We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).
jrepin writes "New functionality in the OpenGL 4.2 specification of high-performance graphics standard includes: Enabling shaders with atomic counters and load/store/atomic read-modify-write operations to a single level of a texture. These capabilities can be combined, for example, to maintain a counter at each pixel in a buffer object for single-rendering-pass order-independent transparency. Capturing GPU-tessellated geometry and drawing multiple instances of the result of a transform feedback to enable complex objects to be efficiently repositioned and replicated. Modifying an arbitrary subset of a compressed texture, without having to re-download the whole texture to the GPU for significant performance improvements. Packing multiple 8 and 16 bit values into a single 32-bit value for efficient shader processing with significantly reduced memory storage and bandwidth, especially useful when transferring data between shader stages." Link to Original Source
"Who alone has reason to *lie himself out* of actuality? He who *suffers*
-- Friedrich Nietzsche