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Digital Darwin

Posted by michael on Thu May 08, 2003 09:44 AM
from the it's-alive dept.
An anonymous reader writes "Using genetic algorithms to breed strings of computer code graphically, this week's Nature magazine describes results from Caltech and Michigan State. Their program is Avida. While they mainly mimic mutation, not genetic cross-over [or inheritance (thus wiping away much memory of initial conditions)], their simulations show how a short-term backward step in survival strategies can generate innovative advances. It is not unlike running a maze which necessarily involves testing alot of dead-ends, and thus shares the graphical look of Conway's classic Game of Life." Here's a National Geographic story about this as well, or see their press release.
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  • by sstory (538486) on Thursday May 08 2003, @09:52AM (#5910143) Homepage
    And I wish everyone could see them at work. It's really kind of breathtaking how stumbling around in the parameter space, and filtering the bad missteps, can mimic the results of engineering. I think the minor problem of the small number of noisy anti-evolutionists would become even more minor. I mean, it's kind of hard to say that an algorithm doesn't work when you can compile a few thousand lines of c and then watch it work.
    • by jdevers77 (627410) on Thursday May 08 2003, @10:02AM (#5910217)
      That makes the assumption that the anti-evolutionists are logical people. I would say that the many thousands of undisputable cases of evolution around us every day would also make them shut up, but it doesn't. Maybe when they are infected with antibiotic resistant Staph they will think about it from a different perspective...
      • That makes the assumption that the anti-evolutionists are logical people.

        Very true. And, in the case of using genetic algorithms as a point of evidence in an argument, this assumption works against you. For many people computers are a black box. If you say, "I have a computer program that models mysterious process X" it's just replacing something mysterious with something incomprehensible.

        And, before you do that, you have to assume that arguing is a productive activity in the first place. With many evolution deniers, it is not. But since they've wandered into my cave (the realm of logical, rational thought) I find it's my duty to eat them alive. :)
              • Micro-evolution doesn't produce new organs, make a reptile into a mammal or a fish into an amphibian. It doesn't mean that one day a reptile happen to be born with feathers so it was a bird. It's a small variation of what's already there. A change in color or size perhaps, or for example in turtles, the shape of a water turtles' feet are good for swimming while a land turtle's feet are good for walking.

                I don't know why I bother because this is too easy. One of the facts that best support evolution is tha
    • by Black Parrot (19622) on Thursday May 08 2003, @10:04AM (#5910236)


      > I think the minor problem of the small number of noisy anti-evolutionists would become even more minor. I mean, it's kind of hard to say that an algorithm doesn't work when you can compile a few thousand lines of c and then watch it work.

      Yeah, as soon as I saw the article I thought, "How many evolution deniers will we dredge up this time?".

      It would be nice if someone had an on-line hub linking to all the GAs that are free and source-available, so that people could download one and try it themselves, look at the code if they suspected the answer was cheated in, and maybe tweak some parameters to see that both mutation and selection are actually needed for such systems to work. (The evolution deniers on talk.origins are fond of attacking mutation and selection independently, as if one or the other should be sufficient according to the theory of evolution.)

      Of course, some puppies would deny peeing on the floor even as you rubbed their nose in it, but we might as well inform those who are informable on matters of science.

      • by aborchers (471342) on Thursday May 08 2003, @10:14AM (#5910311) Homepage Journal
        I enter the fray reluctantly.

        The first thought I had when I saw the article (presented on Space.com as "Darwin Proved Right ...") was that simulating something in a computer does not necessarily prove anything about the physical world. We can synthesize all sorts of things that have no analogy in nature. EA, AI, are fascinating fields inspired by evolutionary theory, but I fail to see how executing a computer program that assumes evolution in its infrastructure proves anything but that modelling evolution in software works.

        For the record, I am not anti-evolution, though I may occassionally be noisy...

        • > The first thought I had when I saw the article (presented on Space.com as "Darwin Proved Right ...") was that simulating something in a computer does not necessarily prove anything about the physical world. We can synthesize all sorts of things that have no analogy in nature. EA, AI, are fascinating fields inspired by evolutionary theory, but I fail to see how executing a computer program that assumes evolution in its infrastructure proves anything but that modelling evolution in software works.

          Yes,


          • Yes, they shouldn't say "Darwin Proved Right" (for several reasons).


            Well said, and I assume you would put "irreducible complexity" cheif among them.

            It's ridiculous that in the 21st century we have to tread so carefully over the biases, misconceptions, and agendas in presenting science.

    • by drooling-dog (189103) on Thursday May 08 2003, @10:27AM (#5910416)
      Indeed. Given the way that genetic inheritance works -- e.g., with mutation, crossover recombination, etc. -- you could argue that evolution is a matter of mathematical necessity. But faith always trumps reason with the creationists, and so it's usually an exercise in exasperation to debate the issue, no matter how solid your arguments are. They will refuse to comprehend them as a point of principle.

      I've done some GA work myself, and it is quite fascinating. E.g., too high a mutation rate and the system destabilizes, but too low a rate and it never (or very slowly) finds its optimum fitness. Throw in some genetic recombination (simulating sexual reproduction) and evolution to higher mean levels of fitness accelerates considerably as useful "genes" are conserved while others quickly disappear. It's very cool.

      Modern creationists are in the same place that official Christiandom was in the time of Galileo, I think. If you're religious, nothing in modern biology (which largely is evolution) really denies a role for a deity in kickstarting the whole shebang. Setting up the system to run itself unattended, in fact, would have been the smart way to do it. Those who insist that God would create a system far inferior to this -- i.e., that requires endless hand-tweaking of every minute detail -- are really delivering Him a kind of insult, aren't they?

      • by gillbates (106458) on Thursday May 08 2003, @11:06AM (#5910804) Homepage Journal
        Modern creationists are in the same place that official Christiandom was in the time of Galileo, I think. If you're religious, nothing in modern biology (which largely is evolution) really denies a role for a deity in kickstarting the whole shebang. Setting up the system to run itself unattended, in fact, would have been the smart way to do it. Those who insist that God would create a system far inferior to this -- i.e., that requires endless hand-tweaking of every minute detail -- are really delivering Him a kind of insult, aren't they?

        A point seemingly lost on a lot of right-wing fundamentalists. When you study religion, you notice certain trends, and one of these trends is that the oldest and most well established religions don't ask their believers to deny their intellectual capacities. The problem with "creation scientists" is the same problem with "evolutionary biologists" - each firmly believes in their position regardless of the weakness of the position or evidence to the contrary.

        Weak minds often have a hard time with the intelligent design arguments of creation. While we don't specifically deny evolution, we posit that there was a Creator who started the process, and has and does attend to his creation. When one looks at the complexity of living things compared to that of inanimate objects, one can't help but be struck by the difference in complexity between what merely exists and those things that grow.

        Interestingly, while this study can show the merits of evolution, it does more to bolster the intelligent design theory than to destroy it. While the experiment was very interesting, we must remember that the digital organisms did have an intelligent designer - it's not like the programs sprang to life on their own!

        • by Black Parrot (19622) on Thursday May 08 2003, @12:26PM (#5911492)


          > The problem with "creation scientists" is the same problem with "evolutionary biologists" - each firmly believes in their position regardless of the weakness of the position or evidence to the contrary.

          Could I trouble you to summarize the weakness of the position of evolutionary biologists and the contrary evidence? Presumably you have something beyond the same old tripe that has been refuted hundreds of times, or you wouldn't be saying that.

          > Weak minds often have a hard time with the intelligent design arguments of creation. While we don't specifically deny evolution, we posit that there was a Creator who started the process, and has and does attend to his creation.

          And that position is completely worthless as a way of understanding the universe, because it is compatible with any observation whatsoever.

          > When one looks at the complexity of living things compared to that of inanimate objects, one can't help but be struck by the difference in complexity between what merely exists and those things that grow.

          What measure of complexity are you using? I'd like to see your calculations showing the complexity of a squirrel and the complexity of the Nile delta.

          But maybe before we get into that too deeply... What has complexity got to do with anything? Are you making an underlying claim that complexity can only come about as a result of intelligent design? Is the Nile delta the result of intelligent design? Are intelligent designers the result of intelligent design? (Where did the first intelligent designer come from?)

          > Interestingly, while this study can show the merits of evolution, it does more to bolster the intelligent design theory than to destroy it. While the experiment was very interesting, we must remember that the digital organisms did have an intelligent designer - it's not like the programs sprang to life on their own!

          Yes, and our simulations of continental drift are written by humans too. Are we to conclude that humans are pushing the continents around?

          Study up on the concept of "non sequitur" when you have a little spare time.

    • So how many lines of code are you compiled from?
      • > Here's what this and all genetic algrorithms do NOT address: Getting the genetic code initially from a bunch of extremely unstable chemicals that do NOT want to combine naturally.

        a) That's called abiogenesis, and the theory of evolution doesn't say anything about it.

        b) To the extent that chemicals "want" to do anything, the chemicals used in life are in fact very eager to combine. Or do you suggest a miracle for every chemical reaction that happens in your body over the course of your life?

        > Lo

      • How does starting with
        - 'a few thousand lines of c',
        - a well-defined 'parameter space',
        - 'filtering the bad missteps'

        compare with the real world, where we started with absolutely nothing?


        How about starting with
        - 'the entire universe',
        - 'all possible paramater spaces' (see above)
        - 'filtering the bad missteps'

        We didn't start with "absolutely nothing" as you assert. We started with absolutely everything.
  • I like the choice of the smiley face. It is a lot like the Life Game, where you can kinda just watch it, knowing something kinda kewl is going on, but maybe not knowing excatly why.

    I like the red guys the best... kill them blue guys! Go red guys!

    M@
  • by olethrosdc (584207) on Thursday May 08 2003, @09:53AM (#5910151) Homepage Journal
    Evoluationary Algorithms are quite common in Artificial Life projects. EAs are also used to solve engineering problems (as a multiple-solution stochastic search method), with remarkable success. There is another, similar project that is also extremely ambitious and whose source code has been released - it is called Tierra. Links to this and other similar projects can be found here [vub.ac.be].
  • Tierra (Score:3, Interesting)

    by Hayzeus (596826) on Thursday May 08 2003, @09:54AM (#5910154) Homepage
    Anybody remember this one? Similiar idea -- each organism was a simple series of opcodes (think corewars) subject to mutation.

    Each "organism" would compete for RAM, the idea being to -- if not survive -- at least replicate itself. This was a pretty ambitious project at one point, but petered out at some point. I notice the Avida creators do give the original Tierra author, (Tom Ray) credit.

  • by AndroidCat (229562) on Thursday May 08 2003, @09:54AM (#5910159) Homepage
    Anything that munches CPU time but produces cool graphics is a winner: Life, Fractals, now perhaps this.

    I'm not sure why the high CPU requirement is needed, but it seems true. As always, the real question is: Will it make a cool t-shirt?

  • No, sir...uh...I'm not playing Liquid War instead of working!

    I'm...um, writing code! Yeah, that's right! It's self-replicating and evolutionary stuff. No, sir, it's not a virus! It's just a game! Ah...I mean, integrated development environment.
  • this page [math.com] give a better overview of the game of life if you are not familiar with it (as well as a john conway pic).

    especially because it demonstrates some of the classice patterns that have been identified that lead to long lasting/ interesting cellular automata.

    their little java applet is really nice too because of the way it works: you can populate it with some of the notable pattern generators (hit open in the upper left corner) and then play it out in superspeed and watch the magic.

    i am not affiliated with them at all btw!
      • truedat

        but, in today's world/ at the present time in history, this little game is as close as mathematicians have come to defining life from their pov.

        I mean in TGOL the patterns follow some fairly basic rules.

        well, isn't that the point? the whole point is to figure out how such complex and amazing things such as life can evolve from simple rules. that's the whole point of TGOL: complexity from simple rules.

        look at us... human beings, we are basicly just one giant chemistry set. chemistry is just a
  • by Davak (526912) on Thursday May 08 2003, @10:01AM (#5910214) Homepage
    I have been trying to develop a way of using the internet as my AI database. I am running small individual programs which pseudomutate and change... and the ones that perform the best are allowed to continue to run. The main goal is to use the internet (google, for example) as a foundation of knowledge.

    If anybody else has any useful links, please pass them on.


    Commonsense -- Web Based Human Input to Create AI (Allows download of sample of database) [mit.edu]

    AI and AL source code [clg-net.com]

    Web interface for synonym sets [princeton.edu]

  • Does that mean we can now get Digital Darwin Awards?
  • by pubjames (468013) on Thursday May 08 2003, @10:10AM (#5910274)
    I was really into this stuff about a decade ago. Using evolutionary processes to get results is really amazing - it's something you have to see for yourself.

    What saddens me is how little progress is being made in this area. We still seem to be playing games drawing coloured dots in 2D space. When I was into this stuff, I envisaged we'd be designing cars, bridges, language translators, even soap powder boxes with evolution techniques by today. But it hasn't happened.

    Let me tell you, when you design a system that evolves, and you see it doing stuff you didn't intentionally program it to do, it gives you a real headrush. Evolution is a tool that we haven't learnt to use yet. The sad thing is, we don't even seem to be trying too hard. Perhaps I should get back into it...
    • I was really into this stuff about a decade ago.

      Damnit I've just read the summary of the article in Nature and I cannot believe that Nature published this. Or rather, I can't believe that they haven't published anything like this in the last few decades!

      God, this really makes me wish I'd stayed in the field. Do you know how many scientists long to get a paper published in Nature? Careers are built on it. And they get one published doing stuff that people have been doing for years.

      Damn and blast. Now I'
    • Scientific American last month had an article on the genetic-algorithm-based development of electronic circuits. It had some very interesting facts. Their genetic software has autonomously created duplicates of many of the long-standing basic patents in the field.

      And it hasn't stopped there. They've patented at least six new useful circuits that their algorithm has discovered.

      So, while genetic programming is not yet exactly widespread, I thought you'd be interested to know that those who are plying t

    • My opinion is that while applying mutation, crossbreeding and fitness selection to solve a problem only maps easily to simple problems.

      When you scale up to larger problems, like trying to evolve a program to parse a piece of code, you either have problems determining what kind of "fitness function" to use, or find that your evolved programs are fragile and only work for specific input, not generic.

      The real kicker, is to figure out how to make evolved programs less fragile and specialized.
      • My opinion is that while applying mutation, crossbreeding and fitness selection to solve a problem only maps easily to simple problems.

        I agree in the sense that we've only been able to map it to simple problems, but that's just because we're doing it wrong.

        The real kicker, is to figure out how to make evolved programs less fragile and specialized.

        Agreed.
    • I envisaged we'd be designing cars, bridges, language translators, even soap powder boxes with evolution techniques by today. But it hasn't happened.

      They [engineous.com] are used for many things, including tweeking the design of turbine airfoils (personal experience).

      The main reason they are not used more is that the analysis tools that have to be used with the EA are not perfect, you will almost always (without severe limitations on the available solution space) end up way of in some corner of the space where your pre
    • by adjuster (61096) on Thursday May 08 2003, @11:13AM (#5910865) Homepage Journal

      When I was into this stuff, I envisaged we'd be designing cars, bridges, language translators, even soap powder boxes with evolution techniques by today. But it hasn't happened.

      Imagine "evolving" a language translator. How do you gauge the "effectiveness" of the perspective genomes? Compare their output to a "known good" output? Okay-- so do we have enough "known good outputs" that we can realistically test the performance of a perspective genome over a large set of problem cases? Who decides what is "good output"? How do you qualify that into a fitness factor? Language translation has too much subtlety and nuance to be gauged by simple fitness measurements. ("Oh, I know-- we'll just do a string comparasion between the perspective output and the 'known good'.")

      It would seem to me that in cases where the relative fitness of the perspective output is a function of many, many variables, that testing for fitness would become computationally unwieldy or impossible, and negate any positive benefit of using genetic algorithms.

      Problems that have easy, simply defined fitness factors are good candidates for GA's (think optimizing functions for execution speed or size, designing a structure to have the maximum possible load-bearing capacity), but problems that are not simply defined do not lend themselves well to GA's-- like, say, language translation.

      I think that GA's can provide novel solutions to reasonably simple problems, but the larger, harder problems, need to be decomposed into smaller problems, where possible, rather than being approached as a composite problem.

      From an esthetic perspective, I think GA's are especially interesting, though. It's quite fun to make 'evolutionary decisions' in a GA-based image-creation program and see [netlink.co.uk] the results, or to listen to GA-based music creation [columbia.edu].

  • Biomorphs (Score:5, Informative)

    by rmolehusband (192640) on Thursday May 08 2003, @10:13AM (#5910297)
    Anyone ever read The Blind Watchmaker (Richard Dawkins) and try to code up the biomorphs example? There's at least on
    example [syr.edu] on the web.
  • From the text ...

    While they mainly mimic mutation, not genetic cross-over [or inheritance (thus wiping away much memory of initial conditions)

    Mutation?

    no genetic Cross over?

    Sounds like a lot of coders that I know.

  • by AlphaMaker (556605) on Thursday May 08 2003, @10:14AM (#5910316)
    In Electronic Design Automation software, there is a similar technique which is used called simulated annealing. It goes on the idea of modifying input parameters in order to converge on an "optimal" solution. In order to get past local-optimum solutions, every so often some parameters are modified in a controlled pseudo-random way.

    While the specifics are different, the general concept is the same.

    • Annealing and 'spin-glass' models are commonly used when describing neural networks, one of the AI trends that hasn't gotten a lot of press lately, because like many others, it's still years away from doing something practical for people in their everyday lives or truly miraculous like simulated vision.

      Another self-modifying piece of engineering was discussed recently which was an attempt to give a computer that could self-modify circuitry to "evolve" an oscillator, by giving it the waveform as a goal.

      It
  • by freality (324306) on Thursday May 08 2003, @10:17AM (#5910334) Homepage
    Tierra was by Tom Ray, a pioneer in the AL field. It was a great idea, but failed to turn around with interesting biodiversity. You'd create creatures, they'd optimize themselves, some variants and parasites would evolve, but then things would simmer down within a few hours and you'd be in a steady state for ever.

    Network Tierra was Ray's response to this. It was supposed to allow a "Cambrian explosion" of biodiversity, by providing tons of (networked computer) space for the little creatures to explode into, and then specialize, in. This led to interesting migration behavior, and one of my all-time favorite web-pages [atr.co.jp], but it too failed to spark that je ne sais quois, that spark of life.

    Anyways, it did spark Avida and the Digital Life Lab at Cal Tech. Avida is essentially a deeper look at the fundamentals behind AL. In Tierra, I think the design philosophy was something like "make it look a lot like a living ecological system and the life-force will appear out of the ether", and actually, Tierra was a great leap forward beyond more mundane genetic programming a la John Koza.

    Avida, on the other hand, is much more systematic in exploring the parameter space (which is large and sensitive) for setting up an AL system. This turned out to be fruitful, as Adami found that only when certain, very narrow, environmental conditions were met would the little creatures start outsmarting that Creationist boogeyman, the Second Law of Thermodynamics.

    Turns out that Tierra didn't have spatiality (needed to be more restrictive on who could sleep with who) and mutation rates (some power law math that's way over my head) set right.

    But the real punch-line to this whole story is that the direct beneficiary of these insights in Microsoft! Hah!

    Microsoft was funding Adami's work because Windoze crashed too much. They were searching for a way of programming - in this case using closed instruction sets like Avida's (another deep topic) - that would be inherently robust to problems like seg faults and illegal instructions.... e.g. Adami's instruction set was engineered so that little programs (creatures) couldn't crash the Avida VM when they mutated into new, unknown programs.. or in Windoze's case, when a coder did something stoopid. It's funny that MS was researching this, since releatively low-tech solutions such as protected memory and QA take care of this. (not to mention Java ;)
  • technique that has always made me think.

    I read a magazine article about this a while back. (probably Sci Am.)

    One researcher setup a problem to be solved with an analog circut. The problem was to distinguish between the words yes and no.

    Nobody can explain how the circut that evolved actually works. Like us, there were parts of the circut that seemed redundant or unnecessary. Sort of like the appendix.

    This whole thing makes me wonder just what we don't know that we think we do.

  • had a nice article about this recently (pp. 52-59 of the Feb 2003 issue). They showed evolutionary design examples primarily in the electronics field, and included an E.D. circuit that was an improvement over existing technology.

  • Computer Evolution (Score:3, Insightful)

    by jefu (53450) on Thursday May 08 2003, @11:04AM (#5910787) Homepage Journal
    I've worked with various kinds of things related to genetic algorithms and its a wonderful field and very interesting to work in.

    Its wonderful how these things can find odd and interesting solutions to problems in some cases and completely miss them in others.

    One of the things that anyone learns who has tried this kind of method is that you can't hurry things to a result - that you often need to actively intervene to slow the evolutionary march, or even back it up (as in the article) or the system can easily get stuck exploring an area with a local optimimum extensively and miss a better one thats just a ways away.

    Wonderfully fun stuff though and well worth investigating.

  • by gol (635335) on Thursday May 08 2003, @11:10AM (#5910846)
    having just successfully completed an undergraduate project in which i have used genetic algorithms to achieve full adaptive image compression, i have learnt rather a lot about these curious beasts that is seldom mentioned in modern text. the use of genetic algorithms in a computer does in no way prove or disprove any evloution/anti-evolution argument. these algorithms do not magically evolve new creatures, or new solutions. they just search the solution space in a highly parallel manner, and they surprise people because they come up with solutions they did not consider. the solution is there waiting in solution space - but you can't find it because your brain is not capapble, you don't spend enough time on it... whatever. this is not new, its not intelligent, its not the creation of a new species. think of genetic algorithms as exploiting adaptive characteristics, simple as that, i.e. skin colour changing due to intensity of sunlight. of course... there are fields of research that involve using one class of genetic algorithms to derive the schemata (structure) of another class, but the research has come up with nothing to date.
  • Where to get Avida (Score:4, Informative)

    by IdahoEv (195056) on Thursday May 08 2003, @02:34PM (#5912724) Homepage
    For the record, I'm one of Dr. Adami's grad students in (The Digital Life Lab) at Caltech. Most of the programming is done at our sister lab in Michigan.

    We recently released Avida version 2.0, with a new GUI and complete with god mode where you can inspect and edit the genome of any organism at any point.

    We encourage you to play with Avida yourself. You can get information and a Mac OS X binary at:

    Avida's Hompeage [caltech.edu]. Older versions for linux and windows are available there as well.

    The intrepid can build the current version for OS X or Linux from source, please see Avida's Sourceforge Project [sourceforge.net]. If you want the nice GUI, you'll need QT.

    Other information about Avida, our lab's research, and artificial life in general can be found at:

    The Digital Life Lab Homepage [caltech.edu]

    Our sister lab at MSU, run by Professors Charles Ofria [msu.edu] and Richard Lenski [msu.edu].

    The Int'l Society For Artificial Life [alife.org]

  • by drwho (4190) on Thursday May 08 2003, @09:40PM (#5915919) Homepage Journal
    A couple of years ago, Richard Formato (WW1RF) released Yagi Genetic Optimizer, the third edition of his software for using genetic algorithms for antenna design. This stuff does really work, and is useful. It's freeware, but for ms-dos, here [vhfcomm.co.uk]
    • Wouldn't it be better to run it on a cluster of Windows boxen? I mean, really, if you're looking for random mutations of your code, you just can't beat 'em.
      • Haha :) It turns out that the random number generator used in Avida must be *extraordinarily* random, because otherwise the digital organisms may actually EVOLVE THE ABILITY TO predict supposedly random occurences with sufficient accuracy to slightly improve their evolutionary success. (From a personal conversation with one of the authors.)
    • I've notived a trend lately in the biology journals. They keep bringing up this same old, tired, worn-out "explain the eye" argument to discredit evolutionary critics.

      I've still seen it used by creationists et al.

      The challenge being issued by critics right now has to do with irreducible complexity, and it blows a hole right through the entire macroevolutionary paradigm.

      Would you be prepared to give examples of 'irreducable complexity' that have been published in the scientific literature?

      The sys

    • Re: Misdirection (Score:5, Informative)

      by Black Parrot (19622) on Thursday May 08 2003, @11:40AM (#5911113)

      > I've notived a trend lately in the biology journals. They keep bringing up this same old, tired, worn-out "explain the eye" argument to discredit evolutionary critics. ... This argument hasn't been seriously proposed by evolution critics in 10 years...

      However, the rank and file still believe it, and propose it almost weekly on talk.origins.

      > Of course, I understand why they're doing it. The challenge being issued by critics right now has to do with irreducible complexity, and it blows a hole right through the entire macroevolutionary paradigm.

      Utter bunkum.

      > Macroevolution cannot explain an irreducibly complex system.

      Sure it can, and in at least two ways.

      A system is irreducibly complex if you can't remove any part without breaking it. Behe (the champion of IC based evolution denial) jumps immediately from the definition to his desired conclusion that evolution doesn't work. However -

      1) Arches made of blocks of stone are IC, yet we still build them one block at a time. We do that by creating a scaffold to hold the blocks up until the keystone is in place, and then removing the scaffold. The result is an IC system, but it was emphatically not "created" as a whole. Can Behe (or you) give an argument that evolution cannot make use of scaffolding and get an IC system as a result?

      2) The IC argument ignores the fact that biological structures and processes can undergo a change of function during the course of evolution. Thus Behe may point out a structure or process that is IC, but a close examination reveals that although removing one part (or step) breaks its current function, it is only one step away from a structure or process that formerly served a different function. (Ask on talk.origins if you want specific examples.)

      > The system has to arise either by chance or by design. If by chance, then the probablilities get ridiculous very quickly

      No, because evolution is a matter of chance, but it's a stacked-deck kind of chance where not all outcomes are equally probable. Rolling 2d6 also gives a chance result, but every game player knows that some chances are more likely than others.

      If you are using 'chance' to mean "random configuration of matter with all configurations equally probable" then you are offering a false dichotomy, and if you are using 'chance' to mean "matter shaped by the ordinary processes of nature, such as gravity and chemisty" then your probability argument falls down anyway.

      If you would like to visit this in more detail, please pick a biological structure or process and show us your calculations for its rise by chance.

      > and if by design, well, that's probably the worst thing an evolutionist can envision because it might mean there is a God looking over their shoulders

      That's nothing but an ad hominem attack slurring the motives of scientists. It's also an asinine argument, because there is a very large number of biologists who are also Christians, don't have the faintest problem with the notion that God might be looking over their shoulders, and still recognize the validity of biological evolution.

      > even though Design never tries to identify the designer.

      Of course not. If they say the designer is God then their fig leaf of secularity falls away and they can't be invoked as scientists in court. But if they say the designer isn't God then someone will ask where designers come from, and they can only offer God, natural causes, or "designers all the way down". The "God" answer is problematic for reasons already stated, the "natural causes" answer would be to abandon their own argument altogether, and the "designers all the way down" answer isn't going to be taken seriously by anyone. So the only feasible solution for the proponents of Intelligent Design is to refuse to answer the question and refuse to make any inquires in that direction a