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Trigonometry Redefined without Sines And Cosines

Posted by CowboyNeal on Sat Sep 17, 2005 08:32 AM
from the numbers-and-stuff dept.
Spy der Mann writes "Dr. Norman Wildberger, of the South Wales University, has redefined trigonometry without the use of sines, cosines, or tangents. In his book about Rational Trigonometry (sample PDF chapter), he explains that by replacing distance and angles with new concepts: quadrance, and spread, one can express trigonometric problems with simple algebra and fractional numbers. Is this the beginning of a new era for math?"
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  • by Joey Patterson (547891) on Saturday September 17 2005, @08:33AM (#13584108)
    Perhaps Dr. Wildberger is trying to take geometry off on a weird tangent.
    • by Darth_Burrito (227272) on Saturday September 17 2005, @10:03AM (#13584621)
      Well, when Dr. Wilberger explained his great idea to his close circle of friends. They were all in a chord.
    • by shokk (187512) <ernieoporto.yahoo@com> on Saturday September 17 2005, @12:42PM (#13585556) Homepage Journal
      He even has the positive testimonial of Barbie, who now claims "math is easy."
      • by SilverspurG (844751) * on Saturday September 17 2005, @08:59AM (#13584243) Homepage Journal
        a^2 + b^2 = c^2
        That's the way that I learned it and we still had traditional trig.

        What did I miss?
        • by Associate (317603) on Saturday September 17 2005, @11:41AM (#13585224) Homepage
          Those black boxes are the reason that while I was relatively good at math, I sucked at trig, which screwed me when I got to calculus. I had always thought that when learning math, I could follow the steps to a solution which lead to an understanding as to why it worked. Black boxes, as you described it, do not do this.
          • by techno-vampire (666512) on Saturday September 17 2005, @01:15PM (#13585722) Homepage
            I wasn't taught trig functions as black boxes. We learned right from the start that they're the ratios of the various sides. Once you understand that, it's easy to know which function to use to find which side or angle, and why. Identities were just s easy: they're just formulas that don't depend on the angle; they're right for any angle, so you can use them to simplify equations. Trig was fun, and I was good at it, but that might be because my teacher understood how to explain it instead of simply demanding rote memorization.
        • by Jesus 2.0 (701858) on Saturday September 17 2005, @02:55PM (#13586185)
          Parent may be "4, Interesting", but nonetheless is factually incorrect.

          He didn't replace distance with angles, nor is one of the two "the fundamental element of trig" - they are together the fundemental elements of (standard) trigonometry.

          What he actually did was that he replaced distance with distance squared and angles with sine squared.
            • Re:Read the Article (Score:5, Interesting)

              by Dashing Leech (688077) on Saturday September 17 2005, @05:10PM (#13586790)
              "As noted by many posters, spread is just a function of angle. "

              Ironically, you've actually harmed, not helped, anyone who hadn't read the article. The main point of this work is that distance AND angle are the wrong things. The quadrance (square of distance) and spread (effectively, the square of the sine of the angle -- though help points out 'angle' is a handwaving concept to begin with) should be the fundamental elements and makes the trigonometry meaningful and easy. That quadrance and spread are (independently) functions of distance and angle is trivially obvious, but it is exactly the difference that is his point that makes the math so much simpler.

              Perhaps a more specific example for those programmers out there. No more need for lookup tables or Taylor expansion for trig functions unless a human at some point needs an angle value at which case it can be converted in the final step before output. (Internally, programs would never need them.)

  • Wonderful! (Score:5, Insightful)

    by h4rm0ny (722443) <{h4rm0ny} {at} {tarddell.net}> on Saturday September 17 2005, @08:35AM (#13584118) Journal

    I did a stint as a Maths teacher, and it was hard enough trying to convince the kids that it was worth learning Trigonometry then. They'll be even more determined to be ignorant if they hear of this.
      • Re:Don't worry... (Score:4, Insightful)

        by anderm7 (68050) on Saturday September 17 2005, @09:04AM (#13584271) Homepage
        I think it kind of depends on what you do for a living. If you work at Wal-Mart, you probably don't need it. If you are and Physicist or Engineer (like my wife and I), you probably do. And thats hard to know in High School
        • by Ellis D. Tripp (755736) on Saturday September 17 2005, @09:12AM (#13584312)
          Even kids who go into trades like carpentry would benefit from a knowledge of the fundamentals of trig. Laying out angles for roof rafters, staircase stringers, etc....
          • agreed (Score:4, Insightful)

            by i41Overlord (829913) on Saturday September 17 2005, @09:38AM (#13584445)
            My dad is a machinist, and that job is very heavy on trig. If you're trying to figure out how to calculate a correct taper or how to calculate threads, you need to know trig.

            • by miskatonic alumnus (668722) on Saturday September 17 2005, @10:38AM (#13584830)
              Good point, but the people in those professions can save time and $ by simply buying a device to do any of those calculations for them. The only person who then needs to "know the math" is the one who builds the device.

              Number one: The people using the device still have to know the math. Suppose you want to calculate compound interest using the formula:

              [P(1+r/n)^(nt)]-P

              Several times I have seen college students fail to produce the correct answer even armed with a textbook, this formula and a calculator. Why? Because they don't understand the math.

              Number two: Calculators lie virtually always. Often they produce answers that are "good enough". However, without an understanding of maths, "good enough" typically means "whatever the calculator reported as an answer". Example: what is the sum

              10000000 + 0.00000001 ?

              The correct answer is 10000000.00000001
              The calculator's answer is 10000000.

              • by ciggieposeur (715798) on Saturday September 17 2005, @02:40PM (#13586117)
                10000000 + 0.00000001 ?

                The correct answer is 10000000.00000001


                No, the correct answer is 10000000. Each term has only one significant figure, so after truncating to the correct precision you get the calculator's displayed answer. Although many calculators will have the inaccurate figure (10000000.00000001) rounded to the nearest base-2 floating point in memory and a long-enough fixed-point format will display it.

                Now, if you had said 10000000.00000000 + 0.00000001, then the correct answer would indeed be 10000000.00000001.

            • by mrbnsn (24209) on Saturday September 17 2005, @11:17AM (#13585073)
              If you would RTF Sample Chapter, you would see that this is exactly what Wildberger has done: redefined trignometry in terms of "rise/run" ratio ("spread") and the pythagorean theorem ("quadrance").

              So your complaint basically boils down to this: "carpenters don't need to know trignometry, they only need to know Rational Trignometry".
        • Re:Don't worry... (Score:5, Insightful)

          by dilvish_the_damned (167205) <{moc.deddebme-gt} {ta} {tnad}> on Saturday September 17 2005, @10:09AM (#13584663) Journal
          But its pretty easy to know that you only have a slightly greater chance of being a physicist than you do of being a profesional basketball player. You dont see us trying to train our kids to be basketb... Oh shit. Yep were fucked. They will end up at Wal-Mart.
          Luckily its a great store for Physici...
          Do you need a cart sir?
      • Re:Don't worry... (Score:5, Insightful)

        by Dr_LHA (30754) on Saturday September 17 2005, @09:06AM (#13584281) Homepage
        Everyone complains how trig is not useful, but perhaps its useful because it is hard and is one of the few things left in schools today that actually mentally challenges students.
      • Re:Don't worry... (Score:5, Insightful)

        by PocketPick (798123) on Saturday September 17 2005, @09:10AM (#13584296)
        I take it you taught math in elementary school (K to 5th) then, as your point is completely wrong. For a physicist or computer scientist, the principles of trigonometry are invaluable. All those games you might play. All those electronic devices (cell phones, tv, etc) you use on a daily basis. Much of the theory used to devise how they could possibly work was done with *gasp* trigonometry and to a greater extent, calculus.

        Simply because you choose a profession does not use it, does not mean it doesn't have value.
          • Re:Don't worry... (Score:5, Insightful)

            by Mac Degger (576336) on Saturday September 17 2005, @09:50AM (#13584529) Journal
            No. Absolutely not. People need a basic understanding of this stuff, because it is sop important to the things which make modern society work. People need to know enough to be critical of obviously dumb assumptions, at the very least. You need to know that your contractor is screwing you over by quoting you for more than twice the square-footage than you actually have; and it's amazing how many people can't even handle Pythagoras.

            As an aside: I'm always amazed how many people who do sciences and other technical stuff are always interested in many things, like music, politics, aesthetics, social structure...but hardly any political science or sociology student has even a passing interest in the sciences. I'm starting to believe that the latter are just to stupid to realise how much of an impact those things have on their life.
            • Re:Don't worry... (Score:5, Informative)

              by RAMMS+EIN (578166) on Saturday September 17 2005, @09:47AM (#13584508) Homepage Journal
              ``Your high school required every student to take Trig?''

              Yes. But then, I live in the Netherlands. Our system is different from the US; instead of (basically) lumping everyone in the same school and making sure they all pass, we send people to different types of high school, based on how they perform on a test at the end of primary school. I went to the highest types of high school, where you get at least 3 years of math IIRC; I took math for the full six years of the program. In the other other types of high school, you get less math because (1) they last shorter, and (2) they tend to focuse more on practical issues than on theoretical ones.
      • Re:Don't worry... (Score:4, Insightful)

        by Thangodin (177516) <elentar.sympatico@ca> on Saturday September 17 2005, @09:44AM (#13584480) Homepage
        Don't try game programming--it's all trigonometry. Same goes for most engineering.

        This sounds like a variant of trig calculations that you often use in computer algorithms, where it's much faster to calculate the square of something than the root. If you do it right, you can avoid roots completely for comparisons, and only do one at the very end of the calculation for actual lengths and distances. Sine and cosine usually appear as the quotient of lengths of sides of a triangle--you rarely calculate sin(x) or cos(x). The one place where roots are unavoidable is normals, which are just so damn handy. But even there you can sometimes get away without normalizing for comparisons in things like backface culling.
  • Figures. (Score:5, Funny)

    by Musteval (817324) on Saturday September 17 2005, @08:35AM (#13584119)
    He does this the year after I take Algebra II/Trig. Bastard.
  • Wow (Score:4, Interesting)

    by Loconut1389 (455297) * on Saturday September 17 2005, @08:36AM (#13584124)
    I'm a failing engineering student at Iowa State University- or at least I was.. My failing point: math. I can out code some of the instructors in my classes, but I can't do math or memorize functions and derivitives of trigonometric functions.

    If this book pans out, it would ultimately change Calculus for the better and might allow me to pass my classes- I wonder if I figured out how to apply this book to my classes and came up with the correct answers despite having worked the problems with his methods, if I'd still pass the class?
    • Re:Wow (Score:5, Insightful)

      by lobsterGun (415085) on Saturday September 17 2005, @08:57AM (#13584230)

      If you want to be the kind of engineer that implements other engineer's ideas then, by all means, blow off your math classes. But if you want to be someone who your peers turn to when they need help, do yourself a favor and learn the math.

      All of the engineering sciences are founded on math (this is espescially true of computer science). If you can out code your instructors, that means you can probably out math them too. What you are interpreting as an inability to memorize functions, is probably really just disinterest.

      This disinterest may stem from a feeling that what you are studying has little utility, it may stem from a personal dislike of an instructor, it may stem from the notion that math geeks are all squares and smell funny.

      Whatever the reason, you need to get past it. A thorough understanding of the math behind engineering will make your life MUCH easier on down the road.

        • Re:Wow (Score:5, Insightful)

          by Pinball Wizard (161942) on Saturday September 17 2005, @09:30AM (#13584409) Homepage Journal
          Well you certainly aren't working in animation or writing simulations, or writing AI programs, or code for robots, or doing any kind of graphics conversion, or audio programming or making any kind of games with your "programming"(I'll stop here, but I could go on and on). I would guess with your attitude toward math you're really not a programmer, you probably just tie stuff together that other people have written with your own code or scripts. You use libraries rather than write them. Not trying to insult what you do, but there's a lot more to programming than that, and it does take math.

          And you are wrong about algorithms. Algorithms is math. No ifs, ands or buts about it.
            • Re:Wow (Score:4, Interesting)

              by the morgawr (670303) on Saturday September 17 2005, @10:13AM (#13584687) Homepage Journal
              Algorithms by definition ARE math. They are not numeric based math, but they absolutly are math. Math is fundamentallly about patterns. Algorithms are imperative math statements, equations are declarative. Just because it's a different type of math doesn't mean that it's not math.

              The only reason people don't realize this more is because most of the really hard stuff is already worked out for them. If you were stuck coding in assembler with no libraries to help you out, you'd realize how much math there is under the hood.

    • Re:Wow (Score:5, Interesting)

      by chris_eineke (634570) on Saturday September 17 2005, @09:36AM (#13584438) Homepage Journal
      Here's an easy way to remember the integrals and derivatives of trigonometric functions.

      But first, this small reminder:
      sin x (vertical component)
      cos x (horizontal component)
      tan x = sin x over cos x
      sec x = 1 over cos x
      csc x = 1 over sin x
      cot x = cos x over sin x

      -> sctsct

      Now we substitute these trig functions with simple symbols:

          I = sin x (vertical component)
        II = cos x (horizontal component)
      III = tan x = sin x over cos x
        IV = sec x = 1 over cos x
          V = csc x = 1 over sin x
        IV = cot x = cos x over sin x

      Think of them as one, two, three, four, five, and six. Now it boils down to remembering simple combinations of numbers:

      integral{ I } = -II
      integral{ II } = I
      integral{ III } = ln | III + V |
      integral{ IV } = ln | IV + VI |
      integral{ V } = ln | III |
      integral{ VI } = ln | I |

      Once you write down more of these combinations, you'll discover patterns in it and from there on it should be easier than ever to remember trig integrals. And when you know most of the trig integrals, you will know most of the trig derivatives, too! :)

      If anyone is interested in some more documentation on this, then by all means contact me. I am in the process of writing these things down. They should be available some time next week on my homepage.
    • Re:Wow (Score:4, Insightful)

      by Asprin (545477) <{moc.oohay} {ta} {dlonrasg}> on Saturday September 17 2005, @09:47AM (#13584507) Homepage Journal

      I don't know quite how to put this, so I am just going to say it.

      The degree doesn't make you an engineer. The MATH makes you an engineer. The degree is just your univerity vouching that you have completed your math and other engineering studies competently.

      .. or did you think you could argue a structurally unsound bridge you designed to be more sympathetic and resist collapsing because the math in college was too hard?

      In my opinion, I think the author of this book is a quack and all I had to see was the first paragraph on the first page of his web site where he states that he has dispensed with (geometric) axioms. You cannot do anything in mathematics without axioms. Period. Math is not capable of proving something from nothing.
  • by OzPeter (195038) on Saturday September 17 2005, @08:37AM (#13584126)
    As per the article .. Dr Wildberger is from UNSW, the University of New South Wales .. in friggin' Australia. South Wales is somewhere all together different. But as always people don't RTFA
  • Just Wait... (Score:4, Interesting)

    by DataPath (1111) on Saturday September 17 2005, @08:38AM (#13584133)
    Just wait until someone reimplements many software functions that rely on sine, cosine, and tangent, using these new concepts, and get a patent on them.
  • by acomj (20611) on Saturday September 17 2005, @08:44AM (#13584164) Homepage
    ahh Sin= Op/Hyp
    Cos = Adj/Hyp
    Tan = Op/adjacent.

    By as someone who's done some surveying it (which uses angles and distance), its easy to see why people use angles and distance. They are fairly easy to measure, so usefull for plans etc..

    Replacing angles and distance with abstract quadrance and spread is exchanging one difficult thing (tan,cos,sin) for another (quad, spread)

    Quandrance = distance ^2
    Spread hard to see.
  • by AeiwiMaster (20560) on Saturday September 17 2005, @08:45AM (#13584176)
    I am wondering if this could be used to make faster calculations
    in raytracers and 3D engines by using integer numbers.
    • by exp(pi*sqrt(163)) (613870) on Saturday September 17 2005, @09:45AM (#13584486) Journal
      The guy is a little mad but his points are basically sound.

      If you implement a geometrical function whose input is a bunch of lengths and their ratios and whose output is a bunch of lengths and their ratios then you frequently shouldn't need any trig in your function, instead you should be using algebraic functions (+, -, *, /, nth root etc.). But many people find it easy to solve their problem by converting a bunch of stuff to angles using trig and then converting back. In fact, I optimised someone's rendering code recently by literally looking for every line of code where he'd used trig and replacing it, where possible, with the algebraic version. It worked well and speeded up the code massively. In addition I uncovered what you might call bugs. For example at one point this guy did a 180 degree rotation by converting to polar coordinates, adding M_PI to the angle and converting back. Rotating (x,y) by 180 degrees gives (-x,-y). The guy who'd written it was 'trig happy' and should have stopped to thing about the geometrical significance of what he was doing rather than just doing the obvious thing. If this book encourages people to use trig less it might be a good thing. But you don't need to talk about 'quadrance' and 'spread' to use the principles I'm talking about.

      But of course there are times when you need trig. I'd hate to see the guy differentiate rotations without trig.

    • by birge (866103) on Saturday September 17 2005, @11:57AM (#13585296) Homepage
      I doubt it. In the end, the numerics are probably the same. Inside the computer, nobody computes "sines" they compute truncations of infinite series. In general this guy's computations will also end up with infinite series that need to be truncated (for example taking the square root at the end). It doesn't really matter, therefore, when it comes to numerical computation. A square root and a sine are very similar if you're a computer.

      Furthermore, a lot of what this guy did is kind of a trick. Using 'spreads' may work when given an explicit triangle, but the part he's skimming over is that spreads are missing a REALLY nice property of angles. They don't add. Angles are a very nice parameter for rotation because a rotation of 10 followed by a rotation by 20 is the same as a rotation by 30. This property is implicitly used all over the place in graphics. So, in the end you probably have to use some angle-like measure when doing computer graphics (which is all about transformations, not measurements of unknowns). And in doing so, I'm sure you end up computing sines and cosines to do projections based on those rotations.

      In the end, you just can't cheat your way out of the fact that a projection based on a rotation is a transcendental operation that numerically requires computing a truncated infinite series.

  • by caffeined (150240) on Saturday September 17 2005, @08:50AM (#13584192) Homepage
    The professor seems to have found an interesting way to present trig - however, it should also be noted that he does actually rely on sines as an underlying concept.

    I read the article and part of hist concept of spread for an angle is the ratio (in a right triangle) of the side opposite the angle to the hypotenuse of the triangle. As I recall from my high-school geometry classes, though, this is exactly how the sine is calculated. (The cosine is the adjacent side divided by the hypotenuse.)

    The interesting thing about his approach, though, is that he defines the concept of spread so that there's no need to refer to the underlying sine concept and the calculations are all (relatively) simple algebra - squaring and addition and subtraction. I would like to read some more and play with it a bit - the fact is I still have bad dreams about those damned trig identity tables, which I never really successfully felt comfortable with!

    Interesting.
  • by levin (170168) on Saturday September 17 2005, @08:56AM (#13584225) Homepage
    What happens when kids get to math subjects where trigonometric functions are used for more than just calculating the dimensions of geometric figures? How does this "spread" thing represent angles greater than 180 degrees without redefining what you are measuring, and how does this really make a persons life any easier unless someone tells you the spread as in the textbook chapter? If his explanation is to be taken as any sort of indication of how to measure the spread, then you might as well just walk off the dimensions of what you're measuring because you'll have to do that anyway to calculate it. How will you integrate problems that call for constant rotation using spread? This seems like trading a little bit of pain now for a lot more down the road, and I pray that it won't catch on in the US. If students are really having this much trouble with this subject then it should be introduced earlier and in smaller portions, not ignored. The last thing we need is for someone to take another slice out of the already anaemic math programs in our primary schools.
  • by Curmudgeonlyoldbloke (850482) on Saturday September 17 2005, @09:02AM (#13584254)
    Imagine if we'd been using "quadrance" and "spread" for years - and then some bright spark suggested calculated using sines and cosines. Which would people see as easier?
  • by yeOldeSkeptic (547343) on Saturday September 17 2005, @09:49AM (#13584521)

    I am a high school mathematics teacher and I train students for mathematics competitions. I think most of you are missing the point of Dr. Wildberger.

    Dr. Wildberger is not trying to redefine trigonometry, he is simply trying to give it a new perspective and hopefully, the new perspective would allow new insights into new methods of solving trigonometric problems. Protesting that memorizing the trigonometric functions as side adjacent over side opposite, etc., etc., is very easy and intuitive ignores the fact that in analytic geometry, that is not even how the trigonometric functions are defined!

    Yes, really! For example, the sine of theta is defined in analysis as the y component of the radial vector from the origin to a point in a circle of unit radius whose arc distance from the x-axis is theta. The cosine of theta is defined similarly but this time taking the x-component. From this two simple definitions, the entire panoply of the trigonometric identities can be usefully derived!

    The analytical definition is certainly not intuitive and not easy to memorize for a high school student! The side opposite, side adjacent trick is just that, a trick that is useful sometimes and certainly useful enough for high school mathematics but it is not a very useful definition as far as analysis is concerned.

    For example, computing the derivative of the cosine function is not easy to understand if you restrict the definition of cosine to side adjacent over hypotenuse! Not to mention the fact that most students think there is magic involved in the computation of the trigonometric functions because the method of computation is not in their textbooks. It is only when one studies the calculus that the methods for computing the trigonometric functions are explained!

    Dr. Wildberger has an idea that he thinks will make trigonometry more intuitive and I hope he is really onto something here. It would certainly help me with my students. I have read only the downloadable first chapter of the book and the idea is intriguing. Waving off Wildberger's new ideas without reading the entire book and without understanding the mathematics of trigonometry is just tragic.

    In times like this I always remember the architect (I forgot the name, help me out here please) who refused to accept an architecture medal because the society that was giving out the medal invited Prince Charles to hand out the medal. That architect said, "I refuse to accept a medal from a person who believes that our grandfathers already know everything there is to know about how to build buildings and that there is nothing we can ever add to that knowledge anymore."

    Just my two cents.

  • by Animats (122034) on Saturday September 17 2005, @10:50AM (#13584908) Homepage
    Most of the relationships Wildberger explains are well known to those of us who write physics engines, or the more geometrical parts of game engines. Trig functions are too expensive to use in inner loops, and their corner cases are annoying. If at all possible, everything is done with linear operations on vectors, matrix multiplies, and quaternions. These operations not only go fast, they parallelize; all 16 multiplies of a 4x4 matrix multiply can be done simultaneously, and every modern graphics card has the 16 multipliers necessary to do that.

    Wildberger has put a cleaner theory underneath the kind of geometry game engine developers use. This may turn out to be useful.

    Lately I've been doing robot motion planning, which has too much unnecessary trig in it. With enough work, it's often possible to derive a trig-free solution to some of the key problems. Better ways to think about trig-free solutions will help.

    • Re:Now ... (Score:5, Interesting)

      by NoTheory (580275) on Saturday September 17 2005, @08:43AM (#13584161)
      Actually, i think this is a perfect point. My major problem when learning integral calculus was my utter loathing for trigonometric identities (and my inability to remember them) required for solving all sorts of weird integrals. I'm curious how this stuff plays with calculus. If it does, maybe this'll make my life easier if i ever go back and attempt calculus again. anyway, reading TFA, hopefully it says something regarding this :)
      • by zzyzx (15139) on Saturday September 17 2005, @09:28AM (#13584402) Homepage
        I was taking a real analysis class in my first semester of grad school. I did a good job on the first question, figured everything out, and got that the answer was the integral of 1/(1 + x^2).

        I got no points at all for the question - despite solving the parts relevant to the class - because I didn't know off the top of my head that the integral of that is the arctan function.

        I love abstract math but I hate trig.
      • Re:Now ... (Score:5, Interesting)

        by miskatonic alumnus (668722) on Saturday September 17 2005, @09:33AM (#13584428)
        As my Quantum Chemistry professor once said: "Trigonometry is just two formulas: cos^2(x)+sin^2(x)=1 and exp(ix)=cos(x)+i*sin(x). I don't know how they can blow it up into an entire 16 week course"
        • Re:Now ... (Score:4, Informative)

          by bennigoetz (201874) on Saturday September 17 2005, @01:18PM (#13585744)
          Not to be a pain, but actually you only need exp(ix) = cos(x) + i*sin(x)! Since exp(-ix) = cos(x) - i*sin(x) (just remember sin is odd, cos is even), you can multiply 1 = exp(ix)*exp(-ix) = cos^2(x) + sin^2(x). So the first formula is actually encapsulated in the second, which is ALL of trignometry!
      • Re:Now ... (Score:5, Interesting)

        by Viv (54519) on Saturday September 17 2005, @11:53AM (#13585279)
        Sadly, you had this problem because those bastards never ever let you in on the secret:

        e^(ix)=cos(x)+i*sin(x)
        => cos(x)=(e^(ix)+e^(-ix))/2
        => sin(x)=(e^(ix)-e^(-ix))/(2i)

        Once you know this, then integration and derivation of all sin/cos and derived functions boils down to algebra and derivation and integration of e, which is trivial.

        I cannot tell you how angry I was with them for not teaching me this until well after integral calculus.
      • Re:Now ... (Score:5, Informative)

        by omega_cubed (219519) <omega_cubed AT netzero DOT net> on Saturday September 17 2005, @12:12PM (#13585370) Homepage Journal
        No, it would make learning Calculus all the more painful. He admits in his first chapter that the transcendental trignometric functions "cannot be understood without a better understanding of calculus". The same can be said in reverse. His "prettification" of geometry, while simplifying trigonometric calculations, makes general geometry and calculus more difficult.

        For example, instead of working on a Euclidean affine coordinate system, by using "Quadrance" as he calls it, the coordinates would not be translation invariant, and you will be forced to attach a non-trivial measure to make integrals work out. So while the integrand might be simplified in the trigonometric identities, you will end up, instead of integrating over "dx", over something like "1/sqrt(x) dx", which hardly makes the integral any more appealing.
    • Re:huh? (Score:5, Insightful)

      by HateBreeder (656491) on Saturday September 17 2005, @08:48AM (#13584189)
      You're wrong.

      It's not that trigonmetric functions are hard to learn, it's that they rely on transcendal function like sine/cosine which are calculated numerically (as a taylor power series expansion, for example) thus are only approximations to the true values (an accurate number would require the calculation of an infinite series, which isn't practical in given time/space).

      The article clearly states that: "Advanced mathematical knowledge, such as linear algebra, number theory and group
      theory, is generally not needed." (to use this method)

      I think that having a percise, simple (polynomials, rational fractions) alternative to current methods in eucleadian trigonometry, is very welcome.

      Wouldn't it be nice to be able to calculate angles and distances without having to use a calculator (for sine/cosine calculations)?
    • Re:Units? (Score:5, Insightful)

      by TheRaven64 (641858) on Saturday September 17 2005, @09:08AM (#13584292) Homepage Journal
      If you'd R'd TFC then you would know that spread is a unitless quantity. It is a ratio between two quadrances (lengths squared), and as long as the quadrances are homogenous with respect to their units then they cancel out.

      I don't usually advocate this kind of behaviour, but the chapter is actually well worth reading. Quadrance is a neat hack - use the square of distance instead of distance to eliminate some nasty square roots, but spread is a much more interesting concept. The notion of spread removes the dependence upon circles to define relative direction, which removes a lot of complexity from trig.