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Portables (Games)

Sony Winding Down the PSP 85

Linnen writes "Sony has started the process of phasing out its PSP handheld console. From The Guardian: 'Shipments to the U.S. ended this year, and they are closing in Japan soon. European stores will see their last arrivals toward Christmas. Launched in Japan in December 2004, it is almost 10 years old – not a bad achievement for a handheld that was almost written off early in its lifespan. ... The console struggled with high piracy levels of its titles, which meant the likes of EA, Activision and Ubisoft were reticent about committing to major development projects. However, the ease with which hackers were able to break the device's security system also meant that it became a favorite with the homebrew development scene, and amateur coders are still producing games and demos for the platform. Some look back on the machine as a failure beside the all-conquering Nintendo DS, but this is unfair. The console sold 80m units, a figure boosted by a series of excellent hardware and featureset updates, including the slimmer PSP-2000 and PSP-3000 models. '"
Sony

Wikia and Sony Playing Licensing Mind Tricks 108

TuringTest (533084) writes "Popular culture website Wikia originally hosted its user-contributed content under a free, sharealike Commercial Commons license (CC-BY-SA). At least as soon as 2003, some specific wikis decided to use the non-commercial CC-BY-NC license instead: hey, this license supposedly protects the authors, and anyone is free to choose how they want to license their work anyway, right? However, in late 2012 Wikia added to its License terms of service a retroactive clause for all its non-commercial content, granting Wikia an exclusive right to use this content in commercial contexts, effectively making all CC-BY-NC content dual-licensed. And today, Wikia is publicizing a partnership with Sony to display Wikia content on Smart TVs, a clear commercial use. A similar event happened at TV Tropes when the site owners single-handedly changed the site's copyright notice from ShareAlike to the incompatible NonCommercial, without notifying nor requesting consent from its contributors. Is this the ultimate fate of all wikis? Do Creative Commons licenses hold any weight for community websites?"
Displays

Hands-On With Sony's VR Headset 46

It wasn't long after the rise of the Oculus Rift that Sony hopped on the virtual reality bandwagon and announced a headset of their own. Now, Eurogamer has had a chance to operate and test Sony's hardware, which they say "has its own distinct vision for VR," as well as a distinct focus on console gaming. "On the 640x768 per eye first-gen Rift, the result was the perception of a disappointingly minuscule resolution, with a highly distracting "screen door" effect where you could see between the pixels. This is far less of an issue with Morpheus, and we were pleasantly surprised by how good image quality is in an environment where resolution remains at a premium. In discussing the situation with Sony, it's clear that some effort has gone into judging how to best apply the fisheye lens effect that distorts the image, with a stronger focus on retaining resolution in the key focus area. Over and above that, we wouldn't be surprised if the narrower field of view also contributes to improving image integrity. ... However, in comparing Morpheus to what we've seen from Oculus VR, it's perhaps surprising to discover that a truly transformative element of the proposition comes from a piece of hardware that you might already own: PlayStation Move. Our aspirations for the hardware were never fully realized, but the hook-up with Morpheus is a match made in heaven - in fact, if there is to be a struggle for market leadership with Oculus (and potentially Microsoft), the existing motion controller is undoubtedly one of the strongest weapons in Sony's arsenal."
Businesses

Sony Bringing PlayStation To China 41

VentureBeat reports that one market formerly closed to console makers is opening up in a big way. An excerpt: "One month after Microsoft announced its launching the Xbox One in China this September, Sony today announced that its PlayStation business is coming to the world’s most populous country. It’s unclear which PlayStation hardware and games will come to China — or when — but it’s reasonable to assume Sony will bring its PlayStation 4 console (and perhaps its PlayStation Vita handheld) to China later this year. The Chinese game industry is already worth $13 billion, most of which gets spent on PC and mobile. That’s not console makers’ fault: China implemented a console ban in 2000, saying it would protect children from violent video games. As soon as the Chinese Ministry of Culture said it would begin working on new rules, Microsoft, Nintendo, and Sony all expressed interest in bringing their consoles to the country. Like Microsoft, which is working with Chinese media firm BesTV to bring the Xbox One to China, Sony also has a local partner: Shanghai Oriental Pearl Culture Development (OPCD). Both OPCD and BesTV are subsidiaries of China’s Shanghai Media Group."
Classic Games (Games)

It's Time For the Descent Games Return 251

An anonymous reader writes "Gamers of a certain age will probably remember Descent, a game that combined first-person shooters with flight sims in a way that has never really been replicated. GameSpot has an article calling for a new entry in the Descent series, and it reminded me of all the stomach-churning battles I had as a kid (when the game wasn't bringing my 33MHz 486 to its knees). 'Here's where modern gaming innovations make Descent an even more tempting reboot. From the two-dimensional mines of Spelunky to the isometric caves of Path of Exile, procedurally generated levels help deliver fresh experiences to players in a number of genres. The mines of Descent would be perfect candidates for such creation, and they wouldn't have to be limited to the metallic walls and lunar geology of past Descent games.

Imagine exploring organic tunnels carved by some unknown alien creature, or floating past dazzling crystalline stalactites in pristine ancient caves. Perhaps the influences of Red Faction and Minecraft could also come into play as you bored your own shortcuts through layers of destructible sediment. All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset like the Oculus Rift or the Sony Morpheus. Feeling the mine walls close in on you from all sides could get your heart racing, and turning your head to spot shortcuts, power-ups, or delicate environmental details could greatly heighten the sense of being an explorer in an uncharted land.'"
Movies

Sony To Make Movie of Edward Snowden Story 107

wiredmikey (1824622) writes "Sony Pictures Entertainment has acquired the rights to the new book by journalist Glenn Greenwald about fugitive US intelligence leaker Edward Snowden, the studio said Wednesday. James Bond franchise producers Michael Wilson and Barbara Broccoli will make the movie version of 'No Place to Hide,' described as 'a political film that will resonate with today's moviegoers.' The book, subtitled 'Edward Snowden, the NSA and the US Surveillance State,' was just recently published in Britain by Hamish Hamilton and in the United States by Metropolitan Books."
Sony

Wretched Ride: PS4 Driveclub Game Rental Tied To Paid Subscription 93

MojoKid (1002251) writes "The upcoming PS4 game Driveclub is making waves for reasons that have nothing to do with its gameplay or development status. In a new video, the company has spelled out its free trial and upgrade policies, and the requirements are a doozy. First, the good news — PlayStation Plus subscribers will be able to download a demo of the game that contains a few maps and one trial area, India. If you choose to upgrade that version, the full title will cost you $50. Here's the catch — that purchase is tied to your Playstation Plus subscription. In other words, if you stop paying Sony the official $49.95 a year for PlayStation Plus, you lose your $50 game. This is completely at odds with how PlayStation Plus membership is supposed to work. It contradicts Sony's official FAQ, which states that: 'Any content you purchase with a Plus discount is yours to keep, regardless of you membership status.'"
Microsoft

Microsoft Doesn't Have Plans For a Dedicated Handheld Gaming Device 84

DroidJason1 writes: "Rumors have persisted for a while now that Microsoft is working on a dedicated handheld gaming device to go against the Sony PS Vita or Nintendo 3DS. The head of Xbox has now responded to a question about it from an eager gamer on Twitter who asked whether there were any plans for a 'handheld Xbox-One-like gaming device.' The answer is no. Microsoft is focused on Windows Phone, tablets, and perhaps both with controller support someday."
Data Storage

Sony Warns Demand For Blu-Ray Diminishing Faster Than Expected 477

Lucas123 (935744) writes "Sony has warned investors that it expects to take a hit on expected earnings (PDF), due in part to the fact that demand for Blu-ray Disc media is contracting faster than anticipated. In two weeks, Sony will announce its financial results. The company expects to post a net loss. Sony's warning is in line with other industry indicators, such as a report released earlier this year by Generator Research showed revenue from DVD and Blu-ray sales will likely decrease by 38% over the next four years. By comparison, online movie revenue is expected to grow 260% from $3.5 billion this year to $12.7 billion in 2018, the report states. Paul Gray, director of TV Electronics & Europe TV Research at market research firm DisplaySearch, said consumers are now accustomed to the instant availability of online media, and 'the idea of buying a physical copy seems quaint if you're under 25.'" Especially when those copies come with awful DRM.
Data Storage

Sony Tape Storage Breakthrough Could Bring Us 185 TB Cartridges 208

jfruh (300774) writes "Who says tape storage is out of date? Sony researchers have announced a breakthrough in magnetic tape tech that increases the data density per square inch by a factor of 74. The result could be 185 TB tape cartridges. 'By comparison, LTO-6 (Linear Tape-Open), the latest generation of magnetic tape storage, has a density of 2 gigabits per square inch, or 2.5 TB per cartridge uncompressed.'"
Security

Anonymous' Airchat Aim: Communication Without Need For Phone Or Internet 180

concertina226 (2447056) writes "Online hacktivist collective Anonymous has announced that it is working on a new tool called Airchat which could allow people to communicate without the need for a phone or an internet connection — using radio waves instead. Anonymous, the amorphous group best known for attacking high profile targets like Sony and the CIA in recent years, said on the project's Github page: 'Airchat is a free communication tool [that] doesn't need internet infrastructure [or] a cell phone network. Instead it relies on any available radio link or device capable of transmitting audio.' Despite the Airchat system being highly involved and too complex for most people in its current form, Anonymous says it has so far used it to play interactive chess games with people at 180 miles away; share pictures and even established encrypted low bandwidth digital voice chats. In order to get Airchat to work, you will need to have a handheld radio transceiver, a laptop running either Windows, Mac OS X or Linux, and be able to install and run several pieces of complex software." And to cleanse yourself of the ads with autoplaying sound, you can visit the GitHub page itself.
Android

OnePlus One Revealed: a CyanogenMod Smartphone 196

An anonymous reader writes "Spec-wise, OnePlus One will go toe-to-toe with the latest flagship phones like the Galaxy S5, HTC One (M8), and Sony Xperia Z2. In some areas, it even surpasses them, and at a price point of $300. The One has the same 2.5 GHz Snapdragon 801 MSM8974AC SoC as the Samsung Galaxy S5, build quality similar to the HTC One (M8), and the large 3000+ mAh battery and Sony camera of the Xperia Z2. It also runs CyanogenMod 11S, which is based on Android 4.4."
Technology

Ask Slashdot: What Tech Products Were Built To Last? 702

itwbennett writes: "When you think about tech products these days, you probably think 'refresh cycle' more than 'built to last.' But there are plenty of tech products that put up with hard, daily use year after year. Here's a few to get you started: Logitech MX510 mouse, Brother black & white laser printer, Casio G-Shock watch, Alvin Draf-Tec Retrac mechanical pencil, Sony Dream Machine alarm clock. What's your longest-lasting, hardest-working device?"
Sony

Fire Risk From Panasonic Batteries In Sony Vaio Laptops 36

jones_supa writes: "Sony is warning about a potential fire risk in some of its Vaio Fit 11A portable notebooks (the final model under the Vaio brand, which was sold off in February). The company is asking customers to stop using this laptop model as soon as possible. Sony said it had received three reports of overheating batteries causing partial burns to Vaio computers. The company stopped selling the product at the beginning of this month, with nearly 26,000 units in the wild. The manufacturer and company responsible for the faulty batteries is Panasonic. 'A Panasonic spokeswoman confirmed the company had provided the batteries to Sony under an outsourcing contract. She declined to say which other computer makers had received Panasonic batteries, as such information is confidential. However, she said the batteries are customized according to clients' requirements and differ depending on client.'"
Transportation

Sony and Toyota Bring Real-Life Racing Into the Game World 42

cartechboy writes: "Racing games on consoles are fun, but, ultimately, they aren't real. The difference between racing around a track on a TV screen and being behind the wheel of a real car on the asphalt is substantial — there's no reset button in real life. But Sony and Toyota have teamed up to blur that line with a new Sports Drive Logger device. It's a USB data logger that maps your real-world lines around a local racing circuit using the car's data systems and GPS coordinates. Using satellite positioning, pedal depression, steering angle, gear selection, engine revs, and vehicle speed, the Sports Drive Logger replicates this data in Gran Turismo 6. You use this data in the game's telemetry screen, or watch a virtual representation of the laps you've just driven, and even compare that data against your friend's data. If you're brave enough, you can compare your data to that of a professional driver's. Unfortunately this system is only available on the Japanese-spec Toyota GT 86 (a near-twin to the Scion FR-S and Subaru BRZ in the U.S.) — for now."
Sony

Blender Foundation Video Taken Down On YouTube For Copyright Violation 306

An anonymous reader writes "As if the automated take downs on Youtube weren't already bad enough, today fans of the popular open source 3D software Blender were greeted by a copyright take down notice for their third open movie, Sintel, despite it being released under a Creative Commons license: 'This video contains content from Sony Pictures Movies & Shows, who has blocked it on copyright grounds.' It is believed that the takedown was a result of Sony Electronics adding Sintel to their official 4k demo pool."
Displays

How Facebook and Oculus Could Be a Great Combination 151

Hugh Pickens DOT Com writes: "Nate Swammer writes at Slashgear that with Facebook's purchase of Oculus for a cool $2 billion, the fervor surrounding virtual reality headwear quickly turned to disdain. Betrayal, confusion, and anger became the order of the day for contributors who gave Oculus $2.4 million through its Kickstarter campaign. But now that passions have cooled and looking at the issues dispassionately, the Facebook acquisition may turn out much better than anticipated for users. While many may have a fervent distrust for Facebook, this deal bodes well for Oculus, and by virtue, us.

First Oculus wasn't flush, and although Oculus may have had some hustle behind it, it may not have been enough. John Carmack, Oculus CTO, said via Twitter, 'I expect the FB deal will avoid several embarrassing scaling crisis for VR.' The headwear already famously suffered from a supply chain issue not long ago, which actually stopped it dead in its tracks. Next, in their official announcement of the Facebook deal, gaming was barely a blip on the radar. It wasn't until the very end that gaming was even mentioned, with the bulk of the post discussing 'culture' and driving virtual reality forward. There was little to indicate any big titles were coming for Oculus.

The fact is, Oculus needed help. Not technical assistance, but someone who could be their Sony, more or less. John Carmack says he has 'a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale.' Perhaps Facebook isn't the most popular choice, but they are the partner Oculus chose for their future says Swammer. 'Like Google purchasing Android in 2005, it all seems so strange right now [remember this story we discussed in 2009] — but we see how that turned out. If VR really is the next frontier, Facebook just staked their claim to a big slab of land in the heart of some virtual country they'll likely let us see someday — via Oculus.""
Sony

Sony Announces Virtual Reality Headset For PS4 112

An anonymous reader writes "Sony has announced 'Project Morpheus,' their project to develop a virtual reality headset for use with the PlayStation 4. 'Using a combination of Sony's own hardware, combining personal video viewers with PlayStation Move controllers, PlayStation engineers experimented with multiple prototypes.' They've been working on it for over three years — here's a picture of the current incarnation. The headset will use 3D audio tech that changes as players move their heads. One of their big goals is to make it extremely simple to use. They intend the display to be 1080p with a 90-degree field of view."
Sony

Sony & Panasonic Next-Gen Optical Discs Moving Forward 250

jones_supa writes "From last summer you might remember the Sony & Panasonic plans to bring next generation optical discs with recording capacity of at least 300GB. Various next-gen optical discs from different companies have been proposed, but this joint effort seems to be still moving forward. The disc is called simply Archival Disc and, roadmap and key specifications are out. First-wave ADs are slated to launch in summer of 2015 and will be able to hold up to 300GB of data. Archival Discs will be double-sided, so this works out to 150GB of data per side. Future versions of the technology will improve storage density, increasing to 500GB (or 250GB per side) and 1TB (500GB per side) as the standard matures."
Businesses

PC Game Prices — Valve Starts the Race To Zero 212

An anonymous reader writes "Last week Valve made an interesting but seemingly innocuous announcement: they're giving game developers control of their own pricing on Steam. Nicholas Lovell now claims that this has effectively kicked off a race to zero for PC game pricing. He says what's starting to happen now will mirror what's happened to mobile gaming over the past several years. Quoting: 'Free is the dominant price point on mobile platforms. Why? Because the two main players don't care much about making money from the sale of software, or even In-App Purchases. The AppStore is less than 1% of Apple's revenue. Apple has become one of the most valuable companies in the world on the strength of making high-margin, well-designed, highly-desirable hardware. ... Google didn't create Android to sell software. It built Android to create an economic moat. ... In the case of both iOS and Android, keeping prices high for software would have been in direct opposition to the core businesses of Apple (hardware) and Google (search-related advertising). The only reason that ebooks are not yet free is that Amazon's core business is retail, not hardware. ... Which brings me to Steam. The Steambox is a competitor to consoles, created by Valve. It is supposed to provide an out-of-the-box PC gaming experience, although it struggles to compete on either price or on marketing with the consoles. It doesn't seem as if Steam is keen to subsidize the costs of the box, not to the level that Microsoft and Sony are. But what if Steam's [unique selling point] was thousands or tens of thousands of games for free?'"

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