Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×
Science

Skulls Gain Virtual Faces 279

rw2 writes "Totally cool, The guys at Max Planck Institute for Computer Science have developed a way to reconstruct a persons appearence when a skull is found. When police find a skull and want to know what its owner looked like, they generally use artists who reconstruct the face by building up layers of clay over the skull."
This discussion has been archived. No new comments can be posted.

Skulls Gain Virtual Faces

Comments Filter:
  • Pretty neat (Score:5, Interesting)

    by stratjakt ( 596332 ) on Thursday August 21, 2003 @04:37PM (#6758556) Journal
    They've been doing this on every discovery channel special on mummies I've seen for the last year.

    Most recently the Nefertiti one that I watched just the other night.

  • Soviet Mobs? (Score:4, Interesting)

    by SHEENmaster ( 581283 ) <travis@utk. e d u> on Thursday August 21, 2003 @04:38PM (#6758564) Homepage Journal
    Doesn't the Russian Mafia use base solutions to desolve "enemies", letting their flesh run down the drain, leaving only bones?

    The real reason is to identify McBride's remains after his speech at Defcon.
  • This is old stuff (Score:1, Interesting)

    by Anonymous Coward on Thursday August 21, 2003 @04:41PM (#6758618)
    They solved a murder in northern wisconsin by using a sophisticated paper machine at MSOE.

    it cut thin slices of paper in the shapes and built it upwards. basically you had a block of "wood" in the shape. the skull was the input.

    that was neat stuff. clay isnt that cool compared to how this machine was utilized.
  • Re:Pretty neat (Score:4, Interesting)

    by Smallpond ( 221300 ) on Thursday August 21, 2003 @04:43PM (#6758636) Homepage Journal

    Most earlier reconstructions are done by artists with clay. On Nova about 6 years ago they showed how to build up from a skull.

    1. Glue on pencil erasers to set the skin thickness
    2. Cover with modeling clay to make the features using the erasers as a guide.
    3. ???

    You know the rest.
  • Pre-Human Skulls (Score:2, Interesting)

    by StingRayGun ( 611541 ) * <ryanrray&gmail,com> on Thursday August 21, 2003 @04:43PM (#6758643)
    Does it work on pre-human skulls? It would be great to see this work on EVE. It might be more accurate then the "artist's renditions."
  • Not Very New (Score:1, Interesting)

    by Urantian ( 263132 ) on Thursday August 21, 2003 @04:44PM (#6758648)
    PBS did a documentary over 10 years ago, showing how archeologists were able to reconstruct the facial features of an early human. They made a duplicate of the skull and applied muscle- and tissue-like structures until they had a very convincing full face of a heavy-browed early man.
  • by default luser ( 529332 ) on Thursday August 21, 2003 @04:46PM (#6758687) Journal
    Think about the features that people usually associate with a face: eyes, eyebrows, hair, nose, lips...

    All of these features are soft, that is to say that there's very little chance you can extrapolate them from the skull's bone structure.

    Yes, you can get the basic size of the lips and eyes, and the basic width of the nose. But you cannot tell the eye color, or the lip hue, or the actual shape of the nose or eyebrows.

    You would need to extract such things from DNA, if that's even possible today.
  • Jaw bone lifestyle (Score:4, Interesting)

    by swtaarrs ( 640506 ) <swtaarrs&comcast,net> on Thursday August 21, 2003 @04:48PM (#6758717)
    This sounds interesting, but sometimes this reconstruction thing can be taken way too far. I saw a special on either the Discovery Channel or TLC where they found half of a lower jaw bone. From this, they reconstructed the rest of the jaw. Then they reconstructed the rest of the face and head. Then they figured out his eating habits. Then from those eating habits they figured out the whole lifestyle of this guy, from only his jaw bone.... It was interesting but didn't seem very believable.
  • Not Scientific (Score:5, Interesting)

    by lawpoop ( 604919 ) on Thursday August 21, 2003 @04:49PM (#6758731) Homepage Journal
    We covered facial reconstructions in one of my archaeology classes. Basically it's guesswork and artistic interpretation.

    Sure you have the facial bones, but you have no idea how thick their muscles were, how fleshy their skin was, lip size, what their eyebrows were like, eye color, eyelid characteristics.

    There was one study where they gave the same skull model to five different artists and they got back 5 very different heads.

    The only way you could to this accurately would be to decode any DNA you find and grow their face, virtually (or in some vat -- yech). The technology is a long way off, needless to say.

  • by Anonymous Coward on Thursday August 21, 2003 @04:59PM (#6758849)
    Only my program created a virtual skull from a person's appearance. Until they used my program, police assumed they were looking for a missing person. They never realized that if a homicide had occurred the person they were searching for might actually look like a skeleton.
  • Reanimating the Dead (Score:4, Interesting)

    by rpiquepa ( 644694 ) on Thursday August 21, 2003 @05:32PM (#6759177) Homepage

    I also covered this subject today on my blog [weblogs.com] where I gave some additional references, including an illustration of a face reconstruction process.

    And remember that this software was shown during last Siggraph. New Scientist published "Animation lets murder victims have final say [newscientist.com]" on this work about two weeks ago with a nice illustration, "How the dead can express themselves [newscientist.com]."

    In "Skulls gain virtual faces [trnmag.com]," Technology Research News didn't give much more information.

  • by Sabu mark ( 205793 ) on Thursday August 21, 2003 @05:42PM (#6759279)
    Maybe I should RTFA, but I doubt that, when the Animal Learning Discovery Travel Court Channel showed a face reconstruction from a skull last week, the method was subjected to SCIENTIFIC SCRUTINY. For instance, judges could compare each CAD face to a series of photos, one of them being an actual photo of the skull model (old family photos could be used if the skull model is deceased) and select their best guess. If the average correct photo cannot be selected by more than N% of the judges, the technique cannot be held to be scientifically valid.

    Why don't people demand this level of veracity from everything in their life? People down herbal placebos by the truckload and spend big bucks for "ancient Chinese traditional medicine" without even realizing or caring that no scientific study has ever verified such practices. People don't even understand what science IS. They think scientific ideas are just one class of things, existing alongside "traditional," "spiritual," or "alternative" theories. This is ludicrous. There are only two categories of things - things that truly exist or truly work, and things that don't. And the only reliable way to tell them apart is through the scientific method, not an appeal to the supernatural or something's ancientness. How can people have been so inadequately educated? Ugh! I hate everybody.

    Sorry, my misanthropy flared up again (as I have trained it to). But on a related note, the Animal Learning Discovery Travel Court Channel also has lots of other forensics shows where they show hair analysis and "blood spatter analysis." And I want to know whether ANY of these things have ever been scientifically established, or whether (and this is my suspicion) they're partially or totally bogus but more than convincing enough to fool the average jury member - who himself probably wears an energy crystal and watches John Edward every week. I'm skeptical about even fingerprint analysis. Has there ever been a study done to support them? I don't know. Every schoolboy is taught about fingerprints and how each one is unique, but what if their effectiveness is just an urban legend that even law enforcement believes? After all, every schoolboy knows about lie detectors too, and those are notorious for being totally bogus, completely unable to withstand and kind of scientific scrutiny. Polygraphs aren't even allowed as evidence. (But, of course, the federal government still uses them for hiring - further proof that the government is stupider even than the average fool.)

    I just hope I'm never accused of a crime. Who knows what kind of "analysis" they'll have come up with. "My office analyzed the victim's facial muscles using muscular memory analysis, and I can say with 99.999847% certainty that the last words formed by her mouth were 'No!' followed by the defendant's name."
  • Re:Oooh! (Score:4, Interesting)

    by theedge318 ( 622114 ) on Thursday August 21, 2003 @07:26PM (#6760153)
    You should have watched the Nefertiti Special that was on the (Discovery Channel/TLC ?). It was very cool ... this one Egyptologist that specializes in wigs, saw a wig in a museum ... figured out the time period/gender/social status and surmised that it could have been Nefertiti's. She then got permission to enter the tomb where it was found.

    The long and the short ... the show was a bit drawn out ... but they x-rayed the skeleton, shipped it off to a school in England (Nottingham I believe) ... where they blindly (with no a priori knowledge that they would be comparing it against Nefertiti's statue) reconstructed the face from the X-rays.

    The end result was suprisingly close ... especially when you consider that the statue is an artists rendition.

    What really annoyed me was that the producers of the show did a side by side of the CG head and the statue ... and they rotated them at different speeds ... so I had to use the my homebrew PVR just to pause it when the two heads lined up.
  • by ScorpiusFan ( 651257 ) on Thursday August 21, 2003 @11:21PM (#6761765)
    By itself the technique may not add accuracy but will save time when rendering these models (obviously).

    To better enhance accuracy, the process should produce multiple image results to account for differences in skin color and weight changes, as previously mentioned.

    Perhaps this technique can be correlated with genetic attributes from the skeleton. These attributes may help determine the skin color, genetic weight predisposition, and any other physical attributes that can be ascertained from the genetic sequences.

    Of course, not all variables external to the genetic code would be accounted for. Unless you can correlate the person's features with anything from the civilization and era the person belonged to.
  • by lent ( 164114 ) on Friday August 22, 2003 @12:22AM (#6762065) Homepage Journal
    Why not have that skull do something? Look neutral, Angry, Fearful or just raise an eyebrow? [sourceforge.net]
    A former schoolmate at the full scholarship Cooper Union [slashdot.org] brought his cool package, The Expression Toolkit [sourceforge.net], into open source. Expression is an animation system based on an anatomical model of the face. Using basic muscle simulations instead of morph targets, Expression simplifies the creation of lifelike characters, allowing a face to be set up in a matter of hours instead of days. Written in C++ and OpenGL, Expression is a general-purpose framework for real-time facial animation in games and web applications.
    From the FAQ [sourceforge.net]
    Does Expression work with a skeletal system? Yes it does, I have demo code that I'll be posting some time in the future showing it integrated with a open source skeletal animation system - dejaview - the main thing is that you need to have an additional vertex cache. Expression's input is the base mesh, its output is a morphed face and body in rest pose. That cache is then used as the basis for the skeletal system
    As far as I know, it has still not reached a critical mass of users :-(

Today is a good day for information-gathering. Read someone else's mail file.

Working...