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Space First Person Shooters (Games) Quake

John Carmack's Test Liftoff a Success 384

brainstyle writes "Space.com is reporting that John Carmack of Armadillo Aerospace (and who apparently has some game design hobby) has had a successful launch of the prototype of its entry in the X-Prize. From the article: 'I had tried several algorithms on the simulator before settling on this one, and it behaved exactly the same in reality, which is always a pleasant surprise.'"
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John Carmack's Test Liftoff a Success

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  • May we one day see a FOSS satellite in orbit?

    Seriously, I think that this demonstarates the new power given to the (relativly) little guy by computers. Thanks to simulation we can all tweak ideas without blowing up prototypes.

    I wish I had as much free time as some of these people.:E
  • It's always nice (Score:5, Interesting)

    by zoloto ( 586738 ) on Friday June 18, 2004 @04:56AM (#9461061)
    It really is nice to see some of your more favorite programmers involved in their hobbies. It makes them more real in a way that "sitting behind a computer screen and doing nothing else to stimulate your mind" can. Not to mention he probably wrote the simulator, lol.

    anyways, this is good news for J.C. congrats man
  • Awesome (Score:4, Interesting)

    by Cackmobile ( 182667 ) on Friday June 18, 2004 @05:01AM (#9461082) Journal
    but they look a little behind the ball. SpaceShipOne is already carrying people into space(the official limit) and they are launching a small rocket. Even if they don't win I hope they keep going.
  • Re:It's always nice (Score:3, Interesting)

    by zoloto ( 586738 ) on Friday June 18, 2004 @05:10AM (#9461111)
    Yeah, some of their names are:

    Linus Torvalds
    John Carmack
    Alan Cox (gotta love his kernel hacks)
    and the miriad of other kernel programmers!

  • Re:It's always nice (Score:5, Interesting)

    by j-pimp ( 177072 ) <zippy1981 AT gmail DOT com> on Friday June 18, 2004 @05:14AM (#9461124) Homepage Journal
    Is that any different from having a favorite athlete? What sports are hard? Require lots of training and talent? Rooting for a programmer doesn't affect his output?

    Thats right.
  • by lingqi ( 577227 ) on Friday June 18, 2004 @05:14AM (#9461125) Journal
    I wonder how have the experiences of programming things like the DOOM / QUAKE engine helped in this project? I mean, I am very sure that it is a great asset to be an all-around great programmer for the armadillo project, but I cannot relate how being able to squeeze frames and triangles out of a graphics card helps when dealing with rocket related... stuff; Maybe writing the physics engine and the collision detection code and being able to debug well helped? was there any direct relationships between the day job and the hobby? How did they help eachother?

    dammit /. should do another interview with J.C...
  • Impressive video! (Score:2, Interesting)

    by Anonymous Coward on Friday June 18, 2004 @07:19AM (#9461490)

    Holy smokes! that was a really impressive video. How in the world did they make it so that the rocket stabilized so well? I mean, gyroscopes only provides a partial answer. When the said that it landed within 1 foot of the launch pad, I assumed they meant that it *fell* within one foot of the launch pad. That thing sailed up and came down as if it was landing on an egg shell. Impressive!
  • by Baldrson ( 78598 ) on Friday June 18, 2004 @07:56AM (#9461610) Homepage Journal
    The big deal about the 100k altitude goal of the Ansari X-Prize is the space tourism potential. Space tourism is a great business to pursue for advancing the state of the art of rocketry because there are an increasing number of wealthy people who can afford this sort of luxury. The problem is that the real ultimate value of increasing the state of the art of rocketry is access to space, and while SC's and XCor's aerodynamic vehicle approach is a tremendous accomplishment -- it doesn't really give "access" to space without substantial redesign.

    Carmack's vehicle does.

    That's one reason I chose 200km rather than 100km for my amateur rocketry prize [geocities.com]. I'm pretty sure SC's and XCor's aerodynamically-limited approach would both lose in a race to 200km because they aren't really "space" vehicles.

    Carmack's vehicle is.

    I'm tempted to change my prize award to be private rather than amateur so that I can give it to Carmack's team. The problem is that my goal was, and is, to make space accessible to much lower levels of capital than even Carmack's group has expended -- which is already phenomenally low by aerospace standards.

    Carmack's accomplishment, with his simplified fuel and system, is more profound than anything that has come along from the aerospace business since the hybrid rocket motor back in the 60s. Sadly -- compared to the golden age of aviation -- that's still not saying much. Carmack is, howeer, bound to inspire teams capable of running a modern day "Wright's bike shop" -- and that is saying much.

  • by BenEnglishAtHome ( 449670 ) on Friday June 18, 2004 @08:09AM (#9461651)
    You have to draw the line of what "arms" means somewhere,...

    You're trolling, of course, but it's a good troll because it exploits a gap in knowledge most people arguing this issue aren't even aware of.

    Without taking time to go into a long reply with many examples, suffice it to say that the Framers knew very well the difference between "arms" and "artillery." They specified "arms." Typical military rifles (a flintlock back in the day, an assault rifle today) are fine. Military weapons of serious, if not mass, destruction (a cannon back in the day, a nuke today) are not fine.

    There can be some reasonable disagreement about where, exactly, to draw the line. In the old days, all artillery required horses to drag it and a crew to serve it. Nowadays, an RPG is a one-person weapon. Thus, the old criteria of "man-portability" may no longer be relied on to draw a bright line between arms and artillery. Where the line is to be drawn is a fine thing for politicians to debate into the wee hours, but it doesn't inform this discussion. FWIW, I think we do a very good job of drawing that line, today. Automatic weapons are very heavily regulated and taxed and the owners are seriously investigated before being given permission to acquire them. Less militarily-capable weapons get less regulation. More capable weapons draw more scrutiny. (Hell, if you want it and can afford it, you can, as a private citizen, own, operate, and shoot out of a fully-operational fighter plane with multiple functional machine guns. But you'd better be rich and have plenty of time and patience to jump through all the bureaucratic hoops.)

    In summary, then:

    There's a right to bear arms.

    There's no right to bear artillery.

    Simple, huh?

  • by Anonymous Coward on Friday June 18, 2004 @08:50AM (#9461883)
    In Australia (where I now live) they draw the line at automatic or semi-automatic weapons. Anything more powerful can't be stored in an individual's home (it has to be stored at a police station or shooting club). I think that is the most sensible policy, but as you said, where to draw the line is debatable.

    Australia also has mandatory licenses for firearms, but that is a separate issue.
  • by El Camino SS ( 264212 ) on Friday June 18, 2004 @12:41PM (#9464043)
    Carmack is a celebrity among geeks. We all have people we admire. Even geek tribes have leaders.

    Obviously, Joe Schmo is not going to know him, but we do. It is fine that you may resent him, but you should also respect the fact that living the geek dream is something that we all aspire to doing... but for one circumstance or another, we haven't been lucky enough to do it.

    So give Carmack some friggin' props for at least pressing a little bit of the envelope and being a pioneer. In a world where technology is everywhere, he is pushing the barrier. Respect that.

    Personally, I have always been dissappointed my whole life that I couldn't wake up, suit up, get in the airlock, and go out and weld space stations with my hands for a living. I think all of us geeks are upset for not being born in a more advanced civilization than we already are, or not having been born with enough money to get all the education we want.

    He is at least using his cash for a useful hobby. Some day there will be normal use space travel. Damn if I can't wait for those days. Think, modern commerce in space... instead of spy sattelites and weapons platforms. It sounds a whole lot better than what is going on now.

    Damn you innovators! Damn you all!
  • Thanks for your reply. This is something I've been really curious about since first reading about your design.

    My intuition was wrong: I'm stunned that so little propellant is used for landing. Nevertheless, you still need lots of propellant to schlep around your landing propellant through the boost phase. About how much "extra" propellant would you estimate is required? By my back-of-the-envelope thinking, it'd be about 800 lbs.

    Does your site have specs on the big vehicle's fuel consumption and thrust estimates? I'd like to play around with your numbers. Just to keep my hand in, you know...

    Impressive work. I can't wait to see more.

"Engineering without management is art." -- Jeff Johnson

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