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GameCube (Games)

Nintendo - NES Classics, Metroid Prime 2 Movies 58

An anonymous reader writes "Game Informer has broken the news that there will be four new NES Classic titles released for Game Boy Advancein the States this October 25th: 'The four titles will include Dr. Mario, Metroid, Castlevania, and Zelda 2: The Adventure Of Link. Each title will retail for a suggested price of $19.99.' [We've previously covered the Japanese re-release of some of these.] Also, Game Informer has put up 15 movies from the Metroid Prime 2: Echoes demo disc that ships with the new Metroid Prime GameCube bundle. The movies cover every single second of the disc, from beginning to end."
NES (Games)

NES Earthbound 'Mystery' Probed 27

packratshow writes "Lost Levels has put up a story about the infamous NES prototype of classic RPG Earthbound. It includes an interview with Nintendo localization producer Phil Sandhop in which he verifies certain details about the alleged cartridges, sometimes considered to be fakes, and squashes most myths about its origin, explaining: 'EarthBound was not cancelled, it was just not produced... Sometimes these things sit for years before the studio feels its right. Nintendo had that luxury with games, especially NES games.'" We've previously mentioned the fanaticism of Earthbound fans.
NES (Games)

The Ultimate Nintendo Console 354

Ngamer writes "Logan West, a member of a fanatical group of gamers known as "The Elite," recently created a Nintendo fan's ultimate dream: his Nintendo Entertainment Console is a composite of the NES, SNES, N64, GC, and Gameboy, all combined into a single system! With no shortage of electrical/carpentry ability, Logan carefully dissected his consoles, wired them to a central unit, then crafted a wooden vessel to host all five systems as one. Logan has already gotten a response from Nintendo after submitting his creation to them--they were quite impressed!"
Handhelds

Second Post-Apple Newton Life? 168

An anonymous reader with a lot of time on his hands writes "As seen on Slashdot b e f o r e, the Newton refuses to die. Since Apple discontinued it, it got ATA, WiFi, Bluetooth, Zeroconf and even a NES emulator. Now, several Mac news sites r e p o r t, Newton users founded an association with John Sculley, who pushed the Newton at Apple, as its honorary president. They're organizing a conference in Paris in September. How long until all these users switch to new hardware?"
NES (Games)

Jaleco Borrows PocketNES Emulator Source Code 102

Thanks to Waxy.org for its story discussing Jaleco's apparently legitimate use of the public domain PocketNES emulator in a Game Boy Advance game without explicit permission, explaining: "While the emulation community was outraged, the emulator's programmer felt a bit differently." The article notes: "Like the recent Classic NES Series, Jaleco Entertainment's Jajamaru Jr. for the Gameboy Advance is a nostalgic reissue for the Japanese market... [that] includes five different emulated classic NES/Famicom titles from Jaleco's library: Ninja Jajamaru, Jajamaru's Great Adventure, Exerion, City Connection, and Formation Z." Although "Emulation fans were upset, with cries of copyright infringement", the emulator's author responded: "Yes, PocketNES is public domain... I wanted it to be public domain. This 'Jaleco incident', in fact, is the very reason I wanted to make it FREE (as in public domain) rather than 'GPL free' (strings attached). I'm not a fan of the GPL, I think it's selfish."
NES (Games)

More Classic NES Titles For GBA Announced 100

Thanks to Nintendojo for its list of the latest NES titles to be re-released on the Game Boy Advance in Japan. Though "it remains to be seen if any of these particular games will make it to North America", highlights include "Super Mario Bros. 2 [Japanese version], Zelda II: The Adventure of Link, Metroid, Kid Icarus, [and] Castlevania." We've previously covered earlier NES Classic iterations - in a similar vein to a recent GameSpy article, how many dollars would you actually spend on these NES re-releases for GBA?
Classic Games (Games)

Turning 2D Sprites Into Pixel Beads For Fun, Profit 23

Thanks to Insert Credit for its feature discussing making real-life 'pixelbead' sculptures out of classic 2D videogame sprites, strictly for fun. The author explains the "process of recreating a sprite or any other form of pixel-art with beads" by using a pegboard, noting: "Do keep in mind that recreating pixel-art this way gets the best results on low-color art. 4 to 8 color characters (NES quality) generally look a lot better than the mess 16-bit (Snes, GBA, MD/Genesis etc.) characters often are", also explaining you'll need to "make your beads melt and fuse" with an iron and ironing paper to get to the finished result. The piece shows '3D' Metroids and a large variety of Mega Man characters as examples of this arts-and-crafts incursion into videogaming - elsewhere, the more expensive but more malleable PixelBlocks have also been used to "make your own 2D and 3D pixel art objects."
Classic Games (Games)

When Lack Of Pixelation Leads To Consternation 42

Thanks to GameSpy for its 'Pixel' column discussing the problems inherent in translating classic remakes to modern consoles. The author argues plaintively: "For reasons both technical and probably cultural, most video game companies not giving their reissued classics the polished, flawless presentations that they deserve." He explains of Mega Man 2 from the forthcoming Mega Man Anniversary Collection for PlayStation 2: "The low-res, 256x224 graphics of the original NES game have been line-doubled for display on the PS2, are run in an interlaced (flickery) screen mode." He also laments: "Believe it or not, things were a good deal better back on the original PlayStation and Saturn... Looking back, the 32-bit era was a golden age of classic game reissues, with great products like Irem's R-Types, the Namco Museum line and the Capcom Generations series offering 99% accurate renditions of dozens upon dozens of classic video games", although it's suggested "the 32-bit renaissance was more likely due to technical limitations than actual care on the part of the developers."
Classic Games (Games)

Yuji Naka Talks Sonic, GTA, Emulators 16

Thanks to The Next Level for its newly published interview with Sega's head of Sonic Team, Yuji Naka. Naka discusses the games that impressed him most in 2003 ("probably GTA3 in the West and Shin Sangoku Musou [Koei's Dynasty Warriors series] in Asia"), his programming of a not-intended-for-release NES emulator for the Genesis/Megadrive ("I did it primarily for [private] study purposes. It ran things like Dr. Mario, although it did not work perfectly, actually."), and the whereabouts of the Sonic-sponsored Williams Formula 1 racing car from the '90s ("It's supposed to be in our offices or warehouses somewhere. We just can't seem to locate it anymore; we don't know where we put it!")
NES (Games)

Famicom Mini Series 2 Reviewed Following Series 1 U.S. Debut 30

Thanks to 1UP for its reviews of the second batch of Famicom Mini (NES Classic) series for Game Boy Advance, since "Japanese gamers... are already enjoying their second batch of remakes", following this week's release of eight of the portable conversions from the NES in the States. Intriguing second-batch picks from the almost-complete review set include Ghosts 'N Goblins ("The return of the game that made masochism fun"), Balloon Fight ("Has a simple, universal appeal"), and Adventure Island ("...may well be the most fun you'll ever have running in a straight line from left to right"), and a stuttering IGN has also started coverage of Series 2.
PC Games (Games)

Gish Shows Odd Physics-Based Indie Platforming Flair 24

Thanks to Gamers With Jobs for its group review of Chronic Logic's PC "physics-based [2D] platform game" Gish, which was briefly mentioned on Slashdot Games earlier this week. The reviewers seem impressed, arguing: "Gish is one of the few 'modern' platformers I can think of. What I mean is that it actually uses modern technology to enhance the gameplay, instead of making prettier versions of NES games", and highlighting "the spectacular physics engine, which they use to full effect in the puzzles and enemies." The article also points to a downloadable demo of the product, as well as a recent interview with the creators, in which Gish's developers, Chronic Logic, "the crew behind the acclaimed Bridge Builder/Pontifex series", are further quizzed.
NES (Games)

Carnegie Mellon Students Develop New NES Games 60

dalangalma writes "Students at Carnegie Mellon University who took the student-led course 98-026: Game Development for the 8-bit NES have finished up their ROMs and made them available for download. Most of these ROMs were developed using NBASIC, which was written by their instructor, Bob Rost. These are some of the first new NES games developed in years, and best of all, the ROMs are legal! You can get the games and learn about the NES (and the software tools developed for this class) at the course web page. You can even start developing your own games!"
Classic Games (Games)

'Perfect' Zelda NES Speed Record Beaten 103

An anonymous reader writes "The last verified human Legend of Zelda (NES) speed record was 34 minutes. A few months ago, a re-recording emulator was used to make a 'perfect' video which was 31 and a half minutes. A team worked to optimize the path, and using an emulator created a new video which is 26:56, four and a half minutes faster. The video is 14% faster, and is the first Zelda run to be under a half hour. Furthermore, it achieved a sub-27 minute time, which was presumed impossible. Definitely worth checking out - you can grab the BitTorrent version of the AVI replay at Bisqwit's NES time-attack movie page." There's a thread on the NESvideos forum discussing the attempt, but can anyone succinctly explain the exact tricks the team used to speed up their time?
Classic Games (Games)

Anatomy Of 2D Side-Scroller Lecturer Picks Favorites 104

Thanks to GameSpy for its column discussing some of the choicest 2D side-scrolling games of all time, as discussed in a lecture at the recent Game Developer's Conference in San Jose. Some of the "ten games from the past that have something to teach the aspiring platform game designer" listed included "Batman (1989, NES): Best wall jump ever (and game over music, he noted)", as well as "Ghouls 'n Ghosts (1988, AC/Gen/etc.): 'If your game is harder than this, you're in trouble.'", and even "Super Mario All-Stars (1993, SNES): Everything you need to know in one cart." What are your favorite 2D side-scrolling platformers of all time?
GameCube (Games)

Nintendo To Get DS Renamed, Paper Mario Sequel 53

Thanks to CNN Money for its column interviewing a Nintendo spokesperson on the company's possible strategy for the rest of 2004. Although not giving much away, the article notes official word that: "Though the company has publicly referred to [their new handheld] system as the DS since announcing it on Jan. 20, the plan was never to use that name at retail", renewing "Internet rumors [that] have suggested that system will be called 'Nitro'." The piece also mentions the company is "already planning a second wave of classic [NES] games for the GBA, with a possible launch date of the 2004 holiday season", and elsewhere, GamerFeed confirm Nintendo has announced a GameCube sequel to Paper Mario, an N64 title which was "an RPG-like game that was based on a unique combination of 2D graphics set against a 3D background." Update: 04/02 16:02 GMT by S : GI.Biz has the U.S. Nintendo release schedule for the rest of the 2004, "with Geist, Mario Tennis, Metroid Prime 2, Paper Mario 2 and Star Fox 2 all down for release between October and December."
NES (Games)

GBA-Based Classic NES Series Confirmed For States 78

Thanks to IGN for its article revealing that Nintendo has confirmed their Game Boy Advance-based classic NES conversions for U.S. release on June 7th. According to the article: "The collection [already released in Japan as the Famicom Mini Series] will be called [the] Classic NES Series, and will begin as a limited edition NES Game Boy Advance SP as well as a line-up of eight classic games", with the specific titles being Donkey Kong, Pac-Man, The Legend of Zelda, Super Mario Bros., Excitebike, Ice Climber, Xevious, and Bomberman. The piece also notes: "Each game in the series will be priced at $19.99, and will be packaged in a standard Game Boy Advance box featuring the classic artwork of the original game."
Games

On Videogame Storage Solutions 37

Thanks to GameSpy for its article discussing a variety of possible ways to store an extensive videogame collection. The author points out: "The more video games you buy, the more storage space you need to keep them all. You'd think this goes without saying, but a lot of people don't give it much thought until their bedroom's paved in CD cases, piles of NES carts have transformed into makeshift tables, and ... is that an Intellivision peeking from the fridge?" He goes on to suggest that "...the ability to maximize vertical space and the ability to adjust the height of individual shelves" is most important for game storage, and "a more modular approach: stacking plastic drawers" is advisable for "boxes of controllers, cables and lightguns."
Portables (Games)

Japan Gets NES Conversions For GBA, Limited Xboxes 47

Thanks to Planet GameCube for its news that Nintendo has announced a series of 10 re-releases of classic NES games for the GameBoy Advance in Japan. The titles include Super Mario Bros, Donkey Kong, The Legend of Zelda, and Pacman, and will be released alongside a Famicom Edition GBA SP, previously only available in a slightly modified, limited edition. Elswhere, orthancstone writes "Gamespot is reporting that Microsoft is releasing two new limited-edition Xboxes in Japan, an Anniversary Edition in 'pure white', and another in 'Kasumi blue'. The blue Xbox will be limited to 5000 consoles, and will come bundled with Dead Or Alive Online, while the white Xbox will be limited to 1000 consoles, and will only be available online."
NES (Games)

Final Fantasy's Lost Translation, Greatest Hits 81

nixon66 writes "You may have seen the 'lost' Final Fantasy game, the Japanese Final Fantasy II for NES, debut in the U.S. as part of the recent Final Fantasy Origins PlayStation re-release, but interestingly, Square did try to localize the game much earlier. Lost Levels has a new feature up about the abandoned translation of Final Fantasy II for the NES back in 1991. They talk with the translators, Kaoru Moriyama and Ted Woolsey, about the factors that led to Final Fantasy IV for SNES being called Final Fantasy II in the States." Elsewhere, RPGamer reports that four SquareEnix PlayStation 1 titles have just been re-released as Greatest Hits for a $19.99 price point, including Final Fantasy Chronicles, Final Fantasy Anthology, Vagrant Story and Xenogears, and they clarify: "Final Fantasy Anthology includes Final Fantasy V and Final Fantasy VI (originally released in North America as Final Fantasy III), while Final Fantasy Chronicles contains Final Fantasy IV (originally released in North America as Final Fantasy II) and Chrono Trigger."

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