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Procedural Textures the Future of Games? 132

An anonymous reader writes "bit-tech has posted an interview, with the head of Allegorithmic, Sebastian DeGuy. In it DeGuy again makes the statement that his software (which was used to make the Roboblitz game released on Steam recently) will be used to make games 90% smaller than what they currently are. He comments on why his procedural texturing technique is an evolution of the infamous .kkreiger. demo and how procedural texturing compares to Carmack's 'megatexturing'. The article includes some pretty extraordinary pictures of scenes rendered with just a few bytes as opposed to the ridiculous sizes of modern games." From the article: "Despite some similarities, technique-wise, we are quite different in several ways. First, the inner technology (the maths) that we use is based on modern maths. We use 'Wavelets', instead of classic maths method of 'Fourier Transform', which was the mathematical technique used in the past by all the procedural texturing techniques (including .kkrieger). Our technique works on a new mathematical model that I developed whilst studying for my PhD."
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Procedural Textures the Future of Games?

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  • by Control Group ( 105494 ) * on Friday November 10, 2006 @01:20PM (#16795406) Homepage
    I've never heard of "tinny" graphics before.
  • Ok, so let's recap.

    Q: Is it important that an artist understand Perlin code?
    A: NO. As * I * said, a tool could be created for them to create the textures.

    Q: Does it make sense for a Photoshop plugin to be used.
    A: NO! As I said, a procedural texture tool would have nothing to do with bitmaps.

    Q: So that means it should be a Photoshop plugin, right?
    A: NO! What, am I talking to a wall?

    Q: But Photoshop can do text! You could use it as a Word Processor!
    A: What the FSCK are you people talking about?

    Q: See! You should take these infinite calculations and plug them into Photoshop. Then we be all warm and fuzzy. Ahhh.
    A: GAAAAAAAAHHH!!!!!!!

    Q: But you mentioned having Perlin Code to point out that you know what you're talking about. Therefore, you must be suggesting that Artists should become programmers.
    A: You're a utter looney, you know that?

    Q: Ah hah! Proof of a Photoshop plugin. I need to pat myself on the head for my intelligence.
    A: Listen, I'm gonna go make waffles. You weirdos can think whatever you want.

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