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Music

Sony Releases a Walkman For Its 40th Anniversary (cnn.com) 96

The Sony Walkman is back. The electronics maker will release a new version of its revolutionary portable music player, it announced Friday at IFA 2019, a leading annual consumer electronics trade show in Berlin. From a report: First released in 1979, the Sony TPS-L2 Walkman was the first truly portable personal cassette player and changed the way we listen to music. Sony has since released various iterations of its Walkman, but it's gone the extra mile with this special 40th anniversary edition. The Sony NW-A100TPS Walkman has a 40th anniversary logo printed on the back, and it comes with a specially designed case and package that pay homage to the original TPS-L2 Walkman. It also has a unique cassette tape interface for those who want to take a trip down memory lane. It runs Android and offers battery life of up to 26 hours. It is built for the future, with a USB-C port for connections. Its cost and release date haven't officially been announced.
The Courts

Top MPAA Lawyer, Mastermind Behind Its Plan To Attack the Internet, Arrested On Blackmail and Sexual Assault Charges (techdirt.com) 67

Steven Fabrizio, a top executive at the Motion Picture Association of America, has been fired following charges of second degree sexual abuse and blackmail. An anonymous reader shares an excerpt from a Techdirt report, written by Mike Masnick: Beyond being the MPAA's top legal attack dog for nearly a decade, the Sony Pictures email leak showed that Fabrizio was the mastermind behind Hollywood's Project Goliath to use MPAA/Hollywood Studio funds to pay for having state Attorney's General and news media owned by those studios, to attack Google to try to pressure it into some sort of "deal" with the studios. Fabrizio was also formerly the top litigator at the RIAA, and led its charge against Napster. Fabrizio was deeply involved in key copyright lawsuits, including the fights against Grokster, Hotfile, and Aereo. Basically, much of the history of "anti-piracy" litigation and "anti-piracy" efforts regarding the internet, was somehow touched by Steve Fabrizio. And, of course, the usual line that people would give in supporting these positions is that it was necessary is because "piracy is illegal" and so on.

Anyway, that's why it's a bit shocking to discover that Fabrizio has now been arrested in DC (and fired by the MPAA) for alleged sexual assault and blackmail. Variety's story on the charges is really quite incredible: "According to a police affidavit, Fabrizio is accused of threatening a woman he met on a 'sugar daddy' dating site. The police allege that Fabrizio and the woman had consensual sex once on Aug. 19, after which he paid her $400. After that, she did not want to see him again. According to the affidavit, Fabrizio sent numerous texts insisting on a second meeting, and threatening to expose her if she did not comply. 'I know where you live,' he allegedly wrote. 'I know where you work. Don't think -- Hospital would be happy to know that it's young nurses are having sexual for money / Same for your landlord.' Fabrizio allegedly used those threats to coerce her into having sex again, according to the affidavit. The police allege that he then sent additional texts threatening to tell her parents if she did not continue to have sex with him a couple times a month. The woman called the police. After arranging for another meeting, Fabrizio was arrested outside the woman's apartment on Friday morning, according to the document."

Businesses

Why Are There So Many Weird Tech Patents? (slate.com) 35

Companies are constantly patenting strange things they have no intention of developing. From a report: Amazon is putting humans in cages to protect them from machines! Facebook is selling your face to advertisers so it can CGI you into ads! Sony has a system where you can skip ads if you stand up and yell the brand's name! None of these things are technically true -- they're headlines driven by patents filed by these companies. In each case, the company has not developed these technologies. And it's likely that they never will. And yet, head-scratching and sometimes hilarious patents continue to populate the patent office and generate headlines. So why are there so many strange, somewhat terrifying patents that companies will likely never act on?

There are lots of reasons to patent something. The most obvious one is that you've come up with a brilliant invention, and you want to protect your idea so that nobody can steal it from you. But that's just the tip of the patent strategy iceberg. It turns out there is a whole host of strategies that lead to "zany" or "weird" patent filings, and understanding them offers a window not just into the labyrinthine world of the U.S. Patent and Trademark Office and its potential failings, but also into how companies think about the future. And while it might be fun to gawk at, say, Motorola patenting a lie-detecting throat tattoo, it's also important to see through the eye-catching headlines and to the bigger issue here: Patents can be weapons and signals. They can spur innovation, as well as crush it.

XBox (Games)

Ask Slashdot: Should Microsoft Make an Xbox Phone? (onmsft.com) 69

dvda247 writes: Since there's the Nintendo Switch and previously there was the Sony PSP (Playstation Portable), should Microsoft make an Xbox Phone? There are already 'gaming phones' like the ASUS ROG Phone 2, but should Microsoft jump back into the smartphone game to make a phone running Android that is focused primarily on playing Xbox One games? Xbox Game Pass and Xbox Play Anywhere would be huge selling points to make an Xbox Phone. What are your thoughts?
Businesses

Sony Pulls Spider-Man Out of the MCU Over Profit-Sharing Dispute With Disney (theverge.com) 182

Marvel Studios president Kevin Feige has pulled out of producing future Spider-Man movies. From a report: The news was first reported by Deadline and later confirmed by Sony Pictures. According to Deadline's reporting, the break is due to disputes between Sony -- which still holds the rights to the character -- and Marvel's parent company Disney over revenue sharing from films starring the web-slinging hero. The news means that Spider-Man's appearances in Disney's Marvel Cinematic Universe films -- as well as crossovers from characters like Robert Downey Jr.'s Iron Man or Samuel L. Jackson's Nick Fury in future Spider-Man films -- could end with Spider-Man: Far From Home, released earlier this summer.
Anime

Japan's Digital Pop Stars Blur Line Between Virtual and Reality (wsj.com) 56

An anonymous Slashdot reader shares a report about Japan's virtual YouTubers or VTubers that act as live performers, corporate PR officials and even surrogate children. From The Wall Street Journal: Ryosei Takehisa, 24 years old, doesn't have any children -- unless you count an animated character with elfin ears called Mikuriya Kuon. In live appearances on YouTube, the kimono-clad Kuon character, voiced by an actor hired by Mr. Takehisa, dispenses advice about the latest video games and plays rock-paper-scissors with her fans. The creator says he considers Kuon his "real daughter" even though she "resides within pixels." While others may compete for fame or page views, "for me, I'm totally satisfied just with the fact that she was born and is continuing to live life in good health," says Mr. Takehisa. Digital avatars with human traits have long carved out a role on social media, on Instagram in particular. Japan, as it often does, has taken the idea and run with it, with its virtual characters now estimated to number more than 3,000.

Technology allows Kuon and her peers to have more direct engagement with fans -- and sometimes a family-like relationship with their own creators. The characters, known as virtual YouTubers or VTubers because many are active on YouTube, sing and dance at live performances and answer questions on webcasts. VTubers are so embedded in Japanese culture that one of them serves as a face of the Japanese government's tourism campaign. Another presented earnings results for game-site operator Gree Inc. in August last year, informing investors that "we will aggressively invest in strengthening our three earnings pillars."
"VTubers are an evolution in Japan's long tradition of manga and anime, giving real-time interactivity to the sort of characters earlier depicted in comic books and on television screens," the report says. "The next step could be artificial intelligence to allow the VTubers to sing, dance and be mischievous without any backstage human help."

Sony is trying to further extend one of their latest pop sensations, a VTuber called Kaguya Luna, by building on its virtual-reality technology. "It has already staged concerts by Luna that fans view through a VR headset," reports The WSJ. "Next the company is looking into haptic technology -- which can convey vibrations and force -- to allow fans to get up close and personal with Luna."
Sony

Sony Buys Spider-Man Developer Insomniac Games (kotaku.com) 14

Sony has purchased the California-based game studio Insomniac Games, best known for last year's Spider-Man on PS4, which sold 13.2 million copies. Sony says Insomniac will become an exclusive PlayStation developer. Kotaku reports: Founded in 1994, Insomniac remained independent for 25 years, working largely with Sony on series like Ratchet & Clank and Resistance but also with other big game companies like Microsoft, which published the colorful open-world game Sunset Overdrive (unlikely to get a sequel any time soon). Insomniac has also worked on several VR games with Oculus, including the upcoming Stormland, currently announced as an Oculus Rift exclusive. Notably, Insomniac's previous VR games have not been released on PlayStation VR.
Movies

How Netflix Is Using Its Muscle To Push Filmmaking Technology Boundaries 50

Carolyn Giardina from The Hollywood Reporter writes about the growing influence Netflix has from hardware and software development to industry display standards. For example, as recently as six months ago, Netflix forbid Hollywood cinematographers from using a highly-popular camera because the standard model employed a 3.2K resolution sensor instead of a 4K sensor required for the streamer's original programming.

Netflix also pressured TV manufacturers like Sony and Panasonic to feature a "Netflix calibrated mode" and "Netflix Recommended TV" logo in their consumer TVs. From the report: To make sure its content is being produced how it wants, the streamer in September launched a Netflix Post Technology Alliance with MTI, Adobe, Sony and others. It shares its roadmap with these companies, and if these firms develop tools -- from cameras to editing systems -- that meet its requirements, they are permitted to use the "Netflix Post Technology Alliance" logo. The logo has been visible in the past year at industry trade shows -- a literal sign of growing influence. Netflix also is involved in industry standardization and development efforts. For instance, it recently joined the Academy of Motion Picture Arts and Sciences' Academy Software Foundation, a forum for open source software developers.

While Netflix is involved in collaborations, the company also maintains robust engineering efforts in-house -- beyond the teams working on its secret distribution algorithms. It is pioneering new interactive content, such as Bandersnatch, which was made incorporating Branch Manager, a software system developed in-house. Other homegrown advances include Netflix's scheduling software and its work to bring more automation to audio dubbing through artificial intelligence. There's likely much more in the works that Netflix does not share with the public. But one thing is certain: The company is having a penetrating impact not only on which content is made and how it is distributed and consumed, but also on the very tech that creates it.
Businesses

Microsoft, Nintendo, and Sony To Require Loot Box Odds Disclosure (polygon.com) 73

All three major console manufacturers -- Microsoft, Nintendo, and Sony -- have agreed to require games with paid loot boxes to include the chances of winning randomized in-game items from them, the Entertainment Software Association announced Wednesday. From a report: Michael Warnecke, the ESA's chief counsel of tech policy, made the announcement during a workshop on loot boxes hosted by the U.S. Federal Trade Commission. "I'm pleased to announce this morning that Microsoft, Nintendo, and Sony have indicated to ESA a commitment to new platform policies with respect to the use of paid loot boxes in games that are developed for their platforms," Warnecke said. "Specifically, this would apply to new games and game updates that add loot box features, and it would require the disclosure of the relative rarity or probabilities of obtaining randomized virtual items in games that are available on their platforms." Warnecke said that in addition to the major console manufacturers, "many of the leading video game publishers" who are members of the ESA, the trade body that represents the gaming industry, will "implement a similar approach."
Sony

PlayStation 4 Becomes Fastest Console To Sell 100 Million (geek.com) 76

According to a recent financial report from Sony, the PlayStation 4 has become the fastest home console to reach 100 million sales. Geek.com reports: The 100 million mark is an impressive milestone for any console no matter how long it takes to reach it. Sony previous hit it with the original PlayStation and set the total sales record with the PlayStation 2's 155 million sales. Meanwhile, Nintendo also achieved this with the original Wii, the Game Boy line of handhelds, and the 154 million sales of the Nintendo DS. But after failing to hit the target with the beleaguered (albeit still successful) PlayStation 3, Sony has bounced back with the PlayStation 4. And since the PS4 has only been on the market for five years and seven months, it beat the record two months earlier than the previous fastest seller the PS2.
Android

Sony and LG Continue To Struggle To Sell Smartphones (androidpolice.com) 76

In news that will shock absolutely nobody, LG and Sony continue to struggle when it comes to selling smartphones. An anonymous reader shares a report: Despite posting record second-quarter and first-half revenues and operating profit totaling $559.4 million -- largely due to strong home appliance sales -- LG's Mobile Communications division continues to underperform. Sales of $1.38 billion equate to a 21.3% drop compared with the same period last year, although it is an increase of 6.8% over the previous quarter. The company blames the usual factors for these results: stagnant demand across the whole sector and "continued aggressive pricing by Chinese brands." Further improvement is expected in Q3 with new products coming to market and greater demand for 5G products, apparently. It's a similar story over at Sony, whose sales in the Electronics Products & Solutions division that smartphones are now a part of reached $776 million, marking a 15% decrease year-on-year. The Japanese company attributes the poor performance to a drop shipments of not just smartphones, but also televisions and digital cameras, two areas that Sony usually does better in.
PlayStation (Games)

Sony Warns PlayStation Consoles Might Get More Expensive if the Trade War Continues (cnet.com) 182

If the US-China trade war continues to escalate, consumers could soon find themselves paying more for PlayStations. From a report: As with other electronics giants, Sony manufacturers most of its consoles in China, with the company warning that if a new round of higher tariffs goes into effect the price for its game console may go up. "We believe, and therefore have told the U.S. government, that higher tariffs would ultimately damage the U.S. economy," said Hiroki Totoki, Sony's chief financial officer, according to The Wall Street Journal. Totoki added that the company hasn't decided yet how it would handle additional tariffs but said that it may have consumers share some of the cost. In May President Trump raised US import tariffs on $200 billion of Chinese goods from 10% to 25%, threatening to place additional tariffs on another $300 billion of Chinese exports which would include video games. The US and China resumed trade talks Tuesday.
Businesses

Facebook Ends Friend Data Access For Microsoft and Sony, the Last 2 of Its Legacy Partners, Under FTC Deal (techcrunch.com) 12

One more consequence of the FTC's investigation of Facebook, which culminated in a record $5 billion settlement announced today: it's finally tightening another string in its privacy policy by cutting off access to friend data for Microsoft and Sony, the company announced today. From a report: It described having allowed them access up to now as "our mistake" after limiting similar access for about 10 other companies at the end of last year. It also noted that it has "not found evidence that any data was used in violation of our policies" as a result of the continuing access. [...] The announcement specifically impacting Microsoft and Sony comes as the company is also announcing a larger overhaul of its API. This will impact "dozens" of partners, the company said, which had been using it to build Facebook experiences on their own apps or devices "that should have been wound down."
Android

Asus Unveils High-End 'ROG Phone II' Smartphone With 120Hz Display, Snapdragon 855 Plus, and Giant Battery (phonedog.com) 102

Asus has unveiled a spec-heavy gaming phone called the ROG Phone II. When it launches later this year, it'll be one of the only phones to feature Qualcomm's new gaming-focused Snapdragon 855 Plus processor, a 120Hz AMOLED display, and massive 6,000mAh battery. PhoneDog reports: The ROG Phone II features a 6.59-inch 2340x1080 AMOLED display with a 120Hz refresh rate and it's the first phone to include Qualcomm's gaming-focused Snapdragon 855 Plus processor. Both the CPU and GPU in the SD855 Plus are clocked higher than in the standard SD855, helping you get better performance. ASUS has crammed 12GB of RAM inside the ROG Phone II's body, too. Another gaming-centric feature of the ROG Phone II are its AirTrigger buttons. Located on the side of the device, they give you extra buttons for your games and an improved software algorithm over the first ROG Phone that lets you rest your fingers on the AirTriggers, meaning you can react more quickly since you're not having to move your fingers to reach for the buttons.

Other notable features of the ROG Phone II include a 48MP main camera with Sony IMX586 sensor, a 13MP ultra wide rear camera with a 125-degree field of view, and a 24MP front camera. There's up to 512GB of built-in storage available, an in-display fingerprint reader, dual front-facing speakers, and a 3.5mm headphone jack. Powering the whole package is a whopping 6000mAh battery. There are two USB-C ports on the ROG Phone II, with one in a traditional place on the bottom of the device and the other on the side of the phone so that it doesn't get in your way when you're gaming and charging. Both ports support Quick Charge 3.0, but the side port can charge more quickly with QuickCharge 4.0 support. It also includes support for 4K video output using DisplayPort 1.4.
We don't have an official price or release date yet, but it's likely to start shipping later this year at around $899, which was the cost of the original ROG Phone.
The Almighty Buck

Amazon Accidentally Sold $13,000+ Camera Gear For $100 On Prime Day (petapixel.com) 144

An anonymous reader quotes a report from PetaPixel: Amazon discounted a wide range of camera gear for Prime Day this week, but some photographers scored what may be the best deals of their lives. Thanks to a pricing error, many people were able to purchase high-end camera gear bundles, some worth over $5,000, for just around $100. It all started when someone noticed that the $550 Sony a6000 and 16-50mm lens bundle was being listed at just $94.50 on Amazon, and the person shared the "deal" on Slickdeals, where it hit the front page.

Many users were able to see the same price and place orders, while other users reported still seeing the normal price of $550. And it wasn't 3rd-party sellers that the $94.50 price applied to -- the gear was being sold and shipped by Amazon. But then people noticed that other cameras and bundles were also being sold for $94.50, and that's when the real frenzy started. "Literally everything is $94.48," one member writes. "I have bought like 10k worth of stuff that was like 900 dollars total." "I got a $13,000 lens for $94," another member writes regarding their Canon EF 800mm f/5.6L IS order. "LOL waiting for the cancellation but thats like 99.3% off." Other members spoke to Amazon customer service about their order and were told that the order would indeed ship. Others also reported that they successfully price matched gear at retailers such as Best Buy and Walmart.

Crime

Hacker Who Launched DDoS Attacks on Sony, EA, and Steam Gets 27 Months in Prison (zdnet.com) 76

An anonymous reader shares a report: A 23-year-old man from Utah was sentenced this week to 27 months in prison for a series of DDoS attacks that took down online gaming service providers like Sony's PlayStation Network, Valve's Steam, Microsoft's Xbox, EA, Riot Games, Nintendo, Quake Live, DOTA2, and League of Legends servers, along with many others. Named Austin Thompson, but known online as DerpTrolling, the man is the first hacker who started a trend among other hackers and hacking crews -- namely of launching DDoS attacks against gaming providers during Christmas, which they later justified using ridiculous reasons such as "to spoil everyone's holiday," "to make people spend time with their families," or "for the lulz." The hacker's DDoS attacks were extremely successful at the time, in 2013, in a time when most companies didn't use strong DDoS mitigation services.
Sony

Slashdot Asks: What Do You Remember About the Sony Walkman? (theverge.com) 166

On July 1st, 1979, Sony revolutionized the way we listen to music when it released the iconic Walkman TPS-L2, the first real portable music player. "Boomboxes and portable radios had been around for a while, but the Walkman made portable music private, ushering in a whole new era of people listening to music away from home," writes Chaim Gartenberg for The Verge. The Walkman stood the test of time by continuing to sell well even through the CD era. "[It] would go on to see numerous hardware iterations over the years, including 'Discman' CD models and MiniDisc players, as well as more modern portable media player devices that Sony still sells today," writes Gartenberg. It wasn't until Apple unveiled the iPod in 2001 and digital downloads began to dominate that Walkman sales started to plummet.

What do you remember about the Sony Walkman? Do you have any fond memories of the music player that are worth sharing? Let us know in a comment.
Music

When You Listen, They Watch: Pre-Saving Albums Can Allow Labels To Track Users on Spotify (billboard.com) 15

Pre-saving albums on Spotify can give music labels access to personal user data like emails addresses and playlists, according to a Billboard report. From a report: To pre-save music, which adds a release to a user's library as soon as it comes out, Spotify users click through and approve permissions that give the label far more account access than the streaming giant normally grants them -- enough to track what they listen to, change what artists they follow and potentially even control their music streaming remotely. This lets labels access some of the data that streaming companies usually guard for themselves -- which they want in order to compete with the streaming giants on a more even playing field. But at a time when the policies of online giants like Google and Facebook has made online privacy a contentious issue, music's pre-saving process could begin to spark concern among consumers, and perhaps even regulators.

Labels also ask for far more permissions than they need. Spotify users who, for example, tried to pre-save the Little Mix single "Bounce Back" from links shared by the act or its label, Sony Music, were prompted to agree that Spotify could allow Sony to "view your Spotify account data," "view your activity on Spotify" and "take actions in Spotify on your behalf." The exact permissions Sony requests are only visible to those who click through to the corresponding submenus, so users may not fully understand all that they're agreeing to -- or that the changes apply to their account unless they change it on Spotify's website.

Microsoft

Microsoft, Nintendo, Sony Ask Trump To Skip Tariffs on Gaming Consoles (cnet.com) 122

President Donald Trump's plan to increase tariffs on goods produced in China would affect a wide range of consumer goods. One gadget that could see a price increase because of a trade war is the video game consoles, and the three biggest companies behind consoles have come together to ask Trump for a pass. From a report: Microsoft, Nintendo and Sony sent a letter dated June 17 to the Office of the United States Trade Representative requesting that video game consoles be removed from the list of products covered by tariffs. The companies say a tariff on consoles would stifle innovation and harm the larger gaming ecosystem -- threatening jobs and injuring consumers, video game developers and retailers. Microsoft makes the Xbox console, Nintendo makes the Switch, and Sony makes the PlayStation. "While we appreciate the administration's efforts to protect US intellectual property and preserve US high-tech leadership," the three companies said in the letter, "the disproportionate harm caused by these tariffs to US consumers and businesses will undermine -- not advance -- these goals."
Music

Music Industry Targets Troll Farms Distorting Streaming Revenues (ft.com) 52

A music industry hit parade including Spotify, Amazon and Universal is moving to stifle an emerging threat to the sector's business model: fake streams [Editor's note: the link may be paywalled; an alternative source was not immediately available.] From a report: [...] A growing army of online bots posing as human listeners is distorting the distribution of these revenues, inflating listening figures for certain tracks to earn higher royalty payments and chart placings. A coalition of 21 technology groups, record labels and music publishers on Thursday agreed a "code of best practices", in the first collective push by the biggest players in music to combat stream manipulation. The group, which also includes Warner Music and Sony Music, warned that "industrial-scale" impersonation of users by "troll farms" was distorting perceptions of what music is popular, according to the document seen by the Financial Times, and vowed to thwart such manipulation by weeding out the bots from the music fans.

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