×
Android

Android OEM Patch Rates Have Improved, With Nokia and Google Leading the Charge (zdnet.com) 30

Security updates are reaching Android users faster and more reliably than in previous years. In research published this month, German cyber-security firm SRLabs said the Android patch gap has gone down from 44 days in 2018 to 38 days today. From a report: The term Android patch delay, or patch gap, refers to the time from when Google formally publishes a security update on its website, and until a smartphone vendor (OEMs, or original equipment manufacturers) integrates the patch into its firmware. SRLabs says it collected information on patches delays using its SnoopSnitch security scanner app installed on more than 500,000 Android smartphones. While the company reported that the patch delay has gone down by 15% in the last two years, the patch gap varied wildly across smartphone vendors, with some better than others at integrating the Google-provided security patches into their customized Android OS versions. Researchers said Google, Nokia, and Sony were the fastest at integrating the monthly Android Android security updates into their customized customized Android OS releases, while Xiaomi, HTC, and Vivo were the vendors lagging behind the most.
Sony

Sony Plans Limited PlayStation 5 Output in First Year (bloomberg.com) 20

Sony plans to produce far fewer units of its upcoming PlayStation 5 in its first year than it had for the previous-generation console's launch, Bloomberg reported Thursday. From the report: The Tokyo-based tech giant is limiting its initial production run in part because it expects the PS5's ambitious specs to weigh on demand by leading to a high price at launch, the people said, asking not to be identified because the subject is private. The global Covid-19 pandemic has affected Sony's promotional plans for the new device but not its production capacity, they added. The company has told assembly partners it would make 5 to 6 million units of the PS5 in the fiscal year ending March 2021, according to other people involved in the machine's supply chain. When Sony released the PlayStation 4 in November 2013, it sold 7.5 million units in its first two quarters.
PlayStation (Games)

PS5's Controller, the DualSense, Revealed (ign.com) 53

Sony has revealed the DualSense, PlayStation 5's new controller that will "bring a sense of touch to PS5 gameplay." IGN reports: Announced on PlayStation.Blog, the DualSense will keep "much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design." Touch was a big inspiration when designing the DualSense, and haptic feedback is one of the ways this new controller will help bring PS5 games to life. Sony mentions that this feedback will add " a variety of powerful sensations you'll feel when you play, such as the slow grittiness of driving a car through mud." Adaptive triggers have also been incorporated to the L2 and R2 buttons, which will help players "feel the tension of your actions, like when drawing a bow to shoot an arrow."

The angle of the hand triggers were changed and some subtle updates were made to the grip. One thing that will be missing from the DualSense is the "Share" button that was featured on the DualShock 4. Sharing from the controller is not gone, but that previous button was replaced by the new "Create" button. Sony promises more details will be revealed on this change as we get closer to PlayStation 5's launch. DualSense will also have a built-in microphone array that will allow players to easily chat with friends, even for those who don't own a headset.

As for the controller's color, it is a bit of a non-traditional design as far as PlayStation is concerned. Usually, PlayStation controllers have a single color, but the DualSense has a two-toned design to make it stand apart. Additionally, the position of the light bar, which will be returning, was moved to "give it an extra pop." Now, the light bar sits on either side of the touch pad, as opposed to the top of the controller.
Here's a picture of the front of the controller:
DualSense_Front
Sony

Sony Spins Off Camera Business Into Separate Company (petapixel.com) 20

Sony has announced that it would be spinning off its entire "Electronics Products & Solutions" (EP&S) segment -- including its imaging and mobile businesses -- into an intermediate holding company called "Sony Electronics Corporation." From a report: The change will take place effective April 1st, and no, it doesn't seem to be an early April Fools joke. In a press release announcing the change, the Sony parent company outlined the plan in broad strokes, explaining that its Imaging Products & Solutions, Home Entertainment & Sound, and Mobile Communications businesses would all now be run under a new name. "Through the establishment of Sony Electronics Corporation, Sony will not only accelerate the integrated operation of the EP&S businesses," reads the release, "but also aim to optimize its organizational structure, talent and business portfolio, while further enhancing competitiveness and creating new business."
The Internet

Akamai To Slow Video Game Downloads To Minimize Internet Congestion (bostonglobe.com) 41

Online video gaming just became the latest victim of COVID-19. New submitter watha2020 shares a report: Akamai Technologies of Cambridge, the data delivery company that handles Internet traffic for many of the world's biggest companies, said on Tuesday it will deliberately delay downloads of video games during peak hours because of bottlenecks from so many people playing from home during the coronavirus shutdown. The slowdown will specifically affect downloads of games during daytime and evening hours, so that someone buying a downloadable copy of a new game such as "Doom Eternal" will have to wait a lot longer to start playing. Akamai said it will continue to allow normal high speed downloads late at night. In a posting on the company's blog Akamai chief executive Tom Leighton said the company is trying to ensure the demand for gaming downloads doesn't overwhelm the system's capacity to the point where other information is affected. "This will help ensure healthcare workers and first responders working hard to contain the spread of COVID-19 have continual access to the vital digital services they need," Leighton said.
PlayStation (Games)

The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 111

Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon. Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards.

Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.

Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage.
As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
PlayStation (Games)

The PS5 Will Include PS4 Backwards Compatibility at Launch, But That's It (inputmag.com) 59

During today's PlayStation 5 livestream, Sony announced that the PlayStation 5 will be backwards compatible with PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. From a report: Mark Cerny, Sony's lead system architect for PlayStation hardware, said the following about the PS5's backwards compatibility: "The PlayStation 5 GPU is backwards compatible with PlayStation 4. What does that mean? One way you can achieve backwards compatibility is to put the previous console's chips at in the new consoles like we did with some PlayStation 3s, but that's of course extremely expensive. A better way is to incorporate any differences in the previous console's logic into the new console's custom chips, meaning that even as the technology evolves, the logic and feature set that PlayStation 4 and PlayStation 4 Pro titles rely on is still available in backwards compatibility modes. One advantage of this strategy is that once backwards compatibility is in the console, it's in, and it's not as if a cost-down will remove backwards compatibility like it did on PlayStation 3. Achieving this unification of functionality took years of efforts by AMD, as any roadmap advancement creates a potential divergence in logic."
Displays

ReMarkable's Redesigned E-Paper Tablet Is More Powerful and More Papery (techcrunch.com) 69

An anonymous reader shares a report from TechCrunch, written by Devin Coldewey: It's no secret I'm a fan of the reMarkable, a tablet with a paper-like display that's focused on text and sketching rather than rich media and games. The sequel to the original, announced today, looks to make a good thing even better. Designed for the creation and consumption of monochromatic content like long documents, e-books, notes and sketches, the reMarkable set itself apart as a more minimalist alternative (or complement) to the likes of the iPad or Surface. The device was crowdfunded and has sold more than 100,000 units; meanwhile, the company has grown and attracted a $15 million A round. One sees in retrospect that the money helped launch this successor.

The most obvious change is to the design. It has a bold asymmetrical look with a chrome band along the left side, indicating the tablet's main use as an alternative to a paper notebook: Hold it with your left hand and write with your right. Sorry, lefties. The new tablet is just 4.7 mm (0.19 in) thick, thinner than the iPad Pro and Sony's competing Digital Paper tablets, both of which are 5.9 mm. Let's be honest -- at these levels of thinness it's getting hard to tell the difference, but it's an accomplishment nevertheless. [...] The software running on the reMarkable has received several major updates since the product made its debut, adding things like handwriting recognition, a new interface, better performance and so on. But one of the most requested features is finally coming with the new device: saving articles from the web. The company is claiming a 3x boost to battery life, using the same 3,000 mAh battery, based on performance improvements throughout and a more efficient (but more powerful) dual-core ARM processor. That means two weeks of use and 90 days of standby. This is welcome news, because frankly the battery life and power management on the last one were not great.
The reMarkable 2 will sell for $399 if you pre-order, and comes with a Marker and a folio case.
PlayStation (Games)

PlayStation 2 Is Now Officially 20 Years Old (givemesport.com) 42

The PlayStation 2 is celebrating its 20th anniversary as it launched in Japan on March 4, 2000. "It was released in the U.S., Europe and the rest of the world a year later and would go on to become the best-selling console of all time," reports GiveMeSport. From the report: To put this into context, its main rivals at the time, Microsoft's Xbox and Nintendo's GameCube, would sell 25 million and 22 million consoles worldwide respectively on their first release versus Sony PS2's 155 million! It certainly helped that the PS2 was able to release such memorable games like RockStar Games 'Grand Theft Auto: San Andreas', which sold 17.3 million copies. Other games included 'Metal Gear Solid 3: Snake Eater', which was part of PlayStation's iconic series that was set in the 1960s during the Cold War. Not to mention there was zombie filled 'Resident Evil' franchise and the terrifying 'Silent Hill'.

The success of the PS2 was widely due to Ken Kutaragi. His big idea in the latest round of console battles at the time was to add in a DVD player compatibility with the PS2. DVDs were the latest new format to view movies on at the time and an entry-level price for a DVD Player was $700. The other unique selling point was the backward compatibility; with some exceptions you could play your favorite PlayStation games on the new PS2.
Kris Naudus from Engadget writes about how the PlayStation 2 was the first game console she ever bought -- "a big deal at a time when I was only making $135 a week," she. says. Her favorite feature? It could play DVDs.
PlayStation (Games)

Sony Is Struggling With PlayStation 5 Price Due To Costly Parts (bloomberg.com) 88

Scarce components have pushed the manufacturing costs for Sony's next PlayStation to around $450 per unit, forcing a difficult price-setting decision in its battle with Microsoft, Bloomberg reported Friday, citing sources. From the report: The Japanese conglomerate is preparing to gradually replace the six-year-old PS4 console, releasing its PlayStation 5 the same holiday season its archrival debuts the upcoming Xbox Series X. Sony typically finalizes a console's price in February of the release year, followed by mass production in the spring. With the PS5, the company is taking a wait-and-see approach, said the people, asking not to be named because the details are private. The PS4, released in 2013 at a retail price of $399, was estimated by IHS Markit to cost $381 to manufacture. With the $450 unit cost and a similar gross margin, the PlayStation 5's retail price would have to be at least $470. That would be a hard sell to consumers, considering Sony's most expensive machine now is the $399.99 PS4 Pro and is often discounted, according to Macquarie Capital analyst Damian Thong.
Android

Tim Sweeney: Android is a Fake Open System, and iOS is Worse (venturebeat.com) 87

Epic Games CEO Tim Sweeney opened a game event in Las Vegas today with a call to make the industry more open and liberate it from the monopolistic practices of platform owners such as Google and Apple. From a report: In a talk about his vision for games in the next decade, Sweeney alternated between criticizing all of the big players in the game industry to criticizing specific players with examples of how their behavior isn't good for consumers or for competition. [...] Sweeney called Android a "fake open system" for putting up barriers in front of users when Epic Games wanted to enable players to sideload Fortnite directly from the Epic Games site, rather than through the Google Play store. Sweeney said that Google put up "scary" pop-ups in front of users about the risks of sideloading (viruses, malware) and other steps that users had to engage in order to get Fortnite on Android. Epic also had in "tough discussions" with Sony, Microsoft, and Nintendo to make Fortnite available as a crossplay title (meaning you can play against people on other systems, and your progress, items, and so on are available regardless of device) across the platforms.

One of the principles that Sweeney argued for was that "gamers should be free to engage in any game with their friends anyplace they want without any unnecessary friction." He said that the platforms have been too balkanized, and Microsoft lost a whole decade of progress as it tried and failed to make its Windows marketplace more like Apple's closed system. Microsoft has since backed off on that. Gamers and game vendors should be "free of lockdown." He drew a comparison to Visa and Mastercard and the global credit card payment system, where vendors charge 2.5% to 3.5% fees for transactions, while store vendors such as Steam, Apple, and Google charge 30%. He said the global payments industry is proof that highly profitable companies can arise from just taking the 2.5% to 3.5% cut.

Businesses

MWC Hangs by a Thread After Nokia, Vodafone, DT and Other Big Names Back Out (techcrunch.com) 10

More big names are stepping away from the world's biggest phone and telecom trade fair, they announced today, prompting the organizers to urgently decide what they wish to do going forward. From a report: Nokia, one of the omnipresent firms at major tech trade conferences, won't be attending this year's Mobile World Congress, it said Wednesday citing health and safety concerns over coronavirus outbreak. Electronics giant HMD, which sells smartphones under Nokia brand, cited similar reasoning for its withdrawal, too. The iconic Finnish firm, one of the cornerstone companies at MWC, and HMD have become the latest to back out of the trade fair. In recent days, scores of firms including Ericsson, Amazon, Vivo, LG, Facebook, and Sony have withdrawn their participation from the world's biggest smartphones-focused trade show.

German telecommunications giant Deutsche Telekom, London-headquartered telecoms giant Vodafone, and BT, Britain's biggest telecommunications group, have also backed out citing coronavirus outbreak, they announced on Wednesday. MWC attracts over 100,000 attendees, thousands of companies and high-profile executives who use this global platform to broker deals and unveil their upcoming gadgets and innovations to the world. The trade fair also contributes to the bottom line of Barcelona city. This year, the four-day trade show was scheduled to take place from February 27.

Android

Xiaomi Spin-Off Poco Returns With the 120Hz X2 For $225 (theverge.com) 24

Xiaomi spin-off brand Poco has launched its successor to last year's head-turning Poco F1. The Poco X2, as it is called, is a high-performance, low-cost phone for the extremely competitive India market. It'll be available in India on February 11th; it's unclear if the phone will be released elsewhere. The Verge has the details: The X2 has a Snapdragon 730G processor, a 6.67-inch 20:9 1080p LCD screen with a 120Hz refresh rate, and a 4,500mAh battery with 27W fast charging. The phone charges over USB-C, includes a headphone jack, and has a fingerprint sensor integrated into the power button. It's the first phone in India to feature Sony's new 64-megapixel IMX686 sensor, the successor to the 48-megapixel IMX586 that dominated the phone landscape in 2019, and that part is backed by an 8-megapixel ultrawide camera, a 2-megapixel macro module, and a 2-megapixel depth sensor. There's also a 20-megapixel selfie camera with a 2-megapixel depth sensor housed in a hole-punch display cutout.
Robotics

PETA Suggests Celebrating Groundhog Day With a Weather-Predicting AI-Enabled Robot (orlandosentinel.com) 69

There's a North American tradition that says there'll be six more weeks of winter if a groundhog can see his shadow (due to clear skies) on February 2nd.

And while it's been honored every year with a ceremony in Punxsutawney, Pennsylvania since 1887, PETA is now suggesting that the event's organizers should stop using a live groundhog -- and replace him with a robot. The Morning Caller reports:
The People for the Ethical Treatment of Animals said in a news release Tuesday it sent a letter calling for the current incarnation of Punxsutawney Phil to be sent to a "reputable sanctuary" to live out the remainder of his life. Phil, arguably the world's most famous groundhog, takes part in a ceremony every Feb. 2 at Gobbler's Knob in Punxsutawney. His handlers, also known as the Inner Circle, host festivities that culminate at 7:20 a.m., when they pull Punxsutawney Phil from a decorative stump so he can predict an early spring or six more weeks of winter.

"Gentle, vulnerable groundhogs are not barometers," PETA Executive Vice President Tracy Reiman said in the release. "PETA is offering the club a win-win situation: Breathe life into a tired tradition and finally do right by a long-suffering animal... An AI Phil would renew interest in Punxsutawney, generating a great deal of buzz, much like Sony's robot dog 'aibo,' which walks, plays, misbehaves, and responds to commands...

"By creating an AI Phil, you could keep Punxsutawney at the center of Groundhog Day but in a much more progressive way."

One LiveScience article points out that "you'll be better off flipping a coin than going by the groundhog's predictions."

Or, as one PETA blog post explains, "To predict the weather you need a robot, not a terrified groundhog."
PlayStation (Games)

Huge PS5 Leak Spills a Bunch of Info On Sony's Reveal Event (techradar.com) 46

A PS5 leak posted on 4Chan, which was later reposted on Reddit, spills a bunch of information on the PlayStation 5 reveal event which is expected to take place in February. According to the leak, the PS5 will be unveiled on February 5 at a PlayStation Meeting event for the media. "The console design, controller, UI/home screen, certain features, console specs, talk from third parties/indie publishers, as well as announcements for PS5 exclusives will be shown," says the leaker.

The leak says the PS5 will support backwards compatibility with games from all 5 PlayStation platforms; PS4 accessories will be compatible on the new console as well; and the specs will rival Microsoft's Xbox Series X console. Furthermore, it states that the PS5 will launch worldwide in October 2020, priced at $499 in the U.S. It'll also be launched with several exclusive titles. You can read the full list of details here.
Japan

Sony's Robot Dogs Are Helping Japanese People Find Companionship (buzzfeednews.com) 26

The dogs, known as Aibos, are companion robots made by Sony -- robots that don't necessarily do much apart from providing company and comfort. From a report: Every Aibo -- Japanese for "companion" -- is manufactured identically, besides a choice between silver and white or a brown, black, and white version. They all have rounded snouts that include a camera for facial recognition capability, large, oval eyes to reveal their expressions, and a body that can turn on 22 different axis points to give them a range of motion. The owner decides the gender when they set them up, which determines the pitch of its bark and how it moves. They're cute. They know when you're smiling. And through machine learning and recognizing people with its camera, Aibos also shift their personality over time based on their interactions with people they spend time with. Soon, they become much more than a store-bought toy.

Still in the "off" position in the cafe, the Aibos' paws remained outstretched and their heads turned to one side. But one by one, as their owners kneeled down to turn them on from a switch at the scruff of their neck, each came to life. The screen of their doll-like eyes blinked open, they lifted their heads, stretched out their plastic limbs, and leaned back on their hind legs before standing on all fours. Almost like real dogs, they shook their heads as if to ward off sleep after a nap, wagged their tails, and barked.

Sony

Sony Can't Make Image Sensors Fast Enough To Keep Up With Demand (bloomberg.com) 25

Sony is working around the clock to manufacture its in-demand image sensors, but even a 24-hour operation hasn't been enough. From a report: For the second straight year, the Japanese company will run its chip factories constantly through the holidays to try and keep up with demand for sensors used in mobile phone cameras, according to Terushi Shimizu, the head of Sony's semiconductor unit. The electronics giant is more than doubling its capital spending on the business to 280 billion yen ($2.6 billion) this fiscal year and is also building a new plant in Nagasaki that will come online in April 2021. "Judging by the way things are going, even after all that investment in expanding capacity, it might still not be enough," Shimizu said in an interview at the Tokyo headquarters. "We are having to apologize to customers because we just can't make enough."
Piracy

Cox Owes $1 Billion To Record Labels for Harboring Music Pirates, Jury Decides (theverge.com) 87

Over the past few years, record labels have been suing ISPs for not removing music pirates from their services, and this week, the record labels may have hit a tremendous victory. From a report: A US District Court jury has found Cox Communications liable for piracy infringement of more than 10,000 musical works, and as a result, has awarded $1 billion in damages to Sony Music, Universal Music Group, Warner Music Group and EMI. Essentially, the recording industry just showed that a jury will buy its argument that an ISP should be held liable for failing to kick a music pirate off its network. And similar lawsuits like the one Cox lost today have been filed against Charter, Charter subsidiary Bright House Networks, RCN, and Grande Communications, so there's a chance that rulings against those companies could go similarly.
Google

Google Assistant Can Now Interpret 44 Languages on Smartphones (venturebeat.com) 20

Kyle Wiggers, writing for VentureBeat: In January during the 2019 Consumer Electronics Show in Las Vegas, Google debuted interpreter mode, a real-time translation feature for Google Home speakers and third-party smart displays like those from JBL, Sony, LG, and Lenovo. The tech giant said at the time that interpreter mode would eventually come to mobile devices, but it didn't set a date. The date is today, as it turns out. As of this morning, Google Assistant on both Android and iOS smartphones supports interpreter mode, enabling you to ask for directions, order food, or simply chat in a foreign language. The number of recognized languages has increased from 27 to 44, and interpreter mode now lets you optionally type using a keyboard or manually select the language in which you'd like to speak. Saying a command like "Hey Google, be my German translator" or "Hey Google, help me speak Thai" kicks off interpreter mode. You'll see and hear the translated conversation on your phone, and after each translation, Google Assistant might present suggestions (like "Nien" or "Ju tut et") that let you quickly respond.
PlayStation (Games)

Sony Announces Plan To Publish PlayStation Games On Non-PS Consoles (arstechnica.com) 24

Sony has announced plans to launch PlayStation games on "additional console platforms beyond PlayStation platforms as early as 2021." The first announced series for the change is Sony's long-running baseball sim series MLB The Show. Ars Technica reports: The gazillion-dollar question, of course, is which other console platforms we might expect the series to launch on. Neither Sony nor MLB had any answers to that question as of press time. Sony also didn't hint to doing the same thing for any other current PlayStation-exclusive series. Since the series began life in 1998 on PlayStation 1, simply titled MLB '98, Sony's baseball games have launched exclusively on PlayStation platforms -- and, in fact, they've launched on every PlayStation-branded device. While other multi-platform baseball sim series have fallen by the wayside in the years since, most recently 2K Sports' MLB 2K13, Sony's PlayStation-exclusive take on the American pastime has persisted as an annual release.

"Sony" at large has published games on non-PlayStation consoles in recent years, mostly in the form of Sony Music Entertainment's UNTIES entertainment publishing group. But those games are rarely marked with "Sony" or "PlayStation" branding, let alone temporary exclusivity on PlayStation platforms. Today's news marks the first time a series from Sony Interactive Entertainment with loud ties to the PlayStation brand has been announced for other competing consoles.
There are still way more questions than answers: "Might Sony go so far as to launch MLB The Show on Xbox, thus creating a tangled love triangle of who publishes on whose consoles? Or will this become a bizarre move on Sony's part to support Google Stadia, even though Sony has its own complicated sometimes-streaming subscription service? And either way, how far might Sony and the MLB milk this cloud of mystery, assuming that 'as early as 2021' could mean one, two, or even 4,000 years later?"

Slashdot Top Deals