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PC Games (Games)

PC Games On the Rebound 179

Via The Escapist, an article on the New York Times website discussing the rebirth of the PC games industry. The piece talks about the bright-looking future for titles on the PC, citing the platform's ease and speed of development and Microsoft's 'Games for Windows' initiative as points in its favour. Mass-market PC maker adoption of the hardcore gaming market is also discussed, with financials being the main thrust of the article. That focus is a double edged sword, given the obvious comparison to console games: "The upsurge comes after some recent reversals. Over all, retail sales of PC-based games in the United States exceeded $970 million in 2006, an increase of about 1 percent of sales the previous year of $953 million, which represented about a 14 percent drop from $1.1 billion in 2004. By contrast, according to the NPD Group, retail sales for console games in 2006 were $4.8 billion; another $1.7 billion was spent on games for hand-held devices like Sony's PlayStation Portable."
PC Games (Games)

Hacked DX10 for Windows Appears 336

Oddscurity writes "According to The Inquirer someone managed to write a wrapper allowing DirectX 10 applications to run on platforms other than Vista. The Alky Project claims to have reverse-engineered Geometry Shader code, allowing Windows games to run on Windows XP, MacOSX and Linux. The Inquirer is understandably cautious about these claims, urging readers to investigate the releases themselves to ascertain whether or not it's a hoax."
XBox (Games)

Team Fortress 2 Has PC/360 Cross Platform Play 79

IGN has an in-depth article with Valve Engineer Robin Walker, TF2 Project Lead Charlie Brown, and Marketing Director Doug Lombardi, talking all about the Team Fortress 2 project. Along with details on class clarification, the look of the game, and map design decisions, the Valve folks confirm that 360/PC cross platform play is already in the game. "IGN: So you're actually playing now on Xbox 360s connected to PCs? Doug Lombardi: Technically it's done. Robin Walker: From our perspective, we did the Xbox port of Half-Life internally, and we did that because we wanted to have the expertise from doing that. Like controller expertise and all the sorts of decisions you've got to make that are different on consoles we wanted to have that in-house because we knew we'd be doing more Xbox titles and more console titles. And so the same guys that did that are working on TF2, we have all the tweaks we did to the controls, the sticks and everything."
PC Games (Games)

The Imagined Future of PC Games 134

PC Gamer has up a five-part series prognosticating the future of PC gaming. (part 2, part 3, part 4, part 5) Graham Smith, Kieron Gillen, and a few other PC games folks make some big-picture predictions about where console gaming's aging sibling is headed. Some of their predictions are fairly safe ("6. The mouse won't die, and graphics cards will get more powerful."), but others may be a bit contentious: "4. Steam and similar services will crush PC piracy. There's been a lot of talk from developers - old rivals id and Epic chief among them - about piracy making it harder for them to justify developing PC-only games. There's so little profit in it, apparently, that the poor fellows are left with no choice but to stray from their beloved home-platform and develop for consoles too. And yet the only games out there with a zero percent piracy ratio are all PC-only: MMOGs. They have a headstart in the anti-piracy crusade: connecting to a central server is an integral part of the game, so verifying that the user's CD key is unique can be done without much fuss. And no one's going to complain that a MMOG requires an internet connection; that's pretty obvious from the concept itself."
PC Games (Games)

Most Impressive Game AI? 398

togelius asks: "I have the feeling that when developers make the effort to put really sophisticated AI into a game, gamers frequently just don't notice (see e.g. Forza). Conversely, games that are lauded for their fantastic AI are sometimes based on very simple algorithms (e.g. Halo 1). For someone who wants to apply AI to games, it is very interesting to know what AI is really appreciated. What is the most impressive game AI you have come across? Have you ever encountered a situation where it really felt like the computer-controlled opponents were really thinking?"
Portables (Games)

New Civ IV Expansion Announced, Ninja Gaiden DS 42

A new expansion pack for Civilization IV has been announced, with an emphasis on the late-game portions of the title. CVG says that new civilizations, technologies, and leaders will be available; added functionality includes the ability to form corporations and spread them throughout the globe, new espionage elements, and the ability to start games further up the tech ladder. "Advanced Starts: A major fan request, this new feature will enable players to 'buy' components of a custom-tailored empire and begin play in the later part of the game, allowing them to experience many of the new features of the expansion pack in a shorter amount of time." Also newly announced: Ninja Gaiden:Dragon Sword for the DS, an overhead 3D action game wholly unlike the side-scrolling original titles. That article, at 1up, also points out that a demo for the PS3 Ninja Gaiden title will be available in April.
PC Games (Games)

On the Rain-Slick Precipice of Awesome 57

Runefox wrote to point out that the boys at Penny Arcade have passed around the first trailer for their upcoming episodic PC game. Kotaku is link/hosting a flash version of the trailer, and a high quality one is on GameTrailers. As Runefox says: "While almost all can agree that the graphics, as they are now, will give small children nightmares, so, too, can most everyone agree that the Fruit F***ker is simply awesome." Earlier this week Gabe put up a post with more information on the game, and owns up to maybe having put out the trailer 'too soon'. "We were worried though that people might think this was going to be a 2D game if that's all they saw. So we decided at the last minute to attach some of the 3D work we've got. It's extremely early and it's missing some effects like cell shading and a few others.In retrospect we probably should have held of showing it but we were excited and we jumped the gun a bit. We still have a lot of work to do in order to really define the look of the game." The best tidbit: You'll be able to make your own PA-style character to fight alongside the boys. Good form.
PC Games (Games)

Video Racing Games May Spur Risky Driving 428

kiwimate writes "A study concludes that people who play car racing games may be more likely to take risks and drive aggressively when driving in real life. According to the article, "The study appeared in the Journal of Experimental Psychology: Applied, published by the American Psychological Association"." Just because after I play Grand Theft Auto I want to ram other cars does not mean I'm a worse driver. Honest.
PC Games (Games)

The Commodore Comeback at CeBIT 160

Peter Malford writes "Earlier this month Slashdot reported on Commodore's return with new gaming PCs that would be officially announced at CeBIT. Cnet.co.uk has got a first look at the four new models called the XX, GX, GS and G. "The high-end XX packs enough grunt to make an Alienware machine run to its deformed alien mum. It uses an Intel Core 2 Extreme QX6700 quad-core processor, 4GB of RAM and two Nvidia GeForce 8800 GTX graphics cards running in tandem... Commodore uses what it calls a 'revolutionary painting process' to make them look pretty damn gorgeous." Commodore also officially launched the Gravel In Pocket PMP and unveiled some new Gravel devices, one that has a 4" screen and one that features a built-in GPS receiver."
PC Games (Games)

Live For Windows Coming in May 104

Several outlets are carrying the news that Live for Windows is coming in May to a PC near you. The announcement carried confirmation of a similar pricetag for Xbox Live, as well as details on some new titles. Halo 2 will be releasing right around the launch of the service (slated to go up May 8th), and Shadowrun will follow quickly sometime in June. Gamasutra has an interview with Xbox Live general manager JJ Richards on the subject, and 1up offers a bit of commentary with the news. Though when asked about it last week Microsoft reps seemed extremely confident, it still remains to be seen whether PC gamers will pay for what they've always gotten for free.
PC Games (Games)

Valve Questions Microsoft's PC Gaming Commitment 79

GamesIndustry.biz is reporting on comments from an interview they conducted with Doug Lombardi, marketing manager at Valve Studios. Lombardi criticized Microsoft's recent commitment to PC gaming in the form of the 'Games for Windows' initiative, which we've previously discussed here on the site. In Lombardi's view, this new push for games on the PC platform is nothing more than an extended advertising scheme to sell the Vista OS. "'Sony and Microsoft both have armies of PR people whose job it is to cram that information down the throats of press and analysts every day ... All those people do is say the PC's dying, the console's winning, and nobody on the PC side is championing that platform. And sales data tracks retail, and there's no doubt about it, PC sales at retail are declining ... World of Warcraft is making a whole lot of money outside of the retail channel, we're making a decent bit of cash off Steam, all the casual guys are not tracked - the PopCap games, Bejewelled, all that stuff doesn't show up.'"
PC Games (Games)

PC Gaming's Future Evolution 51

Dr. Eggman writes "1up.com is reporting on the GDC panel from last week entitled PC Gaming in an Age of Connected Consoles. Unlike the usual doom and gloom about the 'death' of PC games, this panel suggested that the death is of PC games as we know them - PC gaming will evolve. They believe the future of gaming on the PC lies in strengths like persistent-world environments; not just as MMOs but anything that has elements of a persistent nature such as Battlefield 2142. They go on to describe the PC's greatest edge over consoles: user created content and the supportive game communities built around it. The article also cited the panel's views on the weaknesses inherent in consoles' closed networks and content control."

Commodore Returns with New Gaming PCs 281

JamesO writes "Commodore is a name which will bring memories flooding back to many a gamer and it's been announced that the legendary brand is to return with a new range of high specification gaming PCs. The new Commodore PCs optimized for gaming will be launched at the CeBIT show in Germany on March 15 and attendees will be offered the chance to play the latest PC games using the purpose-built PCs."
PC Games (Games)

Gears of War Heading To PC Someday 69

Mark Rein, of Epic Studios, told the folks over at Team Xbox that sooner or later Gears of War will be heading for the PC. With Microsoft's 'ownership' of both the 360 and PC platforms, it's a no-brainer that Epic's epic will make its way there eventually; the question is one of keeping quality high and satisfying fans of the franchise. They also discuss the hopeful-looking future for the game, as a part of the Marketplace download ecology and in future games. Rein states: "The big challenge is to make a game that was designed solely for the console, to take advantage of every last little corner of that console, to fill every little crack and run as many threads as we could and do as much to exploit the power of that machine, and make it run well on enough PCs to be worth releasing. That's a challenge." For another look back and forward on the game, 1up has a chat with CliffyB up on their site.
XBox (Games)

XBLA Group Manager Heads to PopCap 13

Prepared for a career dealing with casual gaming, well-respected group manager for the Xbox Live Arcade Greg Canessa has left Microsoft for PopCap Games. Citing an interest in mass appeal for videogames and now helming PopCap's platform business, Canessa will be responsible for pushing the company's casual games out to new places. He says, of his new position: "I think we are looking at what could be the next Blizzard or EA in the game industry with PopCap, and I want to be a part of that." How important do you think casual games are to the future of the industry? Is the 'mass appeal' of these games really such that we could see a casual developer rise to the prominence of an EA or a Blizzard?
PC Games (Games)

Half-Life 2 Orange/Black Delayed to End of 2007 74

Wowzer writes "EA and Valve today announced the product configurations of Half-Life 2's The Black Box and The Orange Box, while at the same time confirming another worldwide release date delay from summer 2007 to winter 2007. If you thought the delay was the only bad news, then artwork fans haven't seen the ugly new boxart yet."
XBox (Games)

Alan Wake Reconfirmed As PC/360 Exclusive 47

Alan Wake (the game with the really great tornado from last year's E3) has been reconfirmed as an exclusive title for Microsoft platforms. Via Wired's Game|Life blog, the news comes from the awesomely named Helsingin Sanomat website. Remedy (makers of the Max Payne titles) had this game slated as a 360/PC exclusive back in their E3 2006 trailers, but news of Microsoft's new 'mentoring' role for the company appears to have renewed interest in the game. It's unclear why Microsoft isn't following their general pattern of purchasing the company outright, but the 30-employee strong company is staying independent. Microsoft's resources still back the company, though: "Microsoft has huge machinery for games production. If a team of 80 voice actors are needed from the States, they can provide it. Their test laboratory is also fantastic."
PC Games (Games)

25 Games Tested in Vista 102

mikemuch writes "Jason Cross at ExtremeTech has installed more than 25 PC Games in Windows Vista and reports back with his experiences with each. For the most part, the OS handled games with aplomb, but on the whole ran them slightly slower than XP, and some required logging in as administrator to install them. These and other minor issues were the result of immature drivers. It was hit or miss whether games would appear in the Games Explorer correctly with box art, and GameTap doesn't work yet at all."
PC Games (Games)

Gamers React to Vista Launch 171

As cranky as IT folks are about having to roll out new Vista installs, support them, update them, etc, gamers are matching them in irritation. Ars Technica recommends you dual-boot XP and Vista if you want to keep gaming on your PC. Voodoo Extreme explores Vista's crappy audio setup, while Computer and VideoGames reports that some small developers think Vista will ruin PC gaming (a comment we've heard before). C&VG does have a slightly more hopeful article up too, talking about the future of Vista gaming and what the new OS could mean for games ... once all the kinks are worked out.
PC Games (Games)

NPD Data On PC Games Stays the Course 25

Next Generation has a quick post about NPD's PC games data for 2006. The market was just about even, only increasing by about 1% to $970 million. World of Warcraft and The Sims were the two top-sellers last year, with WoW pushing about a million units and Sims titles occupying five of the top ten slots for the year. From the post: "PC games included, 2006 industry sales were up 18 percent compared to 2005, and 15 percent higher than the $10.5 billion generated in 2002, the former record-holding year. The PC numbers don't include subscriptions and paid online content. The NPD also revealed the top ten US retail PC titles of 2006 by units. WoW beat out second place The Sims 2 by a sizable margin, with EA's hit selling over 598,000 units (list placement includes special editions of applicable titles)."

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