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2D Drawing To 3D Object Tool
Posted by
kdawson
on Sat Sep 16, 2006 02:28 PM
from the draw-what-i-mean dept.
from the draw-what-i-mean dept.
legoburner writes, "Takeo Igarashi from the University of Tokyo has a very impressive java applet/program, called Teddy, which he describes as 'A Sketching Interface for 3D Freeform Design', and basically allows you to sketch in simple 2D and have it automatically converted to full 3D. The tool is certainly very impressive and there is a demonstration video available. The end product looks like a hand-drawn object instead of the usual clinical, perfect 3D objects that are designed using standard rendering tools." This impressive technology was presented at SigGraph 1999 (PDF); a commercial product based on it is available in Japan.
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So... (Score:5, Funny)
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There's no why to put a hole all the way through an object, so you couldn't make a doughnut or the Utah teapot.
Nevertheless, it's an amazing little tool.
same thing as if you cross the streams... (Score:2)
In a nutshell, you get forty years of darkness. Earthquakes, volcanoes. The dead rising from the grave. Human sacrifice, dogs and cats living together - mass hysteria.
Not to mention the 100-foot-tall stay-pu
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Here's an example: Office 2000/XP(?) had the cool little Photo Editor app. This is absolutly indispensible for helping to build Word docs with screen
Re:So... (Score:4, Informative)
Now, on the other hand, i completely agree with you about Vista.
Wow... (Score:4, Interesting)
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You can only create complex models if your complex model is composed of potatos.
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Am I the only one wondering... (Score:1)
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Re:Wow... (Score:5, Informative)
My take on the video (Score:2, Funny)
Yup... and (Score:3, Funny)
Resulting format... (Score:1)
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Then again it is only a prototype, hopefully the in-application rendering will improve vastly because it isn't helping the application do its thin
Re:Resulting format... (Score:5, Interesting)
Here's a shot [networkoftheapes.net] of a bunny rabbit I was playing with imported into Maya. I threw a sphere eye into the Teddy mesh for giggles. Teddy saves OBJ files (OBJ is a standard text file format created by Alias - now Autodesk). Almost any 3D software can import OBJ files including Blender. Teddy creates poly tris, so you might get some game tools to compile raw teddy meshes if you dared.
It seems that the meshes it creates are pretty symetrical with a middle row of vertices. This means that what you create can be cut in half and mirrored to create truly symetrical meshes easily. In my bunny example, I only created one ear so that I can just duplicate it on the other side for matching ears (not done in the screenshot).
The meshes Teddy creates do need cleanup though as it wastes a lot of polys where things converge (look at the bottom tip of the bunny's nose). I would consider Teddy a decent tool to brainstorm ideas, however there will still be plenty of work to do inside your 3D software of choice. Using it as a tool to create organic primitives is another option. I'm going to keep it in the toolbox, but it's not a replacement for other software.
I've used it and it needs some work (Score:1, Funny)
It's still 2006, right? (Score:5, Informative)
Re:It's still 2006, right? (Score:5, Informative)
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Quantum Slashdotting (Score:2, Funny)
Duplicates some of Zbrush's efforts? (Score:1)
http://en.wikipedia.org/wiki/Zbrush [wikipedia.org]
http://www.pixologic.com/zbrush/home/ [pixologic.com]
Re:Duplicates some of Zbrush's efforts? (Score:5, Interesting)
Little more than a proof of concept or a toy (Score:1)
Teddy, SmoothTeddy and Alice (Score:2)
7 year old technology (Score:1)
Mind boggles! (Score:2)
Damn, I forgot what that machine was. You gave it a blueprint file and it simply created it as a solid block? I.e. it wasn't made for a pr
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great... (Score:2, Funny)
Dupe! (Score:1)
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What about Archipelis? (Score:3, Informative)
http://archipelis.dnsalias.com/~archipel/index.ht
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Teddy is FAR simpler to use, and I think if you are targeting non-3d/tech users, that's hugely important. Put a "Teddy like" application in the hands of kids and le
Mid 80's (Score:3, Informative)
One could make a lot of interesting and recognizable shapes with this technique alone. It would make a cool product for kids with a more polished interface. My final project was a dog wizzing on a fire hydrant, rendered with shading. (I was one of the few who finished the shading part, most only got to wire-frame stage. This was partly because I sacrifaced other classes to gain time and because I bothered to learn the Pascal debugger while others skipped it.)
Another technique discussed (but not implimented in the class) was "lathing" whereby you draw a curve around a center line. The software would then rotate this curve to create a rounded shape.
These techniques would probably not be sufficent for heavy commercial use, but for recreation and drafts they were quite effective.
I don't know if this tool has it, I only saw part of the demo before the server froze. But the "blob" rendering like this tool has would make a nice addition to extending and lathing. Thus, we have:
1. Extending
2. Lathing
3. Blobbing (this tool)
Any more that anyone knows about?
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this is very old news (Score:2)
I used this back in 99 for HS (Score:2)
http://www.neisd.net/data/ [neisd.net]
I'd like to see... (Score:2)
Prior art (Score:2)
http://graphics.cs.brown.edu/research/sketch/ [brown.edu]
People complain about how this is "old
This + Inkscape = winner (Score:3, Insightful)
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Using this for years... (Score:2)
Teddy is really one of those lovely things useful for organic shapes in 3D modeling. Love
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