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Comments: 165 +-   Intel Launches Next-Gen Atom N450 Processor on Monday December 21, @10:22AM

Posted by Soulskill on Monday December 21, @10:22AM
from the should-have-called-it-an-isotope dept.
intel
MojoKid writes "Intel has unveiled its next-generation Atom N450 processor, and a review of the new Asus Eee PC 1005PE netbook that houses it shows decent gains in performance and lower power consumption. The Atom N450 has been re-architected similar to Intel's other notebook processors in that it now has an integrated memory controller and graphics core on the CPU itself. In addition, Intel's serial DMI (Direct Media Interface) now replaces the system bus to the Southbridge IO controller. From a performance standpoint, the Atom N450 single core chip offers a nice performance gain versus previous generation Atom CPUs and it appears Intel has dual-core variants of the chip on the horizon as well."
Read More... 165 comments story

Comments: 143 +-   Nvidia Waiting In the Wings In FTC-Intel Dispute on Saturday December 19, @11:23PM

Posted by kdawson on Saturday December 19, @11:23PM
from the let-the-chips-fall dept.
intel
The NY Times has a Bits Blog piece speculating on some of the fallout if the FTC prevails in its anti-competition lawsuit against Intel. The Times picks out two among the 26 remedies proposed by the regulator, and concludes that they add up to Nvidia being able to license x86 technology. This could open up 3-way competition in the market for combined CPU-graphics chips. There is a good deal of circumstantial evidence pointing to the possibility that Nvidia has been working on x86 technology since 2007, including the presence on its employment rolls of more than 70 former Transmeta workers.
Read More... 143 comments story

Comments: 139 +-   26 Gigapixel Photo Sets New World Record on Thursday December 17, @05:28PM

Posted by timothy on Thursday December 17, @05:28PM
from the stock-up-on-flash-memory dept.
inputdev
FrenchSilk writes "The largest gigapixel photograph ever created with a DSLR camera was made by A.F.B. Media GmbH in Dresden, Germany. 1655 images, each 21.6 megapixels in size, were taken with a Canon 5D Mark II and a 400 mm lens over a period of 176 minutes. The images were stitched on a 16 processor system with 48GB of main memory, taking 94 hours to create the final result. The interactive view can be found here."
Read More... 139 comments story

Comments: 233 +-   Microsoft Promises Not To Sue Moonlight 2.0 Users on Thursday December 17, @01:48PM

Posted by timothy on Thursday December 17, @01:48PM
from the even-the-stars-above dept.
graphics
darthcamaro writes "Moonlight 2.0, Novell's open source implementation of the Microsoft media framework, is now available and comes with a new patent promise from Microsoft. Any Linux user can use it now without worrying about being sued: '"A really important change in how the community and individuals will see and use Moonlight is a change and extension to the patent covenant that Microsoft provides to Novell and its end users," Brian Goldfarb, director of Web and user experience platforms at Microsoft, told InternetNews.com. "We're now increasing the reach of the agreement — Microsoft's commitment not to sue Novell or Novell's customers now extends to redistributors."'"
Read More... 233 comments story

Comments: 127 +-   FASTRA II Puts 13 GPUs In a Desktop Supercomputer on Wednesday December 16, @06:07PM

Posted by timothy on Wednesday December 16, @06:07PM
from the lucky-number dept.
supercomputing
An anonymous reader writes "Last year tomography researchers of the ASTRA group at the University of Antwerp developed a desktop supercomputer with four NVIDIA GeForce 9800 GX2 graphics cards. The performance of the FASTRA GPGPU system was amazing; it was slightly faster than the university's 512-core supercomputer and cost less than 4000EUR. Today the researchers announce FASTRA II, a new 6000EUR GPGPU computing beast with six dual-GPU NVIDIA GeForce GTX 295 graphics cards and one GeForce GTX 275. The development of the new system was more complicated and there are still some stability issues, but tests reveal the 13 GPUs deliver 3.75x more performance than the old system. For the tomography reconstruction calculations these researchers need to do, the compact FASTRA II is four times faster than the university's supercomputer cluster, while being roughly 300 times more energy efficient."
Read More... 127 comments story

Comments: 289 +-   VMware Workstation vs. VirtualBox vs. Parallels on Wednesday December 16, @03:43PM

Posted by timothy on Wednesday December 16, @03:43PM
from the can't-you-be-content-with-the-actual-box? dept.
os
snydeq writes "InfoWorld's Randall Kennedy takes an in-depth look at VMware Workstation 7, VirtualBox 3.1, and Parallels Desktop 4, three technologies at the heart of 'the biggest shake-up for desktop virtualization in years.' The shake-up, which sees Microsoft's once promising Virtual PC off in the Windows 7 XP Mode weeds, has put VirtualBox — among the best free open source software available for Windows — out front as a general-purpose VM, filling the void left by VMware's move to make Workstation more appealing to developers and admins. Meanwhile, Parallels finally offers a Desktop for Windows on par with its Mac product, as well as Workstation 4 Extreme, which delivers near native performance for graphics, disk, and network I/O. 'There's some genuine innovation going on, especially in the areas of hardware support and application compatibility,' Kennedy writes. 'All support 32- and 64-bit Windows and Linux hosts and guests, and all have added compelling new VM management capabilities, ranging from automated snapshots to live VM migration.'"
Read More... 289 comments story

Comments: 289 +-   Nouveau NVIDIA Driver To Enter Linux 2.6.33 Kernel on Friday December 11, @11:43AM

Posted by kdawson on Friday December 11, @11:43AM
from the no-excuses dept.
graphics
An anonymous reader writes "Not only is DRBD to be included in the Linux 2.6.33 kernel, but so is the Nouveau driver. The Nouveau driver is the free software driver that was created by clean-room reverse engineering NVIDIA's binary Linux driver. It has been in development for several years with 2D, 3D, and video support. The DRM component is set to enter the Linux 2.6.33 kernel as a staging driver. This is coming as a surprise move after yesterday Linus began ranting over Red Hat not upstreaming Nouveau and then Red Hat attributing this delay to microcode issues. The microcode issue is temporarily worked around by removing it from the driver itself and using the kernel's firmware loader to insert this potentially copyrighted work instead."
Read More... 289 comments story

Comments: 104 +-   Mega Man 10 Confirmed For WiiWare on Thursday December 10, @01:01AM

Posted by Soulskill on Thursday December 10, @01:01AM
from the with-new-bosses-chair-man-and-bread-man dept.
nintendo
The upcoming issue of Nintendo Power revealed that Capcom is working on Mega Man 10 for a release via WiiWare sometime in the future. "Like Mega Man 9 (released for WiiWare in 2008), Mega Man 10 remains true to the series's roots with 8-bit-style graphics and sound, and tried-and-true Mega Man gameplay." According to the early look at Nintendo Power's article, the game may include an easier difficulty mode, likely inspired by complaints that the previous game was too hard. It also previews one of the new bosses, who is apparently called "Sheep Man." Make of that what you wool.
Read More... 104 comments story

Comments: 230 +-   Saboteur Launch Plagued By Problems With ATI Cards on Wednesday December 09, @12:58AM

Posted by Soulskill on Wednesday December 09, @12:58AM
from the more-or-less-finished dept.
bug
An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state."
Read More... 230 comments story

Comments: 111 +- Screenshot-sm   Confessions of a Public Speaker on Monday December 07, @03:02PM

Posted by samzenpus on Monday December 07, @03:02PM
from the read-all-about-it dept.
bookreview
brothke writes "While there is a plethora of books such as Public Speaking for Dummies, and many similar titles, Confessions of a Public Speaker is unique in that it takes a holistic approach to the art and science of public speaking. The book doesn't just provide helpful hints, it attempts to make the speaker, and his associated presentation, compelling and necessary. Confessions is Scott Berkun's first-hand account of his many years of public speaking, teaching and television appearances. In the book, he shares his successes, failures, and many frustrating experiences, in the hope that the reader will be a better speaker for it." Keep reading for the rest of Ben's review.
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Comments: 115 +-   Devices To Take Textbooks Beyond Text on Sunday December 06, @03:36PM

Posted by timothy on Sunday December 06, @03:36PM
from the swipe-credit-card-to-continue-reading dept.
displays
An anonymous reader writes with a New York Times piece about the tumultuous transition to electronic devices, instead of printed materials, for text. "Newspapers and novels are moving briskly from paper to pixels, but textbooks have yet to find the perfect electronic home. They are readable on laptops and smartphones, but the displays can be eye-taxing. Even dedicated e-readers with their crisp printlike displays can’t handle textbook staples like color illustrations or the videos and Web-linked supplements publishers increasingly supply. Now there is a new approach that may adapt well to textbook pages: two-screen e-book readers with a traditional e-paper display on one screen and a liquid-crystal display on the other to render graphics like science animations in color."
Read More... 115 comments story

Comments: 27 +-   MIT & Harvard On Brain-Inspired A.I. Vision on Saturday December 05, @10:20AM

Posted by Soulskill on Saturday December 05, @10:20AM
from the i-can-see-clearly-now dept.
software
An anonymous reader writes with this excerpt from TGDaily: "Researchers from Harvard and MIT have demonstrated a way to build better artificial visual systems with the help of low-cost, high-performance gaming hardware. [A video describing their research is available.] 'Reverse engineering a biological visual system — a system with hundreds of millions of processing units — and building an artificial system that works the same way is a daunting task,' says David Cox, Principal Investigator of the Visual Neuroscience Group at the Rowland Institute at Harvard. 'It is not enough to simply assemble together a huge amount of computing power. We have to figure out how to put all the parts together so that they can do what our brains can do.' The team drew inspiration from screening techniques in molecular biology, where a multitude of candidate organisms or compounds are screened in parallel to find those that have a particular property of interest. Rather than building a single model and seeing how well it could recognize visual objects, the team constructed thousands of candidate models, and screened for those that performed best on an object recognition task. The resulting models outperformed a crop of state-of-the-art computer vision systems across a range of test sets, more accurately identifying a range of objects on random natural backgrounds with variation in position, scale, and rotation. Using ordinary CPUs, the effort would have required either years or millions of dollars of computing hardware. Instead, by harnessing modern graphics hardware, the analysis was done in just one week, and at a small fraction of the cost."
Read More... 27 comments story

Comments: 166 +-   Intel Kills Consumer Larrabee Plans on Friday December 04, @08:06PM

Posted by Soulskill on Friday December 04, @08:06PM
from the vapor-what dept.
graphics
An anonymous reader tips news that Intel has canceled plans for a consumer version of their long-awaited and oft-delayed Larrabee chip, opting instead to use it as a development platform product. From VentureBeat: "'Larrabee silicon and software development are behind where we had hoped to be at this point in the project,' said Nick Knuppfler, a spokesman for Intel in Santa Clara, Calif. 'Larrabee will not be a consumer product.' In other words, it’s not entirely dead. It’s mostly dead. Instead of launching the chip in the consumer market, it will make it available as a software development platform for both internal and external developers. Those developers can use it to develop software that can run in high-performance computers. But Knuppfler said that Intel will continue to work on stand-alone graphics chip designs. He said the company would have more to say about that in 2010."
Read More... 166 comments story

Comments: 201 +-   DX11 Tested Against DX9 With Dirt 2 Demo on Thursday December 03, @01:20AM

Posted by Soulskill on Thursday December 03, @01:20AM
from the shadows-with-shadows dept.
graphics
MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."
Read More... 201 comments story

Comments: 110 +- Screenshot-sm   Service Oriented Architecture With Java on Wednesday December 02, @01:35PM

Posted by samzenpus on Wednesday December 02, @01:35PM
from the read-all-about-it dept.
books
Martijn de Boer writes "The book has been written to provide the reader with a short introduction to the concepts of Service Oriented Architecture with Java. The book covers the theory and analysis from the start and is progressing to a more intermediate level slowly throughout the different chapters. This book has been written for software architects and programmers of the Java language who have an interest in building software using SOA concepts in their applications. The cover hints to a series called “From Technologies to Solutions”, and that is exactly what this book tries to do, it tries to explain the SOA technology with different case studies and a path for solutions for your applications." Read below for the rest of Martijn's review.
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Comments: 93 +-   Building 3D Models On the Fly With a Webcam on Friday November 27, @02:19PM

Posted by kdawson on Friday November 27, @02:19PM
from the do-you-see-what-i-see dept.
graphics
blee37 writes "Here is an excellent video demonstration of a new program developed by Qi Pan, a graduate student, and other researchers at the University of Cambridge. The 'ProFORMA' software constructs a 3D model of an object in real time from (commodity) webcam video. The user can watch the program deduce more pieces of the 3D model as the object is moved and rotated. The resulting graphics are of high quality."
Read More... 93 comments story

Comments: 169 +-   Review Scores the "Least Important Factor" When Buying Games on Thursday November 26, @05:29AM

Posted by Soulskill on Thursday November 26, @05:29AM
from the arbitrary-numbers-are-arbitrary dept.
games
A recent report from a games industry analyst suggests that among a number of factors leading to the purchase of a video game — such as price, graphics and word of mouth — the game's aggregated review score is the least important measure. Analyst Doug Creutz said, "We believe that while Metacritic scores may be correlated to game quality and word of mouth, and thus somewhat predictive of title performance, they are unlikely in and of themselves to drive or undermine the success of a game. We note this, in part, because of persistent rumors that some game developers have been jawboning game reviewers into giving their games higher critical review scores. We believe the publishers are better served by spending their time on the development process than by 'grade-grubbing' after the fact."
Read More... 169 comments story

Comments: 124 +- Screenshot-sm   Magento Beginner's Guide on Wednesday November 25, @02:10PM

Posted by samzenpus on Wednesday November 25, @02:10PM
from the read-all-about-it dept.
books
Michael J. Ross writes "The shopping cart systems that power online stores have evolved from simple homebrew solutions in the CGI era to far more powerful open source packages, such as osCommerce. But even the later systems are frequently criticized as suffering from poorly-written code and inadequate documentation — as well as for being difficult to install and administer, and nearly impossible to enhance with new functionality and improved site styling, at least without hiring outside help. These problems alone would explain the rapidly growing interest in the latest generation of shopping cart systems, such as Magento, purported to be outpacing all others in adoption. In turn, technical publishers are making available books to help developers and site owners get started with this e-commerce alternative, such as Magento: Beginner's Guide, written by William Rice." Read on for the rest of Michael's review.
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Comments: 152 +-   Where Are Your Contact Lens Displays? on Wednesday November 25, @08:55AM

Posted by CmdrTaco on Wednesday November 25, @08:55AM
from the we'll-use-them-as-huds-in-our-flying-cars dept.
displays
destinyland writes "'We already see a future in which the humble contact lens becomes a real platform, like the iPhone is today,' argues researcher Babak Parvis, 'with lots of developers contributing their ideas and inventions.' He provides an update on the contact lens with transparent circuitry that's being developed at the University of Washington. (Its components will eventually include hundreds of LEDs which form images in front of the eye such as charts and photographs). They've already developed a lens-with-LED prototype that's powered by 330 microwatts of wireless radio-frequency power, and believe the lenses could also be used as biosensors to deliver body chemistry readings (including blood sugar levels). But 'What we've done so far barely hints at what will soon be possible with this technology,' says Dr. Parviz."
Read More... 152 comments story

Comments: 225 +-   Inkscape 0.47 Released on Wednesday November 25, @02:10AM

Posted by kdawson on Wednesday November 25, @02:10AM
from the drawing-not-quartering dept.
software
derrida writes "After over a year of intensive development and refactoring, Inkscape 0.47 is out. This version of the SVG-based vector graphics editor brings improved performance and tons of new features, including: timed autosave, Spiro splines, auto-smooth nodes, Eraser tool, new modes in Tweak tool, snapping options toolbar & greater snapping abilities, new live path effects (including Envelope), over 200 preset SVG filters, new Cairo-based PS and EPS export, spell checker, many new extensions, optimized SVG code options, and much more. Additionally, it would be wrong to not mention the hundreds of bug fixes. Check out the full release notes for more information about what has changed, enjoy the screenshots, or just jump right to downloading your package for Windows, Linux, or Mac OS X." We've been following the progress of Inkscape for years (2006, 2005, 2004).
Read More... 225 comments story

If mathematically you end up with the wrong answer, try multiplying by the page number.