2D Drawing To 3D Object Tool 81
legoburner writes, "Takeo Igarashi from the University of Tokyo has a very impressive java applet/program, called Teddy, which he describes as 'A Sketching Interface for 3D Freeform Design', and basically allows you to sketch in simple 2D and have it automatically converted to full 3D. The tool is certainly very impressive and there is a demonstration video available. The end product looks like a hand-drawn object instead of the usual clinical, perfect 3D objects that are designed using standard rendering tools." This impressive technology was presented at SigGraph 1999 (PDF); a commercial product based on it is available in Japan.
So... (Score:5, Funny)
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Here's an example: Office 2000/XP(?) had the cool little Photo Editor app. This is absolutly indispensible for helping to build Word docs with screenshots for bug reports etc.
Office 2003 is completely lame in this respect. The laughable POS supplied can't even pull a screenshot from the clipboard. Functionality in Office is actually going backwards. I am not planning to upgrade to Vista, and I'm sticki
Re:So... (Score:4, Informative)
Now, on the other hand, i completely agree with you about Vista.
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There's no why to put a hole all the way through an object, so you couldn't make a doughnut or the Utah teapot.
Nevertheless, it's an amazing little tool.
same thing as if you cross the streams... (Score:2)
In a nutshell, you get forty years of darkness. Earthquakes, volcanoes. The dead rising from the grave. Human sacrifice, dogs and cats living together - mass hysteria.
Not to mention the 100-foot-tall stay-puft marshmallow man.
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Wow... (Score:4, Interesting)
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You can only create complex models if your complex model is composed of potatos.
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Am I the only one wondering... (Score:1)
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Re:Wow... (Score:5, Informative)
My take on the video (Score:2, Funny)
Yup... and (Score:3, Funny)
Resulting format... (Score:1)
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Then again it is only a prototype, hopefully the in-application rendering will improve vastly because it isn't helping the application do its thing.
I expect that in-game potatoes, gourds, melons, coconuts and snowmen will look great in the future.
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Re:Resulting format... (Score:5, Interesting)
Here's a shot [networkoftheapes.net] of a bunny rabbit I was playing with imported into Maya. I threw a sphere eye into the Teddy mesh for giggles. Teddy saves OBJ files (OBJ is a standard text file format created by Alias - now Autodesk). Almost any 3D software can import OBJ files including Blender. Teddy creates poly tris, so you might get some game tools to compile raw teddy meshes if you dared.
It seems that the meshes it creates are pretty symetrical with a middle row of vertices. This means that what you create can be cut in half and mirrored to create truly symetrical meshes easily. In my bunny example, I only created one ear so that I can just duplicate it on the other side for matching ears (not done in the screenshot).
The meshes Teddy creates do need cleanup though as it wastes a lot of polys where things converge (look at the bottom tip of the bunny's nose). I would consider Teddy a decent tool to brainstorm ideas, however there will still be plenty of work to do inside your 3D software of choice. Using it as a tool to create organic primitives is another option. I'm going to keep it in the toolbox, but it's not a replacement for other software.
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I've used it and it needs some work (Score:1, Funny)
It's still 2006, right? (Score:5, Informative)
Re:It's still 2006, right? (Score:5, Informative)
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One is called Magical Pengel, the other is called Graffitti Kingdom.
Teddy-based games available 3 years ago, at least (Score:1)
How does old news like this keep making it to the Slashdot front page? Only a single Google search, or (preferably) the slightest bit of current knowledge on the part of the Slashdot staff would allow them to at least post relevent contextual information along with the original submission.
Quantum Slashdotting (Score:2, Funny)
Duplicates some of Zbrush's efforts? (Score:1)
http://en.wikipedia.org/wiki/Zbrush [wikipedia.org]
http://www.pixologic.com/zbrush/home/home.html [pixologic.com]
Re:Duplicates some of Zbrush's efforts? (Score:5, Interesting)
Little more than a proof of concept or a toy (Score:1)
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It has been used in two PS2 games (mentioned elsewhere in the discussion) and IMO works well for those aplications.
Teddy, SmoothTeddy and Alice (Score:2)
As others have posted, this is a rather old program and a lot has changed since then. Even Alice has gone through a few iterations. But
7 year old technology (Score:1)
Mind boggles! (Score:2)
Damn, I forgot what that machine was. You gave it a blueprint file and it simply created it as a solid block? I.e. it wasn't made for a predetermined design. Maybe a Slashdotter remembers it because I recall it was featured in a story here a few years ago.
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great... (Score:2, Funny)
Dupe! (Score:1)
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What about Archipelis? (Score:3, Informative)
http://archipelis.dnsalias.com/~archipel/index.ht
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Teddy is FAR simpler to use, and I think if you are targeting non-3d/tech users, that's hugely important. Put a "Teddy like" application in the hands of kids and let them create new game content in a Spore-like game. Put it in something like Second Life. Put it in a game so people can customize their multiplayer characters.
Mid 80's (Score:3, Informative)
One could make a lot of interesting and recognizable shapes with this technique alone. It would make a cool product for kids with a more polished interface. My final project was a dog wizzing on a fire hydrant, rendered with shading. (I was one of the few who finished the shading part, most only got to wire-frame stage. This was partly because I sacrifaced other classes to gain time and because I bothered to learn the Pascal debugger while others skipped it.)
Another technique discussed (but not implimented in the class) was "lathing" whereby you draw a curve around a center line. The software would then rotate this curve to create a rounded shape.
These techniques would probably not be sufficent for heavy commercial use, but for recreation and drafts they were quite effective.
I don't know if this tool has it, I only saw part of the demo before the server froze. But the "blob" rendering like this tool has would make a nice addition to extending and lathing. Thus, we have:
1. Extending
2. Lathing
3. Blobbing (this tool)
Any more that anyone knows about?
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Re:Mid 80's (addendum 2) (Score:1)
Also, an edge-smoother tool would also be a nice addition to listed features.
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To be fair, that is more of a movement tool than a design tool. Thus, it kind of belongs in another category IMO. Once something else renders the triangle mesh (the most common 3D representation technique), then something else can take that mesh and flex it, etc. There perhaps may be some benefits in integration, though.
this is very old news (Score:2)
I used this back in 99 for HS (Score:2)
http://www.neisd.net/data/ [neisd.net]
I'd like to see... (Score:2)
Wingaling dragon (Score:1)
In Squeak / OpenCroquet for a while (Score:1)
Also in OpenCroquet via TPainter
http://opencroquet.org/ [opencroquet.org]
https://lists.wisc.edu/read/messages?id=1385929 [wisc.edu]
and Impara has a beautiful commercial 2D/3D drawing program based on similar technology:
http://impara.de/projekt_plopp_engl.html [impara.de]
Prior art (Score:2)
http://graphics.cs.brown.edu/research/sketch/ [brown.edu]
People complain about how this is "old news" but there's lots of great tech that has been around for decades and still hasn't been adopted. Hopefully with the rise of free software it's getting easier to keep old software, maintained, and improving.
This + Inkscape = winner (Score:3, Insightful)
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Ummmm.... Teddy + inkscape = not really much. However, I'd terribly appreciate Teddy + Blender. (There's open-source clones of Teddy too, like OpenTeddy [sourceforge.net]. Not sure if it helps from Blender's PoV.)
If you mean "boy, wouldn't it be neat if Inkscape could do something like Flash, i.e., a 2D vector art program that works like a bitmap program", let me remind you that Inkscape can already automagically trace bitmaps with potrace [sourceforge.net], and potrace rules. Now, if only someone could port Ink9000 [sourceforge.net] to Linux to do what Tedd
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And yes, Inkscapes vectorizer rocks. I've in the past used it to sketch crudely by hand and thus get a head-start in the creation process.
Ink9000 seems to do a good
Inflatable Icons (Score:1)
Using this for years... (Score:2)
Teddy is really one of those lovely things useful for organic shapes in 3D modeling. Love it!