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Medicine

Sony Releases Its First Over-the-Counter Hearing Aids 68

Sony has announced the availability of its first OTC hearing aids, the $1,000 CRE-C10 and $1,300 CRE-E10, built in partnership with WS Audiology. Engadget reports: The devices are built for daily use for those with mild to moderate hearing loss. They're controlled via Sony's "Hearing Control" app that guides users through setup and allows them to personalize settings like volume control. It also allows a "self-fit" that adjusts to appropriate pre-defined hearing profiles "based on thousands of actual, real-life audiogram results," Sony said. The CRE-C10 model (above) offers a battery life of up to 70 hours of continuous use. Sony says they're one of the smallest OTC hearing aids on the market, offering a discreet design that's "virtually invisible when worn" and "exceptional sound quality." It goes on sale this month for $1,000 at Amazon, Best Buy, and select hearing-care professionals.

Meanwhile, the CRE-E10 has a more earbud-like design, powered by a rechargeable battery with up to 26 hours of life between charges. It's Bluetooth compatible as well, so users can connect to devices and listen to streaming audio or music, though only on iOS, Sony says. Those will go on sale for $1,300 sometime this winter at Sony's website.
In August, the FDA decided to allow hearing aids to be sold over the counter and without a prescription to adults.
Transportation

Honda and Sony To Build an EV That Entertains While It Takes the Wheel (techcrunch.com) 44

"Sony and Honda have officially launched their joint mobility venture that aims to start delivering premium electric vehicles with automated driving capabilities in the United States in the spring of 2026, followed by Japan in the second half of 2026," reports TechCrunch. Details are scarce but the partnership appears to produce what the companies promise to be a wildly smart vehicle that's heavily focused on keeping its passengers entertained. Slashdot reader SouthSeb shares the news with us, writing: Since cars are expected to fully drive themselves in a near future, how to maintain their occupants entertained seems to be the next big question. It makes one wonder if cars are going to radically change and become more and more like living rooms or office spaces on wheels. "The new EV, which will be initially manufactured at Honda's North America factory, will be developed with Level 3 automated driving capabilities under limited conditions, and with Level 2 advanced driver assistance systems that can handle situations as complex as urban driving," reports TechCrunch. "Sony will provide the sensors and tech for the autonomous capabilities, as well as all of the other software, from cloud-based services to entertainment, that drivers will hopefully be able to enjoy all the better for not having to actually drive the car all the time. The companies didn't share too much about what the infotainment system would look like, but they did say the metaverse would be involved."

"[Sony Honda Mobility] aims to evolve mobility space into entertainment and emotional space, by seamlessly integrating real and virtual worlds, and exploring new entertainment possibilities through digital innovations such as the metaverse," according to SHM.
Windows

More Than 4 In 10 PCs Still Can't Upgrade To Windows 11 (theregister.com) 219

Nearly 43 percent of millions of devices studied by asset management provider Lansweeper are unable to upgrade to Windows 11 due to the hardware requirements Microsoft set out for the operating system. The Register reports: Lansweeper said 42.76 percent of the estimated 27 million PCs it tested across 60,000 organizations failed the CPU test, albeit better than the 57.26 percent in its last test a year ago. Altogether 71.5 percent of the PCs failed the RAM test and 14.66 percent the TPM test. "We know that those who can't update to Windows 11... will continue to use Windows 10," said Roel Decneut, chief strategy officer at Lansweeper, whose customers include Sony, Pepsico, Cerner, MiT and Hilton hotels. He said that even if enterprises are prepared to upgrade their PC fleet to meet the system requirements of Microsoft's latest OS, there are "broader issues affecting adoption that are out of Microsoft's control." "Global supply chain disruption has created chip a processor shortage, while many are choosing to stick with what hardware they have at the moment due to the global financial uncertainty."

Other findings from Lansweeper show adoption rates for the latest OS are improving, running on 1.44 percent of computers versus 0.52 percent in January. This means the latest incarnation has overtaken Windows 8 in the popularity stakes but remains behind market share for Windows 7, despite that software going end of life in January 2020. Adoption is, unsurprisingly, higher in the consumer space. Some 4.82 percent of the biz devices researched were running an OS that wasn't fully supported and 0.91 percent had servers in their estate that are end of life.

EU

EU Wants To Know If Microsoft Will Block Rivals After Activision Deal (reuters.com) 38

EU antitrust regulators are asking games developers whether Microsoft will be incentivized to block rivals' access to "Call of Duty" maker Activision Blizzard's best-selling games, according to an EU document seen by Reuters. From the report: EU antitrust regulators are due to make a preliminary decision by Nov. 8 on whether to clear Microsoft's proposed $69 billion acquisition of Activision. The EU competition enforcer also asked if Activision's trove of user data would give the U.S. software giant a competitive advantage in the development, publishing and distribution of computer and console games, the EU document shows. The planned acquisition, the biggest in the gaming industry, will help Microsoft better compete with leaders Tencent and Sony. After its decision next month the European Commission is expected to open a four-month long investigation, underscoring regulatory concerns about Big Tech acquisitions.

Games developers, publishers and distributors were asked whether the deal would affect their bargaining power regarding the terms for selling console and PC games via Microsoft's Xbox and its cloud game streaming service Game Pass. Regulators also wanted to know if there would be sufficient alternative suppliers in the market following the deal and also in the event Microsoft decides to make Activision's games exclusively available on its Xbox, its Games Pass and its cloud game streaming services. They asked if such exclusivity clauses would reinforce Microsoft's Windows operating system versus rivals, and whether the addition of Activision to its PC operating system, cloud computing services and game-related software tools gives it an advantage in the video gaming industry. They asked how important the Call of Duty franchise is for distributors of console games, third-party multi-game subscription services on computers and providers of cloud game streaming services.

Sony

The PS5 Has Reportedly Been Jailbroken (videogameschronicle.com) 25

A limited but working jailbreak for the PlayStation 5 hardware has reportedly been released, potentially enabling players to install unsigned or unofficial software. From a report: The news was reported on Twitter by modder Lance McDonald, who previously made a name for himself by releasing an unofficial patch that made Bloodborne run at 60 frames per second on PS4. Although McDonald doesn't appear to have discovered the PS5 jailbreak himself, he does show footage of it in action.

As well as showing that the jailbreak gives him access to a debug menu, he also shows that it enables him to install a PS4 PKG file (i.e. a backup of a game), proving this by installing the now-delisted PT demo. At this stage the jailbreak is allegedly extremely limited -- it's only said to work on PS5 consoles with firmware version 4.03, which was released in October 2021 and replaced with version 4.50 in December 2021. According to the exploit's creator, it may be possible to apply the jailbreak to PS5 consoles with earlier firmware versions than 4.03, but later firmware versions won't work at the moment.

PlayStation (Games)

PlayStation Boss Jim Ryan 'Flew To Brussels' To Voice Concerns To EU Over Xbox's Activision Deal (videogameschronicle.com) 22

PlayStation boss Jim Ryan reportedly flew to Brussels last month to meet with European Union regulators currently scrutinizing Microsoft's proposed acquisition of Activision Blizzard. The visit was first reported by Dealreporter sources (paywalled). Video Game Chronicle reports: As has been widely publicized in recent weeks, PlayStation's concerns over the deal are around the future release arrangements for the Call of Duty series -- which is regularly PlayStation's annual best-seller -- and whether it will be pulled from their platforms. Google is also said to have voiced its concerns to EU regulators, according to the same sources.

Last month, Xbox boss Phil Spencer said Microsoft had committed to making Call of Duty available on PlayStation for "several more years" after Sony's current marketing deal with Activision expires. However, SIE CEO Ryan, who is reportedly seeking access to future Call of Duty games on equal terms and in perpetuity, responded publicly by calling Microsoft's proposal for keeping the series on PlayStation consoles "inadequate on many levels."
"By giving Microsoft control of Activision games like Call of Duty, this deal would have major negative implications for gamers and the future of the gaming industry," Sony claimed. "We want to guarantee PlayStation gamers continue to have the highest quality gaming experience, and we appreciate the CMA's focus on protecting gamers."
Businesses

Microsoft CEO Is Confident About Activision Deal Approval, Handling of Economy (bloomberg.com) 14

Microsoft Chief Executive Officer Satya Nadella said he's confident the company can gain regulatory approval for its $69 billion purchase of Activision Blizzard even in the face of an in-depth regulatory probe in the UK. From a report: "Of course, any acquisition of this size will go through scrutiny, but we feel very, very confident that we'll come out," he said in an interview with Bloomberg Television. Nadella's prediction puts him at odds with investors' skepticism about the deal. While Activision rose Thursday, outperforming a slump in tech stocks, Wednesday's close of $75.32 still left the company more than 20% below the offer price -- a signal of massive doubt that Microsoft will ever be able to consummate the transaction. Microsoft is either the No. 4 or No. 5 competitor in the video game industry, depending on how you count, Nadella said. And the No. 1 player, Sony Group, has made several recent acquisitions. "So if this is about competition, let us have competition," he said.

The UK's Competition and Markets Authority said earlier this month that it decided to kick-start a longer review, a move that was expected after the CMA flagged concerns that the deal could lessen competition in the markets for consoles, subscriptions and cloud gaming. The combination with Activision -- which owns franchises such as Call of Duty, World of Warcraft and Guitar Hero -- will make Microsoft the world's third-largest gaming company. Nadella also expressed optimism that Microsoft can cope with a weaker economy and rising inflation -- and help its customers endure as well. "The constraints are real -- inflation is definitely all around us," he said. "I always go back to the point that in an uncertain time, in an inflationary time, software is the deflationary force."

Amiga

Ask Slashdot: What Was Your First Computer? 523

Long-time Slashdot reader destinyland writes: Today GitHub's official Twitter account asked the ultimate geek-friendly question. "You never forget your first computer. What was yours?"

And within 10 hours they'd gotten 2,700 responses.

Commodore 64, TRS-80, Atari 800, Compaq Presario... People posted names you haven't heard in years, like they were sharing memories of old friends. Gateway 2000, Sony VAIO, Vic-20, Packard Bell... One person just remembered they'd had "some sort of PC that had an orange and black screen with text and QBasic. It couldn't do much more than store recipes and play text based games."

And other memories started to flow. ("Jammed on Commander Keen & Island of Dr. Brain..." "Dammit that Doom game was amazing, can't forget Oregon Trail...")

Sharp PC-4500, Toshiba T3200, Timex Sinclair 1000, NEC PC-8801. Another's first computer was "A really really old HP laptop that has a broken battery!"

My first computer was an IBM PS/2. It had a 2400 baud internal modem. Though in those long-ago days before local internet services, it was really only good for dialing up BBS's. I played chess against a program on a floppy disk that I got from a guy from work.

Can you still remember yours? Share your best memories in the comments.

What was your first computer?
PlayStation (Games)

Sony: PSVR2 Is 'Truly Next-Generation,' So It Can't Play PSVR1 Games (arstechnica.com) 53

An anonymous reader quotes a report from Ars Technica: A Sony executive confirmed Friday that the PlayStation VR 2 will not be backward-compatible with games developed for the original PlayStation VR. Sid Shuman, senior director of content communications at Sony Interactive, asked Hideaki Nishino, senior vice president of platform experience at Sony, whether games for the original PSVR could be played on a PSVR2 kit on the Official PlayStation Podcast, episode 439 (his answer starts at 29:12). "PSVR games are not compatible with PSVR2 because PSVR2 is designed to deliver a truly next-generation VR experience," Nishino said. Nishino listed several "much more advanced features" in the VR2, including new controllers with haptic feedback, adaptive triggers, advanced eye tracking, and 3D audio. "That means developing games for PSVR2 requires a whole different approach than the original PSVR."

While the answer was emphatic -- not compatible -- and closed off any hope fans might have harbored, Nishino's checklist of new VR2 features didn't clearly explain why the system would be incapable of running less-advanced VR1 games. Consider the Oculus Rift S, which touted an entirely different eye tracking system than its predecessor, the original Oculus Rift. The Rift S maintained compatibility with games built for any Rift system (along with some games for other headsets). It was a seamless transition for those who upgraded their Rift or bought into VR at a later stage. It's also a disappointing outcome for some great games that were available only on PlayStation VR. Those include the original Mario-caliber Astro Bot, brain-twisting puzzle-game Statik, the VR mode for Resident Evil 7 that never saw release on any other system, first-party VR exclusive Blood & Truth, and a VR mode for WipEout that could only benefit from a VR2 headset.

PlayStation (Games)

Sony: Xbox's Call of Duty Offer Was 'Inadequate on Many Levels' (gamesindustry.biz) 31

Microsoft has promised to keep Call of Duty on PlayStation for three years beyond the current agreement between Activision and Sony, says PlayStation CEO Jim Ryan. In a statement provided to GamesIndustry.biz, Ryan says the offer was "inadequate on many levels." From a report: The disagreement between the two companies follows Microsoft's offer to buy Call of Duty publisher Activision Blizzard in a deal worth nearly $69 billion. [...] Last week, Xbox revealed that it had "provided a signed agreement to Sony to guarantee Call of Duty on PlayStation, with feature and content parity, for at least several more years" beyond Sony's existing contract with Activision. Xbox chief said this offer "goes well beyond typical gaming industry agreements."

The current deal between Sony and Activision Blizzard around Call of Duty is believed to cover the next three releases, including this year's Call of Duty: Modern Warfare 2. However, Sony says the offer fails to consider the impact on PlayStation gamers. "I hadn't intended to comment on what I understood to be a private business discussion, but I feel the need to set the record straight because Phil Spencer brought this into the public forum," Ryan stated. "Microsoft has only offered for Call of Duty to remain on PlayStation for three years after the current agreement between Activision and Sony ends. After almost 20 years of Call of Duty on PlayStation, their proposal was inadequate on many levels and failed to take account of the impact on our gamers. We want to guarantee PlayStation gamers continue to have the highest quality Call of Duty experience, and Microsoft's proposal undermines this principle."

Businesses

UK Challenges $69 Billion Microsoft/Activision Deal, Citing Potential Harm To Gamers (arstechnica.com) 15

An anonymous reader quotes a report from Ars Technica: The United Kingdom's Competition and Markets Authority (CMA) is challenging Microsoft and Activision Blizzard to justify their planned merger, saying the deal "could substantially lessen competition" in the gaming industry. A CMA announcement today cited concerns about "competition in gaming consoles, multi-game subscription services, and cloud gaming services (game streaming)." Microsoft announced its plan to buy Activision Blizzard for $68.7 billion in January.

"Microsoft is one of three large companies, together with Sony and Nintendo, that have led the market for gaming consoles for the past 20 years with limited entries from new rivals," the CMA said. "Activision Blizzard has some of the world's best-selling and most recognizable gaming franchises, such as Call of Duty and World of Warcraft. The CMA is concerned that if Microsoft buys Activision Blizzard it could harm rivals, including recent and future entrants into gaming, by refusing them access to Activision Blizzard games or providing access on much worse terms."

The CMA said these "concerns warrant an in-depth Phase 2 investigation," so Microsoft and Activision Blizzard have been ordered "to submit proposals to address the CMA's concerns" within five working days. "If suitable proposals are not submitted, the deal will be referred for a Phase 2 investigation," which would "allow an independent panel of experts to probe in more depth the risks identified at Phase 1," the CMA said. Besides Microsoft's Xbox console, the CMA noted Microsoft's Azure cloud computing platform and the Windows operating system. "The CMA is concerned that Microsoft could leverage Activision Blizzard's games together with Microsoft's strength across console, cloud, and PC operating systems to damage competition in the nascent market for cloud gaming services," the announcement said.
"A Phase 2 investigation (PDF) can result in a merger being prohibited or a requirement to sell some parts of the business," notes Ars. "A Phase 2 investigation is typically limited to 24 weeks but can be extended by up to eight weeks."

"After a final report, 'the CMA has a statutory deadline of 12 weeks (extendable by up to six weeks for special reasons) to make an order or accept undertakings to give effect to its Phase 2 remedies.'"
Japan

Japan Declares 'War' on the Humble Floppy Disk in New Digitization Push (bloomberg.com) 85

Japan's digital minister, who's vowed to rid the bureaucracy of outdated tools from the hanko stamp to the fax machine, has now declared "war" on a technology many haven't seen for decades -- the floppy disk. From a report: The hand-sized, square-shaped data storage item, along with similar devices including the CD or even lesser-known mini disk, are still required for some 1,900 government procedures and must go, digital minister Taro Kono wrote in a Twitter post Wednesday. "We will be reviewing these practices swiftly," Kono said in a press conference Tuesday, who added that Prime Minister Fumio Kishida has offered his full support. "Where does one even buy a floppy disk these days?" Japan isn't the only nation that has struggled to phase out the outdated technology -- the US Defense Department only announced in 2019 that it has ended the use of floppy disks, which were first developed in the 1960s, in a control system for its nuclear arsenal. Sony Group stopped making the disks in 2011 and many young people would struggle to describe how to use one or even identify one in the modern workplace.
Sony

Sony's New PlayStation Studios Mobile Team is Making Spinoff Games For Your Phone (theverge.com) 14

As part of Sony's push into mobile gaming, the company has formed a PlayStation Studios Mobile Division that will operate separately from console game development. According to a press release, the new team will create mobile games with "new and existing PlayStation IP." From a report: Sony's move to form a mobile gaming division aligns with the company's overall goal of extending its IP to PC and mobile games, as well as TV series and movies. Earlier this year, Sony announced that it wants half of its games to be on PC and mobile by 2025, with Sony Interactive Entertainment president Jim Ryan stating that it could result in a "significant growth in the number of people who play our games." The company's also looking to expand into live service games -- games like Fortnite, Rocket League, or Destiny 2 that are continually updated to keep players interested -- with its $3.6 billion acquisition of Bungie.

To help fill out its new mobile division, Sony has also acquired Savage Game Studios, whose co-founders previously worked at Zynga, Insomniac, and Wargaming. It doesn't look like the studio launched any games just yet, but it received $4.4 million in funding for a mobile shooter game last year. The press release expands on this a bit, noting that the studio is currently working on "an unannounced new AAA live service action game," but doesn't offer any additional details on what to expect. Hermen Hulst, the head of PlayStation Studios, said the company's "proud" of its "upcoming releases on PC," which should give gamers without a Playstation console a chance to experience games like Uncharted: Legacy of Thieves Collection and Marvel's Spider-Man. "Our mobile gaming efforts will be similarly additive, providing more ways for more people to engage with our content," he said, "and striving to reach new audiences unfamiliar with PlayStation and our games."

Movies

Critics and Fans Have Never Disagreed More About Movies (bloomberg.com) 223

Fans think 2022 has been one of the best years for blockbusters this century. Critics think it's been one of the worst. From a report: When Sony released its film adaptation of the video game "Uncharted" in February, critics were quick to tear it apart. The Wall Street Journal called it "bloodless, heartless, joyless, sexless and, with one exception, charmless." New York Magazine deemed it "curiously empty." MovieFreak.com dismissed it as "a bona fide disaster." And yet, audiences ate it up. The movie, which stars Tom Holland and Mark Wahlberg, opened to $44.2 million at the domestic box office and went on to gross $401.8 million worldwide. It is one of the 10 highest-grossing movies of the year. "Uncharted" also initiated one of the biggest disputes between critics and fans in modern movie history. Audiences have given higher scores than critics to all 10 of the year's biggest movies. The average audience rating for "Jurassic World Dominion" on Rotten Tomatoes and IMDb is a 67. The average critics score on Rotten Tomatoes and Metacritic is 34. That is a difference of 33 points. "Jurassic World Dominion" is one of three movies (along with "Uncharted" and "The Gray Man") where audiences and critics disagree by more than 30 points.

It may seem as though critics typically pan the year's biggest hits. But that is not the case. While audiences do tend to give blockbusters a higher score than critics, the average gap in their ratings is usually around 5 points. There has been at least one year where critics gave the biggest movies higher ratings than audiences. And there have been many years where the difference is negligible. In 2022? It is not so much a gap as a chasm. Audiences have given the top 10 movies an average score more than 19 points higher than critics, by far the biggest difference this century. The only two of the year's 10 biggest movies where audiences and critics are even close are "Top Gun: Maverick" and "The Batman."

Role Playing (Games)

'Magic: the Gathering' Announces New Sets Based on Lord of the Rings, Doctor Who (polygon.com) 40

Polygon reports that during a streaming event, the publisher of the Magic: the Gathering card game promised a new themed set of cards commemorating Doctor Who's 60th anniversary. But that's not their only new set: The Lord of the Rings: Tales from Middle-earth is also releasing in Q3 of 2023, but it will be a fully draftable booster set and legal in modern format of competitive play....

Individual cards portray familiar heroes and villains including Frodo, Gandalf and the Balrog. In order to capture the scale of J.R.R. Tolkien's fantasy battles, the set will also feature new borderless scene cards. Each has a piece of art that can stand alone, but 18 of them will come together to produce a particularly epic scene from the trilogy — such as the Battle of the Pelennor Fields from The Return of the King. The art from Tyler Jacobson, who's provided illustrations for more than 100 Magic cards and for Dungeons & Dragons books including The Wild Beyond the Witchlight, is full of small details including the Dark Tower Barad-dûr in the background.

The article points out that the game publisher has previously published crossover decks for The Walking Dead and Fortnite.

This story is for long-time Slashdot reader tezbobobo, who argued earlier this week that Slashdot's been remiss in its coverage of Magic: the Gathering news: For years I've seen Dungeons & Dragons, Sony Playstation and Nethack show up occassionally on the front page of Slashdot. So where are the rest of the nerd games?

Magic: the Gathering has one of the most loyal and active fanbases, and the creators have been churning out new and interesting cards for decades. Even as it tops the trading card pile, it's made inroads into the digital sphere, with online version in Arena and Magic Online. It's available on PC, Mac, Ipad.

Sony

Sony Raises PlayStation 5 Prices Outside the US Citing Economic Challenges (techcrunch.com) 26

Sony has raised the price of PlayStation 5 in most major markets, citing "challenging economic conditions" such as high global inflation rates and adverse currency trends, the latest in a series of challenges engulfing the current generation gaming console. From a report: The new price, which largely varies between $30 to $80, goes immediately into effect in Europe, the UK, China, Australia, Mexico and Canada, the company said in a blog post. The revised price will hit Japan on September 15, said the Japanese conglomerate. The U.S. is not impacted by the price hike, the company confirmed. "While this price increase is a necessity given the current global economic environment and its impact on SIE's business, our top priority continues to be improving the PS5 supply situation so that as many players as possible can experience everything that PS5 offers and what's still to come," Sony said in the post.
PlayStation (Games)

Sony Says the PlayStation VR2 Is Coming In Early 2023 (theverge.com) 49

Sony's PlayStation VR2 headset is coming in "early 2023," according to posts the company made on Twitter and Instagram. The Verge reports: While the company released details of the headset's design earlier this year, it still hasn't announced a price. It is, however, promising a lot for the PlayStation VR2 -- it'll feature displays that add up to 4K resolution and can run at 90 or 120Hz, have a 110-degree field of view, and use foveated rendering, which renders certain parts of the image as sharper than others to make things easier for the computer (or, in this case, the PlayStation 5). The company also says the headset connects to your console with a single USB C cable. Sony has already announced it will have a lineup of about 20 "major" games available when it launches. The titles include games set in the Horizon and Walking Dead universes, as well as VR versions of No Man's Sky and Resident Evil Village.

Unlike the original PlayStation VR headset, the PS VR2 won't use a camera connected to your console to track your movements. Instead, it'll use inside-out tracking, similar to the Quest 2, where cameras on the headset itself are in charge of the motion tracking. This means that the PS VR2 will also be able to let you see your surroundings while you're wearing the headset. Sony also says that the PlayStation 5 will let you broadcast yourself playing VR games, though you will have to have a PlayStation HD camera connected. Sony has also shown off the orb-shaped controllers, which will have adaptive triggers and haptic feedback like what's offered with Sony's DualSense controller for the PS5. They'll also have finger-touch detection, which can sense where you rest your thumb, index, or middle fingers without having to press anything.

PlayStation (Games)

PlayStation Hit By $5.9 Billion Lawsuit For 'Ripping People Off' On Digital Games (kotaku.com) 65

A consumer rights advocacy group has filed a class action lawsuit against Sony, claiming they are "ripping people off" by charging a 30 percent commission fee on all digital purchases made through the UK PlayStation Store. Kotaku reports: "Sony dominates the digital distribution of PlayStation games and in-game content," said one of the lawyers leading the lawsuit. "It has deployed an anti-competitive strategy which has resulted in excessive prices to customers that are out of all proportion to the costs of Sony providing its services."

The argument here is that Sony has a "near-monopoly" on the sale of digital games, particularly PlayStation games, and so it shouldn't be using that power to enforce unreasonable prices on consumers. Sony is not the only platform that enforces a 30 percent take (most major storefronts do, with the notable exception of the Epic Games Store). We'll have to wait and see whether or not the courts uphold that the PlayStation ecosystem is a monopoly, and whether or not that will have an impact on other walled gardens like app stores or Steam. Kotaku reached out to the legal team about what it considers to be a reasonable commission fee, but did not get a comment by the time of publication.

The plaintiffs point out that gaming is the biggest entertainment industry in the UK, and Sony is hurting consumers who can't afford their games. "We're in the midst of a cost of living crisis and the consumer purse is being squeezed like never before," said Alex Neill, a consumer rights advocate who filed the lawsuit. While I'm sympathetic to how inflation makes it difficult for players to afford more games, I'm not sure if I would lump gaming together with a cost of living crisis. Paying rent is a necessity. Playing God of War Ragnarok on launch is not.

Microsoft

Microsoft Finally Admits Xbox One Sales Were Less Than Half of the PS4 (theverge.com) 55

Official Xbox One sales have largely been a mystery, but now Microsoft is finally admitting the obvious: the PS4 outsold the Xbox One -- by a lot. From a report: Microsoft stopped reporting its Xbox One sales figures at the beginning of its 2016 financial year, focusing instead on Xbox Live numbers. The change meant we've never officially known how well Xbox One was holding up compared to the PS4 after the Xbox One's troubled launch. Analyst estimates have consistently put Microsoft in third place behind Sony and Nintendo, and now documents submitted to Brazil's national competition regulator finally shed some light on how the Xbox One generation went.

"Sony has surpassed Microsoft in terms of console sales and installed base, having sold more than twice as many Xbox in the last generation," admits Microsoft, as translated from Portuguese. Sony no longer report PS4 shipments, which means lifetime sales sit at 117.2 million as of March. While Microsoft hasn't provided a concrete sales number for Xbox One, its admission means the company must have sold less than approximately 58.5 million units. That lines up with market research from Ampere Analysis in 2020, which put the install base of Xbox One at 51 million units at the end of Q2 2020. Nintendo Switch currently sits at 111.08 million lifetime sales, and looks set to pass the PS4 later this year.

Microsoft

Microsoft Claims Sony Pays Developers 'Blocking Rights' To Keep Games Off Xbox Game Pass (eurogamer.net) 25

In a lengthy document submitted to the Brazilian government as part of its investigation into Microsoft's acquisition of Activision Blizzard, Microsoft has claimed Sony pays developers "blocking rights" to prevent games from appearing on Xbox Game Pass. From a report: The accusation appears in a 27-page rebuttal of Sony's recent objections to Microsoft's Activision Blizzard buyout, made to Brazil's Administrative Council for Economic Defense (CADE) as part of its investigation. Much of Sony's argument had focused on Call of Duty - which it claimed had "no rival" and was "so popular that it influences users' choice of console" -- with the PlayStation maker suggesting, among other things, that the inclusion of Call of Duty on Microsoft's Game Pass service would hamper its ability to compete.

Microsoft's response is as wide-ranging as Sony's initial objections, touching on everything from the fact it has previously managed to grow Game Pass without Activision Blizzard's titles -- suggesting Call of Duty mightn't be quite as "essential" as Sony claims -- to a reiteration of its assurances that it won't be making Call of Duty an Xbox console exclusive. It's here that Microsoft takes a swipe at Sony, pointing out (as per a Google-translated version of its filing) that for all its concerns around exclusivity, "the use of exclusive arrangements has been at the heart of Sony's strategy to strengthen its presence in the gaming industry." Microsoft says Sony's concerns are "incoherent", given that, by virtue of PlayStation's dominant market share, the company is a leader in the distribution of digital games - especially when, as Microsoft claims, Sony has actively hampered the growth of Game Pass by paying for "'blocking rights' to prevent developers from adding content to Game Pass and other competing subscription services."
Further reading: Microsoft Justifies Activision Blizzard's $69 Billion Acquisition By Telling Regulator Call of Duty Publisher Doesn't Release 'Unique' Games.

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