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China

Dell, HP, Microsoft, Intel Oppose Proposed Tariffs on Laptops, Tablets (reuters.com) 170

Dell, HP, Microsoft and Intel have opposed U.S. President Donald Trump's proposal to include laptop computers and tablets among the Chinese goods targeted for tariffs. From a report: Dell, HP and Microsoft, which together account for 52% of the notebooks and detachable tablets sold in the United States, said the proposed tariffs would increase the cost of laptops in the country. The move would hurt consumers and the industry, and would not address the Chinese trade practices that the Trump administration's office of the U.S. Trade Representative (USTR) seeks to remedy, the four companies said in a joint statement posted online. [...] In a separate statement, Microsoft, along with video game makers Nintendo of America and Sony Interactive Entertainment said the tariffs on video game consoles could stifle innovation, hurt consumers and put thousands of jobs at risk.
AI

Sony Scraps Japanese-style Egalitarian Salaries in Battle For AI Expertise (nikkei.com) 43

Sony will increase salaries by up to 20% for new recruits with high-tech skills in fields such as artificial intelligence, moving away from the traditional Japanese emphasis on seniority to better compete in a battle for talent that crosses industries and international borders. From a report: Traditionally, new graduates hired by Sony all receive the same entry-level salary, then are assigned a pay grade after more than a year based on their role. Starting this year, grades can be set for standout hires in as little as three months, resulting in annual salaries as much as 20% higher than colleagues'. Japanese companies have a deep-rooted tendency to pay new employees equally regardless of individual qualifications. But global competition for top talent -- particularly in the tech industry, where big American players like Google and Apple dominate -- has made it increasingly important to offer new graduates compensation in line with their abilities from the time they enter the company.
Games

EverQuest's Long, Strange 20-Year Trip Still Has No End in Sight (arstechnica.com) 144

The world has immensely changed since 1999, when a company in Southern California launched an online game called EverQuest that would go on to serve as the model for many more titles to come in the massively multiplayer online RPG (MMORPG) space. And unlike many games that sought to replace it over the years, this one is still going strong. ArsTechnica has a long-form piece on the old game, its journey and what it has evolved into now. An excerpt from the story: This sword-and-sorcery-based game was developed by a small company, 989 Studios, but it eventually reached its pinnacle under Sony Online Entertainment after SOE acquired that studio roughly a year after the game's launch. Today, EQ marches on with a dedicated player base and another developer, Daybreak Games, at the helm. I've been a dedicated player since the early days, and others like me would likely acknowledge the game peaked early. A variety of factors have whittled down the once-mighty player base since: many just simply walked away, either busy with life or quit because it took up too much time. The impact of World of Warcraft over time is also undeniable.

But while it's no longer a leading game in the MMO space by any stretch (WoW does hold that title), today's EQ retains a small but dedicated fanbase whose members complain as much as they praise it. And in an era where most games have a shelf life of four to six months, EQ has officially spanned four presidential administrations largely off that kind of support. [...] The game still has a trickle of new players, according to Longdale, but it's understandably hard to attract a whole new generation of young players to a DirectX 9 game with 15-year-old player models and a broken Z-axis (that's correct, you can't go straight up and down in EQ like in WoW) where solo play is darn near impossible.

Displays

Apple Unveils 6K 'Pro Display XDR' Monitor That Starts At $5,000 (cnet.com) 237

One of the most ridiculous announcements made at Apple's WWDC on Monday was the new Pro Display XDR monitor. It's a monitor made to pair with the new Mac Pro, complete with top-level specs and a staggering $5,000 starting price. CNET reports: The monitor's chief feature is high-dynamic range, aka HDR. Doing HDR correctly requires a lot of horsepower to illuminate the screen, and the XDR monitor can get exceedingly bright -- and stay that way. Apple says an advanced cooling system can maintain its 1,000 nits brightness "indefinitely." The monitor has a full-array backlight with 576 zones of full array local dimming -- more than just about any similarly equipped TV available. That advanced dimming tech likely contributes to the incredibly high 1,000,000:1 contrast ratio specification.

At 32 inches and a resolution of 6,016 x 3,384, the Pro Display XDR is Apple's largest retina display ever. While not used in many TVs (which are either 4K or 8K), the 6K resolution is increasingly popular for video capture, with cameras like the Pansonic Lumix S1H, Sony Venice, and models from Red doing 6K. Apple has also improved the screen to better control reflections and offers a new matte option called "nano-texture, with glass etched at the nanometer level for low reflectivity and less glare." The matte option brings the price of the monitor up to $6,000. Apple also talks up its polarizer technology and wide off-axis viewing angle. Pre-set reference modes include HDR video (P3-ST 2084), Digital Cinema (P3-DCI) and Photography (P3-D65).
In traditional Apple fashion, the Pro Display XDR does not ship with a stand -- you'll have to buy that separately. The optional $999 Pro stand allows users to articulate the screen and place it in various positions. It has tilt, height, and rotation adjustment, meaning you can rotate it from landscape to portrait mode, juts like your iPhone.

Apple is also selling a VESA mount adapter for $199, but that will require you to buy another third-party stand.
Communications

Sony Builds IoT Chip With a 60-Mile Range (engadget.com) 93

An anonymous reader quotes a report from Engadget: Sony is quietly launching a chip that could change how e-bikes, cars, street lamps and all kinds of other connected devices can relay information. The module, when installed on any IoT object, will allow it send data to Sony's proprietary low-power wide area (LPWA) ELTRES network launching this fall. It can transmit up to about 60 miles and work in noisy urban environments on objects moving at high speeds, opening up a lot of new applications in security, monitoring, tracking and more. Sony's ELTRES LPWA network harnesses low-power wireless technology to transfer low-bit data across a wide area, with lower power consumption, making it feasible to connect a wide range of devices.

The CXM1501GR chip transmits signals in the 920MHz band to Sony's ELTRES network, and is also equipped with GPS/GNSS sensors to obtain time and position data. Sony said it'll work in a "broad range of IoT devices, aiming to develop various services making the most of stable wireless communications over long distances and while moving at high speeds, thereby creating a new market." In a use case document, Sony said the tech could be used to "help friends find each other at a ski hill," track wildlife, geolocate ships, follow yacht races, monitor bike rentals, while tracking numerous things like drones, rental cars and trains.
The chip is limited to Japan for now, but Sony has launched an application program for interested companies and the company does have plans to build out the network.
Businesses

Amazon is Poised To Unleash a Long-Feared Purge of Small Suppliers (bloomberg.com) 100

Two months ago, Amazon halted orders from thousands of suppliers with no explanation. Panic ensued -- until the orders quietly resumed weeks later, with Amazon suggesting the pause was part of a campaign to weed out counterfeit products. Suppliers breathed a sigh of relief. Now a larger, more permanent purge is coming that will upend the relationship between the world's largest online retailer and many of its long-time vendors, Bloomberg reported Tuesday. From the report: In the next few months, bulk orders will dry up for thousands of mostly smaller suppliers, according to three people familiar with the plan. Amazon's aim is to cut costs and focus wholesale purchasing on major brands like Procter & Gamble, Sony and Lego, the people said. That will ensure the company has adequate supplies of must-have merchandise and help it compete with the likes of Walmart, Target and Best Buy. The mom-and-pops that have long relied on Amazon for a steady stream of orders will have to learn a new way of doing business on the web store. Rather than selling in bulk directly to Amazon, they'll need to win sales one shopper at a time. It's one of the biggest shifts in Amazon's e-commerce strategy since it opened the site to independent sellers almost 20 years ago.
Games

Veteran Software Developer Panic Unveils Playdate Handheld Game Player (daringfireball.net) 91

Veteran software developer firm Panic, which has made its name through high-end Mac software as well as titles such as Firewatch, is expanding its work in games and moving in a very unexpected direction. This week, Panic unveiled Playdate, a tiny, yellow Game Boy-like device with a black-and-white screen, a few chunky buttons, and... a hand crank for controlling quirky games. From a report: Playdate is adorable and exciting and fun and technically impressive. They're making their own hardware (in conjunction with Swedish device makers Teenage Engineering). They wrote their own OS (there's no Linux). It has a high resolution 400 x 240 black and white display with no backlighting. It has a crank. It's going to cost only $149 -- $149! -- and that includes a "season" of 12 games from an amazing roster of beloved video game creators, delivered every Monday for 12 weeks. The idea of a new upstart, a company the size of Panic -- with only software experience at that -- jumping into the hardware game with a brand new platform harkens back to the '80s and '90s. But even back then, a company like, say, General Magic or Palm, was VC-backed and aspired to be a titan. To be the next Atari or Commodore or Apple.

In today's world all the new computing devices and platforms come from huge companies. Apple of course. All the well-known Android handset makers building off an OS provided by Google. Sony. Nintendo. Panic is almost cheating in a way because they're tiny. The Playdate platform isn't competing with the state of the art. It's not a retro platform, per se, but while it has an obviously nostalgic charm it is competing only on its own terms. Its only goal is to be fun. And aspects of Playdate are utterly modern: Wi-Fi, Bluetooth, apps and software updates delivered over-the-air. They're taking advantage of an aspect of today's world that is brand new -- the Asian supply chain, the cheapness of Asian manufacturing, the cheapness of CPU and GPU cycles that allows things like Raspberry Pi to cost just $35.

The Almighty Buck

Chicago Becomes First City To Collect 'Netflix Tax' (cbsnews.com) 153

Four years after announcing a 9% tax on streaming entertainment services, the city has collected $2 million in sales tax from Sony and two online ticketing services, making it the first major city to collect such a tax successfully. CBS News reports: The city collected $1.2 million from Sony in January, on services including PlayStation Video live events and purchases of music and video, according to Bloomberg. It also collected nearly $800,000 from Eventbrite and $70,000 from Fandango, the outlet said. The levy has been dubbed the "Netflix tax" because it targets streaming video services in addition to gaming and other digital entertainment.

While Chicago seems to be the first city to successfully tax streaming services, it probably won't be the last. Rhode Island's governor proposed a budget this year that includes new sales taxes on digital videos, books and music. Pennsylvania enacted a similar tax in 2016 and is set to start enforcing it this summer. Chicago's expanded digital entertainment and services tax could raise up to $12 million per year, according to estimates issued at the time it passed in 2015. A lawsuit filed by a libertarian group on behalf of Netflix, Spotify and Amazon Prime customers is currently in the appeal stage.

Sony

Sony Reportedly Launches Marvel-Inspired Studio To Turn Games Into Movies, Shows (cnet.com) 36

Taking a page from the Marvel playbook, Sony Interactive Entertainment is reportedly launching its own studio to take its video games to the movie and TV screen. From a report: PlayStation Productions is a new division of Sony Interactive Entertainment with the task of adapting PlayStation games into films and TV shows, The Hollywood Reporter reported Monday. Heading up the new studio will be Asad Qizilbash, who was vice president of marketing for Sony Interactive Entertainment of America, according to the report. Overseeing the studio will be Shawn Layden, chairman of SIE Worldwide Studios, The Hollywood Reporter said. [...] The new PlayStation Productions will reportedly work with Sony Pictures for distribution of the new batch of movies and TV shows.
PlayStation (Games)

Sony's Deal With Microsoft Blindsided Its Own PlayStation Team (bloomberg.com) 50

When Sony unveiled a cloud gaming pact with archrival Microsoft, it surprised the industry. From a report: Perhaps no one was more shocked than employees of Sony's PlayStation division, who have spent almost two decades fighting the U.S. software giant in the $38 billion video game console market. Last week, the companies announced a strategic partnership to co-develop game streaming technology and host some of PlayStation's online services on the Redmond-based company's Azure cloud platform. It comes after PlayStation spent seven years developing its own cloud gaming offering, with limited success. Negotiations with Microsoft began last year and were handled directly by Sony's senior management in Tokyo, largely without the involvement of the PlayStation unit, according to people familiar with the matter. Staff at the gaming division were caught off-guard by the news. Managers had to calm workers and assure them that plans for the company's next-generation console weren't affected, said the people, asking not to be identified discussing private matters.
Microsoft

Sony and Microsoft Set Rivalry Aside For Streaming Alliance (nikkei.com) 33

Sony and Microsoft, bitter rivals in the video game console wars, will team up in on-demand gaming to better compete with newcomers like Google as the industry's main battlefield looks poised to shift to the cloud, news outlet Nikkei reported Thursday. From a report: Sony President and CEO Kenichiro Yoshida has signed a memorandum of understanding with Microsoft CEO Satya Nadella on a strategic tie-up. While details have yet to be hammered out, the partnership will center on artificial intelligence and the cloud. The latter category includes plans for joint development of cloud gaming technology. While this market is expected to grow as ultrafast fifth-generation wireless gains traction, such services require much processing power on the provider's end to deliver games with high-quality graphics and minimal lag. Sony and Microsoft plan to leverage the American computing behemoth's data centers for this purpose. The two companies, along with Nintendo, long dominated the gaming landscape. But the rise of mobile gaming has brought competition from such other players as China's Tencent Holdings, which publishes the mobile version of the wildly popular PlayerUnknown's Battlegrounds (PUBG). Press release: Sony and Microsoft to explore strategic partnership.
PlayStation (Games)

EA's Unlimited Game Subscription Service is Finally Coming To the PS4 this July (theverge.com) 43

EA Access -- Electronic Arts' unlimited game subscription service that lets players access a massive library of EA games -- is finally coming to the PlayStation 4 this July, almost five years after it launched on the Xbox One. From a report: Like the current Xbox offering, EA Access for the PS4 costs either $4.99 per month or $29.99 per year. In addition to unlimited access to EA's vault of games, Access also comes with other perks, including a 10 percent discount on full-priced EA game purchases as well as early trials of upcoming EA games. EA Access for PS4 will be a separate account from EA Access for Xbox One. So if you're already paying for Access on your Xbox, you will have to pay a second monthly fee to play those games on your PS4.
Power

Apple Accused of Vastly Exaggerating iPhone Battery Life (hothardware.com) 93

"A new report by Which?, an advocacy group in the United Kingdom, found that Apple and HTC both overstate battery life on smartphones, sometimes 'significantly'..." reports Hot Hardware.

"In stark contrast, Nokia, Samsung, and Sony all underestimate or are conservative about battery life with the phones that were tested, based on the organization's methods." "Which? tested nine iPhone models and found that all of them fell short of Apple's battery time claims. In fact, Apple stated that its batteries lasted between 18 percent and 51 percent longer than the Which? results," Which? said. The biggest discrepancy belonged to the iPhone XR, one of Apple's newest generation handsets... Apple claims that the iPhone XR has a talk time of up to 25 hours. However, Which? found that the battery lasted for 16 hours and 32 minutes during its own talk time tests. Apple's rated metric is 51 percent higher...

It seems clear that Which? is using a different method of testing than the manufacturers, but the disparity does not always work against the phone makers. For example, Which? found that Sony's devices lasted 21 percent longer than the manufacturer's own talk time battery life claims.

HTC cited "differences in setup and testing environments" that could explain "some variation," according to the article, and Apple also said they stand behind their battery life claims.

Apple says that the iPhone "is engineered to intelligently manage power usage to maximize battery life. Our testing methodology reflects that intelligence."
PlayStation (Games)

Sony Cracks Down On Sexually Explicit Content In Games (engadget.com) 299

Slashdot reader xavdeman writes: Hot on the heels of its announcement of the specifications of the next PlayStation, Sony has revealed a new crackdown on explicit content. Citing "the rise of the #MeToo movement" and a concern of "legal and social action" in the USA, Sony has said it wants to address concerns about the depiction of women in video games playable on its platform as well as protect children's "sound growth and development." The new rules were reportedly already responsible for puritan cutscene alterations in the Western PS4 release of the multi-platform title Devil May Cry 5, where lens flares were used to cover up partial nudity.
PlayStation (Games)

What To Expect From Sony's Next-Gen PlayStation (wired.com) 131

Daetrin writes: Sony is unwilling to confirm "Playstation 5" as the name, but their next console is "no mere upgrade" according to a report from Wired, which cites Sony executives -- who spoke on the record:

"PlayStation's next-generation console ticks all those boxes, starting with an AMD chip at the heart of the device. (Warning: some alphabet soup follows.) The CPU is based on the third generation of AMD's Ryzen line and contains eight cores of the company's new 7nm Zen 2 microarchitecture. The GPU, a custom variant of Radeon's Navi family, will support ray tracing, a technique that models the travel of light to simulate complex interactions in 3D environments. While ray tracing is a staple of Hollywood visual effects and is beginning to worm its way into $10,000 high-end processors, no game console has been able to manage it. Yet."

The console will also have a solid-state drive and is currently planned to be backward-compatible with both PS4 games and PSVR.

Television

Sony Creates Colossal 16K Screen In Japan (bbc.com) 56

Sony has unveiled a display that contains 16 times as many pixels as a 4K TV and 64 times as many as a regular 1080p high definition TV. "This will let viewers stand close to the unit -- which is longer than a bus -- without its image looking blurred," report the BBC. From the report: The 63ft by 17ft (19.2m by 5.4m) screen is currently being installed at a new research center that has been built for the Japanese cosmetics group Shiseido in the city of Yokohama, south of Tokyo. It is so large it will stretch between the first and second floors. The development was announced by Sony at the National Association of Broadcasters (NAB) trade show, which is currently being held in Las Vegas.

Sony had previously designed a separate 16K display that went on show at Tokyo's Haneda Airport in 2014, but that looked like it was made up of dozens of smaller screens rather than presenting a single seamless picture. The new "super-size" installation has in fact been created out of several modular panels, but because they do not have bezels they can be fitted together without any visible gaps to create the impression of being a single screen. The innovation does not require a backlight, but goes much brighter than OLED (organic light-emitting diode) screens while still delivering similar deep blacks. At present, however, the high manufacturing costs involved make it too expensive for widespread use.

Microsoft

UK Investigates Microsoft, Sony, Nintendo Over Game Subscription Plans (engadget.com) 15

An anonymous reader quotes Variety: The United Kingdom's Competition and Markets Authority (CMA) is launching a consumer law investigation into video game companies Microsoft, Sony, and Nintendo over some of their business practices, it announced on Friday.

The CMA is concerned about whether or not some of the companies' practices are legal, including their use of auto-renewals for subscription services like Xbox Live, PlayStation Plus, and Nintendo Switch Online. It's also looking into their cancellation and refund policies and their terms and conditions. It said it's written to Nintendo, Sony, and Microsoft requesting information on their online gaming contracts and it's calling on people who use these services to tell the CMA about their experiences.

Advertising

Android TV Update Puts Home-Screen Ads On Multi-Thousand-Dollar Sony Smart TVs (arstechnica.com) 212

Google is testing a new "Pilot Program" that puts a row of advertisements on the Android TV home screen. XDA Developers, which was the first to report the program, says: "We're currently seeing reports that it has shown up in Sony smart TVs, the Mi Box 3 from Xiaomi, NVIDIA Shield TV, and others." Ars Technica reports: The advertising is a "Sponsored Channel" part of the "Android TV Core Services" app that ships with all Android TV devices. A "Channel" in Android TV parlance means an entire row of thumbnails in the UI will be dedicated to "sponsored" content. Google provided XDA Developers with a statement saying that yes, this is on purpose, but for now it's a "pilot program."

Sony has tersely worded a support page detailing the "Sponsored channel," too. There's no mention here of it being a pilot program. Sony's page, titled "A sponsored channel has suddenly appeared on my TV Home menu," says, "This change is included in the latest Android TV Launcher app (Home app) update. The purpose is to help you discover new apps and contents for your TV." Sony goes on to say, "This channel is managed by Google" and "the Sponsored channel cannot be customized." Sony basically could replace the entire page with a "Deal with it" sunglasses gif, and it would send the same message.

Sony

Sony To Slash Smartphone Workforce 50% By 2020 (nikkei.com) 51

Sony is cutting up to half its smartphone workforce as sales shrink in the face of stiff global competition. From a report: The job cuts come as the global smartphone industry suffers one of the severest downturns of recent years. Worldwide shipments are expected to decline for the third straight year in 2019 to about 1.3 billion units, according to U.S. research company IDC. Sony's share of the smartphone market has fallen sharply in recent years -- from more than 3% in 2010, according to the research portal Statistica -- to less than 1% currently. It has struggled to compete against leaders Apple, Samsung Electronics and Huawei Technologies, all of which are racing to develop new 5G devices. The decision to scale back its smartphone workforce, which could see up to 2,000 of the total 4,000 jobs cut by March 2020, is part of a move to reduce fixed costs in the business, and also includes procurement reform.
The Internet

Music Labels Sue Charter, Complain That High Internet Speeds Fuel Piracy (arstechnica.com) 197

The music industry is suing Charter Communications, claiming that the cable Internet provider profits from music piracy by failing to terminate the accounts of subscribers who illegally download copyrighted songs. The lawsuit also complains that Charter helps its subscribers pirate music by selling packages with higher Internet speeds. Ars Technica reports: While the act of providing higher Internet speeds clearly isn't a violation of any law, ISPs can be held liable for their users' copyright infringement if the ISPs repeatedly fail to disconnect repeat infringers. The top music labelsâ"Sony, Universal, Warner, and their various subsidiariesâ"sued Charter Friday in a complaint filed in U.S. District Court in Colorado. While Charter has a copyright policy that says repeat copyright infringers may be disconnected, Charter has failed to disconnect those repeat infringers in practice, the complaint said: "Despite these alleged policies, and despite receiving hundreds of thousands of infringement notices from Plaintiffs, as well as thousands of similar notices from other copyright owners, Charter knowingly permitted specifically identified repeat infringers to continue to use its network to infringe. Rather than disconnect the Internet access of blatant repeat infringers to curtail their infringement, Charter knowingly continued to provide these subscribers with the Internet access that enabled them to continue to illegally download or distribute Plaintiffs' copyrighted works unabated. Charter's provision of high-speed Internet service to known infringers materially contributed to these direct infringements."

The complaint accuses Charter of contributory copyright infringement and vicarious copyright infringement. Music labels asked for statutory damages of up to $150,000 for each work infringed or for actual damages including any profit Charter allegedly made from allowing piracy. The complaint focuses on alleged violations between March 24, 2013 and May 17, 2016. During that time, plaintiffs say they sent infringement notices to Charter that "advised Charter of its subscribers' blatant and systematic use of Charter's Internet service to illegally download, copy, and distribute Plaintiffs' copyrighted music through BitTorrent and other online file-sharing services." The music industry's complaint repeatedly focused on BitTorrent and other peer-to-peer networks, saying that "online piracy committed via BitTorrent is stunning in nature, speed, and scope."

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