Businesses

Job Boards Are Rife With 'Ghost Jobs' (bbc.com) 75

"Job openings across the country are seemingly endless," writes longtime Slashdot reader smooth wombat. "Millions of jobs are listed, but are they real? Companies may post job openings with no intent to ever fill it. These are known as ghost jobs and there are more than most people realize. The BBC reports: Clarify Capital, a New York-based business loan provider, surveyed 1,000 hiring managers, and found nearly seven in 10 jobs stay open for more than 30 days, with 10% unfilled for more than half a year. Half the respondents reported they keep job listings open indefinitely because they "always open to new people." More than one in three respondents said they kept the listings active to build a pool of applicants in case of turnover -- not because a role needs to be filled in a timely manner.

The posted roles are more than just a talent vacuum sucking up resumes from applicants. They are also a tool for shaping perception inside and outside of the company. More than 40% of hiring managers said they list jobs they aren't actively trying to fill to give the impression that the company is growing. A similar share said the job listings are made to motivate employees, while 34% said the jobs are posted to placate overworked staff who may be hoping for additional help to be brought on.

"Ghost jobs are everywhere," says Geoffrey Scott, senior content manager and hiring manager at Resume Genius, a US company that helps workers design their resumes. "We discovered a massive 1.7 million potential ghost job openings on LinkedIn just in the US," says Scott. In the UK, StandOut CV, a London-based career resources company, found more than a third of job listings in 2023 were ghost jobs, defined as listings posted for more than 30 days.
"Experts caution not every posting that seems like a ghost job is one," notes the report. "Still, whether these postings are ghost jobs -- or simply look and feel like them -- the result is similar. Jobseekers end up discouraged and burnt out."
Businesses

Apple Working on Solution for App Store Fee That Could Bankrupt Viral Apps (macrumors.com) 91

Joe_Dragon shares a report: Since Apple announced plans for the 0.50 euro Core Technology Fee that apps distributed using the new EU App Store business terms must pay, there have been ongoing concerns about what that fee might mean for a developer that suddenly has a free app go viral. Apple's VP of regulatory law Kyle Andeers today met with developers during a workshop on Apple's Digital Markets Act compliance. iOS developer Riley Testut, best known for Game Boy Advance emulator GBA4iOS, asked what Apple would do if a young developer unwittingly racked up millions in fees.

Testut explained that when he was younger, that exact situation happened to him. Back in 2014 as an 18-year-old high school student, he released GBA4iOS outside of the App Store using an enterprise certificate. The app was unexpectedly downloaded more than 10 million times, and under Apple's new rules with Core Technology Fee, Testut said that would have cost $5 million euros, bankrupting his family. He asked whether Apple would actually collect that fee in a similar situation, charging the high price even though it could financially ruin a family. In response, Andeers said that Apple is working on figuring out a solution, but has not done so yet. He said Apple does not want to stifle innovation and wants to figure out how to keep young app makers and their parents from feeling scared to release an app.

Social Networks

TikTok is Banned in China, Notes X User Community - Along With Most US Social Media (newsweek.com) 148

Newsweek points out that a Chinese government post arguing the bill is "on the wrong side of fair competition" was flagged by users on X. "TikTok is banned in the People's Republic of China," the X community note read. (The BBC reports that "Instead, Chinese users use a similar app, Douyin, which is only available in China and subject to monitoring and censorship by the government.")

Newsweek adds that China "has also blocked access to YouTube, Facebook, Instagram, and Google services. X itself is also banned — though Chinese diplomats use the microblogging app to deliver Beijing's messaging to the wider world."

From the Wall Street Journal: Among the top concerns for [U.S.] intelligence leaders is that they wouldn't even necessarily be able to detect a Chinese influence operation if one were taking place [on TikTok] due to the opacity of the platform and how its algorithm surfaces content to users. Such operations, FBI director Christopher Wray said this week in congressional testimony, "are extraordinarily difficult to detect, which is part of what makes the national-security concerns represented by TikTok so significant...."

Critics of the bill include libertarian-leaning lawmakers, such as Sen. Rand Paul (R., Ky.), who have decried it as a form of government censorship. "The Constitution says that you have a First Amendment right to express yourself," Paul told reporters Thursday. TikTok's users "express themselves through dancing or whatever else they do on TikTok. You can't just tell them they can't do that." In the House, a bloc of 50 Democrats voted against the bill, citing concerns about curtailing free speech and the impact on people who earn income on the app. Some Senate Democrats have raised similar worries, as well as an interest in looking at a range of social-media issues at rival companies such as Meta Platforms.

"The basic idea should be to put curbs on all social media, not just one," Sen. Elizabeth Warren (D., Mass.) said Thursday. "If there's a problem with privacy, with how our children are treated, then we need to curb that behavior wherever it occurs."

Some context from the Columbia Journalism Review: Roughly one-third of Americans aged 18-29 regularly get their news from TikTok, the Pew Research Center found in a late 2023 survey. Nearly half of all TikTok users say they regularly get news from the app, a higher percentage than for any other social media platform aside from Twitter.

Almost 40 percent of young adults were using TikTok and Instagram for their primary Web search instead of the traditional search engines, a Google senior vice president said in mid-2022 — a number that's almost certainly grown since then. Overall, TikTok claims 150 million American users, almost half the US population; two-thirds of Americans aged 18-29 use the app.

Some U.S. politicians believe TikTok "radicalized" some of their supporters "with disinformation or biased reporting," according to the article.

Meanwhile in the Guardian, a Duke University law professor argues "this saga demands a broader conversation about safeguarding democracy in the digital age." The European Union's newly enacted AI act provides a blueprint for a more holistic approach, using an evidence- and risk-based system that could be used to classify platforms like TikTok as high-risk AI systems subject to more stringent regulatory oversight, with measures that demand transparency, accountability and defensive measures against misuse.
Open source advocate Evan Prodromou argues that the TikTok controversy raises a larger issue: If algorithmic curation is so powerful, "who's making the decisions on how they're used?" And he also proposes a solution.

"If there is concern about algorithms being manipulated by foreign governments, using Fediverse-enabled domestic software prevents the problem."
Government

FTC and DOJ Think McDonald's Ice Cream Machines Should Be Legal To Fix (theverge.com) 66

The Federal Trade Commission and the Department of Justice have urged the US Copyright Office to broaden exemptions to the Digital Millennium Copyright Act's Section 1201. Specifically, the two agencies are advocating for the extension of the right to repair to include "commercial and industrial equipment," which includes McDonald's ice cream machines that are notorious for breaking down. The Verge reports: Exemptions to DMCA Section 1201 are issued every three years, as per the Register of Copyrights' recommendation. Prior exemptions have been issued for jailbreaking cellphones and repairing certain parts of video game consoles. The FTC and DOJ are asking the Copyright Office to go a step further, extending the right to repair to "commercial and industrial equipment." The comment (PDF) singles out four distinct categories that would benefit from DMCA exemptions: commercial soft serve machines; proprietary diagnostic kits; programmable logic controllers; and enterprise IT. 'In the Agencies' view, renewing and expanding repair-related exemptions would promote competition in markets for replacement parts, repair, and maintenance services, as well as facilitate competition in markets for repairable products," the comment reads.

The inability to do third-party repairs on these products not only limits competition, the agencies say, but also makes repairs more costly and can lead to hundreds or thousands of dollars in lost sales. Certain logic controllers have to be discarded and replaced if they break or if the passwords for them get lost. The average estimated cost of "unplanned manufacturing downtime" was $260,000 per hour, the comment notes, citing research from Public Knowledge and iFixit. As for soft serve machines, breakdowns can lead to $625 in lost sales each day. Business owners can't legally fix them on their own or hire an independent technician to do so, meaning they have to wait around for an authorized technician -- which, the comment says, usually takes around 90 days.

AI

SXSW Audiences Loudly Boo Festival Videos Touting the Virtues of AI (variety.com) 65

At this year's SXSW festival, discussions on artificial intelligence's future sparked controversy during screenings of premiers like "The Fall Guy" and "Immaculate." Variety reports: The quick-turnaround video editors at SXSW cut a daily sizzle reel highlighting previous panels, premieres and other events, which then runs before festival screenings. On Tuesday, the fourth edition of that daily video focused on the wide variety of keynotes and panelists in town to discuss AI. Those folks sure seem bullish on artificial intelligence, and the audiences at the Paramount -- many of whom are likely writers and actors who just spent much of 2023 on the picket line trying to reign in the potentially destructive power of AI -- decided to boo the video. Loudly. And frequently.

Those boos grew the loudest toward the end of the sizzle, when OpenAI's VP of consumer product and head of ChatGPT Peter Deng declares on camera, "I actually think that AI fundamentally makes us more human." That is not a popular opinion. Deng participated in the session "AI and Humanity's Co-evolution with Open AI's Head of Chat GPT" on Monday, moderated by Signal Fire's consumer VC and former TechCrunch editor Josh Constine. Constine is at the start of the video with another soundbite that drew jeers: "SXSW has always been the digital culture makers, and I think if you look out into this room, you can see that AI is a culture." [...] The groans also grew loud for Magic Leap's founder Rony Abovitz, who gave this advice during the "Storyworlds, Hour Blue & Amplifying Humanity Ethically with AI" panel: "Be one of those people who leverages AI, don't be run over by it."
You can hear some of the reactions from festival attendees here, here, and here.
Apple

Epic Says Apple Violated App Store Injunction, Seeks Contempt Order (reuters.com) 79

Epic Games, which makes the popular video game "Fortnite," on Wednesday accused Apple of violating an injunction governing its lucrative App Store, and asked a U.S. judge to hold Apple in contempt and end its "sham" compliance. From a report: A September 2021 injunction by U.S. District Judge Yvonne Gonzalez Rogers in Oakland, California, let developers provide links and buttons that direct consumers to other means to pay for digital content.

In a filing with the California court, Epic alleged that Apple is in "blatant violation" of that injunction, despite the Cupertino, California-based company's assurance in a Jan. 16 court notice that it had "fully complied." Epic said Apple has imposed new rules and a new 27% fee on developers for some purchases, which taken together make the links "commercially unusable." The Cary, North Carolina-based developer also said Apple continues to "categorically prohibit" buttons, and still forbids some apps from telling users they have other purchasing options.

Privacy

Worldcoin Fails To Get Injunction Against Spain's Privacy Suspension (techcrunch.com) 9

Controversial eyeball scanning startup Worldcoin has failed to get an injunction against a temporary suspension ordered Wednesday by Spain's data protection authority, the AEPD. TechCrunch: The authority used emergency powers contained in the European Union's General Data Protection Regulation (GDPR) to make the local order, which can apply for up to three months. It said it was taking the precautionary measure against Worldcoin's operator, Tools for Humanity, in light of the sensitive nature of the biometric data being collected, which could pose a high risk to the rights and freedoms of individuals. It also raised specific concerns about risks to minors, citing complaints received.

Today a Madrid-based High Court declined to grant an injunction against the AEPD's order, saying that the "safeguarding of public interest" must be prioritized. As we reported Friday, the crypto blockchain biometrics digital identity firm shuttered scanning in the market shortly after the AEPD order -- which gave it 72 hours to comply. Today's court decision means Worldcoin's services remain suspended in Spain -- for up to three months.

Canada

Canada's 'Online Harms' Bill Would Be an Assault On Free Speech, Civil Liberties Groups Say (torontosun.com) 200

A Toronto Sun columnist writes that two Canadian civil liberties groups are "sounding alarms" about the proposed new Online Harms Act (C-63): The Canadian Civil Liberties Association (CCLA) and the Canadian Constitution Foundation (CCF) say while the proposed legislation contains legitimate measures to protect children from online sexual abuse, cyber-bulling and self-harm, and to combat the spread of so-called "revenge porn," its provisions to prevent the expression of hate are draconian, vaguely worded and an attack on free speech... "[D]on't be fooled," said CCF executive director Joanna Baron. "Most of the bill is aimed at restricting freedom of expression. This heavy-handed bill needs to be severely pared down to comply with the constitution."

Both the CCLA and CCF warn the bill could lead to life imprisonment for someone convicted of "incitement to genocide" — a vague term only broadly defined in the bill — and up to five years in prison for other vaguely defined hate speech crimes. The legislation, for example, defines illegal hate speech as expressing "detestation or vilification of an individual or group of individuals," while legally protected speech, "expresses dislike or disdain, or ... discredits, humiliates, hurts or offends." The problem, critics warn, will be determining in advance which is which, with the inevitable result that people and organizations will self-censor themselves because of fear of being prosecuted criminally, or fined civilly, for what is actually legal speech.

"Both the CCLA and the CCF say the proposed legislation, known as Bill C-63, will require major amendments before becoming law to pass constitutional muster," according to the columnist.

Some specific complains:
  • The CCF argues that the Bill "would allow judges to put prior restraints on people who they believe on reasonable grounds may commit speech crimes in the future."
  • The CCLA adds that the proposed bill also grants authorities "sweeping new search powers of electronic data, with no warrant requirement," according to the Toronto Sun, and also warns about the creation of a government-appointed "digital safety commission" given "vast authority" and "sweeping powers" to "interpret the law, make up new rules, enforce them, and then serve as judge, jury, and executioner."

And in addition, the CCF points out under the proposed rules the Canadian Human Rights Commission "could order fines of up to $50,000, and awards of up to $20,000 paid to complainants, who in some cases would be anonymous."

"Findings would be based on a mere 'balance of probabilities' standard rather than the criminal standard of proof beyond a reasonable doubt... The mere threat of human rights complaints will chill large amounts of protected speech."

Thanks to long-time Slashdot reader sinij for sharing the article.


Businesses

Does Reddit Represent the Return of the Junk Stock IPO? (forbes.com) 74

An article in Inc notes a "wild projection" in Reddit's SEC filing that Reddit's global market opportunity by 2027 is $1.4 trillion." Some of the numbers lead back to a single individual: Sam Altman. The co-founder and chief executive of ChatGPT-maker OpenAI owns an 8.7 percent stake in Reddit, more than its co-founder and CEO, Steve Huffman, who owns 3.3 percent... Altman, through various funds and holding companies he owns or manages, controls more than a million shares of Reddit at $60 million in aggregate purchase price — and holds more than 9 percent of voting rights...

Discussing Reddit's future, financial analyst and journalist Herb Greenberg recently told CNBC, "This is an AI play."

But the senior investing editor for Kiplinger.com argues that retail investors "may want to hold tight before rushing out to buy the Reddit IPO." While IPO stocks tend to have strong first-day showings, returns for the first year are generally weak, says the team of analysts at Trivariate Research, a market research firm based in New York. And since 2020, "the average IPO has lagged its industry average by 30% over the subsequent three years following its first closing price..."

Other commenters have noted that Reddit's allotment of shares to select Redditors could lower demand on the first day of trading, which would work against any IPO pop.

"Over the past few years, there have been a bunch of IPOs in the U.S. in which overhyped names enjoyed flashy stock-market debuts only to drop sharply soon after," notes the Street. Notable examples include Coinbase, which plummeted by almost 90% after its debut, Robinhood, still down 53% since its IPO, and Rivian, down over 91% since its debut. However, it's crucial to note that all of these IPOs occurred in 2021 amid market euphoria fueled by low interest rates, significant economic stimulus, and the lingering effects of the Covid-19 pandemic. Although the current macroeconomic landscape differs from three years ago, valuations of tech and growth stocks remain stretched.
Kiplingers.com concludes it "boils down to your own personal investing goals and risk tolerance. If you do decide to buy Reddit stock when it first begins trading, do so in a small amount that you can afford to lose."

But they also cite analysis from David Trainer, CEO of New Constructs, a research firm powered by artificial intelligence. "Reddit's IPO marks the return of the junk IPO," Trainer wrote in Forbes. "[The valuation] implies that Reddit will grow its user base to 26 times current levels, which would be nearly five times the size of [Snapchat-maker] Snap, and a highly unlikely feat. Reddit looks overvalued, and we think investors should pass on this IPO."

Trainer writes: [T]he company has never been profitable and should not be a publicly traded company... I think the company may never monetize its platform without angering its users and the entire premise of Reddit is user-generated content. This business model is inescapably built on a catch-22: make money or please users... Reddit looks overvalued, and I think investors should pass on this IPO.
Buyers and analysts told the site Marketing Brew "that they see the platform as nice-to-have, but that it is not an essential part of their media plans, like Meta or Google are." "They've always been solidly in the second or third tier of social networks," alongside Snap, Pinterest, and X, Brian Wieser, a former GroupM exec who's now author of the industry newsletter Madison and Wall, told Marketing Brew.
Yet Trainer notes that "98% of Reddit's revenue in 2023 came from third-party advertising on the site and 28% of all revenue came from ten customers," and "Reddit's cost of revenue, sales & marketing, general & administrative, and research & development costs were 117% of revenue in 2023."

Trainer concludes "Reddit is nowhere near breakeven. Reddit is an unprofitable social media company fighting for users."

Bloomberg adds that the subreddit r/WallStreetBets "has threatened to bet against the stock, with many people noting that the company still loses money two decades into its existence. (Reddit lost $90.8 million last year, down from $158.6 million the year before.)" Some have complained that the invitation to invest fails to make up for the unpaid labor they've invested making the site work... In 2021 the platform's WallStreetBets forum ignited a meme-stock frenzy, propelling skyward the stocks of nostalgic but struggling companies like GameStop Corp. and AMC Entertainment Holdings Inc. and sending shockwaves through the financial industry... When it goes public, the platform that invented meme stocks runs the risk of becoming one itself.

Reddit noted the possibility as a risk in its IPO filing. "Given the broad awareness and brand recognition of Reddit, including as a result of the popularity of r/wallstreetbets among retail investors," the company warned that its stock could "experience extreme volatility ... which could cause you to lose all or part of your investment if you are unable to sell your shares at or above the initial offering price."

Users on WallStreetBets got a kick out of the fact that the company listed the forum as a risk factor, posting about it with a sly smiling emoji...

Meanwhile, reports that marketers are infiltrating subreddits have been confirmed. Over 200 businesses have "integrated Reddit Pro into their digital strategies," reports Search Engine Land, including "well-known names such as Taco Bell, the NFL, and The Wall Street Journal...

"During the initial alpha testing phase with approximately 20 businesses, Reddit reported its Pro partners, on average, generated 11 additional posts and comments per month."
Data Storage

Study Finds That We Could Lose Science If Publishers Go Bankrupt (arstechnica.com) 66

A recent survey found that academic organizations are failing to preserve digital material -- "including science paid for with taxpayer money," reports Ars Technica, highlighting the need for improved archiving standards and responsibilities in the digital age. From the report: The work was done by Martin Eve, a developer at Crossref. That's the organization that organizes the DOI system, which provides a permanent pointer toward digital documents, including almost every scientific publication. If updates are done properly, a DOI will always resolve to a document, even if that document gets shifted to a new URL. But it also has a way of handling documents disappearing from their expected location, as might happen if a publisher went bankrupt. There are a set of what's called "dark archives" that the public doesn't have access to, but should contain copies of anything that's had a DOI assigned. If anything goes wrong with a DOI, it should trigger the dark archives to open access, and the DOI updated to point to the copy in the dark archive. For that to work, however, copies of everything published have to be in the archives. So Eve decided to check whether that's the case.

Using the Crossref database, Eve got a list of over 7 million DOIs and then checked whether the documents could be found in archives. He included well-known ones, like the Internet Archive at archive.org, as well as some dedicated to academic works, like LOCKSS (Lots of Copies Keeps Stuff Safe) and CLOCKSS (Controlled Lots of Copies Keeps Stuff Safe). The results were... not great. When Eve broke down the results by publisher, less than 1 percent of the 204 publishers had put the majority of their content into multiple archives. (The cutoff was 75 percent of their content in three or more archives.) Fewer than 10 percent had put more than half their content in at least two archives. And a full third seemed to be doing no organized archiving at all. At the individual publication level, under 60 percent were present in at least one archive, and over a quarter didn't appear to be in any of the archives at all. (Another 14 percent were published too recently to have been archived or had incomplete records.)

The good news is that large academic publishers appear to be reasonably good about getting things into archives; most of the unarchived issues stem from smaller publishers. Eve acknowledges that the study has limits, primarily in that there may be additional archives he hasn't checked. There are some prominent dark archives that he didn't have access to, as well as things like Sci-hub, which violates copyright in order to make material from for-profit publishers available to the public. Finally, individual publishers may have their own archiving system in place that could keep publications from disappearing. The risk here is that, ultimately, we may lose access to some academic research.

Games

Warner Bros. is Now Erasing Games As It Plans To Delist Adult Swim-Published Titles (polygon.com) 42

Michael McWhertor reports via Polygon: Warner Bros. Discovery is telling developers it plans to start "retiring" games published by its Adult Swim Games label, game makers who worked with the publisher tell Polygon. At least three games are under threat of being removed from Steam and other digital stores, with the fate of other games published by Adult Swim unclear. The media conglomerate's planned removal of those games echoes cuts from its film and television business; Warner Bros. Discovery infamously scrapped plans to release nearly complete movies Batgirl and Coyote vs. Acme, and removed multiple series from its streaming services. If Warner Bros. does go through with plans to delist Adult Swim's games from Steam and digital console stores, 18 or more games could be affected.

News of the Warner Bros. plan to potentially pull Adult Swim's games from Steam and the PlayStation Store was first reported by developer Owen Reedy, who released puzzle-adventure game Small Radios Big Televisions through the label in 2016. Reedy said on X Tuesday the game was being "retired" by Adult Swim Games' owner. He responded to the company's decision by making the Windows PC version of Small Radios Big Televisions available to download for free from his studio's website. Polygon reached out to other developers who had worked with Adult Swim Games as a publisher. Two studios responded to say that they'd received a similar warning from Warner Bros. Discovery, but they are still in the dark about what it means for their games. [...]

Polygon reached out to 10 studios and solo developers who had their games published by Adult Swim Games to see what they've heard. Some say they haven't been contacted by WB Discovery, but they expect to. "From what I've heard from others, I will probably be hearing from them soon," developer Andrew Morrish, who published Kingsway and Super Puzzle Platformer Deluxe through Adult Swim, told Polygon. "It's not looking good." Molinari said that if and when his game Soundodger+ is pulled from Steam, he'll republish it there "with as little downtime as possible between the two versions." The game is also available from Molinari's itch page.

Apple

Apple Reinstates Epic Developer Account After Public Backlash for Retaliation (epicgames.com) 41

Epic Games, in a blog post: Apple has told us and committed to the European Commission that they will reinstate our developer account. This sends a strong signal to developers that the European Commission will act swiftly to enforce the Digital Markets Act and hold gatekeepers accountable. We are moving forward as planned to launch the Epic Games Store and bring Fortnite back to iOS in Europe. Epic CEO Tim Sweeney adds: The DMA went through its first major challenge with Apple banning Epic Games Sweden from competing with the App Store, and the DMA just had its first major victory. Following a swift inquiry by the European Commission, Apple notified the Commission and Epic that it would relent and restore our access to bring back Fortnite and launch Epic Games Store in Europe under the DMA law.
Iphone

Apple Will Cut Off Third-Party App Store Updates If Your iPhone Leaves the EU For a Month (theverge.com) 88

In an updated support page, Apple says it won't let your iPhone update software installed by third-party app stores if you leave the European Union for more than 30 days. The Verge reports: Shortly after the EU's Digital Markets Act (DMA) went into effect on Wednesday, users noticed an Apple support page stating users would "lose access to some features" when leaving the EU "for short-term travel." But now, Apple has made this policy more specific by carving out a 30-day grace period, which could be inconvenient for frequent travelers. This doesn't change your ability to use alternative app marketplaces, however, as Apple says you can still use third-party stores to manage apps you've already installed. Further reading: Apple is Working To Make It Easier To Switch From iPhone To Android Because of the EU
EU

EU Looking Into Apple's Decision To Kill Epic Games' Developer Account (techcrunch.com) 64

The European Union has confirmed it's looking into Apple's decision to close Epic Games' developer account -- citing three separate regulations that may apply. From a report: Yesterday the Fortnite maker revealed Apple had terminated the account, apparently reversing a decision to approve the developer account last month. Epic had planned to launch its own app store, the Epic Games Stores, on iOS in Europe, as well as Fortnight on Apple's platform. And it accused Apple of breaching the bloc's Digital Markets Act (DMA) by killing its developer account.

Responding to the development, a European Commission spokesperson told TechCrunch it has "requested further explanations on this from Apple under the DMA." The pan-EU regulation applies on Apple from midnight Brussels' time today. The spokesperson also said the EU is evaluating whether Apple's actions raise compliance "doubts" with regard to two other regulations -- the Digital Services Act (DSA) and the platform-to-business regulation (P2B) -- given what they described as "the links between the developer program membership and the App Store as designated VLOP" (very large online platform).

EU

Apple is Working To Make It Easier To Switch From iPhone To Android Because of the EU (theverge.com) 40

Apple is preparing to allow EU-based iPhone users to uninstall its first-party Safari browser by the end of 2024 and is working on a more "user-friendly" way of transferring data "from an iPhone to a non-Apple phone" by fall 2025. From a report: That's according to a new compliance document published by the company, which outlines all the ways it's complying with the European Union's new Digital Markets Act that comes into force this week.

Other user-facing initiatives detailed in Apple's document include a "browser switching solution" to transfer data between browsers on the same device, which it plans to make available by late 2024 or early 2025. It'll also be possible to change the default navigation app on iOS by March 2025 in the EU. The document doesn't explicitly state whether any of these features will be available globally or whether they'll be exclusive to users in the EU. But many of the company's previously announced plans to comply with the DMA -- including the ability to run browser engines other than WebKit and install third-party app stores -- are only available in the bloc.

Movies

Nikon To Acquire US Cinema Camera Manufacturer RED (nikon.com) 36

Nikon, in a press statement: Nikon hereby announces its entry into an agreement to acquire 100% of the outstanding membership interests of RED.com, LLC (RED) whereby RED will become a wholly-owned subsidiary of Nikon, pursuant to a Membership Interest Purchase Agreement with Mr. James Jannard, its founder, and Mr. Jarred Land, its current President, subject to the satisfaction of certain closing conditions thereunder.

Since its establishment in 2005, RED has been at the forefront of digital cinema cameras, introducing industry-defining products such as the original RED ONE 4K to the cutting-edge V-RAPTOR [X] with its proprietary RAW compression technology. RED's contributions to the film industry have not only earned it an Academy Award but have also made it the camera of choice for numerous Hollywood productions, celebrated by directors and cinematographers worldwide for its commitment to innovation and image quality optimized for the highest levels of filmmaking and video production.

This agreement was reached as a result of the mutual desires of Nikon and RED to meet the customers' needs and offer exceptional user experiences that exceed expectations, merging the strengths of both companies. Nikon's expertise in product development, exceptional reliability, and know-how in image processing, as well as optical technology and user interface along with RED's knowledge in cinema cameras, including unique image compression technology and color science, will enable the development of distinctive products in the professional digital cinema camera market.

Science

Millions of Research Papers at Risk of Disappearing From the Internet (nature.com) 26

More than one-quarter of scholarly articles are not being properly archived and preserved, a study of more than seven million digital publications suggests. From a report: The findings, published in the Journal of Librarianship and Scholarly Communication on 24 January, indicate that systems to preserve papers online have failed to keep pace with the growth of research output. "Our entire epistemology of science and research relies on the chain of footnotes," explains author Martin Eve, a researcher in literature, technology and publishing at Birkbeck, University of London. "If you can't verify what someone else has said at some other point, you're just trusting to blind faith for artefacts that you can no longer read yourself."

Eve, who is also involved in research and development at digital-infrastructure organization Crossref, checked whether 7,438,037 works labelled with digital object identifiers (DOIs) are held in archives. DOIs -- which consist of a string of numbers, letters and symbols -- are unique fingerprints used to identify and link to specific publications, such as scholarly articles and official reports. Crossref is the largest DOI registration agency, allocating the identifiers to about 20,000 members, including publishers, museums and other institutions.

The sample of DOIs included in the study was made up of a random selection of up to 1,000 registered to each member organization. Twenty-eight percent of these works -- more than two million articles -- did not appear in a major digital archive, despite having an active DOI. Only 58% of the DOIs referenced works that had been stored in at least one archive. The other 14% were excluded from the study because they were published too recently, were not journal articles or did not have an identifiable source.

Android

Google Adds New Developer Fees As Part of Play Store's DMA Compliance Plan (techcrunch.com) 22

An anonymous reader quotes a report from TechCrunch: Google today is sharing more details about the fees that will accompany its plan to comply with Europe's new Digital Markets Act (DMA), the new regulation aimed at increasing competition across the app store ecosystem. While Google yesterday pointed to ways it already complied with the DMA -- by allowing sideloading of apps, for example -- it hadn't yet shared specifics about the fees that would apply to developers, noting that further details would come out this week. That time is now, as it turns out.

Today, Google shared that there will be two fees that apply to its External offers program, also announced yesterday. This new program allows Play Store developers to lead their users in the EEA outside their app, including to promote offers. With these fees, Google is going the route of Apple, which reduced its App Store commissions in the EU to comply with the DMA but implemented a new Core Technology Fee that required developers to pay 0.50 euros for each first annual install per year over a 1 million threshold for apps distributed outside the App Store. Apple justified the fee by explaining that the services it provides developers extend beyond payment processing and include the work it does to support app creation and discovery, craft APIs, frameworks and tools to support developers' app creation work, fight fraud and more.

Google is taking a similar tactic, saying today that "Google Play's service fee has never been simply a fee for payment processing -- it reflects the value provided by Android and Play and supports our continued investments across Android and Google Play, allowing for the user and developer features that people count on," a blog post states. It says there will now be two fees that accompany External Offers program transactions:

- An initial acquisition fee, which is 10% for in-app purchases or 5% for subscriptions for two years. Google says this fee represents the value that Play provided in facilitating the initial user acquisition through the Play Store.
- An ongoing services fee, which is 17% for in-app purchases or 7% for subscriptions. This reflects the "broader value Play provides users and developers, including ongoing services such as parental controls, security scanning, fraud prevention, and continuous app updates," writes Google.

Of note, a developer can opt out of the ongoing services and corresponding fees, if the user agrees, after two years. Users who initially installed the app believe they'll have services like parental controls, security scanning, fraud prevention and continuous app updates, which is why opting out requires user consent. Although Google allows the developer to terminate this fee, those ongoing services will no longer apply either. Developers, however, will still be responsible for reporting transactions involving those users who are continuing to receive Play Store services.

Apple

Apple Terminated Epic's Developer Account (epicgames.com) 197

Epic Games, in a blog post: We recently announced that Apple approved our Epic Games Sweden AB developer account. We intended to use that account to bring the Epic Games Store and Fortnite to iOS devices in Europe thanks to the Digital Markets Act (DMA). To our surprise, Apple has terminated that account and now we cannot develop the Epic Games Store for iOS. This is a serious violation of the DMA and shows Apple has no intention of allowing true competition on iOS devices.

The DMA requires Apple to allow third-party app stores, like the Epic Games Store. Article 6(4) of the DMA says: "The gatekeeper shall allow and technically enable the installation and effective use of third-party software applications or software application stores using, or interoperating with, its operating system and allow those software applications or software application stores to be accessed by means other than the relevant core platform services of that gatekeeper."

In terminating Epic's developer account, Apple is taking out one of the largest potential competitors to the Apple App Store. They are undermining our ability to be a viable competitor and they are showing other developers what happens when you try to compete with Apple or are critical of their unfair practices. If Apple maintains its power to kick a third party marketplace off iOS at its sole discretion, no reasonable developer would be willing to utilize a third party app store, because they could be permanently separated from their audience at any time.
Apple said one of the reasons it terminated Epic's developer account only a few weeks after approving it was because the Fortnite-maker publicly criticized its proposed DMA compliance plan, Epic said.
IOS

iOS 17.4 Is Here and Ready For a Whole New Europe (theverge.com) 22

Jess Weatherbed reports via The Verge: Apple's iOS 17.4 update is now available, introducing new emoji and a cryptographic security protocol for iMessage, alongside some major changes to the App Store and contactless payments for the iPhone platform in Europe. Apple is making several of these changes to comply with the EU's Digital Markets Act (DMA), a law that aims to make the digital economy fairer by removing unfair advantages that tech giants hold over businesses and end users. iOS 17.4 will allow third-party developers to offer alternative app marketplaces and app downloads to EU users from outside the iOS App Store. Developers wanting to take advantage of this will be required to go through Apple's approval process and pay Apple a "Core Technology Fee" that charges 50 euro cents per install once an app reaches 1 million downloads annually. iPhone owners in the EU will see different update notes that specifically mention new options available for app stores, web browsers, and payment options.

The approval process may take some time, but we know that at least one enterprise-focused app marketplace from Mobivention will be available on March 7th. Epic is also working on releasing the Epic Game Store on iOS in 2024, and software company MacPaw is planning to officially launch its Setapp store in April. iOS 17.4 allows people in the EU to download alternative browser engines that aren't based on Apple's WebKit, such as Chrome and Firefox, with a new choice screen in iOS Safari that will prompt users to select a default browser when opened for the first time. While no browser alternatives have been officially announced, both Google and Mozilla are currently experimenting with new iOS browsers that could eventually be released to the public.

Apple is also introducing new APIs that allow third-party developers to utilize the iPhone's NFC payment chip for contactless payment services besides Apple Pay and Apple Wallet in the European Economic Area. No alternative contactless providers have been confirmed yet, but users will find a list of apps that have requested the feature under Settings > Privacy & Security > Contactless & NFC. While Apple previously revealed it was planning to drop support for progressive web apps (PWAs) in the EU to avoid building "an entirely new integration architecture" around DMA compliance, the company now says it will "continue to offer the existing Home Screen web apps capability" for EU users. However, these homescreen apps will still run using WebKit technology, with no option to be powered by third-party browser engines.

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