Fable 2 Follow Up a "Significant Scientific Achievement"? 87
In a bold statement, game developer Peter Molyneux is claiming that his new Fable 2 follow up is a "significant scientific achievement". His unbridled excitement stems from years of work on AI, simulation, and character interaction. "Fortunately for fans of Molyneux-style hyperbole, the man is back with wide-eyed, reins-off enthusiasm of his own future work. [...] In Molyneux's own words, 'I think it's such a significant scientific achievement that it will be on the cover of Wired.'"
sigh (Score:1, Informative)
I'll take Sid Meier or a dozen other designers that can actually deliver over pie-in-the-sky Molyneux any day.
Fable was nothing special (Score:1, Informative)
Fable reminded me of a platformer action game with RPG elements, the action gameplay was remeniscent fo Maximo.
The truth is much of what was in the original fable was half-baked and in the PC version, the lost chapters, not being able to reconfigure and remap your keys was frustrating.
Promises, promises (Score:4, Informative)
Wish he'd make another Dungeon Keeper.
Re:Significance? (Score:3, Informative)
So if the pattern holds true... (Score:3, Informative)
2. Delivered product turns out to be nothing like the hype.
3. Expansion released to attempt to mollify angry fans.
4. Pick up $game_X plus expansion for 1/5th-1/10th of its original retail value a couple years later, and at that price it turns out to be not that bad at all.
Re:I'm confused. (Score:3, Informative)
Re:Same Old Moly!! (Score:1, Informative)
Like the "AND THEN, THE HERO WENT AND DID WHAT YOU JUST DID, ALL ACCORDING TO PROPHECY, WHICH YOU ARE HEARING NOW, AFTER YOU ALREADY DID WHAT YOU JUST DID!!!!" narration, and the uber-boring combo system which rewarded brainlessly knocking down tons of enemies with weak abilities just to milk the system.
But... the game was probably one of the prettiest games out. It's actually a lot like Dungeon Siege- a mind-numbingly boring, yet breath takingly beautiful, game.