Businesses

The Last of Manhattan's Original Video Arcades (nytimes.com) 60

Video arcades -- those recreational arenas of illuminated screens and 8-bit soundtracks -- have been fading from the cultural landscape since the end of the Donkey Kong '80s. The advent of home video game consoles, hand-held gaming devices and smartphones has all but rendered them relics of a Gen X childhood. Yet somehow, Chinatown Fair Family Fun Center lives on. From a report: The cramped downtown institution is among the last of the city's old-school arcades, often filled with gamers too young to remember Street Fighter IV a decade ago, let alone Missile Command in the Reagan years. "Chinatown Fair should have closed years ago, along with all the other arcades in the city, due to rising rent and the shift to online gaming," said Kurt Vincent, who directed "The Lost Arcade," a 2016 documentary about the arcade's enduring legacy in the city. "But it's still there on Mott Street after all these years because young people need a place to come together."

Say this about Chinatown Fair: It has been defying the odds for decades. The place opened in the 1940s as an "amusement arcade" in an era when Skee-Ball represented the apex of arcade fun. As youth tastes changed in the ensuing years, so too did Chinatown Fair. The arcade survived the rise and fall of pinball, the rise and fall of Pac-Man, the rise and fall of Super Nintendo, and perhaps most unimaginably, the rise, and rise some more, of Manhattan real estate prices.

Media

VLC Passes 3 Billion Downloads (venturebeat.com) 96

VLC has reached a rare milestone: It has been downloaded more than 3 billion times across various platforms, up from 1 billion downloads in May 2012. VentureBeat reports of the milestone and the new features coming to the media player: VLC today rolled out a minor update -- v3.0.6 -- that adds support for HDR videos in AV1, an emerging video format. But in the coming months, VLC has bigger things planned. First up is a major update to VLC's Android app in about a month, which will introduce support for AirPlay. This will enable Android users to beam video files from their Android phones to the Apple TV. [Jean-Baptiste Kempf, the president and lead developer of VLC's parent company VideoLan] then plans to update the VR app, which will enable native support for VR videos. He said his team reverse-engineered popular VR headsets so that developers no longer need to rely on the SDKs offered by vendors. The app will also receive support for 3D interactions and stereo sound, and add a virtual theater feature.

After that, a major update will be pushed to VLC across all popular platforms. The update, dubbed version 4.0, will offer playback improvements in scaling and video quality of HDR video files. But that's not all. Kempf says he plans to bring VLC to more platforms. He said he is thinking about bringing the media player to Sony's PlayStation 4, Nintendo Switch, and Roku devices.
Kempf participated in Slashdot's interview a couple of years ago, offering some insight into how he's able to keep VLC sustainable (since VideoLan is a nonprofit that runs entirely on donations) and the various projects that were in the works at the time, among other things.
Android

Don't Expect A New Nvidia Shield Tablet Anytime Soon 67

During a small press gathering at CES in Las Vegas today, Nvidia CEO Jensen Huang said the company doesn't have any plans to resurrect the Shield Tablet, which launched in 2014, was last refreshed in 2015 and officially discontinued last year. "Shield TV is still unquestionably the best Android TV in the world," he said. "We have updated the software now over 30 times. People are blown away by how much we continue to enhance it." And more (unspecified) enhancements are coming, he said. TechCrunch reports: On the mobile side, though, the days of the Shield Tablet are very much over, especially now that the Nintendo Switch, which uses Nvidia's Tegra chips, has really captured that market. "We are really committed to [Shield TV], but on mobile devices, we don't think it's necessary," Huang said. "We would only build things not to gain market share. Nvidia is not a "take somebody else's market share company.' I think that's really angry. It's an angry way to run a business. Creating new markets, expanding the horizon, creating things that the world doesn't have, that's a loving way to build a business."

He added that this is the way to inspire employees, too. Just copying competitors and maybe selling a product cheaper, though, does nothing to motivate employees and is not what Nvidia is interested in. Of course, Huang left the door open to a future tablet if it made sense -- though he clearly doesn't think it does today. He'd only do so, "if the world needs it. But at the moment, I just don't see it. I think Nintendo did such a great job."
Businesses

Eben Upton Remembers The Years Before the First Raspberry Pi (techrepublic.com) 106

Tech Republic re-visits the story of the earliest attempts to build the Raspberry Pi, and the dramatic launch of a quest "to rekindle the curiosity about computing in a generation immersed in technology but indifferent to how it worked." [T]he dominant computers -- games consoles and later tablets and smartphones -- no longer offered an invitation to create, but rather to consume. Eben Upton recalls a bonfire party in 2007 where an 11-year-old boy told him he wanted to be an electrical engineer, and his disappointment at realizing the boy didn't have access to a computer he could program on. "I said, 'Oh, what computer have you got?'. He said, 'I've got a Nintendo Wii'. And there was just that awful feeling about there being a kid who was excited, a kid who was showing concrete interest in our profession, and who didn't have access to a programmable computer, a computer of any sort. He just had a games console."

At this time Upton was working as a system-on-a-chip architect at chip designer Broadcom, and realized he had the skills to try to halt this drift away from computers that encouraged users to code.

Upton describes the Raspberry Pi as "a very conscious attempt" to bring back the easily programmable home computers that he remembered as a child in the 1980s -- and he was gratified at its success. "Even early on you started to see those pictures of kids lying on the living room floor, looking up at the TV with Raspberry Pi plugged into it, the same way we used to."

It was named "Pi" because it booted into a version of Python, and Raspberry because "There's a lot of fruit-named computer companies, and the 'blowing a raspberry' thing was also deliberate."

It's gone on to become the world's third best-selling general-purpose computer.
NES (Games)

Nintendo Warns It Won't Make More Retro NES and SNES Consoles (engadget.com) 90

Nintendo's Reggie Fils-Aime warned that the NES Classic and SNES Classic will sell in the Americas through the holidays, but will be "gone" once they sell out. Engadget reports: If you want to walk down memory lane after that, you'll have to take advantage of the games that come with Switch Online. You might also want to tamp down your hopes for a Nintendo 64 Classic. Fils-Aime added that the existing systems are the "extent of our classic program." That wouldn't be completely surprising given that the N64 was considerably more complex than its predecessor. The executive likewise ruled out additional games for the mini NES and SNES models.
XBox (Games)

PlayStation 4 Outsold Xbox One and Switch in October (venturebeat.com) 71

October was a huge month for both software and hardware, and -- once again -- Sony is benefiting from that excitement. PlayStation 4 outperformed the Xbox One and Nintendo Switch both in terms of dollars and units sold in October. That's according to industry-tracking firm The NPD Group. From a report: And as is usual for PlayStation 4, it is still seeing year-over-year growth, according to NPD analyst Mat Piscatella. "PlayStation 4 hardware unit sales achieved an all-time October high for the platform," Piscatella said. "While PlayStation 4 hardware dollar sales reached its highest point for an October month since October 2014." This was actually one of the best Octobers for any PlayStation console ever. "October 2018 unit sales of PlayStation 4 reached the highest mark for any PlayStation hardware platform in an October month since the PlayStation 2 in October 2002," said Piscatella.
PlayStation (Games)

Blockchain Gaming Is Coming to the PS4 (sludgefeed.com) 48

An anonymous reader shares a report: The relatively new blockchain gaming industry is about to take a massive step forward as non-fungible tokens (NFTs) are making their way onto the PlayStation 4. Arcade Distillery, a game developer that creates titles for PS Vita, PS4, Xbox One and Nintendo Switch, is gearing up to launch a new game for the PS4 built around the Ethereum (ETH) blockchain. Plague Hunters is a single-player-focused, turn-based strategy RPG with some PvP elements and the sequel to the successful Plague Road.

The game, which will be free-to-play and feature a marketplace for P2P transactions, has passed the Sony review process, passing all of PlayStation's terms and conditions, despite containing numerous elements of blockchain tech. This marks the first time any blockchain game has been able to accomplish this feat. Similar to other blockchain games, it looks like Plague Hunter's in-game assets, including units, weapons and other items, will be pegged to NFTs.

Mozilla

Mozilla's 'Privacy Not Included' Gift Report Highlights Security Concerns (wired.com) 45

Mozilla has released its second annual "Privacy Not Included" guide that rates 70 products to help give you an idea as to how secure or insecure they are. "We want to provide people information about how to make informed decisions when shopping for gifts that are connected to the internet," says Ashley Boyd, vice president of advocacy at Mozilla. "These products are becoming really popular. And in some cases, it's easy to forget that they're even connected to the internet." Wired reports: Among the important signifiers of a trustworthy stocking stuffer, according to Mozilla's rubric: the use of encryption, pushing automatic software security updates, strong password hygiene, a way to deal with vulnerabilities should they arise, and a privacy policy that doesn't take a PhD to parse. The most surprising result of Mozilla's testing may be how many products actually earned its seal of approval. Thirty-three of the 70 items in the "Privacy Not Included" guide passed muster; fans of the Nintendo Switch, Google Home, and Harry Potter Kano Coding Kit can sleep a little easier.

On the other end of the scale, Mozilla highlighted seven products that may not hit the mark -- yes, including the sous vide wand, the Anova Precision Cooker. Also scoring low marks in Mozilla's accounting: the DJI Spark Selfie Drone (no encryption, does not require users to change the default password), the Parrot Bebop 2 drone (no encryption, complex privacy policy), and unsurprisingly, at least one baby monitor. The remaining 30 items on the list all exist somewhere in the murky middle, usually because Mozilla was unable to confirm at least one attribute. Which may be the real takeaway from the report: Typically, you have no reasonable way to find out if a given internet-connected device is secure. "If you can't tell, that says that there's a problem of communication between manufacturers and consumers," says Boyd. "We would love for makers of these products to be more clear and more transparent about what they're doing and not doing. That's a big place we think change is needed."

Nintendo

Couple Who Ran ROM Site To Pay Nintendo $12 Million (vice.com) 160

An anonymous reader quotes a report from Motherboard: Nintendo has won a lawsuit seeking to take two large retro-game ROM sites offline, on charges of copyright infringement. The judgement, made public today, ruled in Nintendo's favor and states that the owners of the sites LoveROMS.com and LoveRETRO.co, will have to pay a total settlement of $12 million to Nintendo. The complaint was originally filed by the company in an Arizona federal court in July, and has since lead to a swift purge of self-censorship by popular retro and emulator ROM sites, who have feared they may be sued by Nintendo as well.

LoveROMS.com and LoveRETRO.co were the joint property of couple Jacob and Cristian Mathias, before Nintendo sued them for what they have called "brazen and mass-scale infringement of Nintendo's intellectual property rights." The suit never went to court; instead, the couple sought to settle after accepting the charge of direct and indirect copyright infringement. TorrentFreak reports that a permanent injunction, prohibiting them from using, sharing, or distributing Nintendo ROMs or other materials again in the future, has been included in the settlement. Additionally all games, game files, and emulators previously on the site and in their custody must be handed over to the Japanese game developer, along with a $12.23 million settlement figure. It is unlikely, as TorrentFreak have reported, that the couple will be obligated to pay the full figure; a smaller settlement has likely been negotiated in private.

Nintendo

Inside the Messy, Dark Side of Nintendo Switch Piracy (vice.com) 77

Doxing rivals, stealing each other's files, and poking around Nintendo's servers are all a normal part of the ballooning Nintendo Switch hacking and piracy scenes. Joseph Cox, reports for Motherboard: The Switch piracy community -- much of which operates on the gamer-focused chat app Discord -- is full of ingenuity, technical breakthroughs, and evolving cat-and-mouse games between the multi-billion dollar Nintendo and the passionate hackers who love the company but nonetheless illegally steal its games. Pirates deploy malware to steal each other's files so they can download more games themselves. Groups deliberately plant code into others' Switches so they no longer work. And some people in the scene have been doxed, meaning they've had their personal information published online.

Pirating games for the Switch is not technically straightforward. Instead, there's a complex supply chain constantly grinding away that helps people source and play unreleased games. There are reverse engineers who figure out how Nintendo's own tools work, so hackers can then use them for their own advantage. There are coders who make programs to streamline the process of downloading or running games. Reviewers, developers, or YouTubers with access to games before general Switch users often leak unlock codes or other information to small groups, which then may trickle out to the wider community.

[...] To release a game, pirates may dump a copy from the physical cartridge; they can do this before the game releases in the United States by sourcing the cartridge from an Australian store, which releases earlier because of the time difference. But this only gets a game out one or two days before official release. For the more sought-after and early dumps, pirates often manage to grab a copy from Nintendo's eShop, the company's digital download game store that is built into the Switch. Here, pirates will likely use a piece of hacker-made software on their computers to talk to Nintendo's servers, one pirate who uploads large archives of games explained to Motherboard in an online chat. The files can sometimes be downloaded early by anyone (by design), and are encrypted and need a so-called "titlekey" to unlock them and make the game playable.
Further reading: Nintendo 'Wins' $12 Million From Pirate ROM Site Operators.
Nintendo

Mario Segale, Namesake For Nintendo's Mascot, Dies At 84 (arstechnica.com) 18

A reader shares a report from Ars Technica: Mario Segale, the Seattle real estate and construction business owner who inspired the name for Nintendo's famous mascot, passed away on October 27 according to reports from The Seattle Times and The Auburn Reporter. He was 84 years old. Segale owned the business park housing Nintendo's American arcade operation in the early '80s, when the company was busy converting thousands of disused Radarscope cabinets to play Donkey Kong. At the time, Nintendo of America President Minoru Arakawa and other executives were trying to come up with an Americanized name for the game's player avatar, who was still referred to as "Jumpman" at that point (a name that appears on early Donkey Kong cabinet art). As the story goes, when Segale came to Arakawa to demand payment for a late rent bill, inspiration struck.

While the broad strokes of Segale's role in Mario's naming remain consistent, the particulars can change with the retelling. David Sheff's seminal Nintendo history Game Over suggests the executives exclaimed "Super Mario!" after Segale's visit in 1981 (though the book misspells his name "Segali"). As Benj Edwards notes in an in-depth 2010 exploration of the tale, though, the "Super" descriptor for the character wouldn't become common until the release of Super Mario Bros. in 1985. Other retellings over the years go so far as to suggest that the "Super" came from Segale's role as "superintendent" of the building, but these stories offer little in the way of direct evidence.
Ars mentions a 1993 Seattle Times article that quotes Segale as joking, "You might say I'm still waiting for my royalty checks."
XBox (Games)

Microsoft Research Publishes Prototypes For Phones and Tablets Gaming Controllers (windowscentral.com) 14

According to a recently published paper by Microsoft Research team, the company could be looking to launch physical controllers for mobile devices. From a report: The research paper documents some of the popular solutions to gaming via a touch screen, while hailing the Nintendo Switch and PlayStation Portable (PSP) for circumventing touch-based control limitations with full joysticks and buttons. From the paper [PDF]: As smartphones and tablets have become pervasive, so has mobile gaming. Not surprisingly, popular games for these platforms are focused on touchscreen-based interaction. However, many types of game are less well-suited to mobile devices. Despite systems like AdaptControl which can adapt to the 'drift' typically occurring when using virtual on-screen controls, touchbased emulations of traditional gaming controls like Dpads, buttons and joysticks are often unsatisfactory.

Mobile gaming devices like the Sony PlayStation Portable and Nintendo's DS and Switch are dedicated mobile gaming platforms which overcome these limitations via physical controls. The success of the Switch is testament to the value of mobile gaming with physical controls. A number of cheaper products allow a smartphone to be clipped into or onto a modified handheld gaming controller; these include the ION iCade mobile, the GameCase, the GameVice and products from Moga. However, the fixed form of these accessories means they are bulky and inflexible.

Businesses

45 Out of 50 Electronics Companies Illegally Void Warranties After Independent Repair, Sting Operation Finds (vice.com) 79

U.S. PIRG -- a non-profit that uses grassroots methods to advocate for political change -- found that 90 percent of manufacturers it contacted claimed that a third party repair would void its warranty. "PIRG researched the warranty information of 50 companies in the Association of Home Appliance Manufacturers (AHAM) -- an industry group of notorious for lobbying to protect is repair monopolies -- and found that 45 of them claimed independent repair would void their warranty," Motherboard reports. From the report: PIRG poured over the documentation for 50 companies such as Bissell, Whirlpool, and Panasonic to document their warranty policies. When it couldn't find clear language about warranty and repair, it reached out to the companies via their customer service lines. The overwhelming majority of the companies told PIRG that independent repair would void the warranty.

The 1975 Magnuson-Moss Warranty Act states that no manufacturer who charges more than $5 for a product can put repair restrictions on a product they're offering a warranty on. In May, the U.S. Federal Trade Commission sent warning letters to Sony, Microsoft, Nintendo, HTC, Hyundai, and ASUS for violating the act by threatening to void the warranties of customers who repaired their own devices. Within 30 days, many of the companies had complied and changed the language on their websites around independent repair. It was a step in the right direction, but the PIRGs survey of the AHAM members shows that there's still a lot of work to do.

Businesses

Nintendo Plans New Version of Switch Next Year (wsj.com) 98

According to The Wall Street Journal, Nintendo is planning to release a new version of its Switch gaming console next year (Warning: source may be paywalled; alternative source) "to maintain the sales momentum of the device," which is "no longer delivering the favorable surprises that marked the machine's first year on the market." From the report: Nintendo is still debating what new hardware and software features to include in the upgrade and weighing the cost of the features, people with knowledge of the discussions said. One option is improving the display, they said. The current Switch uses a lower-end liquid-crystal display without some technologies that are standard in more recent smartphone LCDs. Updating the display with these technologies would make it brighter, thinner and more energy-efficient. The updated Switch isn't expected to adopt the organic light-emitting diode or OLED panels used in Apple's iPhone X series. Nintendo is looking to release the new Switch in the latter half of 2019, perhaps as soon as summer, the people said. [...] The upgraded Switch would likely share many features with the current version and be compatible with existing Switch game software.
Businesses

Nintendo President: Our Future Is As an 'Entertainment' Company (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Nintendo of America President and COO Reggie Fils-Aime appeared at Seattle's Geekwire Summit on Wednesday to speak broadly about the company's future, and, while the talk didn't include new product reveals, it proved illuminating about what to expect from the big N in the future. The short version: Nintendo would rather be defined as an "entertainment" company, not a gaming one. Fils-Aime says the company currently has three "pieces of business": a dedicated video game business ("the way most of our consumers interact with us"), a mobile gaming business, and "leveraging our intellectual property (IP) in a variety of ways." The latter includes previously announced plans for a Universal Studios attraction in Osaka, Japan (still slated to open ahead of Tokyo's next Olympics hosting run in 2020) and a Super Mario film produced by Illumination Entertainment (Minions, Despicable Me). When asked about Nintendo's future focus on a company-wide level, Fils-Aime said: "It's about Mario, Zelda, Pokemon -- all these wonderful intellectual properties. How we leverage these across a variety of entertainment platforms is how we're looking to grow the company."

He went on to say that he doesn't see Xbox and PlayStation as competitors. Ars reports: "He counted the exact number of minutes per day and said that outside of the time a consumer spends eating, sleeping, working, and going to school, 'all of the rest of that time is entertainment time. That's what I compete for, minute by minute. That time you spend surfing the Web, watching a movie, watching a telecast of a conference: that's all entertainment time we're competing for. My competitive set is much bigger than my direct competitors in Sony and Microsoft. I compete for time. When I do that, I have to be creative and innovative in order to win that battle.'"
PlayStation (Games)

Carmack Compares Oculus Quest Hardware Power To Last-Gen Game Consoles (arstechnica.com) 73

During a talk at the Oculus Connect conference today, Oculus' CTO, John Carmack, compared the company's newly announced Oculus Quest headset to the Xbox 360 and PS3 in terms of power. Ars Technica reports: That doesn't mean the Quest, which is powered by a Qualcomm Snapdragon 835 SoC, can generate VR scenes comparable to those seen in Xbox 360 or PS3 games, though. As Carmack pointed out, most games of that generation targeted a 1280x720 resolution at 30 frames per second. On Quest, the display target involves two 1280x1280 images per frame at 72fps. That's 8.5 times as many pixels per second, with additional high-end anti-aliasing effects needed for VR as well. "It is not possible to take a game that was done at a high-quality level [on the Xbox 360 or PS3] and expect it to look good in VR," Carmack said. Expecting Rift-level performance from a self-contained mobile headset like the quest isn't realistic, Carmack said, partly for simple electrical reasons. While a high-end gaming PC often draw up to 500 watts of power, Carmack said the Quest only uses about 5W, a tidbit that should be of benefit to the Quest's still unconfirmed battery-life statistics.

That relative lack of hardware power is going to require some developers to adopt "a different programming style that's been necessary on the PC," Carmack warned. "With a modern PC, you have so much extra power, you don't need to be a hotshot programmer to make a game people love. You don't really have that convenience on any mobile platform, really, but especially not on our platform." That's not an insurmountable problem, Carmack suggested, as long as developers focus on the dozen or so things that players really need to concentrate on in an average game, rather than "thousands" of pieces of graphical fluff. He suggested developers look back to the lessons of platforms like the original PlayStation and Nintendo DS to see how developers crafted memorable experiences on much less-powerful hardware.
Carmack went on to say that "realistically, we're going to end up competing with the Nintendo Switch... they'll pick up Quest as [a] mobile device, just like Switch."
PlayStation (Games)

Sony Announces PlayStation Classic, a $100 Mini PS1 (polygon.com) 130

Sony announced Wednesday that it will release the PlayStation Classic micro console on December 3. It will cost $100 and come with 20 built-in games. From a report: Like Nintendo's NES Classic and SNES Classic, the PlayStation Classic will come packed with a list of beloved hits from the system's original library. There will be 20 games in all, but Sony only announced five of them today: Final Fantasy 7, Jumping Flash, R4: Ridge Racer Type 4, Tekken 3 and Wild Arms. "All of the pre-loaded games will be playable in their original format," the company said in an announcement post on the PlayStation Blog. Sony plans to launch the PlayStation Classic worldwide on Dec. 3 -- the 24th anniversary of the PlayStation's release. (The PS1 debuted in Japan on Dec. 3, 1994, and Sony didn't bring it to the West until September 1995.) The retro console will retail for $99.99 in the U.S., 89.99 pound in the U.K., 99.99 euro in Europe and 9,980 yen in Japan. For that price, customers will get the system and two controllers. The gamepads are full-size replicas of the PS1's original controller, not the DualShock, so they and don't include analog sticks or vibration. As you can see in the gallery above, the gamepads are wired USB devices that plug into the console in the same spot as the original system's controller ports.
Nintendo

Nintendo Switch Online, a Paid Subscription Service Required For Console Owners To Access Internet-Enable Features Like Multiplayer Mode, To Launch This Evening (variety.com) 86

Nintendo announced Tuesday that its paid Nintendo Switch Online service will launch "later this evening," and that to prepare for the launch it will be taking the Switch eShop offline starting at 8 p.m. ET. From a report: It's expected to be unavailable for up to three hours, it said, putting the launch of Switch Online about 11 p.m. Tuesday night. Nintendo Switch Online comes with a seven-day free trial for all Nintendo Account holders. The official website for the service notes that it will cost $4 for a month, $8 for three months and $20 for a year. A family membership, which supports up to seven others in a family group, will run for $35 for a year. The Nintendo Switch Online service, which will be free to users to try for seven days, will be required for console owners to access any internet-enable features, including multiplayer and cloud saves. It will also grant them the ability to play 20 different Nintendo Entertainment System games at launch, although Nintendo hasn't revealed the entire lineup yet.
Cloud

Nintendo Switch Cloud Save Data Disappears If You Cancel Subscription (arstechnica.com) 71

An anonymous reader quotes a report from Ars Technica: Nintendo Switch game save data stored in the cloud is only available "as long as you have an active Nintendo Switch Online membership." If you eventually cancel the $20/year subscription, Nintendo is "unable to guarantee that cloud save data will be retained after an extended period of time from when your membership is ended." That wrinkle in Nintendo's plan was not included in the details of yesterday's Nintendo Direct presentation, but it can be found digging through the FAQs and customer support pages on Nintendo's website this morning. On the plus side, Nintendo clarified that you will be able to transfer cloud-based saves between Switch systems just by signing in with your Nintendo account on as many consoles as you want. But Nintendo also said it will continue not allowing local backups of save data to an SD card or other outside storage. UPDATE: It's worth noting that cloud saves on PlayStation systems remain accessible for six months after you cancel a paid PlayStation Plus account, while cloud saves on Xbox Live are offered for free in perpetuity.
Cloud

Nintendo's Promised Cloud Saves On Switch Won't Work For Every Game (arstechnica.com) 34

An anonymous reader writes: The first paid online service for Nintendo Switch, simply named Nintendo Switch Online, is set to arrive at some point later this month, and we're still waiting on a few key details. One detail about the service emerged on Friday via Nintendo's official site, and it's not a great one: there will be specific limits to the service's promised cloud-save support. Nintendo Switch Online's $20/year cost includes a promise to "save your data online for easy access" -- which, for the uninitiated, will be the only way to back up your Switch games' save data when it launches. Currently, should your Nintendo Switch be lost, stolen, or damaged, your progress in games like Zelda: Breath of the Wild and Elder Scrolls V: Skyrim is toast, as you can neither move save data from one console to another nor personally back it up to a hard drive. The following current and upcoming Switch games do not support Save Data Cloud backups: Splatoon 2, Pokemon Let's Go Pikachu, Pokemon Let's Go Eevee, Dark Souls Remastered, Dead Cells, FIFA 19, NBA 2K19, and NBA Playgrounds.

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