KDE

KDE Plasma 6.5 Released (kde.org) 13

"Plasma is a popular desktop (and mobile) environment for GNU/Linux and other UNIX-like operating systems," writes longtime Slashdot reader jrepin. "Among other things, it also powers the desktop mode of the Steam Deck gaming handheld. The KDE community today announced the latest release: Plasma 6.5." From the announcement: This fresh new release is all about fine-tuning, fresh features, and a making everything smooth and sleek for everyone. The new version brings automatic light-to-dark theme switching based on the time of day. You can configure which global themes it switches between. You can also configure whether you want the wallpaper to switch between its light and dark versions based on the color scheme, the time of day, or be always light or dark.

Next up is a "Pinned clipboard items" feature, which lets you save text you use regularly into the clipboard. Breeze-themed windows will now have the same level of roundness in all four corners, even the bottom one. Flatpak Permissions page has been transformed into a general Application Permissions page, where you can configure applications' ability to do things like take screenshots and accept remote control requests. The utility that reads the level of ink or toner from your printer now informs you when it's running low or empty.

For the gamers out there, you can now see more relevant info about game controllers on System Settings' Game Controller page. Artists among you can now configure any rotary dials and touch rings on your drawing tablet. Users sensitive to color can now make use of a grayscale color filter, which desaturates or removes color systemwide.

Plasma 6.5 implements support for an experimental version of the Wayland picture-in-picture protocol that promises to allow apps like Firefox to eventually display proper PiP windows that stay above others automatically. Support for "overlay planes" was added, which can reduce CPU usage and power draw when displaying full-screen content using a compatible GPU.
You can read more about these and many other new features in the Plasma 6.5 release announcement and complete changelog.
Cellphones

More Screen Time Linked To Lower Test Scores For Elementary Students (www.cbc.ca) 46

An anonymous reader quotes a report from CBC News: The study by a team from Toronto's Hospital for Sick Children (also known as Sick Kids) and St. Michael's Hospital was published in the Journal of the American Medical Association. It found that children who spent more time on screens before age eight scored lower on standardized tests. Child psychiatry researchers say handing kids digital devices, like iPads, every time they have a tantrum could lead to future issues. One new study links too much screen time to emotional and anger management problems.

The study followed more than 3,000 kids in Ontario over a 15 year span from 2008 to 2023, tracking how much time they spent watching TV or DVDs, playing video games, using the computer or playing on handheld devices like iPads, as reported by their parents. That data was compared to their EQAO standardized test scores, which are used to assess the reading and math skills of kids across Ontario in grades 3 and 6. The findings point to a "significant association," between screen use and lower test scores, according to Dr. Catherine Birken, a pediatrician and senior scientist at Sick Kids and lead author of the study.

"For each additional hour of screen use, there was approximately a 10 percent lower odds of meeting standards in both reading and mathematics ... in Grade 3 and mathematics in Grade 6," said Dr. Catherine Birken, a pediatrician and senior scientist at Sick Kids and lead author of the study, in an interview with CBC News. The study didn't differentiate between different types of screen time -- for example, whether a child was playing a game on their iPad versus FaceTiming a relative in another city, or watching an educational video. It was also an observational study that relied on parents answering questionnaires about how much time their kids spent in front of screens. The study authors note that this means the research can't be taken as definitive proof that screen time causes lower grades, just that the two things tend to go hand in hand.

Graphics

Sony Teases New GPU Tech For the PS6 (theverge.com) 16

Sony and AMD are collaborating on new GPU technologies for the next-generation PlayStation (likely the PS6), introducing innovations like Radiance Cores for advanced ray tracing and "Universal Compression" for improved performance and efficiency. The Verge reports: Sony's next console (presumably the PS6) is coming in "a few years time," according to someone who I'd believe to make that claim. Mark Cerny, lead architect on the PS5 and PS5 Pro, joined Jack Huynh, SVP and GM of AMD's computing and graphics group, in a YouTube video wherein the pair spend nine minutes going through some very specific, co-developed advancements in graphics technology that will come to the next console. But the pair cautioned that the technologies are still in "every early days" and "only exist in simulation right now."

Much of it boils down to how the companies are working to make it easier for future GPUs to handle graphics upscaling, ray tracing, and the super-intensive path tracing techniques used to make game worlds look more realistic. Cerny says "the current approach has reached its limit," so Sony is working with AMD to integrate components of its next-gen RDNA architecture in future consoles. AMD's Huynh introduced Radiance Cores (similar in theory to Nvidia's RT Cores) that are dedicated to handling ray tracing and path tracing. In addition to Sony's new consoles having the new cores, they will almost certainly be built into AMD's future desktop GPUs, too, and likely within whatever it's assisting with in its Xbox partnership.

XBox (Games)

Microsoft is About To Launch Free Xbox Cloud Gaming With Ads (theverge.com) 14

An anonymous reader shares a report from The Verge: Microsoft is getting ready to announce an ad-supported version of Xbox Cloud Gaming. Sources familiar with Microsoft's plans tell The Verge that the software maker has started testing ad-supported games streaming internally, allowing employees to play select titles free without a Game Pass subscription.

I understand that the free ad-supported version of Xbox Cloud Gaming will include the ability to stream some games you own, as well as eligible Free Play Days titles, which let Xbox players try games over a weekend. You'll also be able to stream Xbox Retro Classics games. Sources tell me the internal testing includes around two minutes of preroll ads before a game is available to stream for free through Xbox Cloud Gaming. [...] The ad-supported Xbox Cloud Gaming version will be available on PC, Xbox consoles, handheld devices, and via the web.

Microsoft

Microsoft Raises Xbox Game Pass Top Subscription 50% To $30 Monthly (hollywoodreporter.com) 35

Microsoft has announced that Xbox Game Pass Ultimate will cost $29.99 per month, up from $19.99. The company restructured its subscription service into three tiers ahead of the October 16 launch of two Xbox ROG Ally handheld consoles. The new Essential tier offers 50-plus games for $9.99 monthly. Premium includes 200-plus games for $14.99. Ultimate subscribers gain access to more than 400 games, day-one releases, improved cloud streaming quality, and services including EA Play, Ubisoft+ Classics, and Fortnite Crew.

Game Pass generated nearly $5 billion in fiscal 2025 revenue with 34 million subscribers in 2024. Console hardware prices are also increasing, with the Xbox Series X rising $50 to $649.99 starting October 3.
XBox (Games)

Microsoft Expands Xbox Cloud Gaming to Cheaper Game Pass Tiers 7

Microsoft is testing new Xbox Game Pass features with Insiders, letting Core and Standard subscribers stream cloud-enabled titles they own or access via subscription across more devices, including supported TVs and browsers. These tiers will also gain access to select PC game versions for the first time. From a Xbox blog post: We're always exploring more ways to make your Xbox experience centered around you -- your content, benefits, and playstyle. That's why we're making it easier to enjoy the games you love, wherever you are, and on any device. Starting today, Xbox Insiders are invited to try out new updates in Xbox Game Pass that make it easier to stream and play across more devices.

Xbox Insiders subscribed to Xbox Game Pass Core or Standard now have even more freedom to play wherever they are with Xbox Cloud Gaming (Beta). As part of this Insider experience, Xbox Game Pass Core and Standard subscribers will be able to stream cloud playable games included with their subscription or select cloud playable games they own, making it easier to jump in from any supported device. [...] We're expanding the ways players can experience PC gaming through Xbox Game Pass. As part of testing, Xbox Insiders subscribed to Game Pass Core or Standard will for the first time gain access to PC versions of select titles, giving you even more flexibility and the choice to play on a PC or Windows handheld."
Open Source

Arch Linux Faces 'Ongoing' DDoS Attack (theregister.com) 29

"Some joyless ne'er-do-well has loosed a botnet on the community-driven Arch Linux distro," reports the Register, with a distributed denial of service (DDoS) attack that apparently started a week ago.

Arch maintainer Cristian Heusel announced Thursday on the project's web site that the attack "primarily impacts our main webpage, the Arch User Repository (AUR), and the Forums." We are aware of the problems that this creates for our end users and will continue to actively work with our hosting provider to mitigate the attack. We are also evaluating DDoS protection providers while carefully considering factors including cost, security, and ethical standards... As a volunteer-driven project, we appreciate the community's patience as our DevOps team works to resolve these issues.
A status update Friday acknowledged "we are suffering from partial outages." The Register reports: The attack comes as the project has been enjoying a boost in mainstream success. The distro was picked by Valve to underpin the SteamOS software running on its Steam Deck handheld gaming gadget, with the company providing the project with funding for further development. Late last year, a new version of the archinstall tool was released, with a view to making the system more friendly to newcomers...

For now, the Arch team is working to mitigate the attack's impact, which highlights a bootstrapping issue. Tools designed to shift traffic to mirrors in the event the main infrastructure is unavailable rely on a mirror list obtained from that same main infrastructure, with Heusel advising that users should "default to the mirrors listed in the pacman-mirrorlist package" if tools like reflector fail. Installation media can be downloaded from a range of mirrors, too, but should be checked against the project's official signing key before being trusted.

XBox (Games)

Microsoft Re-joins Handheld Gaming Fight Against Nintendo's Switch (yahoo.com) 43

Gaming handhelds are becoming the industry's new battleground as Microsoft launches its ROG Xbox Ally devices October 16, chasing Nintendo Switch 2's record-breaking 5.8 million units sold in seven weeks. The ASUS-manufactured handhelds run full Windows 11 with a gaming-optimized interface, accessing Xbox Game Pass, Steam, Battle.net, and other PC storefronts without platform lockdown.

Two models arrive at launch: the standard Xbox Ally with AMD Ryzen Z2 A processor and the premium Xbox Ally X featuring Ryzen AI Z2 Extreme, 24GB RAM, 1TB storage, and 80Wh battery. Microsoft's Handheld Compatibility Program pre-verifies thousands of PC games for portable play. Pricing remains unannounced.
Data Storage

China is About To Launch SSDs So Small You Insert Them Like a SIM Card (theverge.com) 44

A Chinese storage manufacturer has developed a solid-state drive smaller than a U.S. penny that delivers sequential read speeds of 3,700 megabytes per second, according to The Verge.

The "Mini SSD" by Biwin measures 15mm x 17mm x 1.4mm thick and connects via PCIe 4x2, offering 512GB to 2TB capacities. The drive inserts into devices using a SIM card-style tray mechanism and claims IP68 water resistance plus three-meter drop protection. Two gaming portables announced at ChinaJoy will include slots for the drives: GPD's Win 5 handheld and OneNetbook's OneXPlayer Super X hybrid laptop/tablet, both powered by AMD's Strix Halo processors. The Mini SSD outpaces MicroSD Express cards used in Nintendo Switch 2 by nearly four times, though full-size M.2 drives remain faster at up to 14,000MB/s.
Crime

A Retro Gaming YouTuber Faces Possible Jail Time For Reviewing Gaming Handhelds (androidauthority.com) 40

An anonymous reader quotes a report from Android Authority: Italian YouTuber Once Were Nerd covers a variety of retro gaming topics, but his reviews of ANBERNIC devices appear to be the straw that broke the camel's back. According to the video [here], customs enforcement officers from the Guardia di Finanza showed up at his home and office on April 15 with a search warrant to investigate promotion of pirated copyrighted materials. They seized a variety of ANBERNIC, Powkiddy, and TrimUI gaming handhelds from his collection. In total, more than 30 consoles were taken. The creator, assuming he didn't do anything wrong, complied with demands, providing full transcripts of his conversations and chats with gaming handheld manufacturers. The officers also took his phone, promising to return it in a few days. It was returned two months later, on June 15.

According to the video, officials are not required to disclose what exactly the charges are or who has brought them until the initial investigation is complete under Italian law. At that point, the case is either dismissed or goes to trial. The complaint specifically mentions reproduction of copyrighted material from Nintendo and Sony, but the case may originate from the agency itself. However, in the meantime officials have the option to shut down his channel, even before proving any wrongdoing. This is a scary prospect for any creator who has spent years building a channel, and unlike YouTube copyright strikes, there's likely no remedy.

Currently, officials contest that his reviews of ANBERNIC devices like the RG Slide, which often, but not always, ship with microSD cards filled with copyrighted ROMs, are punishable under Article 171 ter of the Italian Copyright Law. This law, which was originally written in 1941, allows for a maximum punishment of 15,000 euros (or 30 million Italian Lira, since the law pre-dates the Euro) and three years of jail time.

Nintendo

Nintendo Banned Switch 2 Owner For Playing a Used Switch 1 Game They Bought Online (tomshardware.com) 84

"A Nintendo Switch 2 user reportedly got his brand-new console banned by Nintendo after buying used Switch 1 games and patching them on his console," reports Tom's Hardware: According to Reddit user dmanthey, they purchased four used titles off the Facebook marketplace, inserted them into the Switch 2, and had them all updated. When they turned on their handhelds the following day, they received a message saying that they were restricted from Nintendo's online services and that they couldn't even download the games they had already bought...

[T]hey were able to prove their innocence by pulling up the Facebook Marketplace listing for their games and sending the photos of their purchased cartridges. According to the Redditor, the process was painless and fast, and it was "so much easier than getting support from Microsoft or Sony...." Other users warned, though, that this isn't always a guaranteed resolution.

Nintendo is known for being protective of its intellectual property and delivers harsh penalties to anyone caught violating it. We've already had several reports of users getting banned for using Mig Flash, even on their own ROMs. And while it's not true that getting banned turns your Switch 2 into a brick, it will still prevent you from accessing the company's online services, which severely restricts its features and usability.

"Nintendo attaches unique codes to its Switch game cartridges to prevent piracy," notes Engadget. "However, bad actors can copy games onto a third-party device, like the MIG Flash, and then resell the physical game card. Once Nintendo detects two instances of its unique code being online at the same time, it will ban any accounts using it..." This anti-piracy policy isn't new — Nintendo has long had a reputation for fiercely combating any type of piracy — but it has become relevant again thanks to the recently released Switch 2, which offers backwards compatibility with original Switch titles. The company even recently amended its user agreement to allow itself the power to brick a Nintendo Switch that's caught running pirated games or mods.
Windows

Games Run Faster On SteamOS Than Windows 11, Ars Testing Finds (arstechnica.com) 102

An anonymous reader quotes a report from Ars Technica: Nearly a decade ago, Ars testing found that Valve's "Steam Machines"-era version of SteamOS performed significantly worse than Windows when SteamOS's Linux game ports were tested on the same hardware as their Windows counterparts. Today, though, Ars testing on the Lenovo Legion Go S finds recent games generally run at higher frame rates on SteamOS 3.7 than on Windows 11. [...]

As you can see in the included charts, SteamOS showed noticeable frame rate improvements in four of the five games tested. Only Borderlands 3 showed comparable performance across both operating systems, with Windows eking out ever-so-slightly higher frame rates in that game's benchmarks. For the other four tested games, the stock Lenovo Windows drivers were sometimes significantly worse than those included with SteamOS. When playing Returnal at "High" graphics presets and 1920x1200 resolution, for instance, changing from Lenovo's Windows drivers to SteamOS meant the difference between a hard-to-take 18 FPS average and a downright decent 33 FPS average. Sideloading the updated Asus drivers showed a noticeable improvement in Windows performance across all tested games and even brought Homeworld 3's "Low" graphics benchmark test to practical parity with SteamOS. In all other cases, though, even these updated drivers resulted in benchmark frame rates anywhere from 8 percent to 36 percent lower than those same benchmarks on SteamOS.

These results might seem a bit counterintuitive, considering that games running on SteamOS must go through a Proton translation layer for every native Windows instruction in a game's code. But Valve has put in consistent work over the years to make Proton as efficient and cross-compatible as possible; not to mention its continued work on Linux's Mesa graphics drivers seems to be paying dividends for SteamOS graphics performance. Running SteamOS also means eliminating a lot of operating system overhead that the more generalist Windows uses by default. Microsoft seems aware of this issue for gamers and has recently announced that the upcoming "Xbox Experience for Handheld" will "minimize background activity and defer non-essential tasks" to allow for "more [and] higher framerates" in games.

XBox (Games)

Xbox App For PC Now Integrates Your Steam Games (xbox.com) 42

Microsoft is turning the Xbox App on PC into a universal game launcher by integrating libraries from multiple storefronts like Steam. The feature is currently limited to those in the Xbox Insider program. From the announcement: With the aggregated gaming library, players can conveniently launch games from Xbox, Game Pass, Battle.net and other leading PC storefronts from a single library within the Xbox PC app. Whether you're on a Windows PC or a handheld device, your Xbox library, hundreds of Game Pass titles, and all your installed games from leading PC storefronts will now be at your fingertips. When a player installs a game from a supported PC storefront, it will automatically appear in "My library" within the Xbox PC app, as well as the "Most recent" list of titles in the sidebar -- making it easier than ever to jump back into your games. And this is just the beginning. We'll continue rolling out support for additional PC storefronts over time.
XBox (Games)

Xbox President: We're Working To Ensure Windows Is the Number One Platform For Gaming (pcworld.com) 41

Microsoft is positioning Windows as the primary gaming platform for Xbox, according to Xbox president Sarah Bond. "We're working closely with the Windows team to ensure that Windows is the number one platform for gaming," Bond said in a video announcing a partnership with AMD for next-generation Xbox hardware spanning consoles and handhelds.

The statement, PCWorld points out, aligns with Microsoft's recent "This is an Xbox" marketing campaign, which promotes phones, PCs, televisions, and traditional consoles as Xbox devices. The company's newly announced Xbox Ally X handheld runs Windows beneath its Xbox interface, allowing access to multiple game stores unlike Valve's Steam Deck.

Microsoft has shifted strategy following weak Xbox console sales compared to PlayStation, spending billions to acquire publishers including Bethesda and Activision Blizzard while expanding Xbox Cloud Gaming services across multiple device types.
KDE

KDE Plasma 6.4 Released (kde.org) 29

Longtime Slashdot reader jrepin writes: Plasma is a popular desktop (and mobile) environment for GNU/Linux and other UNIX-like operating systems. Among other things, it also powers the desktop mode of the Steam Deck gaming handheld. The KDE community today announced the latest release: Plasma 6.4. This fresh new release improves on nearly every front, with progress being made in accessibility, color rendering, tablet support, window management, and more.

Plasma already offered virtual desktops and customizable tiles to help organize your windows and activities, and now it lets you choose a different configuration of tiles on each virtual desktop. The Wayland session brings some new accessibility features: you can now move the pointer using your keyboard's number pad keys, or use a three-finger touchpad pinch gesture to zoom in or out.

Plasma file transfer notification now shows a speed graph, giving you a more visual idea of how fast the transfer is going and how long it will take to complete. When any applications are in full screen mode Plasma will now enter Do Not Disturb mode and only show urgent notifications. When you exit full-screen mode, you'll see a summary of any notifications you missed.

Now, when an application tries to access the microphone and finds it muted, a notification will pop up. A new feature in the Application Launcher widget will place a green New! tag next to newly installed apps, so you can easily find where something you just installed lives in the menu.

The Display and Monitor page in System Settings comes with a brand new HDR calibration wizard. Support for Extended Dynamic Range (a different kind of HDR) and P010 video color format has also been added. System Monitor now supports usage monitoring for AMD and Intel graphic cards -- it can even show the GPU usage on a per-process basis.

Spectacle, the built-in app for taking screenshots and screen recordings, has a much-improved design and more streamlined functionality. The background of the desktop or window now darkens when an authentication dialog shows up, helping you locate and focus on the window asking for your password.

There's a brand-new Animations page in System Settings that groups all the settings for purely visual animated effects into one place, making them easier to find and configure. Aurorae, a newly added SVG vector graphics theme engine, enhances KWin window decorations.

You can read more about these and many other other features in the Plasma 6.4 announcement and complete changelog.

XBox (Games)

Microsoft Just Teased Its Next-Gen Xbox Console, and Nobody Noticed (theverge.com) 40

Microsoft quietly teased its next-generation Xbox by showcasing its collaboration with Asus "to bring two Xbox Ally handhelds to the market later this year," writes The Verge's Tom Warren. From the report: The Xbox Ally handhelds run Windows, but the Xbox team has worked with Windows engineers to boot these PC handhelds into a full-screen Xbox UI. The Windows desktop doesn't even fully load, and you use the Xbox app UI as a launcher to get to all your games (even Steam titles) and apps like Discord. While the combination of Windows and Xbox here is intriguing, it's the way that Microsoft is positioning these devices that really caught my attention.

"This is an Xbox," said Microsoft during the reveal, clearly expanding its marketing push beyond a single console to every screen and device. It all felt like a true Xbox handheld reveal. There was even an 11-minute-long behind-the-scenes video on the Xbox Ally handhelds, filmed in a similar style to Microsoft's "Project Scorpio" Xbox One X reveal from nearly nine years ago. "This is a breakthrough moment for Xbox," Carl Ledbetter, a 30-year Microsoft design veteran, says in the video. Ledbetter helped design the original IntelliMouse, the Xbox 360 Slim, the Xbox One X, and plenty of other Microsoft devices. When Ledbetter is involved, you know it's more than just a simple partner project with Asus.

"For the first time, a player is going to be able to hold the power of the Xbox experience in their hand, and take it with them anywhere they want to go," says Xbox president Sarah Bond, in the same video. Microsoft thinks of the Xbox Ally handhelds as Xbox consoles with the freedom of Windows, and I think the next-gen Xbox is going to look very similar as a result. Related

XBox (Games)

Microsoft Announces Upcoming Windows-Powered Handheld Xbox Device: the 'ROG Xbox Ally' (engadget.com) 44

Nintendo's new Switch 2 console sold a record 3 million units after its launch Thursday. But then today Microsoft announced their own upcoming handheld gaming device that's Xbox-branded (and Windows-powered).

Working with ASUS' ROG division, they build a device that weighs more than the Nintendo Switch 2, and "is marginally heavier than the Steam Deck," reports Engadget. But "at least those grips look more ergonomic than those on the Nintendo Switch 2 (which is already cramping my hands) or even the Steam Deck." There are two variants of the handheld: the ROG Xbox Ally and ROG Xbox Ally X. Microsoft didn't reveal pricing, but the handhelds are coming this holiday... Critically, Microsoft and ROG aren't locking the devices to only playing Xbox games (though you can do that natively, via the cloud or by accessing an Xbox console remotely). You'll be able to play games from Battle.net and "other leading PC storefronts" too. Obviously, there's Game Pass integration here, as well as support for the Xbox Play Anywhere initiative, which enables you to play games with synced progress across a swathe of devices after buying them once...

There's a dedicated physical Xbox button that can bring up a Game Bar overlay, which seemingly makes it easy to switch between apps and games, tweak settings, start chatting with friends and more... You'll be able to mod games on either system as well.

The Xbox Ally is powered by the AMD Ryzen Z2 A Processor, and has 16GB of RAM and 512GB of SSD storage. The Xbox Ally X is the more powerful model. It has a AMD Ryzen AI Z2 Extreme processor, 24GB of RAM and 1TB of storage. They each have a microSD card reader, so you won't need to worry about shelling out for proprietary storage options to have extra space for your games... Both systems boast "HD haptics..." Both systems should be capable of outputting video to a TV or monitor, as they have two USB-C ports with support for DisplayPort 2.1 and Power Delivery 3.0.

"Microsoft has needed to respond to SteamOS ever since the Steam Deck launched three years ago," argues The Verge, "and it has steadily been tweaking its Xbox app and the Xbox Game Bar on Windows to make both more handheld-friendly..." But there was always a bigger overhaul of Windows required, and we're starting to see parts of that today. "The reality is that we've made tremendous progress on this over the last couple of years, and this is really the device that galvanized those teams and got everybody marching and working towards a moment that we're just really excited to put into the hands of players," says Roanne Sones, corporate vice president of gaming Devices and ecosystem at Xbox, in a briefing with The Verge...

I'll need to try this new interface fully to really get a feel for the Windows changes here, but Microsoft is promising that this isn't just lipstick on top of Windows. "This isn't surface-level changes, we've made significant improvements," says Potvin. "Some of our early testing with the components we've turned off in Windows, we get about 2GB of memory going back to the games while running in the full-screen experience."

United States

California Court Says Holding Phone For Maps While Driving is Illegal (sfchronicle.com) 163

California law prohibits "operating" a mobile phone while driving. And that makes it illegal for a driver to hold a cellphone in order to look at a map, a state appeals court ruled this week. From a report: In a 2016 law intended to strengthen previous restrictions, "the Legislature intended to prohibit all handheld functions of wireless telephones while driving" and "to encourage drivers to keep their eyes on the road," said the 6th District Court of Appeal.

A Superior Court panel had reversed a driver's conviction for a traffic infraction and $158 fine in San Jose, ruling that the law prohibited only "actively using or manipulating" a hand-held phone for actions such as talking or listening, browsing the internet or playing video games while driving. The appeals court reinstated the conviction and the fine, in a ruling that could set a statewide standard unless it is narrowed or overturned on appeal.

Operating Systems

Valve Adds SteamOS Support For Its Steam Deck Rivals (polygon.com) 24

Valve's SteamOS 3.7.8 update brings official support for AMD-powered handhelds like Lenovo's Legion Go and Asus' ROG Ally, along with a new "Steam OS Compatible" library tab and key bug fixes. Other features include a battery charge limit, updated graphics drivers, and a shift to Plasma 6.2.5. Polygon reports: Valve outlines two requirements for the third-party devices not explicitly named in the update to run SteamOS on the handheld: they must be AMD-powered and have an NVMe SSD. Specific instructions for installing the operating system have been updated and listed here.

Before this huge update, players had to use an alternative like Bazzite to achieve a similar SteamOS experience on their devices. The new update also piggybacks off of Valve expanding the Steam Deck Verified categorization system to "any device running SteamOS that's not a Steam Deck" in mid-May. To make matters sweeter, a SteamOS-powered version of the Lenovo Legion Go S is scheduled to release on May 25.
You can learn more about SteamOS 3.7.8 here.
Windows

Valve Takes Another Step Toward Making SteamOS a True Windows Competitor (arstechnica.com) 53

An anonymous reader quotes a report from Ars Technica: We've known for months now that Valve is expanding its Linux-based SteamOS operating system beyond the Steam Deck to other handheld PCs, starting with some versions of the Asus ROG Ally. This week, Valve began making some changes to its Steam storefront to prepare for a future when the Deck isn't the only hardware running SteamOS. A new "SteamOS Compatible" label will begin rolling out "over the next few weeks" to denote "whether a game and all of its middleware is supported on SteamOS," including "game functionality, launcher functionality, and anti-cheat support." Games that don't meet this requirement will be marked as "SteamOS Unsupported." As with current games and the Steam Deck, this label doesn't mean these games won't run, but it does mean there may be some serious compatibility issues that keep the game from running as intended.

Valve says that "over 18,000 titles on Steam [will] be marked SteamOS compatible out of the gate," and that game developers won't need to do anything extra to earn the label if their titles already support the Steam Deck. SteamOS uses a collection of app translation technologies called Proton to make unmodified Windows applications run on SteamOS. This technology has dramatically improved SteamOS's game compatibility, compared to older SteamOS versions that required games to support Linux natively, but it still can't support every single game that Windows does. Valve says that the "SteamOS Compatible" label isn't meant to imply how well a game will run on the Steam Deck or any other SteamOS handheld but that this label is "just the first step." The company is "continuing to work on ways for people to have a better understanding of how games will run on their specific devices."

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