wool Nintendo loyalists and haters alike have both come to the same conclusion: if Nintendo is to stay a force in the non-portable console market, this system has to succeed. Along those lines, WhatEntertainment offers an editorial entitled Failure is not an Option. It explores the reality that Nintendo's failure would have repercussions on the industry as a whole. "Most of all I'm worried what this might do to the industry if it's a failure. In a landscape already filled with the carcasses of those that dared to try something new, and publishers more afraid than ever to try something a little different, the high-profile failure of a system that tried to put innovation and fun before graphics could be the final nail in the coffin of creativity." Meanwhile, GameInformer has a piece entitled Will Wii be Dissapointed Again? Billy Berghammer says what he doesn't want to say: the Wii could be another flop for Nintendo. From that article: "The launch price is low enough (outside of the $60 for controller costs) to avoid damaging my wallet the same way the purchase of a Xbox 360 or PlayStation 3 will, and the possibilities and promises from Nintendo somehow still keep me hoping for a bright future. But for now, the future is made up of many of the same promises and hopes I had when the N64 and GameCube were announced. I just hope I don't end up being disappointed once again."

Wii Hardware To Be Profitable At Launch 191

Next Generation reports on comments by Nintendo's Reggie Fils-Aime, stating that the Wii will be profitable out of the gate. It's been well-publicized that the consoles offered by Sony and Microsoft are subsidized by those companies. From the article: "Nintendo, however, has traditionally avoided the 'razor and blades' business model by selling its consoles above what they cost to make. Fils-Aime confirmed to Reuters that the Wii would carry on the tradition. 'We will make a profit on the entire Wii proposition out of the box -- hardware and software,' he said. 'That really is a very different philosophy versus our competitors. We are a company that competes only in the interactive entertainment space so we have to make a profit on every thing we do.'" The comment is undoubtedly meant to assuage analysts nervous about the relatively late release date and somewhat higher than expected price for the Wii.

Wii to be Region Free 151

Chris Kohler is making it a point to single out the fact that, like its cousin the DS, the Wii is to be Region-free. They also discuss how Virtual Console titles will associated with a console owner, and some details on the Opera browser. From the article: "Like the Nintendo DS, the Wii will be able to play games from other regions, such as Japan, without any restriction. Kaplan implied there might be a region lock that publishers would be able to flip on, but it doesn't sound like the first-party titles from Nintendo will be restricted."

The Wii Takes NYC 264

The news came in late from Japan, with details on the North American launch. This morning, Nintendo's New York press conference expanded our understanding of what's going to be happening on November 19th. 1up has coverage of the event, as well as Japan's virtual console pricing, the opening lineup details for Japan, and news that the ex-FFXII director is excited about the Wii. Hopefully this will mean innovative support of the platform by Square/Enix. Over at Gamespot, they have their own conference coverage, as well as a rundown on the system's media functionality and first-hand comments from the engineers that built it. Finally, for a bit of analysis, Next Generation explores what the return of the pack-in (the inclusion of Wii Sports with the console) means for the industry at large.

Wii to Launch Nov. 19th for $250 495

PygmySurfer writes "According to the Seattle Post-Intelligencer, Nintendo is going to announce today that the Wii will go on sale on November 19th in North and South America, at a cost of $250. It will come bundled with Wii Sports and channels for such things as viewing photos, as well as news and weather. Finally, Wii will also make it possible to browse the web on your television. Nintendo will also announce that 25-30 games will be published this year, as well as about 30 classic games available on the virtual console, costing about $5-10."

Miyamoto Talks Wii-mote Logic 73

Mr. Miyamoto, in an interview with Nintendo's .jp site, explains some of the logic behind the Wii-mote. From the Gamespot article: "In the process of contemplating how to make a controller that was not intimidating but still allowed for traditional game play, Miyamoto had this realization: 'There's no need to use both hands.' He added that the idea was to break the existing conventions a little, but not too much. 'If you go too far off the deep end, the product will be eccentric for the sake of being eccentric,' Miyamoto said."

Possible Virtual Console Titles for Wii Launch 92

The site PlayNintendo has up a list of possible launch titles for the Wii Virtual Console. Nothing on the list is particularly surprising, with classics like Sonic, various Mario titles, Metroid, and Castlevania filling out the roster. The article author goes on to discuss his source for the information, sharing additional tidbits he's learned. "I have received info from them before that has turned out true, including a tip back before E3 that Wii could ship as early as September with 20 titles. With the fact that Broadway has been in Nintendo's hands for some time, the console could, in fact, ship late September. However, they also stated that October is much more likely and if Nintendo did decide to wait, there would be more like 30 titles for launch. With the launch list continuously growing, that one has all but been confirmed as true too." With Nintendo's big announcement due later this week, we shouldn't have long to wait before this is confirmed or disproven.

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