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Advertising

'Apple Wants To Kill the Ad Industry. It's Forcing Developers To Help.' (char.gd) 221

"As a consumer, the idea of Apple sign-in is genuinely an exciting one..." writes developer/tech journalist Owen Williams at Char.gd.

"As a person in digital marketing, as well as a coder and startup founder, the feature terrifies me... I don't have a choice. Apple plans to force developers using third-party signin features to add its signin along any competing ones, rather than allowing them to make the choice. Essentially, Apple will force its success..." [B]y selling the tool as a privacy-focused feature, the company is building a new identity system that it owns entirely. Because it is a powerful privacy feature, it makes it hard to debate this move in any constructive way -- personally, I think we need more tools like this, just not from the very platforms further entrenching their own kingdoms... All of the largest tech companies have switched gears to this model, including Google, and now sell a narrative that nobody can be trusted with your data -- but it's fine to give it all to them, instead. There's bitter irony in Apple denouncing other companies' collection of data with a sign-in service, then launching its own, asking that you give that data to them, instead. I definitely trust Apple to act with my interests at heart today, but what about tomorrow, when the bottom falls out of iPhone sales, and the math changes?

I'm not arguing that any of these advertising practices are right or wrong, but rather that such a hamfisted approach isn't all that it seems. The ad industry gets a bad rap -- and does need to improve -- but allowing a company that has a vested interest in crippling it to dictate the rules by forcing developers to implement their technology is wrong...

This feature, and the way it's being forced on developers, is a fantastic example of why companies like Apple and Google should be broken up: it's clearly using the App Store, and its reach, to force the industry's hand in its favor -- rather than compete on merit.

Security

Malware Spotted Injecting Bing Results Into Google Searches (theregister.co.uk) 44

A new strain of malware intercepts and tampers with internet traffic on infected Apple Macs to inject Bing results into users' Google search results. The Register reports: A report out this month by security house AiroAV details how its bods apparently spotted a software nasty that configures compromised macOS computers to route the user's network connections through a local proxy server that modifies Google search results. In this latest case, it is claimed, the malware masquerades as an installer for an Adobe Flash plugin -- delivered perhaps by email or a drive-by download -- that the user is tricked into running. This bogus installer asks the victim for their macOS account username and password, which it can use to gain sufficient privileges to install a local web proxy and configure the system so that all web browser requests go through it. That proxy can meddle with unencrypted data as it flows in and out to and from the public internet.

A root security certificate is also added to the Mac's keychain, giving the proxy the ability to generate SSL/TLS certs on the fly for websites requested. This allows it to potentially intercept and tamper with encrypted HTTPS traffic. This man-in-the-middle eavesdropping works against HTTP websites, and any HTTPS sites that do not employ MITM countermeasures. When the user opens their browser and attempts to run a Google search on an infected Mac, the request is routed to the local proxy, which injects into the Google results page an HTML iframe containing fetched Bing results for the same query, weirdly enough.
As for why, "it's believed the Bing results bring in web ads that generate revenue for the malware's masterminds," the report says.
The Courts

Apple Is Still Trying To Sue the Owner of an Independent iPhone Repair Shop (vice.com) 115

An anonymous reader quotes a report from Motherboard: Despite initially losing the case last year, Apple is continuing its legal pursuit against the owner of a small, independent iPhone repair shop in Norway. Apple is attempting to hold the repair shop owner liable for importing what it says are counterfeit iPhone screens into his home country of Norway. Last year, Apple sued Henrik Huseby, the owner of an independent smartphone repair shop called PCKompaniet in the town of Ski, Norway. Apple sent Huseby a letter notifying him that a shipment of 63 iPhone 6 and 6S screens had been seized by Norwegian customs, and said that he must pay the company $3,566 and admit wrongdoing to avoid being sued. Huseby refused, Apple sued him, and the case went to court.

At issue in the case is the definition of what makes an aftermarket part "counterfeit." The screens that Huseby purchased were refurbished, he said, and were never advertised as official Apple parts and were thus not counterfeit. Apple logos on the screen were painted over, and wouldn't be visible anyway to anyone who used a repaired iPhone (the logos would face the inside of the phone.) In April 2018, the court decided that because the logos were not visible, Apple's trademark hadn't been violated, and Huseby won the case. Apple appealed that decision, however, and the case was reheard by a higher Norwegian court on Monday and Tuesday, leading right to repair activists to wonder why the most valuable company in the world continues to go after a small business owner over a paltry sum of money.
"If he loses, the court would be saying you cannot import refurbished screens, and also, Apple doesn't provide original screens," said Kaja Juul Skarbo, who works for Restarters Norway, a group that organizes repair parties in the country. "So then, how is that a resolution? Obviously, independent repairers would not have the spare parts they need in order to be able to do the repairs. The consequence could be that you can't do independent repair anymore."

Janet Gunter, co-founder of the UK's Restart Project, which advocates DIY repair in Europe, speculates that Apple could be testing the waters -- that if it is able to win against Huseby, other independent repair company owners who use aftermarket parts could be next.
Communications

The Clever Cryptography Behind Apple's 'Find My' Feature (arstechnica.com) 91

An anonymous reader quotes a report from Ars Technica, written by Wired's . Andy Greenberg: In upcoming versions of iOS and macOS, the new Find My feature will broadcast Bluetooth signals from Apple devices even when they're offline, allowing nearby Apple devices to relay their location to the cloud. That should help you locate your stolen laptop even when it's sleeping in a thief's bag. And it turns out that Apple's elaborate encryption scheme is also designed not only to prevent interlopers from identifying or tracking an iDevice from its Bluetooth signal, but also to keep Apple itself from learning device locations, even as it allows you to pinpoint yours.

In a background phone call with WIRED following its keynote, Apple broke down that privacy element, explaining how its "encrypted and anonymous" system avoids leaking your location data willy nilly, even as your devices broadcast a Bluetooth signal explicitly designed to let you track your device. The solution to that paradox, it turns out, is a trick that requires you to own at least two Apple devices. Each one emits a constantly changing key that nearby Apple devices use to encrypt and upload your geolocation data, such that only the other Apple device you own possesses the key to decrypt those locations. That system would obviate the threat of marketers or other snoops tracking Apple device Bluetooth signals, allowing them to build their own histories of every user's location. In fact, Find My's cryptography goes one step further than that, denying even Apple itself the ability to learn a user's locations based on their Bluetooth beacons. That would represent a privacy improvement over Apple's older tools like Find My iPhone and Find Friends, which don't offer such safeguards against Apple learning your location.

IOS

Mouse Support In iOS 13 and iPadOS Includes USB and Bluetooth Devices (appleinsider.com) 69

TheFakeTimCook writes: According to an article on Apple Insider, both iOS and iPadOS 13 will contain mouse support for USB-C and Bluetooth pointing-devices, as part of the "Assistive Technology" features in those Operating Systems. "Apple confirmed both wired USB and Bluetooth mouse models will work in iOS and iPadOS, though the company has not compiled an official list of compatible devices," the report says. "That includes Apple's own Magic Mouse. Interestingly, [developer] Troughton-Smith on Monday discovered the feature works, at least unofficially, with Apple's Magic Trackpad. Apple [said] the 'foundation' of mouse support in iOS and iPadOS goes back 'a couple years.' Mouse integration can be enabled through the AssistiveTouch menu in iOS 13 and iPadOS, and will be available to users once those operating systems launch this fall."
Facebook

Apple Asks Developers To Place Its Login Button Above Google and Facebook (reuters.com) 124

Apple will ask developers to position a new "Sign in with Apple" button in iPhone and iPad apps above rival buttons from Alphabet's Google and Facebook, according to design guidelines released this week. From a report: The move to give Apple prime placement is significant because users often select the default or top option on apps. And Apple will require apps to offer its button if they want to offer options to login with Facebook or Google. Apple unveiled its login button on Monday, emphasizing users' privacy and also introducing a feature that randomly generates an email address to avoid revealing the person's true email. Many consumers choose to sign in to independent apps using their accounts from Google or Facebook because it saves the trouble of having to create and remember separate user names and passwords for dozens of different apps. [...] In a press release about updates to its App Store review guidelines, Apple said its login button "will be required as an option for users in apps that support third-party sign-in when it is commercially available later this year."
OS X

Apple Will Permanently Remove Dashboard In macOS Catalina (theverge.com) 98

"Apple's Dashboard is getting quietly removed from the company's upcoming macOS Catalina update," reports The Verge, citing Appleosophy and MacRumors. "The Dashboard first launched seven years ago with Mac OS X 10.4 Tiger in 2005 and saw its final update in 2011 with the launch of OS X 10.7 Lion." From the report: The app first introduced the concept of widgets to Apple's desktop operating system and became a hallmark of OS X design for more than a decade. In particularly, Dashboard became well known for its desktop Sticky Note feature and its overall skeuomorphic approach best emphasized by the clock, stocks, and calculator widgets, a design philosophy that formed the foundation of the first version of iOS that launched a few years after OS X Tiger. It wasn't until iOS 7 in 2013 that Apple would abandon that aesthetic for a flatter, more modern one that eventual carried back over to its desktop approach.

Since 2011, Dashboard has been accessible in various forms, but it's had none of its widget design or UI updated, making it a bit of an anachronism existing behind the scenes on macOS. With OS X 10.10 Yosemite, Apple disabled the application by default, but still allowed users to access it either as a hotkey overlay or its own separate space within Mission Control. Now, in macOS Catalina, it appears Dashboard is going away for good. Appleosophy tried to disable and enable the Dashboard via Terminal only for the system to show it as missing even after a forced reboot. The Launchpad overlay also shows the Dashboard app icon as a question mark, the same as with the broken up and effectively killed off iTunes.

Privacy

Apple Is Now the Privacy-As-A-Service Company 92

An anonymous reader quotes a report from TechCrunch: Apple's truly transforming into a privacy-as-a-service company, which shows in the way that it's implementing both the new single sign-on account service, as well as its camera and location services updates in iOS 13. The SSO play is especially clever, because it includes a mechanism that will allow developers to still have the relevant info they need to maintain a direct relationship with their users -- provided users willingly sign-up to have that relationship, but opting in to either or both name and email sharing.

Apple's work with camera providers is also unique -- providing actual on-device analysis of footage captured by third-party partners to deliver things that security device makers have typically offered as a value-add service themselves. That includes apparent identification of visitors to your home, for instance, and sending alerts when it detects people, as well as being able to differentiate that from other kinds of motion. That's going above and beyond simply protecting your data: It's replacing a potential privacy-risk feature with a privacy-minded one, at a service level across an entire category of devices.
The new location services feature also makes it possible to provide single-use location permissions to apps, putting all the control with users instead of with service providers.

"Other new features, including HomeKit firewalling of specific services and devices, are similar in tone, and likely indicate what Apple intends to do more of in the future," the report adds. "Combined with its existing efforts, this begins to paint a picture of where Apple plans to play in offering a comprehensive consumer services product that is substantially differentiated from similar offerings by Google and others."
IOS

Apple is Building a Major Defense Against Spam Calls Into iOS 13 (theverge.com) 108

Apple is taking a new step to combat spam calls in iOS 13. Today, you can already install third-party spam call screeners on your iPhone, but if that's not good enough (or something you don't want to do), iOS 13 will add a new solution this fall. From a report: iOS 13 will be able to automatically silence any calls coming in from an unknown number. Even better, it'll automatically send them to voicemail. The new "silence unknown callers" option can be toggled on or off based on your preference, but I'm thinking most people will enable it right after updating and leave it that way. The feature is explained on this page of what's new in iOS 13. So many of the spam calls we're bombarded with on a daily basis are spoofed to look like a local number. But Apple says that iOS 13 will "use Siri intelligence to allow calls to ring your phone from numbers in Contacts, Mail, and Messages." Any number that can't be found in one of those places will be routed to voicemail.
Apple

Apple Replaces Bash With Zsh as the Default Shell in macOS Catalina (theverge.com) 462

Starting with macOS Catalina, Macs will now use zsh as the default login shell and interactive shell across the operating system. From a report: All newly created user accounts in macOS Catalina will use zsh by default. Bash will still be available, but Apple is signaling that developers should start moving to zsh on macOS Mojave or earlier in anticipation of bash eventually going away in macOS. Apple hasn't explained exactly why it's making this change, but bash isn't exactly a modern shell as it's implemented in macOS, and a switch to something less aging makes a lot more sense for the company. Apple is stuck using version 3.2 of bash that has been licensed under GPLv2, as newer versions are licensed under GPLv3. Apple has kept clear of using GPLv3 packages in macOS as the license is generally more restrictive to companies like Apple that sign their own code and it includes explicit patent grants, too.
Desktops (Apple)

Apple's Top Spec Mac Pro and Pro Display Will Cost At Least $50,000 (theverge.com) 335

Apple announced this week that its new Mac Pro starts at an already pricey $6,000, but the company neglected to mention how much the top-of-the-line model will cost. From a report on The Verge: So we shopped around for equivalent parts to the top-end spec that Apple's promising. As it turns out: $33,720.88 is likely the bare minimum -- and that's before factoring in the four GPUs, which could easily jack that price up to around $45,000. For all that dough, big-budget video editors and other creative types get a lot of firepower: a 28-core Intel Xeon W processor, an almost-impossible-to-comprehend 1.5TB of RAM, 4TB of SSD storage, and four AMD Radeon Pro Vega II Duo GPUs -- assuming you can afford one. Add in a Pro Display XDR monitor (and a Pro Stand to go with it), and you're looking at a workstation that could clear $50,000. Keep in mind too that these estimates are based on market prices for these (or similar) parts: Apple historically has charged far more for its pre-built configurations than for a computer you'd build on your own.
Privacy

Apple Limits Tracking and Ads In Kid-Focused Apps (engadget.com) 27

In addition to the "Sign in With Apple" button, Apple announced another privacy-focused measure at its WWDC on Monday: developers are no longer permitted to include third-party ads or analytics tools in apps in the App Store's kid category. Engadget reports: The company laid out the rule in its updated guidelines for app submissions, confirming a report from last week that it would add such additional protections for younger users. Developers are also prohibited from including external links or in-app purchases, unless they're in a section of the app only accessible to parents. Apple also urged developers to be mindful of privacy laws in various jurisdictions regarding the data they collect from kids.
Displays

Apple Unveils 6K 'Pro Display XDR' Monitor That Starts At $5,000 (cnet.com) 237

One of the most ridiculous announcements made at Apple's WWDC on Monday was the new Pro Display XDR monitor. It's a monitor made to pair with the new Mac Pro, complete with top-level specs and a staggering $5,000 starting price. CNET reports: The monitor's chief feature is high-dynamic range, aka HDR. Doing HDR correctly requires a lot of horsepower to illuminate the screen, and the XDR monitor can get exceedingly bright -- and stay that way. Apple says an advanced cooling system can maintain its 1,000 nits brightness "indefinitely." The monitor has a full-array backlight with 576 zones of full array local dimming -- more than just about any similarly equipped TV available. That advanced dimming tech likely contributes to the incredibly high 1,000,000:1 contrast ratio specification.

At 32 inches and a resolution of 6,016 x 3,384, the Pro Display XDR is Apple's largest retina display ever. While not used in many TVs (which are either 4K or 8K), the 6K resolution is increasingly popular for video capture, with cameras like the Pansonic Lumix S1H, Sony Venice, and models from Red doing 6K. Apple has also improved the screen to better control reflections and offers a new matte option called "nano-texture, with glass etched at the nanometer level for low reflectivity and less glare." The matte option brings the price of the monitor up to $6,000. Apple also talks up its polarizer technology and wide off-axis viewing angle. Pre-set reference modes include HDR video (P3-ST 2084), Digital Cinema (P3-DCI) and Photography (P3-D65).
In traditional Apple fashion, the Pro Display XDR does not ship with a stand -- you'll have to buy that separately. The optional $999 Pro stand allows users to articulate the screen and place it in various positions. It has tilt, height, and rotation adjustment, meaning you can rotate it from landscape to portrait mode, juts like your iPhone.

Apple is also selling a VESA mount adapter for $199, but that will require you to buy another third-party stand.
PlayStation (Games)

Apple Expands tvOS Gaming With PS4, Xbox One S Controller Support (arstechnica.com) 27

Apple CEO Tim Cook today announced that the company is expanding Apple TV controller support to include "two of the best and most popular game controllers available, Xbox One S and PlayStation DualShock 4" with the next tvOS update. Unfortunately, as Ars Technica notes, this "does not include original Xbox One control pads that shipped with the 2013 version of the system -- only the Bluetooth-enabled controller update that premiered alongside Microsoft's One S update in 2016 will work with Apple TV." From the report: The announcement, which drew large and sustained applause in the presentation hall, comes nearly four years after Apple's second-generation Apple TV became the company's first foray into TV-based gaming since the ill-fated Pippin. At launch, Apple TV games were required to support the hardware's touchpad-focused, tilt-sensitive remote, and those games could optionally support any number of MFi controllers already designed for mobile iOS hardware. While Apple reversed that decision in mid-2016 to allow for MFi-exclusive games, Apple TV game developers continue to complain about the fragmented control landscape on Apple's set-top box.
Operating Systems

Apple Debuts SwiftUI and New Xcode Interactive Development Experience (venturebeat.com) 41

Apple today announced SwiftUI, a framework that complements its open source compiled programming language for iOS, macOS, watchOS, tvOS, Linux, and other platforms alongside a reimagined development experience in Xcode 11. VentureBeat reports: SwiftUI lets developers specify UI with simple declarations. In practice, it reduces hundreds of lines of code to just a few, and it provides default support for common features like localization for right-to-left languages. That's in addition to built-in support for animated transitions, live previews, and the newly announced dark mode and accessibility tools in iOS.

Apple says it's fully integrated with the aforementioned Xcode development experience and native frameworks for Apple Watch, tvOS, and macOS apps. Within the new Xcode, speaking of, library views live in a left-side drawer from which they can be dragged and dropped onto the app design canvas; as they're added, code populates the editor on the left. Meanwhile, views can be adjusted with custom-tailored inspectors or the code converted into a scalable list, and previews can run directly on connected Apple devices, including iPhone, iPad, iPod touch, Apple Watch, and Apple TV.

OS X

Apple's MacOS Catalina Will Open Up To iPad Apps, Be Available In the Fall (cnet.com) 38

An anonymous reader quotes a report from CNET: Apple on Monday announced the next version of MacOS. Called Catalina, the next major revision of the MacOS will replace the iTunes app with three dedicated media apps: Apple Music, Apple Podcasts and Apple TV. The update coming this fall will also let Mac users run iPad apps they can download through the Mac App Store. Using the new Project Catalyst development tool, third-party iPad developers will be able to easily bring their iPad apps for the Mac, Craig Federighi, Apple's senior vice president of software engineering, said. Apple's goal for developers is to help them build apps without a lot of extra effort that can run on both iOS and MacOS devices. And Mac users will benefit by getting access to an expanded collection of MacOS apps. MacOS Catalina will also let you use an iPad as a second screen. Developer betas for MacOS Catalina and iOS 13 will be available today. Public betas will come in July, and both desktop and mobile OSes will ship in the fall.
Iphone

US Justice Department Considering Apple Probe (reuters.com) 57

The U.S. Justice Department has jurisdiction for a potential probe of Apple as part of a broader review of whether technology giants are using their size to act in an anti-competitive manner, Reuters reported on Monday, citing sources. From the report: The Justice Department's Antitrust Division and the Federal Trade Commission (FTC) met in recent weeks and agreed to give the Justice Department the jurisdiction to undertake potential antitrust probes of Apple and Google, owned by Alphabet, the sources said. The FTC was given jurisdiction to look at Amazon and Facebook, the sources said. Further reading: Facebook, Google and other tech giants to face antitrust investigation by House lawmakers.
IOS

iOS 13: Apple Brings Dark Mode To iPhones and Multitasking Overhaul To iPads (arstechnica.com) 51

An anonymous reader quotes a report from Ars Technica: iOS 13 will introduce Dark Mode to iPhones, iPads, and iPods for the first time. Apple brought Dark Mode to Macs via macOS Mojave last year, to much fanfare. As was the case there, Dark Mode doesn't actually change anything about the interface -- just the aesthetics. Apple showed Dark Mode running on the company's first-party apps for news, calendar, messages, and more. Dark Mode may also save battery life on devices with emissive OLED displays -- savings like that were discovered in our own tests comparing Android devices with LCD and OLED displays. But we'll have to test the new OS to be sure.

Every iOS update brings changes to key apps made by Apple itself, and most of the apps included with a new installation of iOS have seen some changes. Mail now allows you to mute certain conversations. Maps has a new, easier way of accessing saved locations. The upgrade to Apple Maps will bring far more detail to the overhead view of roads and landmarks, with this rolling out to the entire United States by the end of 2019 and "select countries" next year. Reminders has seen a ground-up interface overhaul, with natural-language processing similar to what's seen in third-party apps -- you'll be able to type the relevant details and Reminders will understand when and where the reminder should be set for. Apple is also adding a swipe-typing ability to its iOS keyboard for the first time, replicating something that has been available in third-party keyboards for years. Notes will have a new gallery view and support for shared folders. Safari will have new options to change text sizing, with per-website settings.
The iPad's multitasking UI has also been overhauled, bringing a new window-based experience and an easier way to switch between apps in Slide Over mode. You'll also be able to plug thumb drives into newer iPads with USB-C.
IOS

The iPad Finally Outgrows iOS (techcrunch.com) 65

Onstage at WWDC, Apple announced that iPad's software will now exist inside its own vertical OS. The new iPadOS doesn't look dramatically different from iOS 12, but the name change undoubtedly makes it easier for Apple to introduce functionality to iPads that won't exist in any capacity on the iPhone. Here's is the list of features it offers: 1. Chances are the best update is that desktop sites are now the default in Safari, hallelujah!!
2. You'll be able to bring widgets to the home screen that are just a swipe away. You'll also be able to fit more app icons on each screen.
3. Changes in iPadOS include an update to the Files app which will allow you share folders in iCloud drive, there's a new column view and you'll be able to grab files from USB-C flash drives.
4. You'll be able to bring up multiple windows of the same app, which wasn't previously possible and there are a lot of small interface changes that make it easier to multi-task with your larger screen real estate.
5. Apple Pencil latency is dropping from 20ms to 9ms, Apple is bringing a PencilKit developer API so that third-party app developers can integrate some new controls.

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