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Businesses

Does Reddit Represent the Return of the Junk Stock IPO? (forbes.com) 74

An article in Inc notes a "wild projection" in Reddit's SEC filing that Reddit's global market opportunity by 2027 is $1.4 trillion." Some of the numbers lead back to a single individual: Sam Altman. The co-founder and chief executive of ChatGPT-maker OpenAI owns an 8.7 percent stake in Reddit, more than its co-founder and CEO, Steve Huffman, who owns 3.3 percent... Altman, through various funds and holding companies he owns or manages, controls more than a million shares of Reddit at $60 million in aggregate purchase price — and holds more than 9 percent of voting rights...

Discussing Reddit's future, financial analyst and journalist Herb Greenberg recently told CNBC, "This is an AI play."

But the senior investing editor for Kiplinger.com argues that retail investors "may want to hold tight before rushing out to buy the Reddit IPO." While IPO stocks tend to have strong first-day showings, returns for the first year are generally weak, says the team of analysts at Trivariate Research, a market research firm based in New York. And since 2020, "the average IPO has lagged its industry average by 30% over the subsequent three years following its first closing price..."

Other commenters have noted that Reddit's allotment of shares to select Redditors could lower demand on the first day of trading, which would work against any IPO pop.

"Over the past few years, there have been a bunch of IPOs in the U.S. in which overhyped names enjoyed flashy stock-market debuts only to drop sharply soon after," notes the Street. Notable examples include Coinbase, which plummeted by almost 90% after its debut, Robinhood, still down 53% since its IPO, and Rivian, down over 91% since its debut. However, it's crucial to note that all of these IPOs occurred in 2021 amid market euphoria fueled by low interest rates, significant economic stimulus, and the lingering effects of the Covid-19 pandemic. Although the current macroeconomic landscape differs from three years ago, valuations of tech and growth stocks remain stretched.
Kiplingers.com concludes it "boils down to your own personal investing goals and risk tolerance. If you do decide to buy Reddit stock when it first begins trading, do so in a small amount that you can afford to lose."

But they also cite analysis from David Trainer, CEO of New Constructs, a research firm powered by artificial intelligence. "Reddit's IPO marks the return of the junk IPO," Trainer wrote in Forbes. "[The valuation] implies that Reddit will grow its user base to 26 times current levels, which would be nearly five times the size of [Snapchat-maker] Snap, and a highly unlikely feat. Reddit looks overvalued, and we think investors should pass on this IPO."

Trainer writes: [T]he company has never been profitable and should not be a publicly traded company... I think the company may never monetize its platform without angering its users and the entire premise of Reddit is user-generated content. This business model is inescapably built on a catch-22: make money or please users... Reddit looks overvalued, and I think investors should pass on this IPO.
Buyers and analysts told the site Marketing Brew "that they see the platform as nice-to-have, but that it is not an essential part of their media plans, like Meta or Google are." "They've always been solidly in the second or third tier of social networks," alongside Snap, Pinterest, and X, Brian Wieser, a former GroupM exec who's now author of the industry newsletter Madison and Wall, told Marketing Brew.
Yet Trainer notes that "98% of Reddit's revenue in 2023 came from third-party advertising on the site and 28% of all revenue came from ten customers," and "Reddit's cost of revenue, sales & marketing, general & administrative, and research & development costs were 117% of revenue in 2023."

Trainer concludes "Reddit is nowhere near breakeven. Reddit is an unprofitable social media company fighting for users."

Bloomberg adds that the subreddit r/WallStreetBets "has threatened to bet against the stock, with many people noting that the company still loses money two decades into its existence. (Reddit lost $90.8 million last year, down from $158.6 million the year before.)" Some have complained that the invitation to invest fails to make up for the unpaid labor they've invested making the site work... In 2021 the platform's WallStreetBets forum ignited a meme-stock frenzy, propelling skyward the stocks of nostalgic but struggling companies like GameStop Corp. and AMC Entertainment Holdings Inc. and sending shockwaves through the financial industry... When it goes public, the platform that invented meme stocks runs the risk of becoming one itself.

Reddit noted the possibility as a risk in its IPO filing. "Given the broad awareness and brand recognition of Reddit, including as a result of the popularity of r/wallstreetbets among retail investors," the company warned that its stock could "experience extreme volatility ... which could cause you to lose all or part of your investment if you are unable to sell your shares at or above the initial offering price."

Users on WallStreetBets got a kick out of the fact that the company listed the forum as a risk factor, posting about it with a sly smiling emoji...

Meanwhile, reports that marketers are infiltrating subreddits have been confirmed. Over 200 businesses have "integrated Reddit Pro into their digital strategies," reports Search Engine Land, including "well-known names such as Taco Bell, the NFL, and The Wall Street Journal...

"During the initial alpha testing phase with approximately 20 businesses, Reddit reported its Pro partners, on average, generated 11 additional posts and comments per month."
Data Storage

Study Finds That We Could Lose Science If Publishers Go Bankrupt (arstechnica.com) 66

A recent survey found that academic organizations are failing to preserve digital material -- "including science paid for with taxpayer money," reports Ars Technica, highlighting the need for improved archiving standards and responsibilities in the digital age. From the report: The work was done by Martin Eve, a developer at Crossref. That's the organization that organizes the DOI system, which provides a permanent pointer toward digital documents, including almost every scientific publication. If updates are done properly, a DOI will always resolve to a document, even if that document gets shifted to a new URL. But it also has a way of handling documents disappearing from their expected location, as might happen if a publisher went bankrupt. There are a set of what's called "dark archives" that the public doesn't have access to, but should contain copies of anything that's had a DOI assigned. If anything goes wrong with a DOI, it should trigger the dark archives to open access, and the DOI updated to point to the copy in the dark archive. For that to work, however, copies of everything published have to be in the archives. So Eve decided to check whether that's the case.

Using the Crossref database, Eve got a list of over 7 million DOIs and then checked whether the documents could be found in archives. He included well-known ones, like the Internet Archive at archive.org, as well as some dedicated to academic works, like LOCKSS (Lots of Copies Keeps Stuff Safe) and CLOCKSS (Controlled Lots of Copies Keeps Stuff Safe). The results were... not great. When Eve broke down the results by publisher, less than 1 percent of the 204 publishers had put the majority of their content into multiple archives. (The cutoff was 75 percent of their content in three or more archives.) Fewer than 10 percent had put more than half their content in at least two archives. And a full third seemed to be doing no organized archiving at all. At the individual publication level, under 60 percent were present in at least one archive, and over a quarter didn't appear to be in any of the archives at all. (Another 14 percent were published too recently to have been archived or had incomplete records.)

The good news is that large academic publishers appear to be reasonably good about getting things into archives; most of the unarchived issues stem from smaller publishers. Eve acknowledges that the study has limits, primarily in that there may be additional archives he hasn't checked. There are some prominent dark archives that he didn't have access to, as well as things like Sci-hub, which violates copyright in order to make material from for-profit publishers available to the public. Finally, individual publishers may have their own archiving system in place that could keep publications from disappearing. The risk here is that, ultimately, we may lose access to some academic research.

Games

Warner Bros. is Now Erasing Games As It Plans To Delist Adult Swim-Published Titles (polygon.com) 42

Michael McWhertor reports via Polygon: Warner Bros. Discovery is telling developers it plans to start "retiring" games published by its Adult Swim Games label, game makers who worked with the publisher tell Polygon. At least three games are under threat of being removed from Steam and other digital stores, with the fate of other games published by Adult Swim unclear. The media conglomerate's planned removal of those games echoes cuts from its film and television business; Warner Bros. Discovery infamously scrapped plans to release nearly complete movies Batgirl and Coyote vs. Acme, and removed multiple series from its streaming services. If Warner Bros. does go through with plans to delist Adult Swim's games from Steam and digital console stores, 18 or more games could be affected.

News of the Warner Bros. plan to potentially pull Adult Swim's games from Steam and the PlayStation Store was first reported by developer Owen Reedy, who released puzzle-adventure game Small Radios Big Televisions through the label in 2016. Reedy said on X Tuesday the game was being "retired" by Adult Swim Games' owner. He responded to the company's decision by making the Windows PC version of Small Radios Big Televisions available to download for free from his studio's website. Polygon reached out to other developers who had worked with Adult Swim Games as a publisher. Two studios responded to say that they'd received a similar warning from Warner Bros. Discovery, but they are still in the dark about what it means for their games. [...]

Polygon reached out to 10 studios and solo developers who had their games published by Adult Swim Games to see what they've heard. Some say they haven't been contacted by WB Discovery, but they expect to. "From what I've heard from others, I will probably be hearing from them soon," developer Andrew Morrish, who published Kingsway and Super Puzzle Platformer Deluxe through Adult Swim, told Polygon. "It's not looking good." Molinari said that if and when his game Soundodger+ is pulled from Steam, he'll republish it there "with as little downtime as possible between the two versions." The game is also available from Molinari's itch page.

Apple

Apple Reinstates Epic Developer Account After Public Backlash for Retaliation (epicgames.com) 41

Epic Games, in a blog post: Apple has told us and committed to the European Commission that they will reinstate our developer account. This sends a strong signal to developers that the European Commission will act swiftly to enforce the Digital Markets Act and hold gatekeepers accountable. We are moving forward as planned to launch the Epic Games Store and bring Fortnite back to iOS in Europe. Epic CEO Tim Sweeney adds: The DMA went through its first major challenge with Apple banning Epic Games Sweden from competing with the App Store, and the DMA just had its first major victory. Following a swift inquiry by the European Commission, Apple notified the Commission and Epic that it would relent and restore our access to bring back Fortnite and launch Epic Games Store in Europe under the DMA law.
Iphone

Apple Will Cut Off Third-Party App Store Updates If Your iPhone Leaves the EU For a Month (theverge.com) 88

In an updated support page, Apple says it won't let your iPhone update software installed by third-party app stores if you leave the European Union for more than 30 days. The Verge reports: Shortly after the EU's Digital Markets Act (DMA) went into effect on Wednesday, users noticed an Apple support page stating users would "lose access to some features" when leaving the EU "for short-term travel." But now, Apple has made this policy more specific by carving out a 30-day grace period, which could be inconvenient for frequent travelers. This doesn't change your ability to use alternative app marketplaces, however, as Apple says you can still use third-party stores to manage apps you've already installed. Further reading: Apple is Working To Make It Easier To Switch From iPhone To Android Because of the EU
EU

EU Looking Into Apple's Decision To Kill Epic Games' Developer Account (techcrunch.com) 64

The European Union has confirmed it's looking into Apple's decision to close Epic Games' developer account -- citing three separate regulations that may apply. From a report: Yesterday the Fortnite maker revealed Apple had terminated the account, apparently reversing a decision to approve the developer account last month. Epic had planned to launch its own app store, the Epic Games Stores, on iOS in Europe, as well as Fortnight on Apple's platform. And it accused Apple of breaching the bloc's Digital Markets Act (DMA) by killing its developer account.

Responding to the development, a European Commission spokesperson told TechCrunch it has "requested further explanations on this from Apple under the DMA." The pan-EU regulation applies on Apple from midnight Brussels' time today. The spokesperson also said the EU is evaluating whether Apple's actions raise compliance "doubts" with regard to two other regulations -- the Digital Services Act (DSA) and the platform-to-business regulation (P2B) -- given what they described as "the links between the developer program membership and the App Store as designated VLOP" (very large online platform).

EU

Apple is Working To Make It Easier To Switch From iPhone To Android Because of the EU (theverge.com) 40

Apple is preparing to allow EU-based iPhone users to uninstall its first-party Safari browser by the end of 2024 and is working on a more "user-friendly" way of transferring data "from an iPhone to a non-Apple phone" by fall 2025. From a report: That's according to a new compliance document published by the company, which outlines all the ways it's complying with the European Union's new Digital Markets Act that comes into force this week.

Other user-facing initiatives detailed in Apple's document include a "browser switching solution" to transfer data between browsers on the same device, which it plans to make available by late 2024 or early 2025. It'll also be possible to change the default navigation app on iOS by March 2025 in the EU. The document doesn't explicitly state whether any of these features will be available globally or whether they'll be exclusive to users in the EU. But many of the company's previously announced plans to comply with the DMA -- including the ability to run browser engines other than WebKit and install third-party app stores -- are only available in the bloc.

Movies

Nikon To Acquire US Cinema Camera Manufacturer RED (nikon.com) 36

Nikon, in a press statement: Nikon hereby announces its entry into an agreement to acquire 100% of the outstanding membership interests of RED.com, LLC (RED) whereby RED will become a wholly-owned subsidiary of Nikon, pursuant to a Membership Interest Purchase Agreement with Mr. James Jannard, its founder, and Mr. Jarred Land, its current President, subject to the satisfaction of certain closing conditions thereunder.

Since its establishment in 2005, RED has been at the forefront of digital cinema cameras, introducing industry-defining products such as the original RED ONE 4K to the cutting-edge V-RAPTOR [X] with its proprietary RAW compression technology. RED's contributions to the film industry have not only earned it an Academy Award but have also made it the camera of choice for numerous Hollywood productions, celebrated by directors and cinematographers worldwide for its commitment to innovation and image quality optimized for the highest levels of filmmaking and video production.

This agreement was reached as a result of the mutual desires of Nikon and RED to meet the customers' needs and offer exceptional user experiences that exceed expectations, merging the strengths of both companies. Nikon's expertise in product development, exceptional reliability, and know-how in image processing, as well as optical technology and user interface along with RED's knowledge in cinema cameras, including unique image compression technology and color science, will enable the development of distinctive products in the professional digital cinema camera market.

Science

Millions of Research Papers at Risk of Disappearing From the Internet (nature.com) 26

More than one-quarter of scholarly articles are not being properly archived and preserved, a study of more than seven million digital publications suggests. From a report: The findings, published in the Journal of Librarianship and Scholarly Communication on 24 January, indicate that systems to preserve papers online have failed to keep pace with the growth of research output. "Our entire epistemology of science and research relies on the chain of footnotes," explains author Martin Eve, a researcher in literature, technology and publishing at Birkbeck, University of London. "If you can't verify what someone else has said at some other point, you're just trusting to blind faith for artefacts that you can no longer read yourself."

Eve, who is also involved in research and development at digital-infrastructure organization Crossref, checked whether 7,438,037 works labelled with digital object identifiers (DOIs) are held in archives. DOIs -- which consist of a string of numbers, letters and symbols -- are unique fingerprints used to identify and link to specific publications, such as scholarly articles and official reports. Crossref is the largest DOI registration agency, allocating the identifiers to about 20,000 members, including publishers, museums and other institutions.

The sample of DOIs included in the study was made up of a random selection of up to 1,000 registered to each member organization. Twenty-eight percent of these works -- more than two million articles -- did not appear in a major digital archive, despite having an active DOI. Only 58% of the DOIs referenced works that had been stored in at least one archive. The other 14% were excluded from the study because they were published too recently, were not journal articles or did not have an identifiable source.

Android

Google Adds New Developer Fees As Part of Play Store's DMA Compliance Plan (techcrunch.com) 22

An anonymous reader quotes a report from TechCrunch: Google today is sharing more details about the fees that will accompany its plan to comply with Europe's new Digital Markets Act (DMA), the new regulation aimed at increasing competition across the app store ecosystem. While Google yesterday pointed to ways it already complied with the DMA -- by allowing sideloading of apps, for example -- it hadn't yet shared specifics about the fees that would apply to developers, noting that further details would come out this week. That time is now, as it turns out.

Today, Google shared that there will be two fees that apply to its External offers program, also announced yesterday. This new program allows Play Store developers to lead their users in the EEA outside their app, including to promote offers. With these fees, Google is going the route of Apple, which reduced its App Store commissions in the EU to comply with the DMA but implemented a new Core Technology Fee that required developers to pay 0.50 euros for each first annual install per year over a 1 million threshold for apps distributed outside the App Store. Apple justified the fee by explaining that the services it provides developers extend beyond payment processing and include the work it does to support app creation and discovery, craft APIs, frameworks and tools to support developers' app creation work, fight fraud and more.

Google is taking a similar tactic, saying today that "Google Play's service fee has never been simply a fee for payment processing -- it reflects the value provided by Android and Play and supports our continued investments across Android and Google Play, allowing for the user and developer features that people count on," a blog post states. It says there will now be two fees that accompany External Offers program transactions:

- An initial acquisition fee, which is 10% for in-app purchases or 5% for subscriptions for two years. Google says this fee represents the value that Play provided in facilitating the initial user acquisition through the Play Store.
- An ongoing services fee, which is 17% for in-app purchases or 7% for subscriptions. This reflects the "broader value Play provides users and developers, including ongoing services such as parental controls, security scanning, fraud prevention, and continuous app updates," writes Google.

Of note, a developer can opt out of the ongoing services and corresponding fees, if the user agrees, after two years. Users who initially installed the app believe they'll have services like parental controls, security scanning, fraud prevention and continuous app updates, which is why opting out requires user consent. Although Google allows the developer to terminate this fee, those ongoing services will no longer apply either. Developers, however, will still be responsible for reporting transactions involving those users who are continuing to receive Play Store services.

Apple

Apple Terminated Epic's Developer Account (epicgames.com) 197

Epic Games, in a blog post: We recently announced that Apple approved our Epic Games Sweden AB developer account. We intended to use that account to bring the Epic Games Store and Fortnite to iOS devices in Europe thanks to the Digital Markets Act (DMA). To our surprise, Apple has terminated that account and now we cannot develop the Epic Games Store for iOS. This is a serious violation of the DMA and shows Apple has no intention of allowing true competition on iOS devices.

The DMA requires Apple to allow third-party app stores, like the Epic Games Store. Article 6(4) of the DMA says: "The gatekeeper shall allow and technically enable the installation and effective use of third-party software applications or software application stores using, or interoperating with, its operating system and allow those software applications or software application stores to be accessed by means other than the relevant core platform services of that gatekeeper."

In terminating Epic's developer account, Apple is taking out one of the largest potential competitors to the Apple App Store. They are undermining our ability to be a viable competitor and they are showing other developers what happens when you try to compete with Apple or are critical of their unfair practices. If Apple maintains its power to kick a third party marketplace off iOS at its sole discretion, no reasonable developer would be willing to utilize a third party app store, because they could be permanently separated from their audience at any time.
Apple said one of the reasons it terminated Epic's developer account only a few weeks after approving it was because the Fortnite-maker publicly criticized its proposed DMA compliance plan, Epic said.
IOS

iOS 17.4 Is Here and Ready For a Whole New Europe (theverge.com) 22

Jess Weatherbed reports via The Verge: Apple's iOS 17.4 update is now available, introducing new emoji and a cryptographic security protocol for iMessage, alongside some major changes to the App Store and contactless payments for the iPhone platform in Europe. Apple is making several of these changes to comply with the EU's Digital Markets Act (DMA), a law that aims to make the digital economy fairer by removing unfair advantages that tech giants hold over businesses and end users. iOS 17.4 will allow third-party developers to offer alternative app marketplaces and app downloads to EU users from outside the iOS App Store. Developers wanting to take advantage of this will be required to go through Apple's approval process and pay Apple a "Core Technology Fee" that charges 50 euro cents per install once an app reaches 1 million downloads annually. iPhone owners in the EU will see different update notes that specifically mention new options available for app stores, web browsers, and payment options.

The approval process may take some time, but we know that at least one enterprise-focused app marketplace from Mobivention will be available on March 7th. Epic is also working on releasing the Epic Game Store on iOS in 2024, and software company MacPaw is planning to officially launch its Setapp store in April. iOS 17.4 allows people in the EU to download alternative browser engines that aren't based on Apple's WebKit, such as Chrome and Firefox, with a new choice screen in iOS Safari that will prompt users to select a default browser when opened for the first time. While no browser alternatives have been officially announced, both Google and Mozilla are currently experimenting with new iOS browsers that could eventually be released to the public.

Apple is also introducing new APIs that allow third-party developers to utilize the iPhone's NFC payment chip for contactless payment services besides Apple Pay and Apple Wallet in the European Economic Area. No alternative contactless providers have been confirmed yet, but users will find a list of apps that have requested the feature under Settings > Privacy & Security > Contactless & NFC. While Apple previously revealed it was planning to drop support for progressive web apps (PWAs) in the EU to avoid building "an entirely new integration architecture" around DMA compliance, the company now says it will "continue to offer the existing Home Screen web apps capability" for EU users. However, these homescreen apps will still run using WebKit technology, with no option to be powered by third-party browser engines.

Government

Oregon OKs Right-To-Repair Bill That Bans the Blocking of Aftermarket Parts (arstechnica.com) 75

An anonymous reader quotes a report from Ars Technica: Oregon has joined the small but growing list of states that have passed right-to-repair legislation. Oregon's bill stands out for a provision that would prevent companies from requiring that official parts be unlocked with encrypted software checks before they will fully function. Bill SB 1596 passed Oregon's House by a 42 to 13 margin. Gov. Tina Kotek has five days to sign the bill into law. Consumer groups and right-to-repair advocates praised the bill as "the best bill yet," while the bill's chief sponsor, state Sen. Janeen Sollman (D), pointed to potential waste reductions and an improved second-hand market for closing a digital divide.

"Oregon improves on Right to Repair laws in California, Minnesota and New York by making sure that consumers have the choice of buying new parts, used parts, or third-party parts for the gadgets and gizmos," said Gay Gordon-Byrne, executive director of Repair.org, in a statement. Like bills passed in New York, California, and Minnesota, Oregon's bill requires companies to offer the same parts, tools, and documentation to individual and independent repair shops that are already offered to authorized repair technicians. Unlike other states' bills, however, Oregon's bill doesn't demand a set number of years after device manufacture for such repair implements to be produced. That suggests companies could effectively close their repair channels entirely rather than comply with the new requirements. California's bill mandated seven years of availability.

If signed, the law's requirements for parts, tools, and documentation would apply to devices sold after 2015, except for phones, which are covered after July 2021. The prohibition against parts pairing only covers devices sold in 2025 and later. Like other repair bills, a number of device categories are exempted, including video game consoles, HVAC and medical gear, solar systems, vehicles, and, very specifically, "Electric toothbrushes."

Education

In a First, US Students Will Take the SAT Entirely Online (npr.org) 76

The SAT, a college admissions exam that for nearly a century was completed using paper and pencil, is now officially all-digital. From a report: This week, students in the U.S. will begin taking the new SAT on their own devices -- including a tablet or a laptop -- or on school devices. The test is also one hour shorter (down from three hours), has shorter reading passages and uses digital tools, like a highlighter, a graphing calculator and a bookmark to go back to skipped questions. The revamped test, which ditches the paper and pencil, aims to make cheating harder and grading easier.

Students will still take the exam at a test center or at a high school. "Today's students, they do a lot of their living digitally, they do a lot of their learning digitally and they do a lot of their test taking digitally," says Priscilla Rodriguez, who oversees the SAT for the College Board, the organization behind the test. Throughout March and April, the College Board expects more than 1 million students to take the new digital SAT. Students can take the exam on Saturday test dates or during SAT School Days, where participating high schools offer the test to upperclassmen free of charge during the school day.

Bitcoin

Bitcoin Surges To Record Above $69,000 (bloomberg.com) 181

Bitcoin surged to a record as demand from new US exchange-traded funds and a looming reduction in the token's supply growth fuel a breathtaking rebound in the original cryptocurrency. From a report: The largest digital asset rose as much as 2.5% to $69,191.95 as of 10:10 a.m. Tuesday in New York. Bitcoin has climbed about 62% so far in 2024, outperforming global stocks and spreading optimism across the digital-asset market.

In an ironic twist, Bitcoin owes much of its resurgence to a regulator long-viewed as hostile to crypto: the US Securities and Exchange Commission. The SEC approved spot-Bitcoin exchange-traded funds in early January after suffering a legal defeat last year in its attempt to reject them. The move has widened the mass-market accessibility of Bitcoin, helping the crypto sector to turn the page following a bear market in 2022 and a string of subsequent bankruptcies, including the implosion of Sam Bankman-Fried's FTX exchange.

AI

Gartner Predicts Search Engine Volume Will Drop 25% by 2026, Due To AI Chatbots and Other Virtual Agents 93

Gartner: By 2026, traditional search engine volume will drop 25%, with search marketing losing market share to AI chatbots and other virtual agents, according to Gartner. "Organic and paid search are vital channels for tech marketers seeking to reach awareness and demand generation goals," said Alan Antin, Vice President Analyst at Gartner. "Generative AI (GenAI) solutions are becoming substitute answer engines, replacing user queries that previously may have been executed in traditional search engines. This will force companies to rethink their marketing channels strategy as GenAI becomes more embedded across all aspects of the enterprise."

With GenAI driving down the cost of producing content, there is an impact around activities including keyword strategy and website domain authority scoring. Search engine algorithms will further value the quality of content to offset the sheer amount of AI-generated content, as content utility and quality still reigns supreme for success in organic search results. There will also be a greater emphasis placed on watermarking and other means to authenticate high-value content. Government regulations across the globe are already holding companies accountable as they begin to require the identification of marketing content assets that AI creates. This will likely play a role in how search engines will display such digital content.
EU

European Commission Confirms Apple's Anti-Competitive Behavior Is Illegal and Harms Consumers (spotify.com) 87

The EU Commission on Monday fined Apple about $2 billion for stifling competition from rival music streaming services. In a blog post, Spotify writes: Apple's rules muzzled Spotify and other music streaming services from sharing with our users directly in our app about various benefits -- denying us the ability to communicate with them about how to upgrade and the price of subscriptions, promotions, discounts, or numerous other perks. Of course, Apple Music, a competitor to these apps, is not barred from the same behaviour. By requiring Apple to stop its illegal conduct in the EU, the EC is putting consumers first. It is a basic concept of free markets -- customers should know what options they have, and customers, not Apple, should decide what to buy, and where, when and how.

While we appreciate the EC addressing this important case, we also know that the details matter. Apple has routinely defied laws and court decisions in other markets. So we're looking forward to the next steps that will hopefully clearly and conclusively address Apple's long-standing unfair practices.

From the beginning, the foundational belief of the internet is that it should be a fair and open ecosystem. That belief has fueled growth, innovation and discovery around the world. Today the leading way people access the internet is via their mobile phones. So why should the same principles not apply? And while we are pleased that this case delivers some justice, it does not solve Apple's bad behaviour towards developers beyond music streaming in other markets around the world. Our work will not be done until we succeed in securing a truly fair digital marketplace everywhere and our commitment to helping to make this a reality remains unwavering.
Further reading: Apple's response.
Cloud

Propose Class Action Alleges Apple's Cloud Storage is an 'Illegal Monopoly' (thehill.com) 169

"Apple faces a proposed class action lawsuit alleging the company holds an illegal monopoly over digital storage for its customers," reports the Hill: The suit, filed Friday, claims "surgical" restraints prevent customers from effectively using any service except its iCloud storage system. iCloud is the only service that can host certain data from the company's phones, tablets and computers, including application data and device settings. Plaintiffs allege the practice has "unlawfully 'tied'" the devices and iCloud together... "As a result of this restraint, would-be cloud competitors are unable to offer Apple's device holders a full-service cloud-storage solution, or even a pale comparison."
The suit argues that there are "no technological or security justifications for this limitation on consumer choice," according to PC Magazine.

The class action's web site is arguing that "Consumers may have paid higher prices than they allegedly would have in a competitive market."
AI

How AI is Taking Water From the Desert (msn.com) 108

Microsoft built two datacenters west of Phoenix, with plans for seven more (serving, among other companies, OpenAI). "Microsoft has been adding data centers at a stupendous rate, spending more than $10 billion on cloud-computing capacity in every quarter of late," writes the Atlantic. "One semiconductor analyst called this "the largest infrastructure buildout that humanity has ever seen."

But is this part of a concerning trend? Microsoft plans to absorb its excess heat with a steady flow of air and, as needed, evaporated drinking water. Use of the latter is projected to reach more than 50 million gallons every year. That might be a burden in the best of times. As of 2023, it seemed absurd. Phoenix had just endured its hottest summer ever, with 55 days of temperatures above 110 degrees. The weather strained electrical grids and compounded the effects of the worst drought the region has faced in more than a millennium. The Colorado River, which provides drinking water and hydropower throughout the region, has been dwindling. Farmers have already had to fallow fields, and a community on the eastern outskirts of Phoenix went without tap water for most of the year... [T]here were dozens of other facilities I could visit in the area, including those run by Apple, Amazon, Meta, and, soon, Google. Not too far from California, and with plenty of cheap land, Greater Phoenix is among the fastest-growing hubs in the U.S. for data centers....

Microsoft, the biggest tech firm on the planet, has made ambitious plans to tackle climate change. In 2020, it pledged to be carbon-negative (removing more carbon than it emits each year) and water-positive (replenishing more clean water than it consumes) by the end of the decade. But the company also made an all-encompassing commitment to OpenAI, the most important maker of large-scale AI models. In so doing, it helped kick off a global race to build and deploy one of the world's most resource-intensive digital technologies. Microsoft operates more than 300 data centers around the world, and in 2021 declared itself "on pace to build between 50 and 100 new datacenters each year for the foreseeable future...."

Researchers at UC Riverside estimated last year... that global AI demand could cause data centers to suck up 1.1 trillion to 1.7 trillion gallons of freshwater by 2027. A separate study from a university in the Netherlands, this one peer-reviewed, found that AI servers' electricity demand could grow, over the same period, to be on the order of 100 terawatt hours per year, about as much as the entire annual consumption of Argentina or Sweden... [T]ensions over data centers' water use are cropping up not just in Arizona but also in Oregon, Uruguay, and England, among other places in the world.

The article points out that Microsoft "is transitioning some data centers, including those in Arizona, to designs that use less or no water, cooling themselves instead with giant fans." And an analysis (commissioned by Microsoft) on the impact of one building said it would use about 56 million gallons of drinking water each year, equivalent to the amount used by 670 families, according to the article. "In other words, a campus of servers pumping out ChatGPT replies from the Arizona desert is not about to make anyone go thirsty."
Programming

'Communications of the ACM' Is Now Open Access (acm.org) 25

Long-time Slashdot reader theodp writes: CACM [Communications of the ACM] Is Now Open Access," proclaims the Association for Computing Machinery (ACM) in its tear-down-this-CACM-paywall announcement. "More than six decades of CACM's renowned research articles, seminal papers, technical reports, commentaries, real-world practice, and news articles are now open to everyone, regardless of whether they are members of ACM or subscribe to the ACM Digital Library."

Ironically, clicking on Google search results for older CACM articles on Aaron Swartz currently returns page-not-found error messages and the CACM's own search can't find Aaron Swarz either, so perhaps there's some work that remains to be done with the transition to CACM's new website. ACM plans to open its entire archive of over 600,000 articles when its five-year transition to full Open Access is complete (January 2026 target date).

"They are right..." the site's editor-in-chief told Slashdot. "We need to get Google to reindex the new site ASAP."

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