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Games

Atari VCS Game Console Finally Launches June 15 (hothardware.com) 45

After being announced in 2017, the Atari VCS game console finally has a launch date: June 15th. HotHardware reports: However, pricing for the Atari VCS might leave many scratching their heads, especially considering that it is retro-centric and uses seriously underpowered hardware compared to modern gaming consoles from Sony and Microsoft. The base Onyx system is priced at $299, while an Onyx or Black Walnut All-in Bundle includes a wireless Classic Joystick and a wireless Modern Controller. Unfortunately, that bundle will set you back an eye-popping $399.

The Atari VCS [...] uses a rather pokey AMD Ryzen R1606G embedded APU. [...] However, Atari says that the VCS can also function as a full-fledged PC. You can even install Windows 10 or Linux on it, turning it into a versatile multimedia computer. The hardware is reportedly capable of running 4K videos and includes a built-in "Vault" containing 100 retro Atari 2600 and arcade games. That's all well and good for those with a penchant for retro gaming, but remember that we're talking about games that debuted roughly 40 years ago. That nostalgia could run a bit thin when you're talking about a device that costs $299 and up.
Atari says over 11,000 of its original Indiegogo campaign backers have already received their consoles. Everyone else will have to purchase directly from Atari or a third party.
Sony

Sony Warns Tight PlayStation 5 Supply To Extend Into Next Year (bloomberg.com) 60

Sony Group warned a group of analysts the PlayStation 5 will remain in short supply through 2022, suggesting the company will be constrained in its ability to boost sales targets for its latest games console. From a report: While reporting financial results in late April, the Japanese conglomerate said it had sold 7.8 million units of the console through March 31, and it is aiming to sell at least 14.8 million units in the current fiscal year. That would keep it on pace to match the trajectory of the popular PlayStation 4, which has sold in excess of 115.9 million units to date. In a briefing after those results, Sony told analysts it is challenging to keep up with strong demand. The PS5 has been difficult to find in stock since its release in November, in part because of shortages in components such as semiconductors, and the company hasn't given an official estimate for when it expects supply to normalize. "I don't think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn't be able to catch up with demand," Chief Financial Officer Hiroki Totoki said at the briefing, according to several people who attended and asked not to be named as it wasn't public.
Privacy

Can Apple's AirTags Be Used to Track Another Person? (cnn.com) 38

As Mother's Day approached, CNN Business Editor Samantha Murphy Kelly clipped a keychain with one of Apple's tiny new "AirTag" Bluetooth trackers onto her son's book bag, in an experiment that "highlighted how easily these trackers could be used to track another person." Location trackers aren't new — there are similar products from Samsung, Sony and Tile — but AirTags' powerful Ultra Wideband technology chip allows it to more accurately determine the location and enables precise augmented reality directional arrows that populate on the iPhone or iPad's screen. While AirTags are explicitly intended for items only, Apple has added safeguards to cut down on unwanted tracking. For example, the company does not store location data, and it will send an alert to an iOS device user if an AirTag appears to be following them when its owner is not around. If the AirTag doesn't re-tether to the owner's iOS device after three days, the tracker will start to make a noise.

"We take customer safety very seriously and are committed to AirTag's privacy and security," the company said in a statement to CNN Business. "AirTag is designed with a set of proactive features to discourage unwanted tracking — a first in the industry — and the Find My network includes a smart, tunable system with deterrents...." The safeguards are a work in progress as the software rolls out and users begin interacting with the devices. When my babysitter recently took my son to an appointment, using my set of keys with an AirTag attached, she was not informed that she was carrying an AirTag — separated from my phone. (She hadn't yet updated her phone's software to iOS 14.5.) Non-iPhone users can hold their phones close to the AirTags and, via short-range wireless technology, information pops up on how to disable the tracker, but that's if the person knows they're being tracked and locates it. In addition, three days is a long time for an AirTag to keep quiet before making a noise....

Apple said one of the main reasons it spent so much time developing safeguards was the sheer size of its Find My app network. But it's the AirTags' reliance on that broader network that creates much of the need for the safeguards in the first place, said Albert Fox Cahn, founder and executive director of the Surveillance Technology Oversight Project and a fellow at the NYU School of Law. "That's because Apple is turning more than a billion iOS devices into a network for tracking AirTags, while Tile will only operate when in range of the small number of people using the Tile app.... The benefits of finding our keys a bit quicker isn't worth the danger of creating a new global tracking network."

Sony

Sony Discontinues Its Last DSLRs (engadget.com) 93

After helping make mirrorless dominant, Sony appears to have quietly stopped selling its A-mount DSLR cameras. Engadget reports: As first seen by SonyAlpha Rumors, the A68, A99 II and A77 II have been removed from Sony's website and are listed as "no longer available" from camera specialists B&H Photo Video. It's been pretty clear that Sony was no longer interested in making DSLRs (Sony's term is DSLT due to the fixed translucent mirrors), because the last model announced was the 42-megapixel A99 II way back in 2016. The only announcement of late was an adapter that would allow E-mount camera owners to use A-mount lenses. Meanwhile, Sony has drastically ramped up the features and number of mirrorless models, both in the full-frame and APS-C sensor categories. That has culminated in models like the 61-megapixel A7R IV high-res model, 12-megapixel A7S III for video and the hybrid, 50-megapixel A1 that does everything well. At the same time, rivals like Canon have made big steps with mirrorless models like the EOS R5, while also paring back on DSLR products.
PlayStation (Games)

Sony Invests In Discord, To Integrate It With PlayStation In 2022 (polygon.com) 15

Sony Interactive Entertainment and Discord will connect the communication service to PlayStation Network early next year, now that Sony has taken an ownership stake in Discord's latest round of capital-raising. Polygon reports: SIE president and CEO Jim Ryan didn't list specifics for how PlayStation and Discord will work together. "Our goal is to bring the Discord and PlayStation experiences closer together on console and mobile starting early next year," Ryan said, "allowing friends, groups, and communities to hang out, have fun, and communicate more easily while playing games together." Sony's investment in Discord was made "to bring these experiences to life for our players," he said. Ryan said both companies are already at work on Discord/PSN integration. "Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do," Ryan said.
Sony

Sony Really Hated PS4 Crossplay, Confidential Documents Reveal (theverge.com) 55

It's no secret that Sony held back PS4 cross-platform play for years, but new confidential documents and emails reveal just how much Sony was against letting people play the same games with their friends on other platforms. From a report: Sony initially blocked cross-platform play for both Rocket League and Minecraft, despite Nintendo and Microsoft both enabling players to play across Xbox and Switch. The issue really blew up when Sony blocked Fortnite crossplay in 2018, and players were angry. It now appears that Sony may have been holding out to offset potential revenue losses. In the months leading up to Sony's decision to block Fortnite crossplay in 2018, Epic Games had pleaded with Sony to enable crossplay, emails in the Epic Games v. Apple case reveal. "I can't think of a scenario where Epic doesn't get what we want -- that possibility went out the door when Fortnite became the biggest game on PlayStation," said Joe Kreiner, Epic's vice president of business development.

Kreiner proposed, "We announce crossplay in conjunction with Sony. Epic goes out of its way to make Sony look like heroes." Epic even offered to brand its E3 presence with PlayStation or add unique characters, exclusive to PS Plus subscribers, to sweeten the deal. "Let's make this a huge win for us all. Epic's not changing it's mind on the issue, so let's just agree on it now," said Kreiner. Sony didn't agree. Gio Corsi, Sony's senior director of developer relations at the time, dismissed the idea of crossplay, noting that "cross-platform play is not a slam dunk no matter the size of the title" -- a clear reference to Epic's flex about Fortnite's dominance on PlayStation. "As you know, many companies are exploring this idea and not a single one can explain how cross-console play improves the PlayStation business," said Corsi. But as of August 2019, it appears that Sony may have found a worthy argument: a way to potentially siphon off money from its competitors in exchange for access to PlayStation players.

Microsoft

Microsoft Shakes Up PC Gaming by Reducing Windows Store Cut To Just 12% (theverge.com) 50

Microsoft is shaking up the world of PC gaming today with a big cut to the amount of revenue it takes from games on Windows. From a report: The software giant is reducing its cut from 30 percent to just 12 percent from August 1st, in a clear bid to compete with Steam and entice developers and studios to bring more PC games to its Microsoft Store. "Game developers are at the heart of bringing great games to our players, and we want them to find success on our platforms," says Matt Booty, head of Xbox Game Studios at Microsoft. "A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so."

These changes will only affect PC games and not Xbox console games in Microsoft's store. While Microsoft hasn't explained why it's not reducing the 30 percent it takes on Xbox game sales, it's likely because the console business model is entirely different to PC. Microsoft, Sony, and Nintendo subsidize hardware to make consoles more affordable, and offer marketing deals in return for a 30 percent cut on software sales. Microsoft's new reduction on the PC side is significant, and it matches the same revenue split that Epic Games offers PC game developers while also putting more pressure on Valve to reduce its Steam store cut. Valve still takes a 30 percent cut on sales in its Steam store, which is reduced to 25 percent when sales hit $10 million, and then 20 percent for every sale after $50 million.

Technology

CES 2022 Will Return To Las Vegas in Person (cnet.com) 14

CES 2022 is going back to Las Vegas following this year's all-digital event, the Consumer Technology Association said Thursday, as coronavirus restrictions ease in the US. The event will take place Jan. 5-8, with media days taking place Jan. 3-4. From a report: Around 1,000 companies -- including Amazon, AMD, AT&T, Daimler AG, Dell, Google, Hyundai, IBM, Intel, Lenovo, LG, Panasonic, Qualcomm, Samsung and Sony -- are on board for the event, according to the CTA, with more being added. You'll also be able to attend digitally. Plans for the event will evolve depending on coronavirus safety measures from the Centers for Disease Control and Prevention, the CTA noted.
Security

Security Researcher Dan Kaminsky Has Died 56

Security researcher Marc Rogers (also a BBC contributor) tweeted this morning "I guess theres no hiding it now. We lost Dan Kaminsky yesterday. One of the brightest lights in infosec and probably the kindest soul I knew. The vacuum he leaves behind is impossible to measure. Please keep speculation to yourself and be respectful of his family and friends."

In later tweets, Rogers says he was proud that Kaminsky was his friend, adding "I could literally wrote a book of Dan Kaminsky tales. From shenanigans at events all over the world, to parties and just crazy stuff that happened at the spur of a moment. But most about his crazy brilliant kind generous ideas and offers of help and support. He was one of a kind."

Even the stories in Kaminsky's Wikipedia entry are impressive: He is known among computer security experts for his work on DNS cache poisoning, and for showing that the Sony Rootkit had infected at least 568,200 computers and for his talks at the Black Hat Briefings.

In June 2010, Kaminsky released Interpolique, a beta framework for addressing injection attacks such as SQL injection and cross-site scripting in a manner comfortable to developers.

On June 16, 2010, he was named by ICANN as one of the Trusted Community Representatives for the DNSSEC root.

"Dan was a force of nature," adds Marc Rogers on Twitter. "A hacker who saw not just 1 or 2 moves ahead but so many you sometimes wondered if he was playing the same game: I asked him for a demo. He brought a record turntable he used to move a VM forwards & backwards in time like a DJ scratching."
Sony

Sony Set To Announce 'PlayStation Plus Video Pass' (videogameschronicle.com) 13

Sony looks set to roll out movie and television content into PlayStation Plus subscriptions, according to images briefly uploaded to its website on Wednesday. From a report: A logo for 'PlayStation Plus Video Pass' was published on Sony's official website today, along with its description on its Polish website (now removed). From the report: "A new benefit available for a limited time on PlayStation Plus... PS Plus Video Pass is a trial service active 22.04.21 - 22.04.22. The subscription benefit is available to PS Plus users in Poland." It's not clear if the listing is describing a global or local service, but weâ(TM)ve requested clarification from Sony Interactive Entertainment.
PlayStation (Games)

Sony Won't Shut Down PS3 and PS Vita Stores After All (cnet.com) 33

Last month, Sony said that PlayStation Store access for the PS3, PS Vita, and PSP would end this summer. Today, Sony has partially reversed course, announcing on the PlayStation Blog that the PlayStation Store would remain open on the PS3 and PS Vita. CNET reports: "It's clear we made the wrong decision here," Sony Interactive Entertainment President and CEO Jim Ryan wrote on the PlayStation Blog. "We see now that many of you are incredibly passionate about being able to continue purchasing classic games on PS3 and PS Vita for the foreseeable future, so I'm glad we were able to find a solution to continue operations."

Commerce functionality for the PlayStation Portable will still expire on July 2, meaning that the PSP will no longer be able to buy any content on the digital storefront. Users should, however, still be able to re-download any previously purchased games or media.

PlayStation (Games)

PS5 Breaks Another Huge US Sales Record (ign.com) 22

An anonymous reader quotes a report from IGN: In its first five months on the market, The PlayStation 5 has become the fastest-selling console in U.S. history in both unit and dollar sales. As revealed by The NPD Group's Mat Piscatella, this news arrives one month after the PS5 became the fastest-selling console in U.S. history in dollar sales. Despite that new record, the Nintendo Switch has continued its reign as the best selling hardware platform in both units and dollars during March 2021. However, the PS5 did rank first in hardware dollar sales in Q1 2021.
PlayStation (Games)

The Looming Software Kill-Switch Lurking In Aging PlayStation Hardware (arstechnica.com) 97

An anonymous reader quotes a report from Ars Technica: Unless something changes, an issue lurking in older PlayStations' internal timing systems threatens to eventually make every PS4 game and all downloaded PS3 games unplayable on current hardware. Right now, it's not a matter of if but when this problem will occur. [...] The root of the coming issue has to do with the CMOS battery inside every PS3 and PS4, which the systems use to keep track of the current time (even when they're unplugged). If that battery dies or is removed for any reason, it raises an internal flag in the system's firmware indicating the clock may be out of sync with reality. After that flag is raised, the system in question has to check in with PSN the next time it needs to confirm the correct time. On the PS3, this online check happens when you play a game downloaded from the PlayStation Store. On the PS4, this also happens when you try to play retail games installed from a disc. This check has to be performed at least once even if the CMOS battery is replaced with a fresh one so the system can reconfirm clock consistency.

Why does the PlayStation firmware care so much about having the correct time? On the PS3, the timer check is used to enforce any "time limits" that might have been placed on your digital purchase (as confirmed by the error message: "This content has a time limit. To perform this operation go to settings date and time settings set via internet"). That check seems to be required even for downloads that don't have any actual set expiration date, adding a de facto one-time online check-in requirement for systems after their internal batteries fail. On the PS4, though, the timing check is apparently intended to make sure PSN trophy data is registered accurately and to prevent players from pretending to get trophies earlier than they actually had. You'd think this check could be segregated from the ability to load the non-trophy portions of the game, but player testing has shown that this seems to be a requirement to get PS4 games to load at all.
Last month, Sony shut down PlayStation Store access for the PlayStation 3, PlayStation Vita, and PlayStation Portable. Sony will eventually shut off the PSN servers that power the timing check for hardware it no longer considers important. "After that, it's only a matter of time before failing CMOS batteries slowly reduce all PS3 and PS4 hardware to semi-functional curios," adds Ars.

Sony could release a firmware update that limits the system functions tied to this timing check, but Sony hasn't publicly indicated it has any such plans.
PlayStation (Games)

PlayStation Store for PS3, PS Vita Closes This Summer (polygon.com) 10

Sony confirmed on Monday that PlayStation Store access for the PlayStation 3, PlayStation Vita, and PlayStation Portable will end this summer. From a report: The PS3 and PS Vita stores close Aug. 27, 2021; the PSP's remaining purchase functions will end on July 2, 2021. PS3, Vita, and PSP owners will still be able to re-download and play any games they've purchased through the PlayStation Store. Users can still redeem voucher codes for games and PlayStation Plus, too. Additionally, multi-platform cross-buy purchases are still possible, meaning users can still buy content made available to both PlayStation 4 and PS3, PS Vita, and/or PSP. Players can still access their content by way of the Download List, on their respective device. Sony also specified that these store closures will not affect any user's PlayStation Now subscription, or their access to PlayStation 3 or PlayStation Vita titles they claimed through their PlayStation Plus subscription.
The Internet

On cURL's 23rd Anniversary, Creator Daniel Stenberg Celebrated With 3D-Printed 'GitHub Steel' Contribution Graph (daniel.haxx.se) 25

This week Swedish developer Daniel Stenberg posted a remarkable reflection on the 23rd anniversary of his command-line data tool, cURL: curl was adopted in Red Hat Linux in late 1998, became a Debian package in May 1999, shipped in Mac OS X 10.1 in August 2001. Today, it is also shipped by default in Windows 10 and in iOS and Android devices. Not to mention the game consoles, Nintendo Switch, Xbox and Sony PS5.

Amusingly, libcurl is used by the two major mobile OSes but not provided as an API by them, so lots of apps, including many extremely large volume apps bundle their own libcurl build: YouTube, Skype, Instagram, Spotify, Google Photos, Netflix etc. Meaning that most smartphone users today have many separate curl installations in their phones.

Further, libcurl is used by some of the most played computer games of all times: GTA V, Fortnite, PUBG mobile, Red Dead Redemption 2 etc.

libcurl powers media players and set-top boxes such as Roku, Apple TV by maybe half a billion TVs.

curl and libcurl ships in virtually every Internet server and is the default transfer engine in PHP, which is found in almost 80% of the world's almost two billion websites.

Cars are Internet-connected now. libcurl is used in virtually every modern car these days to transfer data to and from the vehicles.

Then add media players, kitchen and medical devices, printers, smart watches and lots of "smart"; IoT things. Practically speaking, just about every Internet-connected device in existence runs curl.

I'm convinced I'm not exaggerating when I claim that curl exists in over ten billion installations world-wide...

Those 300 lines of code in late 1996 have grown to 172,000 lines in March 2021.

Stenberg attributes cURL's success to persistence. "We hold out. We endure and keep polishing. We're here for the long run. It took me two years (counting from the precursors) to reach 300 downloads. It took another ten or so until it was really widely available and used." But he adds that 22 different CPU architectures and 86 different operating systems are now known to have run curl.

In a later blog post titled "GitHub Steel," Stenberg also reveals that GitHub gave him a 3D-printed steel version of his 2020 GitHub contribution matrix — accompanied by a friendly note. "Please accept this small gift as a token of appreciation on behalf of all of us here at GitHub, and everyone who benefits from your work."
Open Source

FreeBSD's Close Call: How Flawed Code Almost Made It Into the Kernel (arstechnica.com) 60

"40,000 lines of flawed code almost made it into FreeBSD's kernel," writes Ars Technica, reporting on what happened when the CEO of Netgate, which makes FreeBSD-powered routers, decided it was time for FreeBSD to enjoy the same level of in-kernel WireGuard support that Linux does. The issue arose after Netgate offered a burned-out developer a contract to port WireGuard into the FreeBSD kernel (where Netgate could then use it in the company's popular pfSense router distribution): [The developer] committed his port — largely unreviewed and inadequately tested — directly into the HEAD section of FreeBSD's code repository, where it was scheduled for incorporation into FreeBSD 13.0-RELEASE. This unexpected commit raised the stakes for WireGuard founding developer Jason Donenfeld, whose project would ultimately be judged on the quality of any production release under the WireGuard name. Donenfeld identified numerous problems...but rather than object to the port's release, Donenfeld decided to fix the issues. He collaborated with FreeBSD developer Kyle Evans and with Matt Dunwoodie, an OpenBSD developer who had worked on WireGuard for that operating system...

How did so much sub-par code make it so far into a major open source operating system? Where was the code review which should have stopped it? And why did both the FreeBSD core team and Netgate seem more focused on the fact that the code was being disparaged than its actual quality?

There's more to the story, but ultimately Ars Technica confirmed the presences of multiple buffer overflows, printf statements that are still being triggered in production, and even empty validation function which always "return true" rather than actually validating the data. The original developer argued the real issue is an absence of quality reviewers, but Ars Technica sees a larger problem. "There seems to be an absence of process to ensure quality code review." Several FreeBSD community members would only speak off the record. In essence, most seem to agree, you either have a commit bit (enabling you to commit code to FreeBSD's repositories) or you don't. It's hard to find code reviews, and there generally isn't a fixed process ensuring that vitally important code gets reviewed prior to inclusion. This system thus relies heavily on the ability and collegiality of individual code creators.
Ars Technica published this statement from the FreeBSD Core Team: Core unconditionally values the work of all contributors, and seeks a culture of cooperation, respect, and collaboration. The public discourse over WireGuard in the past week does not meet these standards and is damaging to our community if not checked. As such, WireGuard development for FreeBSD will now proceed outside of the base system. For those who wish to evaluate, test, or experiment with WireGuard, snapshots will be available via the ports and package systems.

As a project, we remain committed to continually improving our development process. We'll also continue to refine our tooling to make code reviews and continuous integration easier and more effective. The Core Team asks that the community use these tools and work together to improve FreeBSD.

Ars Technica applauds the efforts — while remaining concerned about the need for them. "FreeBSD is an important project that deserves to be taken seriously. Its downstream consumers include industry giants such as Cisco, Juniper, NetApp, Netflix, Sony, Sophos, and more. The difference in licensing between FreeBSD and Linux gives FreeBSD a reach into many projects and spaces where the Linux kernel would be a difficult or impossible fit."
Android

The OnePlus 9 Pro Has a 120Hz Display, Hasselblad Cameras, and Costs $969 (theverge.com) 56

The OnePlus 9 and OnePlus 9 Pro are OnePlus' newest smartphones powered by Qualcomm's latest Snapdragon 888 chipset. The flagship device is the OnePlus 9 Pro, featuring a 120Hz LPTO curved display, 8GB of RAM, 128GB storage, Hasselblad-branded cameras, and a starting price of $969. If that price is too much to stomach, the OnePlus 9 features slightly lower-end specs and a more affordable $729 starting price. The Verge has already called the OnePlus 9 Pro "the best Android alternative to Samsung." From the report: OnePlus spent much of its announcement talking about the cameras on the new phones, which have been developed in partnership with Hasselblad. OnePlus says the colors have been tuned to look more natural and that the ultrawide sensor on the 9 Pro and 9 is one of the biggest to ever ship on a smartphone. The ultrawide uses a 50-megapixel Sony IMX766 sensor that's 1/1.56" in size with an aperture of f/2.2. Meanwhile, the 9 Pro's main Sony IMX789 sensor has a resolution of 48 megapixels and is 1/1.43" in size. (The regular 9 has a Sony IMX689 sensor, but it has the same resolution of 48 megapixels.) Both have a 2-megapixel monochrome sensor and 16-megapixel selfie camera, but only the 9 Pro has an 8-megapixel telephoto.

As previously announced, the 9 Pro has a 1440p 120Hz curved display that makes use of LPTO technology to adjust its refresh rate between 1 and 120Hz based on the content being displayed on-screen, reducing power consumption by "up to 50 percent." OnePlus also claims it should feel more responsive to use in games that support its Hyper Touch technology. The screen has a maximum brightness of 1300 nits and supports HDR10+. Meanwhile, the OnePlus 9 has a flat rather than curved display. It's not LTPO, it's slightly less bright at 1,100 nits, and it's also lower resolution at 1080p. It's still got a refresh rate of 120Hz, however.
Additionally, both phones support Warp Charge 65T, which OnePlus claims should be able to charge the phones' 4,500mAh batteries to 100 percent in under half an hour. The 9 Pro and 9 can also charge wirelessly at up to 50W and 15W, respectively. Both phones will go on sale on April 2nd, with preorders starting March 26th.
PlayStation (Games)

Preservation Effort Unearths Over 750 PlayStation 2 Game Prototypes (engadget.com) 24

As VGC notes, the preservation group Hidden Palace has obtained 752 PS2 game prototypes and demos from collectors, shuttered developers and defunct media outlets as part of a Project Deluge initiative. Engadget reports: The mix includes prototypes of classics like God of War II, Katamari Damacy, Okami and the Ratchet & Clank series. There are also E3 demos, including big titles like Shadow of the Colossus, as well as very rough alpha previews for titles like Def Jam: Fight for New York and Tony Hawk's Pro Skater 3. It's not a complete look at the PS2's history, but it could easily make you nostalgic. Hidden Palace stressed it checked for differences from retail versions, and that most of these prototypes will run in emulators.

There's no tentative release date. Another batch is coming "real soon," though. If nothing else, this is already useful as a snapshot of gaming culture in the early 2000s. You can see breakthrough games before they were finished, or remember just how many extreme sports games were on store shelves.

Canada

Sony Won't Back Down On $1,400 In Charges Made To Grandmother's Credit Card (ctvnews.ca) 317

Long-time Slashdot reader theshowmecanuck writes: A grandmother let her 13 year old grandson use her credit card to buy added content for one of his games for which she thought would be a $15 charge. After the account opened up because of the credit card on it, he started downloading other things not realizing they were adding substantial charges to her credit card. She asked Sony to refund the charges, it's not like they can't disable the added content if they wanted, but they told her basically too bad so sad.
From the article: When CTV News Toronto reached on to PlayStation on Liscoumb's behalf a spokesperson said "We reviewed this case at your request and determined that it did not qualify for a refund as outlined in our terms of service and user agreement."

"I'm just heartbroken and Visa said they can't do anything, because I'm the one that put the credit card into the system," [the grandmother, Diana] Liscoumb said... Liscoumb said it will be difficult to pay back the $1,400 in charges and says her grandson is upset too. "He even offered to get a job when he turns 14 to help pay for it."

This story drew a range of reactions from Slashdot readers:
  • "This was a $1400 lesson that hopefully they both learned. Never trust a corporation to do the right thing."
  • "This is not on the vendor it is on the grandson, his parents and his grandmother... This should not be a news story at all. This should be a private learning lesson for the child, and his guardians."
  • "The real problem is still that companies are putting addictive gambling mechanics into games."
  • "Someone at Sony should fix the problem."

PlayStation (Games)

Sony Announces New PS5 VR Controllers With Adaptive Triggers (theverge.com) 4

Sony is revealing its new VR controllers for the PS5 today. The Verge reports: The orb-shaped controllers look more like typical VR controllers than existing PlayStation Move motion controllers, and they also include the same adaptive trigger technology found on the DualSense PS5 controller. Each controller has tensions in the triggers, and Sony is aiming to use this tech in future VR games. The controllers also have haptic feedback, and finger touch detection that will let them detect fingers without having to press areas where you rest your thumb, index, or middle fingers.

Naturally, these controllers will also include tracking to Sony's new VR headset via a ring at the bottom of the controller. These certainly look far improved over what's currently available on the PS Move controllers, with better ergonomics, too. Sony hasn't shown off the design of its next-gen VR headset for the PS5 just yet, but the company did reveal it has an improved field of view, resolution, and even a single cord to make it easier to use. Sony isn't planning to launch its VR headset for the PS5 in 2021, but it's clear the company is getting ready to test it with game developers soon.
Don't expect an Xbox virtual-reality headset anytime soon. Yesterday, a Microsoft representative reiterated that "VR for console is not a focus for us at this time."

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