Killer Ozone? 70
Tufriast writes "This will make you think twice about an H2... The BBC News has reported that the death toll in U.S. cities might have a correlation to the ozone levels in them. The article mentions several major U.S. cities, and notices the upward trend in premature deaths as pollution levels rise. The results can also be found in the Journal of the American Medical Association."
Re:Not very scientific (Score:2, Funny)
In uninhabited areas where there is no pollution, there has never been a premature death! Not even one!
Irrefutable proof!
OMG! (Score:3, Funny)
Re:Not very scientific (Score:3, Funny)
Daniel
Re:Not very scientific (Score:3, Funny)
They will have us mistake the effect of ozone for that of carbon oxide as they hade us mistake the effect of the poison sodium fluoride for the effect of calcium fluoride. See
1 [fluoride-journal.com]
2 [t-online.de]
3 [naturalfacts.com.au]
Re:Not very scientific (Score:5, Funny)
In fact, you ought to make this double-blind.
Create two big rooms with machine-regulated environments. One room is full of noxious pollutants. The other room is full of clean air filled with known-harmless (or near-harmless) chemicals that emulate the smell of pollution. Label the rooms, machines, and tanks of supply chemicals with a simple "A" or "B" so those administering the experiment can't influence the participants.
Now, abduct newborns from hospitals across the world. Do this at as many places as possible, so as to get the best random distribution of human participants. Then, put half (selected randomly) in room A, and the remaining in room B.
Observe the morbidity and mortality rates over time. When everybody has died, the experiment designers/evaluators will get the data back, match up the data for "A" and "B" with the conditions for each room, and there you go.
But, there's still a flaw. The administrators might guess which room is truly cleaner based on the health conditions in each. To correct for this, one option is to create a third room that is clean, but sneak in there during the night and randomly kill some participants. Another option is to create dozens of rooms, all with varying amounts of pollution, and give teams of ninjas assignments, distributed randomly (if you just murder the kids in the clean room, you'll end up with similar mortality rates, and no useful result; also, ninjas or something similar must be used, so that the murders can occur without anybody involved in the experiment catching on; the administrators, of course, will be told about the ninjas, but will not know who they intend to attack, nor will they haev any way of detecting them; the murders would, of course, have to be done with poisons that haev very similar effects to long term pollutant exposure).
There's still a few problems with this set-up; anybody want to take over refining the design from here?