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Space Science

Minecraft Creator Announces Space Sandbox Game Mars Effect 117

An anonymous reader writes "Notch posted the official page of Mars Effect today, saying through Twitter, 'it's a completely different game! Our takes place in space, and focuses on characters, and lets you land on planets!!' He gives more detailed on the new website, noting the game will be based around hard science fiction (think Star Trek sci-fi) and puts characters in control of a character rather than just a ship. Similar to Minecraft, it will be a free-roaming game, but with a full economic system, different planets, customizable ships, space battles against AI, and other features. There will also be an in-game, 16-bit computer. Notch also took the chance to poke fun at Mass Effect, noting it will have 'A game ending that makes sense.'"
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Minecraft Creator Announces Space Sandbox Game Mars Effect

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  • Re:Sigh (Score:5, Informative)

    by alexgieg ( 948359 ) <alexgieg@gmail.com> on Saturday March 31, 2012 @06:21PM (#39536969) Homepage

    © April 1 2012 Mojang

    Yep. I was believing it until this: "hard science fiction (think Star Trek sci-fi)". Very hard indeed.

  • Re:Sigh (Score:4, Informative)

    by interkin3tic ( 1469267 ) on Sunday April 01, 2012 @03:07AM (#39539125)
    According to wiki,

    Hard science fiction is a category of science fiction characterized by an emphasis on scientific or technical detail, or on scientific accuracy, or on both

    Mass effect was pretty much the closest thing to "hard sci fi" I've encountered in a video game. A google search for "hard sci fi videogames" came up with two yahoo questions asking if there were any, mass effect was mentioned in both as the closest examples of it, so I'm not alone in that opinion. There was a scientific explanation in the codex (text that got added under a menu nearly every time you encountered something new in the game) that was surprisingly detailed. You could just play the game and ignore the explanations, but in case you were wondering why your guns overheated but never ran out of ammo in ME1, there was a detailed explanation you could pull up.

    At the same time, they are very similar to star-trek. I would call it more like star-trek than "Rendezvous with Rama" by Artur C. Clarke (which wikipedia mentions as an example of hard sci fi).

    I'm sure calling mass effect hard sci fi would annoy some slashdotters, but with an interactive media, there's different challenges. Perhaps "star trek level" is as hard sci-fi as anyone has figured out how to make a game and still call it a game, rather than an interactive science lesson.

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