×
Privacy

Do Data Breaches Affect Stock Performance in the Long Run? (zdnet.com) 32

Trailrunner7 tipped us off to this story on ZDNet: A multi-year study on the stock price evolution for breached companies reveals that data breaches have a long-term impact on a company's stock price, even if it's somewhat minimal. The study, carried out by the research team behind the CompariTech web portal, looked only at companies listed on the New York Stock Exchange that suffered and publicly disclosed breaches of one million records and over in the past three years. In total, the list included 28 companies, such as Apple, Adobe, Anthem, Community Health Systems, Dun & Bradstreet, eBay, Equifax, Experian, Global Payments, Home Depot, Health Net, Heartland Payment Systems, JP Morgan Chase, LinkedIn, Monster, T-Mobile, Sony, Staples, Target, TJ Maxx, Under Armour, Vodafone, and Yahoo. "In the long term, breached companies underperformed the market," the CompariTech team concluded in their report.

"After 1 year, Share price grew 8.53% on average, but underperformed the NASDAQ by -3.7%. After 2 years, average share price rose 17.78%, but underperformed the NASDAQ by -11.35%. And after three years, average share price is up by 28.71% but down against the NASDAQ by -15.58%." Study authors noted that the impact of data breaches likely diminished over time, but the damage was still visible in the stock's NASDAQ performance indicator even after three years, in some cases. Although other factors also weighed into how a stock performed, the fact that all of the analyzed breached companies had a poor performance cannot be ignored.

Finance and payment companies suffered the largest drops in their stock prices after a data breach -- with the drops being larger when the breached data included "highly sensitive" info like credit card and social security numbers.
Sony

Sony To Source All Its Energy From Renewables By 2040 (nikkei.com) 44

Sony is the latest multinational conglomerate corporation to announce plans to have all its energy come from renewable sources by 2040. Nikkei Asian Review reports: The electronics company has 111 business sites around the world. Renewables will supply all power used not only in manufacturing televisions and cameras, but also in such content creation work as moviemaking. The goal will be achieved through such means as installing solar panels atop production facilities and purchasing green-certified power. Sony will gradually increase use of such energy, aiming first for a rate of 30% in 2030. Sony has already gone fully green in Europe. But 80% of the group's energy consumption is in Japan, mainly because of semiconductor manufacturing. Purchasing solar power facilities will likely be pursued as well.
United States

DOJ To Announce Charges Against North Koreans For Sony Hack, Wannacry Attack (go.com) 58

The Justice Department is planning to announce charges Thursday against North Korean nationals who U.S. authorities have accused of being behind the massive hack of Sony in 2014 and the Wannacry ransomware attack lack year. From a report: Earlier on Thursday, President Donald Trump praised North Korean ruler Kim Jong Un on Twitter. "Kim Jong Un of North Korea proclaims 'unwavering faith in President Trump.' Thank you to Chairman Kim. We will get it done together!" Trump tweeted. The Washington Post adds: Pak Jin Hyok, who conducted hacking on behalf of North Korea's Reconnaissance General Bureau, the military intelligence agency that controls most of the country's cyber capabilities, is charged in the attack on Sony, according to U.S. officials. He is linked to the notorious Lazarus Group, which has also been implicated in the audacious attempt to use cyber techniques to steal $1 billion from the Bangladesh Bank in 2016, and to the WannaCry computer virus that affected more than 230,000 computers in 150 countries last year.
Sony

'IMAX Enhanced' Promises Highest-Quality Image, Sound Experiences For Home Theater Setups (audioholics.com) 84

Audiofan writes: Just when we thought Sony learned their lessons from past formats DOA, they are at it again this time by teaming up with IMAX and select partners to certify the "IMAX movie experience" for home theater setups. Will Sony be on the losing side against already established Dolby Vision and HDR10 or will they leverage IMAX's immersive picture and sound quality on top of these other technologies? This smells like a format war or at the very least more consumer confusion. The new certification and license program from IMAX and DTS will give what they say to be the highest-quality image and sound experiences for home theater. "IMAX and DTS [as well as partners Denon, Marantz, Sony, and Paramount Studios] aren't clear as to whether this will be significantly different from DTS:X immersive 3D sound other than to say, 'The DTS:X codec technology (is) integrated in home audio equipment to deliver an IMAX signature sound experience,'" reports Audioholics. "To be accepted into the program, leading consumer electronics manufacturers will design top-of-the-line 4K HDR televisions, A/V receivers, sound systems and other home theater equipment to meet a carefully prescribed set of the highest audio and video performance standards, set by a certification committee of IMAX and DTS engineers and Hollywood's leading technical specialists."

The report notes that the program will use an IMAX post-production process "to digitally re-master content to produce more vibrant colors, greater contrast and sharper clarity," as well as "deliver an IMAX signature sound experience."
PlayStation (Games)

Sony Ends Its Repair Service For the PlayStation 2 More Than 18 Years After the Console Went On Sale (bbc.co.uk) 69

Sony has decided to end its repair service for the PlayStation 2, more than 18 years after it first went on sale. The best-selling gaming console ever produced was first released in Japan in March of 2000. Sony stopped manufacturing the device in 2012, roughly six years after the PlayStation 4 was released. The BBC reports: Sony said it was no longer able to offer repairs because it was running out of replacement parts for the aging console. In a statement, the company thanked customers for their "continued patronage." Gamers seeking repairs will now have to try their luck with unofficial services. More than 150 million PlayStation 2 consoles have been sold.
Android

Smartphones From 11 OEMs, Including Google, Samsung, HTC, Lenovo and Sony, Vulnerable To Attacks Via Hidden AT Commands (bleepingcomputer.com) 116

An anonymous reader writes: In massive and groundbreaking research, a team of eleven scientists from the University of Florida, Stony Brook University, and Samsung Research America, have looked into what types of AT commands, or the Hayes command set, are currently supported on modern Android devices.

The research team analyzed over 2,000 Android firmware images from eleven Android OEMs such as ASUS, Google, HTC, Huawei, Lenovo, LG, LineageOS, Motorola, Samsung, Sony, and ZTE. They say they discovered that these devices support over 3,500 different types of AT commands, some of which grant access to very dangerous functions. These AT commands are all exposed via the phone's USB interface, meaning an attacker would have to either gain access to a user's device, or hide a malicious component inside USB docks, chargers, or charging stations. Once an attacker is connected via the USB to a target's phone, s/he can use one of the phone's secret AT commands to rewrite device firmware, bypass Android security mechanisms, exfiltrate sensitive device information, perform screen unlocks, or even inject touch events solely through the use of AT commands.

Sony

Nikon Strikes Back At Sony With First Full-Frame Mirrorless Cameras (theverge.com) 90

After weeks of teases, Nikon has unveiled its first brand new full-frame mirrorless cameras to challenge Sony in the mirrorless market. As The Verge notes, the Z7 and Z6 are "basically a tit-for-tat response to Sony's A7III and A7RIII, and Nikon is aggressively going several steps beyond what Canon has attempted with mirrorless cameras." From the report: The Z7, coming on September 27th, has a 45.7-megapixel sensor, 493 focus points, and 64-25600 ISO. The Z6 will follow in "late November" with a 24.5-megapixel sensor, 273 focus points, and 100-51200 ISO. The cameras bring with them an all-new Z mount system that will debut with a 24-70mm f/4 "kit" lens. With the lens bundled, the Z7 will run $3,999.95, with the Z6 at $2,599.95. The lens runs $999.95 on its own and has a minimum focus distance of under 12 inches across its zoom range. A 35mm f/1.8 prime ($845.95) will be available at launch as well. There's also a 50mm f/1.8 prime ($599.95) coming in October that Nikon tells me has astounded some of its engineers with sharpness and edge-to-edge clarity. The company is releasing a $250 FTZ adapter that will allow these cameras to support Nikon's F-mount lenses. The adapter offers "full compatibility" (support for autofocus and auto exposure) with over 90 lenses. "Nikon is promising basic compatibility with approximately 360 existing F lenses for those that don't mind handling focus and exposure," reports The Verge.
Piracy

Texas ISP Slams Music Industry For Trying To Turn It Into a 'Copyright Cop' (theregister.co.uk) 99

An ISP based in Texas has complained to a judge that the music industry is trying to turn internet providers into the "copyright police." From a report: "This case is an attempt by the US recording industry to make Internet service providers its de facto copyright enforcement agents," reads the latest filing in an ongoing court case involving ISP Grande Communications. It goes on: "Having given up on actually pursuing direct infringers due to bad publicity, and having decided not to target the software and websites that make online file-sharing possible, the recording industry has shifted its focus to fashioning new forms of copyright liability that would require ISPs to act as the copyright police."

Grande Communications is a high-speed ISP that is the main provider for several university campuses in Texas. It was sued in April 2017 by 18 music companies including Universal, Capitol, Warner and Sony, who accuse it of allowing its users to "engage in more than one million infringements of copyrighted works over BitTorrent systems."

Cellphones

Ask Slashdot: What's the Best Unlocked Smartphone? (slashdot.org) 284

A Slashdot reader writes: I've tried a lot of phones for extended periods of time. Some of these have included the Samsung S4, S5, S8+, Note 4, S7, iPhone 5, and Huawei Honor 8. I have stayed away from Apple... My favorite phone was the Nokia 920 Windows phone for its fluid performance and simplicity and hardware camera button, but that phone is long gone.

When searching for an unlocked phone after leaving my current job I ordered a Huawei Honor 8 which refused to join a network, and a iPhone 7 which was DOA. This led to my reluctant purchase of a Sony Xperia XA2 Ultra when the Microcenter sales team couldn't find the last Google Pixel they had in stock. Had no idea I was in for such a treat. The Sony Xperia phone experience is well refined and a joy to use.

Are there any other unlocked phones that you know of under $500 that run this good?

Share your own opinions and experiences in the comments. What's the best unlocked smartphone?
Android

Google Begins Rolling Out Android Pie To Select Handsets (venturebeat.com) 65

Google on Monday announced that the 'P' in Android P stands for Android Pie, succeeding Android Oreo. It also pushed the source code of the latest version to the Android Android Open Source Project (AOSP). The latest version of Google's mobile operating system, Android 9.0 Pie, is also starting to roll out today as an over-the-air update to Pixel phones, the company said. From a report: If you don't have a Pixel phone, you won't be getting Android Pie for a while (if at all). During the beta testing phase, Android P was made available on the Sony Xperia XZ2, Xiaomi Mi Mix 2S, Nokia 7 Plus, Oppo R15 Pro, Vivo X21, OnePlus 6, and Essential PH-1. [...] Google wants you to know that Android Pie includes a "heaping helping of artificial intelligence baked in to make your phone smarter, simpler, and more tailored to you."

Android Pie offers of a slew of new features including built-in support for display cutouts (read: notches), a tweaked Quick Settings panel, a notification drawer with rounded corners, messages in notifications when replying inline, smart replies in notifications, a consistent UI for fingerprint authentication, privacy enhancements to limit what apps can do in the background, Adaptive Battery and Adaptive Brightness features (courtesy of Google DeepMind), App Actions for predicting what the user will do next, App Slices for surfacing an app's user interface inside the Google app's search results and inside Google Assistant, a BiometricPrompt API for a system-managed dialog to prompt the user for any supported type of biometric authentication, and multi-camera APIs that let you access streams simultaneously from two or more physical cameras.

The Courts

Record Labels File 'Billion Dollar' Piracy Lawsuit Against ISP Cox (torrentfreak.com) 122

An anonymous reader quotes a report from TorrentFreak: This week Cox's problems doubled after a group of high profile record labels filed a new piracy liability lawsuit against the Internet provider. Sony Music Entertainment, EMI Music, Universal Music, Warner Bros Records, and several others accuse the company of turning a blind eye to pirating subscribers. The labels argue that Cox has knowingly contributed to the piracy activities of its subscribers and that it substantially profited from this activity. All at the expense of the record labels and other rightsholders. "Indeed, for years, Cox deliberately refused to take reasonable measures to curb its customers from using its Internet services to infringe on others' copyrights -- even once Cox became aware of particular customers engaging in specific, repeated acts of infringement," the complaint reads. To stop the infringing activities, the music companies sent hundreds of thousands of notices to the Internet provider. This didn't help much, they claim, noting that Cox actively limited the number of notices it processed.

"Rather than working with Plaintiffs to curb this massive infringement, Cox unilaterally imposed an arbitrary cap on the number of infringement notices it would accept from copyright holders, thereby willfully blinding itself to any of its subscribers' infringements that exceeded its 'cap.'" Cox has previously stressed that it implemented a "thirteen-strike policy" to deal with the issue. According to the record labels, it is clear that Cox intentionally ignored these repeated copyright infringements. As such, they believe that the ISP is liable for both contributory and vicarious copyright infringement. As compensation for the claimed losses, the companies demand statutory or actual damages, as well as coverage for their attorney fees and other costs.
Since the complaint lists over 10,000 musical works, and there's a statutory maximum of $150,000 per work, the case could in theory cost Cox more than $1.5 billion.
AMD

AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles (anandtech.com) 93

An anonymous reader shares a report: AMD has cornered the x86 console market with its handy semi-custom mix of processors and graphics. While we slowly await the next generation of consoles from Microsoft and Sony, today AMD and Zhongshan Subor announced that a custom chip has been made for a new gaming PC and an upcoming console for the Chinese market.

The announcement states that a custom chip has been created for Subor that is based on four Zen cores running at 3.0 GHz and 24 compute units of Vega running at 1.3 GHz. The chip is supported by 8GB of GDDR5 memory, which the press release states is also embedded onto the chip, however it is likely to actually be on the package instead. [...] Assuming that this custom chip is a single chip design, with CPU and GPU, this means that AMD is handily gaining custom contracts and designing custom chip designs for its customers, even for consoles that won't have the mass western appeal such as the Xbox or Playstation.

Android

Sony's Mobile Business Is Shrinking Out of Existence (theverge.com) 88

The latest earnings report from Sony indicates the company's already tiny smartphone business has shrunk by almost half. "In the quarter ending in July 2018, Sony managed to sell only 2 million mobile devices, down 1.4 million from the same period in the proceeding year," reports The Verge. From the report: In its 2017 accounting year, Sony sold 13.5 million phones, and back in April its modest estimate for 2018 was 10 million, but now that's been revised down to 9 million. Anticipating it will make only $5.49 billion of mobile sales for the entire fiscal 2018, Sony is now in a close contest with HTC for the title of being the least relevant global Android device vendor. At least BlackBerry has its promise of uniquely secure phones and keyboards with actual, physical buttons on them. Sony's signature mobile feature in recent times has been an insistence on shipping massive bezels for way too long. It's important to note that while Sony's mobile business is hurting, Sony as a whole is in good financial health.
Sony

Mobile Photography Set For Major Quality Bump With Sony's 48-Megapixel Sensor (newatlas.com) 112

Smartphone camera sensors and lenses have to operate in a very tight space, but they continue to close the gap on full-size digital cameras year after year. Sony's new IMX586 sensor boasts a 48-megapixel resolution, the highest yet for a mobile sensor, and should be coming to a phone near you soon. From a report: That increased resolution shrinks the pixel size down to 0.8 microns, which would usually lead to lower sensitivity and poor light collection. However, thanks to some smart technology called a Quad Bayer array -- where neighboring pixels are intelligently combined -- Sony says the effective pixel size is 1.6 microns. The bigger the pixel size, the better the light capture and low-light performance. In comparison, the Google Pixel 2 -- one of the best photo-taking phones on the market right now -- has a camera with a 1.4-micron pixel size. On paper, that means Sony has managed to produce a sensor that combines a huge amount of detail with excellent light capture and low noise levels as well. We'll have to wait until the sensor is actually on the market to know for sure, but the signs are good.
Businesses

The First Real Boom in Virtual Reality? It's Pornography. (wsj.com) 194

An anonymous reader shares a report: Pornography has provided the first real boom in VR, and adult-entertainment companies like Naughty America are leading the way. In the 18 months after producing its first VR video, the San Diego-based studio released 108 more, making it one of the most prolific producers of VR content in the world. In 2017, the company operated a booth at the annual International Consumer Electronics Show in Las Vegas and became the first adult business allowed to exhibit in 19 years.

It's not surprising that adult-entertainment companies are among the first movers in the nascent VR industry. After adult content helped popularize new media formats like VHS, Blu-ray and streaming video, the idea that porn drives digital innovation became a widely accepted truth. What is surprising is how big VR porn has become, and how quickly. In 2016, Samsung, HTC, Google, Sony and Facebook-owned Oculus sold just over 6.1 million headsets worldwide, according to an estimate from SuperData, a videogame market research firm. In December 2016 alone, Naughty America's customers downloaded more than 20 million VR videos, the company said. VR porn consumers are also more willing to pay for content than consumers of typical online porn.

Music

Music's 'Moneyball' Moment: Why Data is the New Talent Scout (ft.com) 34

An anonymous reader shares a report: A&R, or "artists and repertoire," are the people who look for new talent, convince that talent to sign to the record label and then nurture it: advising on songs, on producers, on how to go about the job of being a pop star. It's the R&D arm of the music industry. [...] What the music business doesn't like to shout about is how inefficient its R&D process is. The annual global spend on A&R is $2.8bn, according to the International Federation of the Phonographic Industry, and all that buys is the probability of failure: "Some labels estimate the ratio of commercial success to failure as 1 in 4; others consider the chances to be much lower -- less than 1 in 10," observes its 2017 report.

Or as Mixmag magazine's columnist The Secret DJ put it: "Major labels call themselves a business but are insanely unprofitable, utterly uncertain, totally rudderless and completely ignorant." In the golden age of the music industry, none of that really mattered. So much money was flowing in that mistakes could be ignored. There was no way to hear most music other than to buy a record, and when CDs entered the market in the 1980s -- costing little to produce, but selling for a fortune -- the major labels were more or less printing their own money. But then came the internet: first file-sharing, then streaming slashed sales of physical music so deeply that the record business became a safety-first game.

Every label executive has always wanted hits, but these days the people who run the big imprints want guaranteed hits. The rise of digital music brought with it a huge amount of data which, industry executives realized, could be turned to their advantage. In his first public speech as CEO of Sony, in May 2017, Rob Stringer asserted: "All our business units must now leverage data and analytics in innovative ways to dig deeper than ever for new talent. The modern day talent-spotter must have both an artistic ear and analytical eyes." Earlier this year, in the same week as Warner announced its acquisition of Sodatone, a company that has developed a tool for talent-spotting via data, another data company, Instrumental, secured $4.2m of funding. The industry appeared to have reached a tipping point -- what the website Music Ally called "A&R's data moment." Which is why, wherever the music industry's great and good gather, the word "moneyball" has become increasingly prevalent.

Privacy

How Smart TVs in Millions of US Homes Track More Than What's on Tonight (nytimes.com) 128

The growing concern over online data and user privacy has been focused on tech giants like Facebook and devices like smartphones. But people's data is also increasingly being vacuumed right out of their living rooms via their televisions, sometimes without their knowledge. From a report: In recent years, data companies have harnessed new technology to immediately identify what people are watching on internet-connected TVs, then using that information to send targeted advertisements to other devices in their homes. Marketers, forever hungry to get their products in front of the people most likely to buy them, have eagerly embraced such practices. But the companies watching what people watch have also faced scrutiny from regulators and privacy advocates over how transparent they are being with users.

Samba TV is one of the bigger companies that track viewer information to make personalized show recommendations. The company said it collected viewing data from 13.5 million smart TVs in the United States, and it has raised $40 million in venture funding from investors including Time Warner, the cable operator Liberty Global and the billionaire Mark Cuban. Samba TV has struck deals with roughly a dozen TV brands -- including Sony, Sharp, TCL and Philips -- to place its software on certain sets. When people set up their TVs, a screen urges them to enable a service called Samba Interactive TV, saying it recommends shows and provides special offers "by cleverly recognizing onscreen content." But the screen, which contains the enable button, does not detail how much information Samba TV collects to make those recommendations.... Once enabled, Samba TV can track nearly everything that appears on the TV on a second-by-second basis, essentially reading pixels to identify network shows and ads, as well as programs on Netflix and HBO and even video games played on the TV.

Movies

Sony Blunders By Uploading Full Movie To YouTube Instead of Trailer (torrentfreak.com) 113

Instead of uploading a trailer of "Khali the Killer," an upcoming move from Sony Pictures Entertainment, the conglomerate accidentally uploaded the entire movie on Google's video platform, according to users. TorrentFreak: When we started writing this article the movie had around 8,000 views. Just a few paragraphs later that had swelled to almost 11,000. However, while news may be traveling quickly, those numbers probably won't reach epic levels anytime soon.

As usual, the comments on YouTube are absolutely brutal. The section includes gems such as "Trailer gave the whole plot away. Pass," "It's just the trailer the whole movie will be 4 hours," and the rather blunt "Someone's getting the sackï."

Businesses

The Biggest Digital Heist in History Isn't Over Yet (bloomberg.com) 65

There are cyberheists, and then there's Carbanak, a cybercriminal gang that has stolen about $1.2 billion from more than 100 banks in 40 nations. The suspected 34-year-old ringleader is under arrest, but the whopping $1.2 billion amount remains missing. And to add insult to the injury, the malware attacks live on. Bloomberg Businessweek has an insightful story on this, which includes comments from none other than Europol itself, on the chase to catch Carabanak which has lasted for three years. Some excerpts from the story: Before WannaCry, before the Sony Pictures hack, and before the breaches that opened up Equifax and Yahoo!, there was a nasty bit of malware known as Carbanak. Unlike those spectacular attacks, this malware wasn't created by people interested in paralyzing institutions for ransom, publishing embarrassing emails, or taking personal data. The Carbanak guys just wanted loot, and lots of it.

Since late 2013, this band of cybercriminals has penetrated the digital inner sanctums of more than 100 banks in 40 nations, including Germany, Russia, Ukraine, and the U.S., and stolen about $1.2 billion, according to Europol, the European Union's law enforcement agency. The string of thefts, collectively dubbed Carbanak -- a mashup of a hacking program and the word "bank" -- is believed to be the biggest digital bank heist ever. In a series of exclusive interviews with Bloomberg Businessweek, law enforcement officials and computer-crime experts provided revelations about their three-year pursuit of the gang and the mechanics of a caper that's become the stuff of legend in the digital underworld.

Besides forcing ATMs to cough up money, the thieves inflated account balances and shuttled millions of dollars around the globe. Deploying the same espionage methods used by intelligence agencies, they appropriated the identities of network administrators and executives and plumbed files for sensitive information about security and account management practices. The gang operated through remotely accessed computers and hid their tracks in a sea of internet addresses.

Nintendo

Nintendo and Microsoft Team Up To Promote Cross-Play, While Sony Remains Silent (theverge.com) 75

Minecraft for the Nintendo Switch is getting a big update today that will enable cross-play with PC, Xbox One, and smartphones -- but notably not the PlayStation 4. "Sony is blocking cross-play for Fortnite, Rocket League, and Minecraft so PS4 players can't play against Xbox One or Nintendo Switch owners," reports The Verge. "Meanwhile, Nintendo and Microsoft are partnering to utilize cross-play as a marketing weapon today." From the report: The Minecraft cross-play trailer specifically focuses on the Xbox One and Nintendo Switch being able to play together. It also includes the rare sight of an Xbox One controller in a Switch commercial. If that's not enough of a partnership, the ad even encourages players to create, explore, and survive together in Minecraft on Xbox One and Nintendo Switch.

Slashdot Top Deals