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DARPA Files Patent On Predictive Simulation
Posted by
Zonk
on Wed Aug 22, 2007 02:37 AM
from the looking-to-the-past-for-the-future dept.
from the looking-to-the-past-for-the-future dept.
An anonymous reader writes "New Scientist has a post on a patent filed by the Defense Advanced Research Projects Agency (DARPA), seeking to control a new potent predictive simulation. The patent outlines the process, which may someday allow researchers to accurately predict the behavior of observed subjects. They're not there yet, but not for lack of trying. It already works in some military war game scenarios, says the patent. 'Parunak says his model can successfully detect players' emotions, and then predict future actions accordingly. He believes the technique could one day be applied to predict the behavior of adversaries in military combat situations, competitive business tactics, and even multiplayer computer games. The patent application gives an interesting insight into DARPA's goals. The agency has pumped a lot of money into AI in recent years without reaping major rewards. One day computers may find a way to accurately second-guess humans, but I suspect we may have to wait a little longer yet.'"
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Submission: Can DARPA predict what you'll do next? by Anonymous Coward
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are you sure this is a good idea? (Score:5, Funny)
Re: (Score:3, Interesting)
Apparently they havent watched history movies either.
The appropriate response to someone attempting to predict your behaviour is to feed their prediction algorithm false data (aka, feints, lying, etc). That way _you_ can predict _their_ behaviour, and not only that, you can even _control_ their behaviour.
This isnt something particularly new. This is the same old thing 'but on a computer'. I expect to momentarily see another patent application for the
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Would a recursive strategy make it go boom? Would a "mexican stand off" freeze the input device?
The only strategy here is "raise the signal to noise ratio", aka "FUD". I'm sure their mates who plant stories in the media can get some coverage for a bullshit (but not worthless) patent. It may be that it ends up bringing in royalties from their favoured game maker's public releases.
I hope not, I love shoot-em-ups and think using them to train troop
Re:are you sure this is a good idea? (Score:5, Insightful)
Parent
Obligatory... (Score:4, Funny)
Step 2: Beowulf cluster
Step 3: ???
Step 4: Psychohistory! [wikipedia.org]
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Step 4. Scientology, (with oblig. Tom Cruise & Precog ref.)
Step 5. Prophet!
Prior art (Score:4, Funny)
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For a patent to be granted, someone skilled in the art should be able to take the patent and build it.
"The patent statute requires that the application describe the invention in its "best mode" to enable an individual skilled in the art relevant to the invention to be able to repeat the invention."
If they can't actually build it, this SHOULD be a mute point.
Meh (Score:3, Interesting)
Some patents are harmful - such as those which either patent a well known technology they didn't really invent, or patentsquatting (patenting something with the only reason of preventing others from using this technology, even if you have no intention of using it yourself either), but it doesn't seem this was one of these cases.
If the copyright system worked like the patent system (requires novelty and expires in a reasonable amount of time (~5 years)) then we'd be living in a much better world.
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As for copyrights, I don't think the same rules should apply as patents but I do think that the copyright lengths should reflect those of patents (or be even shorter since copyrights ar
Interesting idea (Score:3, Funny)
That's it (Score:2)
While senators are desperately seeking ways to outlaw us playing violent video games, DARPA found its way outlawing all video game once and for all.
Psychohistory by Isaac Asmov (Score:2)
Just see that:
Isaac Asimov's Psychohistory [wikipedia.org]
Is that patent valid since the prior art [wikipedia.org] arleady exists?
Even mutiplayer computer games! (Score:2)
We can run this simulation to predict what other players are going to do in a simulation.
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I knew they were going to do that (Score:3, Funny)
Doesn't seem useful (Score:2)
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Military history is full of very intersting examples of one side building very complex missions to make the other side believe it managed to collect valuable intelligence.
Inventive? (Score:2)
16. The method of claim 1, wherein the simulation involves urban warfare.
Well that's a no-brainer, they're pissed off!
Seriously though this is BDE thing that novel that it can be patented? It seems like a useful algorithm, how come they can patent it?
Deus Ex, anyone? (Score:2, Insightful)
Psychohistory? (Score:3, Interesting)
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Then answer to everything (Score:2)
This is where DARPA got the original Idea (Score:3, Informative)
A brilliant engineer built such a car, that was able to navigate in complex environments at high speeds by predicting the size, shape and behavior of surroundings on its path through simulation, according to the behavior of similar environment and path structures it has already passed. This causes the car to actually gain speed and statistical confidence in its own upcoming actions simply by acquiring enough experience of driving in similar environment.
Same kind of algorithm can of course be applied to any machine that is expected to operate for a long time in a complex semi-predictable environment - such as forex trading, poker, or a battlefield
This is the story on Wired [wired.com]
gta? (Score:2)
Limited use (Score:2)
Presumably it will only allow some researcher to predict behavior. Researchers who lack the money or clout to license the patent won't have the legal ability to make predictions using this technology.
I hate government patents.
This sounds like... (Score:2)
Vegas here I come!
Theory of mind (Score:2, Insightful)
An "obvious" method for doing this is to somehow capture the individual's state vector and that of its surrounding environment, and simulate it in faster than realtime. Stuff of science fiction for now, and it is usually referred to as po
I for one... (Score:2, Funny)
Dang it.
How did it manage to dodge that?
Asimov (Score:2)
Dubious Conclusion (Score:2)
The prediction of this mechanism is predicated on the fact that the subjects being observed are not aware of the observer. The mere fact of observing may change the outcome of the objects' behaviour. Now, thanks to the slahdot effect, this mechanism & its patent will be rendered useless.
This is either great or awful (Score:4, Insightful)
Any lawyers on the thread?
Re:Riiiight... (Score:4, Funny)
USA: Please stop using our wargame simulation technology, you're only making it worse.
Enemy: Making it worse? How can it possibly get any worse? Coca-Cola! Coca-Cola!
USA: And don't abuse our trademarks!
Parent
Re: (Score:3, Interesting)
Then you have to disclose how you did it, no?
They want to disclose this.
The military people can already make predictions. They need others to make predictions too. They're sick and tired of propagandists and politicians who can't make even the simplest and most evident predictions.
The military people know, for example, that adventures like the invasion of Iraq only serve to fuel terrorism and make everything a hundred times worse. That's simple common sense. But since the propaganda machinery and the politicians lack all common sense, the military pe
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Calin
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It's quite right that the way USA dealt with Iraq and terror suspects just creates more problems.
I don't subscribe to the assertion that politicians do it for stupidity.
IMHO Bush has powerful support that go beyond the two party system. Else he'd not h
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Exactly. Coincidentally, this was the reasoning behind DARPA's proposed prediction market [wikipedia.org], which would harness the "wisdom of crowds" to quantify probabilities of events. It got canceled, like all good ideas, because it offended the wrong people.
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Just another magic box solution, for when
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Re:Solution: Randomize human behaviour (Score:5, Interesting)
It becomes a bit like land mines: it forces you to use a less optimal route to your target than what you would have preferred. There must be a term waiting to be coined here. Idea space denial?
Parent
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No computer simulation can figure out everything that will happen, embrace that and a
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It's not like there's one perfect strategy. The worst strategy of all is the one the enemy is expecting and prepared for.
Of course. But if this is a tool that will enable your enemy to consistently expect and prepare for what would /otherwise/ have been your best strategy, then this is to your detriment.
(Of course, the tool should develop into expecting that you will avoid what would theoretically be the best strategy since you anticipate that the tool will predict this strategy, and so on and so forth. In the end, it will most likely be an expert system for helping you determine where to put your various countermeasures in
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to fabricate the illusion of security
These goals seem contradictory. Perhaps these are used in a repeating cycle of fear, manipulation, false security?